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3 years ago ::
May 14, 2010 - 1:25PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Feature Article, which goes live Monday morning on magicthegathering.com.
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3 years ago ::
May 16, 2010 - 9:06PM
#2
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Awesome! Cannot wait! I hope this is better then Giant sized VS & not as broken as some of the Raid decks for Wow. 
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3 years ago ::
May 16, 2010 - 9:07PM
#3
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The full rules don't quite capture how fun this product is. I am setting schemes in motion as we speak.
Magic: The Gathering Rules Manager Wizards of the Coast
Follow me @TabakRules
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3 years ago ::
May 16, 2010 - 9:15PM
#4
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The full rules don't quite capture how fun this product is. I am setting schemes in motion as we speak.
I wonder if there will be an alternate win condition with the Schemes? I hope so.
Thanks for all the hard work guys! I plan on going to this release event for sure!!!
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3 years ago ::
May 16, 2010 - 9:19PM
#5
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The full rules don't quite capture how fun this product is. I am setting schemes in motion as we speak.
I must gather players to defeat you. Destroy the ARCHENEMY! (Don't worry, defeating you will be a lot of fun.)
Lee Sharpe Data Analyst Wizards of the Coast
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3 years ago ::
May 16, 2010 - 9:20PM
#6
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Date Joined:
Apr 24, 2006
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Is there any hope of this format being ported to Magic Online anywhere in the near future, or is it too far outside of the box?
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3 years ago ::
May 16, 2010 - 9:21PM
#7
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Date Joined:
Dec 19, 2003
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I hope this comes out on MTGO someday. Sounds like a lot of fun and would be easier to find players online.
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3 years ago ::
May 16, 2010 - 9:49PM
#8
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Date Joined:
May 15, 2010
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This sounds like an incredibly fun format. I'm not sure if it wouldn't make the Archenemy too tough to beat, but I just realized it would be fun to to have the allies play normal decks while the Archenemy played an EDH deck complete with General rules. After all, what's an evil overlord without a trusted lieutenant?
Rules Nut Advisor
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3 years ago ::
May 16, 2010 - 9:53PM
#9
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Date Joined:
May 25, 2009
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I'm curious as to whether there'll be some mechanic that makes a game fair (or reasonably fair) with variable numbers of players, or if it's going to work out that you HAVE to have (say) four players to take down this deck, more and it's too easy, less and it's too hard?
A few decent "all opponents" effects in the Scheme decks would have some effect at this. Or just stuff your main deck with Breath of Malfegor effects and burn 'em all out at once!
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3 years ago ::
May 16, 2010 - 10:11PM
#10
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Date Joined:
May 15, 2010
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I'm curious as to whether there'll be some mechanic that makes a game fair (or reasonably fair) with variable numbers of players, or if it's going to work out that you HAVE to have (say) four players to take down this deck, more and it's too easy, less and it's too hard?
A few decent "all opponents" effects in the Scheme decks would have some effect at this. Or just stuff your main deck with Breath of Malfegor effects and burn 'em all out at once!
Well, I can't be certain, but given one of their selling points is "face off against as many of your friends as your kitchen table can hold", I think they've balanced it to work decently for any reasonable number of players. Now, if you throw down against 50 enemies with 1-mana hasters, you'll probably be trounced no matter what schemes you have, but with what they're selling I think we can reasonably expect good gameplay against, say, 3-6 opponents. If you have to get four opponents for a fair game, I for one will be quite disappointed.
Although, I suppose even if there is an "ideal" number of opponents, that number will change drastically based on the decks involved.
Rules Nut Advisor
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