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3 years ago  ::  Jun 15, 2010 - 10:59AM #31
theatog
Date Joined: Oct 27, 2009
Posts: 10,010

Jun 14, 2010 -- 11:43PM, chinkeeyong wrote:

Time Pocket gets an 8/10. Neat concept, but I see the rules getting out of control incredibly fast.

Meddling Intervention


Instant

End the phase.

Criteria: Make a card that represents the vorpal sword from Lewis Carroll's famous poem, Jabberwocky.


6/10. Sorry. Time Stop was a cool card but I never understood the "exile all spells on stack" part. It was kinda forced and sounded like WotC made up rules just like that. (Not even in the comprehensive rule states that spells cannot be carried over turn.) While this is a bold attempt, I feel they have so much resemblance and shares the same confusion.


 


Vorpal Sword
4
Artifact - Equipment
When equipped creature attacks, destroy target creature with power 4 or greater defending player controls.
Equip 2/w 2/w


 


Criteria: Make a win card. We don't have enough of them. Please be creative and simple.

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." - Antoine de Saint-Exupry

MLP Show
Congratulations, you've found My Lie Policy:
Only when i'm prompted, i might lie. (policy still in the refinement process.)

I am both rational and instinctive. I value self-knowledge and understanding of the world; my ultimate goal is self-improvement and improvement of the world around me. At best, I am focused and methodical; at worst, I am obsessive and amoral. Show
I am Blue/Green
I am Blue/Green

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3 years ago  ::  Jun 15, 2010 - 1:50PM #32
VawnOTheDawn
Date Joined: Jul 30, 2009
Posts: 723

Jun 15, 2010 -- 10:59AM, theatog wrote:

Jun 14, 2010 -- 11:43PM, chinkeeyong wrote:

Time Pocket gets an 8/10. Neat concept, but I see the rules getting out of control incredibly fast.

Meddling Intervention


Instant

End the phase.

Criteria: Make a card that represents the vorpal sword from Lewis Carroll's famous poem, Jabberwocky. 




6/10. Sorry. Time Stop was a cool card but I never understood the "exile all spells on stack" part. It was kinda forced and sounded like WotC made up rules just like that. (Not even in the comprehensive rule states that spells cannot be carried over turn.) While this is a bold attempt, I feel they have so much resemblance and shares the same confusion.




 




Vorpal Sword
4
Artifact - Equipment
When equipped creature attacks, destroy target creature with power 4 or greater defending player controls.
Equip 2/w 2/w



Criteria: Make a win card. We don't have enough of them. Please be creative and simple.





World Domination
Enchantment (R)

, Sacrifice a creature: Search your library for a land card and put it into play tapped.
At the beginning of your upkeep, if you control 20 or more lands, you win the game.

Criteria: Create a blue Cleric that is flavorful as both a cleric and a blue creature.

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3 years ago  ::  Jun 15, 2010 - 1:52PM #33
Niklor
Date Joined: Aug 3, 2009
Posts: 11,308

 Cheesesack 73/100 C or 7/10 Show





Appeal-18/25-It's flashy, if nothing else. Fair in limited. Good in constructed.





Flavor-23/25-Good use of vorpal. Good flavor.





Mechanics-13/25-Exile anything from anywhere? Not really that balanced. It's a little broken.





Grammar-17/20-Then, that player shuffles there library.





Personal Favor-2/5-Fascinating



Theatog 85/100 B or 9/10 Show





Appeal-24/25-Excellent in both limited and constructed.





Flavor-14/25-Pretty good. A little weak, though.





Mechanics-24/25-Good. Balanced.





Grammar-20/20-Yep.





Personal Favor-3/5-Decent



Unlimited Power :millionmana:
Sorcery
If you cast ~ without paying its mana cost, you lose the game.
You win the game.

You bother making a card with both of those. (Don't!)

Criteria: Design a tamed basilisk without using "deathtouch."

Edit: Ignore mine, but I refuse to delete it at this time. Look above this post.

Edit Again: Thanks MystErikEry

#pony chat

Apr 23, 2012 -- 4:34PM, Niklor wrote:

I, Niklor, in the event of a situation where I am placed at L-1, in other words 1 vote away from being lynched, will bring the hammer vote down upon myself unless it is a known Lylo situation by either announcement or general consensus. Note, if the general consensus is that it's Lylo on days when it clearly isn't, I will ignore them. Please respect the self-hammer by not hammering Niklor in non-Lylo scenarios.

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3 years ago  ::  Jun 15, 2010 - 2:01PM #34
MystErikEry
Date Joined: Mar 7, 2004
Posts: 2,766

Jun 15, 2010 -- 1:50PM, VawnOTheDawn wrote:

(Not even in the comprehensive rule states that spells cannot be carried over turn.)




Well, it's implied by the fact that the game isn't permitted to move to the next step or phase or to the following turn unless the stack is empty, as a general rule, so it would be weird to end the turn, start the next turn, untap, begin the upkeep, and then start having to resolve things on the stack. I mean, consider the general rule of not moving to the next step or phase unless the stack is empty (and, if players get priority at all, they pass in succession). Consider the untap step. No player gets priority, but if there's a spell in the stack at that time, isn't that going to be "A Bad Thing"?

End the Turn needed a special rules entry, it's true, but I think it's intuitive: You simply stop everything that's going on right now, and move on to the next person's turn.

Anyway:


Silvergill Seapraiser

Creature - Merfolk Cleric
Sacrifice an island: Regenerate target blue creature.
"I dream of a world surrounded by an expanse of water whose waves crash upon the shore and shelter us from disturbance by boggart or otherise." - Shyrigg, Seapraiser Bishop
2/1 

Design a tamed basilisk without using "deathtouch". 

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3 years ago  ::  Jun 15, 2010 - 2:06PM #35
ChainofFools
Date Joined: May 13, 2010
Posts: 825
For the record, now that this multiple-post thing has come up (and I know remember this happened before, too) I think it's only fair to allow the next poster to choose which criteria they'd like to make a card for.  It would be nice if you rated both cards, but I won't make that a requirement.  This is supposed to be for fun, after all.

I'll edit the OP to make that clear.  BTW, thanks for participating, everyone!  I've been really impressed so far!
"Oh, no," Chainer said dramatically. "Angels and justicars! The Order has come for me! Whatever shall I do?" He focused on the Mirari back in his chamber, concentrated, and every door in the huge arena slammed shut and melted into the wall around it. His eyes were long gone, and his voice boomed out louder than the announcer's. "Come one, come all. The Mirari awaits. Who is strong enough to take it from me?" - excerpt from Chainer's Torment, by Scott McGough
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3 years ago  ::  Jun 15, 2010 - 2:20PM #36
majinara
Date Joined: Mar 7, 2003
Posts: 885
7/10 @ the blue cleric
It's alright. Dunno if sacrificing islands is something merfolk often do (I guess it's more the krakens and leviathans or something) but fits the criteria and is playable too.


Tamed Basilisk  mana_2.gif
Creature - Basilisk
Whenever a creature deals damage to Tamed Basilisk, destroy that creature at end of turn. If that creature is destroyed this way, put a colorless 0/2 stone token into play, for each damage it dealt to Tamed Basilisk this turn.
3/5
It's gaze is harmless, it's blood is not.

Criteria:
Create another eye-creature, that fits flavorwise to the existing eye-creatures. ( Evil Eye of Orms-by-Gore and Evil Eye of Urborg )
You need more lands!
You need more card draw!
You need more removal!
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3 years ago  ::  Jun 15, 2010 - 2:28PM #37
Artsy_Wumpus
Date Joined: Sep 15, 2005
Posts: 1,631
So its a +1/+1 Basalt Golem ? 6/10, While it doesn't have Deathtouch, it still feels like Deathtouch. I think I would have liked it to do something besides destroying creatures?

Eye of Fate 
Creature- Eye
Whenever an opponent draws a card, you may untap Eye of Fate.
, : Return target creature you don't control to its owners hand. Its controller may draw a card.
3/5

Criteria: A mono-colored noggle.

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3 years ago  ::  Jun 15, 2010 - 2:36PM #38
majinara
Date Joined: Mar 7, 2003
Posts: 885

Jun 15, 2010 -- 2:28PM, Artsy_Wumpus wrote:

So its a +1/+1 Basalt Golem ? 6/10, While it doesn't have Deathtouch, it still feels like Deathtouch. I think I would have liked it to do something besides destroying creatures? Also, criteria?




Criteria is written there.
If it's a basalt golem? They got different mechanics, p/t, creature types, cmc, color, abilities, and flavor. If you consider them to be the same then mtg must be pretty boring for you.

You need more lands!
You need more card draw!
You need more removal!
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3 years ago  ::  Jun 15, 2010 - 3:13PM #39
VawnOTheDawn
Date Joined: Jul 30, 2009
Posts: 723

Jun 15, 2010 -- 2:28PM, Artsy_Wumpus wrote:

So its a +1/+1 Basalt Golem ? 6/10, While it doesn't have Deathtouch, it still feels like Deathtouch. I think I would have liked it to do something besides destroying creatures?

Eye of Fate 
Creature- Eye
Whenever an opponent draws a card, you may untap Eye of Fate.
, : Return target creature you don't control to its owners hand. Its controller may draw a card.
3/5

Criteria: A mono-colored noggle.




7/10 A good creature, but I'm not sure how well it fits in with the other eyes.

Noggle Mud-chucker
Creature - Noggle Rogue

, : Tap target creature
2/1

The idea here is that he's scooping up mud from your lands and throwing it in another creature's eyes.

Criteria: Create a creature that has different abilities that activate when certain type lands enter theb attlefield under your and/or your opponent's control.

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3 years ago  ::  Jun 15, 2010 - 3:37PM #40
MystErikEry
Date Joined: Mar 7, 2004
Posts: 2,766
Eternal Thirster

Creature - Treefolk
Swamps and islands enter the battlefield tapped.
Whenever a swamp or island enters the battlefield, put a +1/+1 counter on Eternal Thirster.
Whenever a plains or mountain enters the battlefield, tap Eternal Thirster and remove a +1/+1 counter from it.
"This dryness torments me. I would drink the ocean if I thought it could slake my thirst! My roots yearn for more!"
0/3 

Create a card that cares about odds or evens. 
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