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3 years ago ::
Jun 07, 2010 - 5:26PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Serious Fun, which goes live Tuesday morning on magicthegathering.com.
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3 years ago ::
Jun 07, 2010 - 9:50PM
#2
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Date Joined:
Nov 20, 2008
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Being a Uril player, I enjoyed seeing this, although I was already familiar with most of it. I figured I might as well share my list as suggested. A few comments I wanted to add; I developed this list independent of other Uril lists. In fact, I didn't think he was a popular general at all and was little disappointed to discover how frequently he shows up. However, I approach it a lot differently than other lists. I really focus on Uril, to the point of ignoring other big aggressive creatures. Almost everything in the deck assists what Uril does. While this makes it a little easier to counter, it also enables him to get out and beat face a lot quicker. Now that I've bragged and stroked my ego, you mentioned one's definition of having fun. I gotta say, it's simply playing and hanging out with friends. While my normal play group has a strong competitive lean, we all still play to have fun. We enjoy the game itself and everything that comes with it. This is part of the reason I love EDH and alternative games because they create an entirely different environment to play in. EDH is so radically different from normal magic that it feels like a different game. Same premise, but different style. It mixes up the style of magic and offers a new way to play.
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3 years ago ::
Jun 07, 2010 - 10:57PM
#3
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I don't get why Uril and Teferi have such reputations as ruining everyone's fun. I've seen Uril beat my face beyond recognition and I've seen Teferi lock me out of a game. It's absolutely not the fault of the card. It's usually not the fault of the player. After all, they're usually just scratching an itch to play that way. My Sliver EDH deck has been the bane of the multiplayer table many a-time, but it only becomes a problem when I can't convince myself to put it away. So I guess the moral of this somewhat-pointless story is that it's not the cards, it's the players and to know when everyone else has stopped having fun. [/pointlessness]
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3 years ago ::
Jun 07, 2010 - 11:23PM
#4
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Date Joined:
Feb 27, 2007
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I didnt read the article, but since I was going to the forums with this, Ill put it here.
Im afraid to draft again. I recently went 6-0 in a swiss online and now Im dont want to draft again for fear of losing. Its weird. When I lose, I want to jump right back in. When I win I like to sit back and savor the win for a couple days. But this time, Im kinda scared. I feel like Im going to end up drafting some real junk deck and lose it all 0-6. Its just weird.
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3 years ago ::
Jun 07, 2010 - 11:59PM
#5
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Date Joined:
Mar 14, 2010
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Eh, you forgot the best "unblockability" aura in Uril's colors: Unquestioned Authority. Protection from Creatures (which naturally bestows unblockability) plus it cycles. What's not to love?  I'm more of a Zur player, I've considered building Uril but after my Zur deck wrecked my friends' faces repeatedly they threatened to stop playing with me if I built Uril. Where I play, the extremely linear "build around me" generals are considered somewhat unimaginative anyway. We have more fun trying to figure out how to build winning decks around silly generals like Jedit Ojanen and Xira Arien. ^_^
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3 years ago ::
Jun 08, 2010 - 7:32AM
#6
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Date Joined:
Dec 23, 2005
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So is the lesson here to build decks that aren't as good so that other people can have fun?
I don't think that the hard lock decks or really hard to deal with stuff is a problem. I hate sitting and doing nothing too, Uril at least aends games fast. Teferi also limits options. Yes it will be a heavy control game, but there a many players and the Teferi player can't counter everything. I think that weakening someone elses deck just because you don't like to play against it is really bad. In MP you can gang up and make alliances, or everyone can pack more mass removal than a sane person should. Big annoying things that aren't super fast combos can normally be dealt with in a group setting.
Face it, you're pretty much here as a meat shield.
If you are at York College and need a play group, PM me. We mostly do MP and casual.
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3 years ago ::
Jun 08, 2010 - 7:33AM
#7
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Date Joined:
Feb 26, 2004
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Despite being fairly simplistic, this is probably the best article Styborski has written since he showed up. If only for the subtext, which is simply "play fair". Don't max out on power, because then you'll just be the guy everyone hates, which at best gets you dogpiled in FFA and at worst gets you not invited to play at that venue anymore. Uril does not need Eldrazi Conscription. Teferi does not need Forbid. Play strong cards with *weak* cards to create something resembling a balance, and you'll be better appreciated by your rivals.
(Unless you're playing Archenemy, when it's perfectly in-theme for everyone to be bringing their take-no-prisoners A-game. Which, come to think of it, is probably why the thing is getting printed. It's essentially Spike's answer to Planechase.)
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
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3 years ago ::
Jun 08, 2010 - 7:41AM
#8
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Forbid? Don't make me lol sir. Have you ever played against Counterbalance?
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3 years ago ::
Jun 08, 2010 - 8:02AM
#9
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Counterbalance is only really good in a known and limited meta. In a format where spells range from CMC of 3 to 10 the counterbalance isn't going to actually counter much, even when paired with top.
Forbid + a draw engine= endless annoyance...
I agree with Willpell here. Building casual decks that would rival winning Legacy constructed decks might not be the best way to win. You usually end up alienating your friends who don't have the same cardpool or playskill.
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3 years ago ::
Jun 08, 2010 - 9:33AM
#10
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I kindly disagree. When you bring your "A" game to a casual event, you are really just helping everyone. Conscription on Uril isnt broken. If you dont play competitive your casual table will become tired and bored. Uril has rector, idealic tutor, enlightened tutor, sterling grove and so on to fetch Conscription. Other generals have a many ways to stop it. Blue has counterspells, non-targeting bounce, white has ghostway, or any disenchant effect. Whats wrong with making your friends build smarter, more rounded decks.
If your friend plays a casual Doubleing Season deck against your Cas. B/W Clerics do you:
A: Call his method of victory cheap and refuse to play with him.
B: Tweak your deck and hate him out.
If the answer is A. you are a poor sport, and I wouldnt want to play with you anyway. If the answer is B. you are part of the never ending cycle of Magic. Deck1 gets hated out by Deck2, Deck2 gets hated out by Deck3, and so on an so fourth. That cycle is what keeps the game interesting.
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