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Switch to Forum Live View 5/17/2010 MM: "The Ten Principles for Good Design, Part 2"
3 years ago  ::  May 17, 2010 - 11:26AM #21
JustTerrorIt
Date Joined: Dec 16, 2008
Posts: 9,141

May 17, 2010 -- 10:43AM, Highwayman wrote:


So, for example...

Grey Wurm -
Creature - Wurm
Reminisce - Grey Ogre, Craw Wurm
5/5




Awesome!
Do I get to play the cards without paying their mana costs?

Orzhova Witness

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May 29, 2012 -- 9:20AM, Mata_Hari wrote:

May 29, 2012 -- 9:13AM, febbstalicious42 wrote:

Disregard women acquire chase rares.

There are a lot of dudes for whom this is not optional.


Jun 9, 2012 -- 1:54PM, bay_falconer wrote:

Jun 7, 2012 -- 11:54AM, Bubasti wrote:

How;s a 2 drop 1/2, Flying broken? What am I missing?



You're missing it because *turns Storm Crows sideways* all your base are belong to Chuck Norris and every other overused meme ever.


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3 years ago  ::  May 17, 2010 - 12:03PM #22
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,186
I felt inclined to defend the first installment of this article from its detractors, but I have to admit that I found it hard to relate to this half of the article.

Maybe it would have worked better if he left the Macintosh references in!

The idea that general design principles apply to Magic too, even if one has to stretch a bit to see how they might be applicable, is reasonable enough. But this time, some of them seemed to be so stretched that my eyes glazed over while I was reading instead of seeing the connection. Generally, I enjoy Mark Rosewater's articles, and this is one of the few times that I felt that some of the usual complaints about them were valid.
Coming up with weird ideas to make everyone happy since 2008!

I have now started a blog as an appropriate place to put my crazy ideas.
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3 years ago  ::  May 17, 2010 - 12:17PM #23
milo_bloom
Date Joined: Nov 2, 2002
Posts: 1,707

Just skimmed over this one. Without more actual examples of what these mean as pertaining to Magic, it unfortunately becomes "meandering, hot air" as somebody put it. 

And let me clarify I like to read things "just because", without needing any hand-holding. But not here. Not when the column is supposed to be about Magic design.



And Maro, your pediatrician should be shot (or at least soundly thrashed with a wet noodle). That was horrible advice about your security blanket. When it's time to give it up, the parents need to be honest with the child. Lying about even little things like this only sets up distrust in the child.  Start by restricting it from not going on car trips, then only in certain rooms, then it sits on a shelf where it can be seen. 

Proud member of C.A.R.D. - Campaign Against Rare Duals

"...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009.


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3 years ago  ::  May 17, 2010 - 8:15PM #24
willpell
Date Joined: Feb 26, 2004
Posts: 4,834

May 17, 2010 -- 8:47AM, Qmark wrote:

May 17, 2010 -- 7:27AM, willpell wrote:

Gray Ogre mattering as anything more than an amusing piece of flavor text is pretty much a lost cause.


Point of order: Gray Ogre never mattered.
Uthden Troll, Sedge Troll, and Granite Gargoyle all obsoleted it in Alpha.




Rarity actually almost mattered back then, dude.  Not everybody could afford to buy all the rares or even the uncommon Troll.  Many players could, but not all.  Granted even in mostly-commons you'd usually rather have Hurloon Minotaur, but it was theoretically possible that a budget player might need the Ogre back then.  It was a slim possibility, but not nonexistent.

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My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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3 years ago  ::  May 18, 2010 - 3:55AM #25
Bezman
Date Joined: Sep 26, 2007
Posts: 359

May 17, 2010 -- 12:17PM, milo_bloom wrote:

And Maro, your pediatrician should be shot (or at least soundly thrashed with a wet noodle).




I've never understood this phrase. Do you mean we should cook a spaghetti-like piece of food, then start whipping him? The noodle would probably break apart on the first strike! Or is this practise meant to be humiliating and silly rather than painful?

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3 years ago  ::  May 18, 2010 - 8:40AM #26
milo_bloom
Date Joined: Nov 2, 2002
Posts: 1,707

May 18, 2010 -- 3:55AM, Bezman wrote:

May 17, 2010 -- 12:17PM, milo_bloom wrote:

And Maro, your pediatrician should be shot (or at least soundly thrashed with a wet noodle).




I've never understood this phrase. Do you mean we should cook a spaghetti-like piece of food, then start whipping him? The noodle would probably break apart on the first strike! Or is this practise meant to be humiliating and silly rather than painful?




Yeah, mainly the latter. I stole it years ago from Ann Landers. 

Proud member of C.A.R.D. - Campaign Against Rare Duals

"...but the time has come when lands just need to be better. Creatures have gotten stronger, spells have always been insane, and lands just sat in this awkward place of necessity." Jacob Van Lunen on the refuge duals, 16 Sep 2009.


I am Blue/White
I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

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3 years ago  ::  May 18, 2010 - 9:22AM #27
omniszron
Date Joined: May 12, 2009
Posts: 987

May 16, 2010 -- 9:29PM, willpell wrote:

Design is NOT all the same, and design principles for lamps and clocks do NOT apply to Magic cards.  The word "Design" doesn't even mean the same thing for a piece of machinery as it does for a game card.



Wow, you really don't know jack about designing things, do you?

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3 years ago  ::  May 18, 2010 - 10:39AM #28
Mata_Hari
Date Joined: Jul 5, 2008
Posts: 6,687

May 18, 2010 -- 9:22AM, omniszron wrote:

Wow, you really don't know jack about designing things, do you?




Who the hell are you?

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3 years ago  ::  May 18, 2010 - 11:51AM #29
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,528
There seems to be a large misconception here that "Design" and "Engineering" are the same thing.
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3 years ago  ::  May 18, 2010 - 12:21PM #30
AlexaM
Date Joined: Jul 23, 2009
Posts: 283
Thanks Qmark, I think that rather simply explains why the Apple thing so annoyed me.

I think I get why Maro loves Apple products so much. But I don't think Maro gets why some people are viscerally put off by it. He's thinking "Simple, clean, useful" and I'm thinking "Wait, with only two buttons, how difficult is that going to be to create the experience I want when I'm listening to my music?"

He's not really accounting for people who want control over an experience, and instead is telling us about what good design looks like for those who don't. Get rid of all the confusing bits and bobs! is always wise, but how many of those confusing bits and bobs are necessary can really depend on what someone is trying to do.

I'm sure Maro knows that taking off necessary bits and bobs for "elegance" is bad design -- he's not stupid, contrary to what many of his detractors imply. But I'd like to see him talk about that in addition to talking about making things elegant and understandable. The key thing about Magic, after all -- the thing that's kept us coming back for years and years -- is how much of the experience is created by us. That's the brilliance of Magic: its endless customizability.

And that's why I have trouble seeing parallels between "Magic design" and "iPod Nano." The first of those looks like a rich world to play in... the second looks "handy, but really frustrating when trying to create something complex that I can then change or move through in different ways."
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