Kinda neglected to finish your thought, didn't you Noel?
Also, while the Fetterball is worth mentioning, it would have been cooler if you'd actually put it in this deck. No Simic Guildmage, Aura Finesse, or suchlike = no Fetterball (or, um, Disrepairball).
Kinda neglected to finish your thought, didn't you Noel?Also, while the Fetterball is worth mentioning, it would have been cooler if you'd actually put it in this deck. No Simic Guildmage, Aura Finesse, or suchlike = no Fetterball (or, um, Disrepai
Destroying the first Quiet Disrepair will be replaced by destroying the second one will be replaced by destroying the first one again—and then you'll stop, because each replacement effect has been "used up."
Actually no, the second aura is not enchanted so if it would be destroyed, there will be no replacment effect at all (there's a difference between to beeing entchanting and beeing enchanted, same goes for beeing attached to something and by something).
By the way how did the Keyword "totem armor" managed to get two different reminder texts: On the normal auras it says: "If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura." On Umbra Mystic : "If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it."
The later one seems to be rather confusing to some players.
Actually no, the second aura is not enchanted so if it would be destroyed, there will be no replacment effect at all (there's a difference between to beeing entchanting and beeing enchanted, same goes for beeing attached to something and by something
Umbra Mystic and Faith's Fetters may not work so well together. if the opponent can manage to "destroy" its own creature, he will destroy the fetters, which coould be used for a nasty surprise.
I liked the irony in using Quiet Disrepair to save enchantments, rather than destroy them.
[c]Umbra Mystic[/c] and [c]Faith's Fetters[/c] may not work so well together. if the opponent can manage to "destroy" its own creature, he will destroy the fetters, which coould be used for a nasty surprise.I liked the irony in using [c]Quiet Disrepa
it works the other way arround thought - you can choose to destroy an opponent's pacifism instead your creature or one of your auras enchanting it
it works the other way arround thought - you can choose to destroy an opponent's [c]pacifism[/c] instead your creature or one of your auras enchanting it
By the way how did the Keyword "totem armor" managed to get two different reminder texts: On the normal auras it says: "If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura." On Umbra Mystic : "If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it."
The later one seems to be rather confusing to some players.
It's because the Totem auras only enchant creatures, while the Mystic gives ALL of your Auras the Totem ability, regardless of what type of permanent they enchant. So her reminder text has to be different by necessity, because you can have a land, an enchantment, and an artifact all enchanted with different Auras when the Mystic hits play. I can see how it can be a little confusing, but there is a logic to it.
It's because the Totem auras only enchant creatures, while the Mystic gives ALL of your Auras the Totem ability, regardless of what type of permanent they enchant. So her reminder text has to be different by necessity, because you can have a land, an
Destroying the first Quiet Disrepair will be replaced by destroying the second one will be replaced by destroying the first one again—and then you'll stop, because each replacement effect has been "used up."
Actually no, the second aura is not enchanted so if it would be destroyed, there will be no replacment effect at all (there's a difference between to beeing entchanting and beeing enchanted, same goes for beeing attached to something and by something).
I believe he stated specifically that they were enchanting each other; via Simic Guildmage or the like, you move the first Disrepair onto the new one, so that they enchant each other. I think he understands the rules well enough to understand the difference between enchanting and being enchanted...
Actually no, the second aura is not enchanted so if it would be destroyed, there will be no replacment effect at all (there's a difference between to beeing entchanting and beeing enchanted, same goes for beeing attached to something and by something
Destroying the first Quiet Disrepair will be replaced by destroying the second one will be replaced by destroying the first one again—and then you'll stop, because each replacement effect has been "used up."
Actually no, the second aura is not enchanted so if it would be destroyed, there will be no replacment effect at all (there's a difference between to beeing entchanting and beeing enchanted, same goes for beeing attached to something and by something).
I believe he stated specifically that they were enchanting each other; via Simic Guildmage or the like, you move the first Disrepair onto the new one, so that they enchant each other. I think he understands the rules well enough to understand the difference between enchanting and being enchanted...
oh rhight they where attached via simic, thought, then what he said is still wrong:
702.86a Totem armor is a static ability that appears on some Auras. "Totem armor" means "If enchanted permanent would be destroyed, instead remove all damage marked on it and destroy this Aura."
(they should have just used this as the reminder on both cards)
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6.
614.1a Effects that use the word "instead" are replacement effects. Most replacement effects use the word "instead" to indicate what events will be replaced with other events.
or in other words: totem aura is not an effect that can be "used up" in a loop situation, causing them to replace each other in an infinity loop wich will end the game in an draw and not just stop. That has the same reason which allows totem armor chain reaction - each totem armor replaces the old destruction event on the enchanted permanent with a totaly new one destroying itslef, allowing totem armor abillities of permanents enchanting it to repalce it.
he probblably got cunfused by this rule:
614.5. A replacement effect doesn't invoke itself repeatedly and gets only one opportunity for each event.
<- end of quote but somehow the tag gets ignored....-> but this means nothing more as one event can only be replaced once - if the permanent that is going to be destroyed has several replacment effects for this you can choose whitch one will be used, the others will do nothing. The resulting event could then be replaced again.
A continuous replacment effect can still replace other events.
Actually no, the second aura is not enchanted so if it would be destroyed, there will be no replacment effect at all (there's a difference between to beeing entchanting and beeing enchanted, same goes for beeing attached to something and by something