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Magic: The Gathering Rules Q&A Tapping opponent's creature during opponents...
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Switch to Forum Live View Tapping opponent's creature during opponents attack phase.
3 years ago  ::  Apr 12, 2010 - 3:40PM #21
Gerdef
Date Joined: Aug 25, 2006
Posts: 5,254

Apr 12, 2010 -- 3:38PM, Dan_Lynch wrote:

Does that sound like a fun game?


It's loads of fun, and it's called "Legacy"

(Ok, not really.  Shortcuts are an integral part of magic.  So is step-by-step priority passing.  Experienced players know when to use one, and when to use the other so the game flows smoothly.)

Gerdef

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3 years ago  ::  Apr 12, 2010 - 3:41PM #22
2goth4U
Date Joined: Oct 29, 2007
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Apr 12, 2010 -- 3:33PM, Sanjay wrote:

Apr 12, 2010 -- 3:28PM, Dekz wrote:

Apr 12, 2010 -- 3:25PM, paegun wrote:

heh, who cares about casual play right? and saying this isnt an issue is kinda odd, seeing as how were posting in a thread about it


Just because YOU have an issue with it, doesn't make it an issue.

Go ahead and properly announce EVERY priority pass and see how fun your "casual" play becomes.




Have you actually tried this?  I know the normal wisdom is that announcing every priority change is mind-numbingly slow and tedious, but is it really?  I mean, all it means is saying "response?" and "I'd like to enter combat" and stuff like that every so often.

I haven't tried it myself, but when I think about it, it doesn't seem that bad.


yes, I've tried it, it's called Magic Online. Have you played a six player game online? Fortunately (sometimes unfortunately), they have a nice function keyed to F6.

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3 years ago  ::  Apr 12, 2010 - 3:42PM #23
Dekz
Date Joined: Mar 6, 2007
Posts: 597

Apr 12, 2010 -- 3:40PM, paegun wrote:

im not suggesting this be put into the rules, im only saying that the only way right now to settle this and have a ruling thats effective 100% of the time is to make it manditory..in EVERY setting of magic


There is ABSOLUTELY no reason to make it mandatory.  The rules are already very clear about this scenario, and the solution is to announce your Beginning of Combat Step.  If you want to do that, go for it, but there is no reason for it to be mandatory for the rest of us!

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3 years ago  ::  Apr 12, 2010 - 3:43PM #24
Dan_Lynch
Date Joined: Sep 10, 2004
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Apr 12, 2010 -- 3:40PM, paegun wrote:

im not suggesting this be put into the rules, im only saying that the only way right now to settle this and have a ruling thats effective 100% of the time is to make it manditory..in EVERY setting of magic


No, that is not true. At present, the rules are very clear and are enforced consistently across the world at events large and small. This is not a problem in the real world. When thousands of dollars are on the line, these rules are good enough to ensure a fair outcome every time.

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3 years ago  ::  Apr 12, 2010 - 3:45PM #25
paegun
Date Joined: Jul 24, 2009
Posts: 178

Apr 12, 2010 -- 3:42PM, Dekz wrote:

Apr 12, 2010 -- 3:40PM, paegun wrote:

im not suggesting this be put into the rules, im only saying that the only way right now to settle this and have a ruling thats effective 100% of the time is to make it manditory..in EVERY setting of magic


There is ABSOLUTELY no reason to make it mandatory.  The rules are already very clear about this scenario, and the solution is to announce your Beginning of Combat Step.  If you want to do that, go for it, but there is no reason for it to be mandatory for the rest of us!




fight the power! again, this isnt an issue for me, the problem is people that are stuck in this scenario cant look to the rulebook to resolve it in real time

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3 years ago  ::  Apr 12, 2010 - 3:47PM #26
forty2j
Date Joined: Apr 16, 2009
Posts: 5,410

Apr 12, 2010 -- 3:25PM, paegun wrote:

heh, who cares about casual play right? and saying this isnt an issue is kinda odd, seeing as how were posting in a thread about it




My CASUAL table announces beginning of combat. There's too high a likelihood that someone wants to do something to just skip straight to the turning-sideways part. (This does not mean we explicitly pass priority at each point, it just means that the particular shortcut of skipping to declaring attackers is declined often enough by the defender that it's not generally used at our table.)

In any event, if the attacker does offer the shortcut of skipping to declare attackers, and proceeds to tap to attack without an opportunity for the defender to perform actions in beginning of combat, then he is perfectly within his right to rewind the game to that point. The shortcut is declined, the attackers are returned to their original position, and people cast / do stuff until they're ready to proceed. The attacker is under no obligation to keep his original choice of attackers if the defender did anything at all; he could ultimately decline to name a single attacker.

The argument that "he could have done it in main" is invalid; the defender is also perfectly within his rights to see what sorcery-timing events (such as, say, a big fatty with Haste) his opponent may be casting before he makes his combat-affecting choices.
 

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3 years ago  ::  Apr 12, 2010 - 3:48PM #27
Dekz
Date Joined: Mar 6, 2007
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Apr 12, 2010 -- 3:40PM, paegun wrote:

besides that, the only phase you  would have to declare is entering combat.. thats the problem  here


Uh, no, there are all kinds of "advanced" plays that people want to do during your opponents upkeep or during the declare attackers/blockers steps, the end step, etc.  EVERY priority pass is there for a reason, beacause there are some scenarios where you want to act.  If you propose that this particular one be announced every single time, then all of the others should be as well.

Apr 12, 2010 -- 3:45PM, paegun wrote:

fight the power! again, this isnt an issue for me, the problem is people that are stuck in this scenario cant look to the rulebook to resolve it in real time


WTF.  This argument could be made for every rule in the entire comprehensive rulebook!  The game has rules, if that's a problem for you, you're playing the wrong game.

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3 years ago  ::  Apr 12, 2010 - 3:50PM #28
Gerdef
Date Joined: Aug 25, 2006
Posts: 5,254
I've never seen it become much of an issue.

Usually people play with shortcuts all the time, until someone has to be backed up, and then they given their opponent opportunity to react, now that they know it's relevant.

e.g. Against a blue player, I just tap my guys to signal their attack.  Once they back me up and use something like Cryptic Command, on future turns I will do the "declare attacks?"

Gerdef
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3 years ago  ::  Apr 12, 2010 - 3:51PM #29
paegun
Date Joined: Jul 24, 2009
Posts: 178

Apr 12, 2010 -- 3:48PM, Dekz wrote:

Apr 12, 2010 -- 3:40PM, paegun wrote:

besides that, the only phase you would have to declare is entering combat.. thats the problem here


Uh, no, there are all kinds of "advanced" plays that people want to do during your opponents upkeep or during the declare attackers/blockers steps, the end step, etc.  EVERY priority pass is there for a reason, beacause there are some scenarios where you want to act.  If you propose that this particular one be announced every single time, then all of the others should be as well.

Apr 12, 2010 -- 3:45PM, paegun wrote:

fight the power! again, this isnt an issue for me, the problem is people that are stuck in this scenario cant look to the rulebook to resolve it in real time


WTF.  This argument could be made for every rule in the entire comprehensive rulebook!  The game has rules, if that's a problem for you, you're playing the wrong game.




ugh, when players get confused about cards/steps/the stack or anything else they can look it up and find an answer thats 100% in favor of one side the arguement, since the OP, (which we seem to have forgot) about was attacking and didnt have to declare combat, this situation arose and they can both argue endlessly with eachother because niether of them is wrong or right

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3 years ago  ::  Apr 12, 2010 - 3:56PM #30
forty2j
Date Joined: Apr 16, 2009
Posts: 5,410

Apr 12, 2010 -- 3:51PM, paegun wrote:


 since the OP, (which we seem to have forgot) about was attacking and didnt have to declare combat, this situation arose and they can both argue endlessly with eachother because niether of them is wrong or right




Well, the OP was wrong in that, no, his opponent did not have to do it in his initial main phase. There was an additional step that was skipped.

The question of "how much of a pause constitutes acceptance of the shortcut" is not something that will be answered here, or in the rulebook, except that I'm not certain the OP was even aware of the "Beginning of Combat" step, before "Declare Attackers", in the Combat Phase.
 

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