|
3 years ago ::
Apr 12, 2010 - 2:56PM
#11
|
Date Joined:
Sep 17, 2005
|
so just to clarify because I had a similar question. So the opponent must tap the creatures before you declare attackers and after that its too late provided you gave them the time to respond before declaring.
Correct.
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:02PM
#12
|
|
|
that could be easily abused though if the defending player has a card like backlash ....I don't think its all that common to declare combat phase(maybe some disagree, I havent played with many different people so I cant really say) but an attacking player wouldn't know the defending player had this card in his hand so he probably wouldn't take the time to think- oh, maybe i should say entering combat phase, so he just attacks with whoever he wishes to attack with, meanwhile if what you say is right, the defending player (knowing that the attacking platyer wouldn't anounce start of combat) could just say he went to fast and that he needs to back up, thus knowing who the attacking player wants to attack with, and use backlash on that creature....I totally understand what your saying and it seems that being able to back up your opponent is the only way to go about the situation...but it still sucks that a situation like I just mentioned could happen, because it doesnt seem like declaring the start of phases is common practice
It's really not an issue at all. 99% of the time, he knows which creatures you were going to attack with anyway, and 99% of the time he is going to tap your best one.
If there is a card on the battlefield or a commonly used Instant in the format you're playing that can tap a creature, then you could err on the side of caution and announce every Beginning of Combat step. But like I said, most of the time skipping ahead to Declare Attackers really doesn't give your opponent that much of an advantage, it's usually pretty obvious what you're going to attack with.
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:09PM
#13
|
Date Joined:
Jul 24, 2009
|
that could be easily abused though if the defending player has a card like backlash ....I don't think its all that common to declare combat phase(maybe some disagree, I havent played with many different people so I cant really say) but an attacking player wouldn't know the defending player had this card in his hand so he probably wouldn't take the time to think- oh, maybe i should say entering combat phase, so he just attacks with whoever he wishes to attack with, meanwhile if what you say is right, the defending player (knowing that the attacking platyer wouldn't anounce start of combat) could just say he went to fast and that he needs to back up, thus knowing who the attacking player wants to attack with, and use backlash on that creature....I totally understand what your saying and it seems that being able to back up your opponent is the only way to go about the situation...but it still sucks that a situation like I just mentioned could happen, because it doesnt seem like declaring the start of phases is common practice
It's really not an issue at all. 99% of the time, he knows which creatures you were going to attack with anyway, and 99% of the time he is going to tap your best one.
If there is a card on the battlefield or a commonly used Instant in the format you're playing that can tap a creature, then you could err on the side of caution and announce every Beginning of Combat step. But like I said, most of the time skipping ahead to Declare Attackers really doesn't give your opponent that much of an advantage, it's usually pretty obvious what you're going to attack with.
I was thinking this, and im not trying to nit pick, but if every player knows what cards his opponent has, then one can equally make the arguement that whoever has backlash has equal knowledge that the attacking player has no means to untap an already tapped creature, so he could just play backlash at any point before combat starts if he knows who his opponent is going to attack with....i think the op is referring to a more casual setting, in which you wouldn't know your opponents cards, and less experienced players (not saying the op is one) might not know an obivous attacker when they see one, all I'm saying is that this issue is never going to dissapear (in casual or non-competitive settings) unless it becomes manditory to declare start of combat phase
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:21PM
#14
|
|
|
i think the op is referring to a more casual setting, in which you wouldn't know your opponents cards, and less experienced players (not saying the op is one) might not know an obivous attacker when they see one, all I'm saying is that this issue is never going to dissapear (in casual or non-competitive settings) unless it becomes manditory to declare start of combat phase
Like I said, it's not an issue. If you don't want it to happen to you, then declare your Beginning of Combat step every time. There is no need to make it mandatory.
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:25PM
#15
|
Date Joined:
Jul 24, 2009
|
heh, who cares about casual play right? and saying this isnt an issue is kinda odd, seeing as how were posting in a thread about it
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:28PM
#16
|
|
|
heh, who cares about casual play right? and saying this isnt an issue is kinda odd, seeing as how were posting in a thread about it
Just because YOU have an issue with it, doesn't make it an issue.
Go ahead and properly announce EVERY priority pass and see how fun your "casual" play becomes.
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:31PM
#17
|
Date Joined:
Jul 24, 2009
|
heh, who cares about casual play right? and saying this isnt an issue is kinda odd, seeing as how were posting in a thread about it
Just because YOU have an issue with it, doesn't make it an issue.
Go ahead and properly announce EVERY priority pass and see how fun your "casual" play becomes.
really dont look at both sides of the arguement do you?....Just because YOU dont have an issue with it, doesn't make it a non-issue
and this isn't an issue for me btw, and i have fun not annoucing every priority pass, but whether this comes up 90% of the time, or .0001% the fact of the matter is theres no rule in the book that can settle an arguement about this topic, so yes, it is an issue
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:33PM
#18
|
Date Joined:
Jan 25, 2010
|
heh, who cares about casual play right? and saying this isnt an issue is kinda odd, seeing as how were posting in a thread about it
Just because YOU have an issue with it, doesn't make it an issue.
Go ahead and properly announce EVERY priority pass and see how fun your "casual" play becomes.
Have you actually tried this? I know the normal wisdom is that announcing every priority change is mind-numbingly slow and tedious, but is it really? I mean, all it means is saying "response?" and "I'd like to enter combat" and stuff like that every so often.
I haven't tried it myself, but when I think about it, it doesn't seem that bad.
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:38PM
#19
|
Date Joined:
Sep 10, 2004
|
I haven't tried it myself, but when I think about it, it doesn't seem that bad.
Player A untaps his permanents. Player A: "Pass" Player B: "Pass" Player A draws a card. Player A: "Pass" Player B: "Pass" Player A plays a land. Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player A declares his attackers. Player A: "Pass" Player B: "Pass" Player B declares his blockers. Player A: "Pass" Player B: "Pass" Combat damage is resolved. Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player A casts a creature spell. Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player B untaps his permanents....
Does that sound like a fun game?
DCI Level 2 Judge WPN Advanced TO RPGA Herald-Level GM
|
|
|
|
3 years ago ::
Apr 12, 2010 - 3:40PM
#20
|
Date Joined:
Jul 24, 2009
|
I haven't tried it myself, but when I think about it, it doesn't seem that bad.
Player A untaps his permanents. Player A: "Pass" Player B: "Pass" Player A draws a card. Player A: "Pass" Player B: "Pass" Player A plays a land. Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player A declares his attackers. Player A: "Pass" Player B: "Pass" Player B declares his blockers. Player A: "Pass" Player B: "Pass" Combat damage is resolved. Player A: "Pass" Player B: "Pass" Player A plays a creature spell. Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player A: "Pass" Player B: "Pass" Player B untaps his permanents....
Does that sound like a fun game?
im not suggesting this be put into the rules, im only saying that the only way right now to settle this and have a ruling thats effective 100% of the time is to make it manditory..in EVERY setting of magic
besides that, the only phase you would have to declare is entering combat.. thats the problem here
|
|
|