|
3 years ago ::
Apr 25, 2010 - 8:26PM
#51
|
Date Joined:
Aug 14, 2009
|
My biggest problem running WU this week ...Ties. I had 2 ties and 1 near tie as a result of the deck just taking so long to play. I mean I even tied against RDW(b). It just took me forever to stabilize and than go on the offensive. Really I think WU has great matchups, but going to the third round takes forever and like the whole tourney hates you hahaha. For the weekend I did horrible because of the ties.
I went 2-1-2 for the 5 rounds.
The only round I lost was to another WU deck and he wound up taking first for the night.
|
|
|
|
3 years ago ::
Apr 26, 2010 - 1:32PM
#52
|
Date Joined:
Aug 14, 2009
|
|
|
|
|
3 years ago ::
Apr 26, 2010 - 2:48PM
#53
|
Date Joined:
Sep 15, 2007
|
@13: Yeah, that is one of the problems with Chapin UW. If you want to make sure you never have ties, you need to play Tap-out.
Current list:
// Lands 4 [WWK] Celestial Colonnade 3 [M10] Glacial Fortress 3 [WWK] Tectonic Edge 5 [ALA] Plains (1) 2 [ZEN] Arid Mesa 4 [ALA] Island (1)
// Creatures 3 [ROE] Wall of Omens 4 [M10] Baneslayer Angel 3 [ALA] Knight of the White Orchid
// Spells 3 [CFX] Path to Exile 3 [WWK] Everflowing Chalice 2 [ALA] Oblivion Ring 3 [ZEN] Day of Judgment 3 [WWK] Jace, the Mind Sculptor 3 [ALA] Elspeth, Knight-Errant 4 [M10] Mind Spring 3 [CFX] Martial Coup 2 [ROE] Gideon Jura 3 [ARB] Fieldmist Borderpost
// Sideboard SB: 2 [ALA] Oblivion Ring SB: 1 [ZEN] Day of Judgment SB: 4 [M10] Celestial Purge SB: 4 [M10] Negate SB: 1 [ROE] Emrakul, the Aeons Torn SB: 3 [ZEN] Sphinx of Jwar Isle
Team GFG: Great Flatbread Gangsters Accomplishments
Show
Top 8 Charlotte Regionals 2011- Qualified for Nationals 1st place TCG Player Qualifier- Qualified for TCG Player Championship 2nd place SCG Invitational Qualifier Top 32 SCG Charlotte Open 2011 (7-2, stupid tiebreakers)
MTGO name: Battle7
|
|
|
|
3 years ago ::
Apr 26, 2010 - 8:05PM
#54
|
Date Joined:
Apr 24, 2010
|
@13: Yeah, that is one of the problems with Chapin UW. If you want to make sure you never have ties, you need to play Tap-out.
I never have ties, people are just too scared and concede to me for being awesome. On a serious note, what do you bring in the emrakul against, just the mirror?
|
|
|
|
3 years ago ::
Apr 26, 2010 - 8:40PM
#55
|
Date Joined:
Sep 19, 2006
|
--- Mana Sources (29) --- 4 Glacial Fortress 4 Celestial Colonnade 4 Island 5 Plains 1 Arid Mesa 1 Scalding Tarn 2 Halimar Depths 4 Tectonic Edge 4 Everflowing Chalice
--- Win Conditions (8) --- 4 Jace, the Mind Sculptor 2 Gideon Jura 2 Baneslayer Angel
--- Card Draw (6) --- 4 See Beyond 2 Mind Spring --- Control Elements (17) 4 Wall of Omens 3 Day of Judgement 2 Martial Coup 2 Path to Exile 3 Oblivion Ring 3 Negate/Cancel
|
|
|
|
3 years ago ::
Apr 27, 2010 - 4:04AM
#56
|
Date Joined:
Feb 26, 2010
|
@13: Yeah, that is one of the problems with Chapin UW. If you want to make sure you never have ties, you need to play Tap-out.
I never have ties, people are just too scared and concede to me for being awesome. On a serious note, what do you bring in the emrakul against, just the mirror?
My guess is mill decks
|
|
|
|
3 years ago ::
Apr 27, 2010 - 10:20AM
#57
|
Date Joined:
Aug 14, 2009
|
I like Ulamog or Kozilek better for mirrors. Especially to a resolved Iona or Luminarch.
|
|
|
|
3 years ago ::
Apr 27, 2010 - 12:20PM
#58
|
Date Joined:
Dec 20, 2008
|
here is what i am running currently
3x Jace, MS 3x Gideon
1x Iona 3x Wall of Omens
3x Chalice
3x Cancle 1x Deprive 2x Essence Scatter 2x Path
3x O-Ring 3x Day of Judgment 2x Coup 4x Treasure Hunt 1x Mind Spring
4x Colonnade 2x Halimar Depths 4x Glacial Fortress 2x Arid Mesa 2x Scalding Tarn 3x Tectonic Edge 4x Island 5x Plains
|
|
|
|
3 years ago ::
Apr 27, 2010 - 12:56PM
#59
|
Date Joined:
Aug 14, 2009
|
|
|
|
|
3 years ago ::
Apr 27, 2010 - 2:41PM
#60
|
Date Joined:
Sep 15, 2007
|
@13: I like the 2nd place list a lot better. MD Jar Jar makes the Jund MU better.
@Emrakul: I bring it in for the mirror. I think it is better than either of the other Eldrazi because it allows you to be the control, which is a lot better than being the beatdown. You just get them to 15 and you know you will win once you get 15 mana. This is more theory than actual results, though.
Team GFG: Great Flatbread Gangsters Accomplishments
Show
Top 8 Charlotte Regionals 2011- Qualified for Nationals 1st place TCG Player Qualifier- Qualified for TCG Player Championship 2nd place SCG Invitational Qualifier Top 32 SCG Charlotte Open 2011 (7-2, stupid tiebreakers)
MTGO name: Battle7
|
|
|