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Switch to Forum Live View 5/17/2010 Feature: "Archenemy Rules Revealed"
3 years ago  ::  May 14, 2010 - 1:25PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Feature Article, which goes live Monday morning on magicthegathering.com.
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3 years ago  ::  May 16, 2010 - 9:06PM #2
savage_tofu
Date Joined: Jan 6, 2006
Posts: 285
Awesome!

Cannot wait!

I hope this is better then Giant sized VS & not as broken as some of the Raid decks for Wow.


Cool
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3 years ago  ::  May 16, 2010 - 9:07PM #3
WotC_MattT
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Date Joined: Aug 9, 2007
Posts: 530
The full rules don't quite capture how fun this product is. I am setting schemes in motion as we speak.
Magic: The Gathering Rules Manager
Wizards of the Coast

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3 years ago  ::  May 16, 2010 - 9:15PM #4
savage_tofu
Date Joined: Jan 6, 2006
Posts: 285

May 16, 2010 -- 9:07PM, WotC_MattT wrote:

The full rules don't quite capture how fun this product is. I am setting schemes in motion as we speak.




I wonder if there will be an alternate win condition with the Schemes? I hope so.

Thanks for all the hard work guys! I plan on going to this release event for sure!!!


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3 years ago  ::  May 16, 2010 - 9:19PM #5
WotC_Lee
  • MTGO Datamining Guru
Date Joined: Aug 8, 2007
Posts: 525

May 16, 2010 -- 9:07PM, WotC_MattT wrote:

The full rules don't quite capture how fun this product is. I am setting schemes in motion as we speak.




I must gather players to defeat you. Destroy the ARCHENEMY! (Don't worry, defeating you will be a lot of fun.)

Lee Sharpe
Data Analyst
Wizards of the Coast
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3 years ago  ::  May 16, 2010 - 9:20PM #6
kcostell
Date Joined: Apr 24, 2006
Posts: 157
Is there any hope of this format being ported to Magic Online anywhere in the near future, or is it too far outside of the box?
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3 years ago  ::  May 16, 2010 - 9:21PM #7
Mojo
Date Joined: Dec 19, 2003
Posts: 122
I hope this comes out on MTGO someday. Sounds like a lot of fun and would be easier to find players online. 
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3 years ago  ::  May 16, 2010 - 9:49PM #8
TranscientMaster
Date Joined: May 15, 2010
Posts: 5,130
This sounds like an incredibly fun format. I'm not sure if it wouldn't make the Archenemy too tough to beat, but I just realized it would be fun to to have the allies play normal decks while the Archenemy played an EDH deck complete with General rules. After all, what's an evil overlord without a trusted lieutenant?
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3 years ago  ::  May 16, 2010 - 9:53PM #9
Rosuav
Date Joined: May 25, 2009
Posts: 18
I'm curious as to whether there'll be some mechanic that makes a game fair (or reasonably fair) with variable numbers of players, or if it's going to work out that you HAVE to have (say) four players to take down this deck, more and it's too easy, less and it's too hard?

A few decent "all opponents" effects in the Scheme decks would have some effect at this. Or just stuff your main deck with Breath of Malfegor effects and burn 'em all out at once!
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3 years ago  ::  May 16, 2010 - 10:11PM #10
TranscientMaster
Date Joined: May 15, 2010
Posts: 5,130

May 16, 2010 -- 9:53PM, Rosuav wrote:

I'm curious as to whether there'll be some mechanic that makes a game fair (or reasonably fair) with variable numbers of players, or if it's going to work out that you HAVE to have (say) four players to take down this deck, more and it's too easy, less and it's too hard?

A few decent "all opponents" effects in the Scheme decks would have some effect at this. Or just stuff your main deck with Breath of Malfegor effects and burn 'em all out at once!




Well, I can't be certain, but given one of their selling points is "face off against as many of your friends as your kitchen table can hold", I think they've balanced it to work decently for any reasonable number of players. Now, if you throw down against 50 enemies with 1-mana hasters, you'll probably be trounced no matter what schemes you have, but with what they're selling I think we can reasonably expect good gameplay against, say, 3-6 opponents. If you have to get four opponents for a fair game, I for one will be quite disappointed.

Although, I suppose even if there is an "ideal" number of opponents, that number will change drastically based on the decks involved.

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