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Switch to Forum Live View Impact of [ROE SPOILER] on Standard 2!
3 years ago  ::  Apr 12, 2010 - 1:00AM #31
Razorgore
Date Joined: Sep 30, 2009
Posts: 3,998
It's mostly just removal and specter/blightning beatdown.

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3 years ago  ::  Apr 12, 2010 - 1:11AM #32
Gilgiga
Date Joined: Dec 14, 2008
Posts: 1,242
Duh, unearth specter is kinda good, that's what I get for being locked into 2 color mode for some reason.
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3 years ago  ::  Apr 12, 2010 - 3:22AM #33
CyrusBales
Date Joined: Aug 30, 2007
Posts: 9,267

Apr 11, 2010 -- 7:31PM, Razorgore wrote:

Green aggro is gonna be pretty powerful for the next 6 months, though RDW is actually getting a better matchup against them and Jund as well.






How is RDW supposed to beat Mono green aggro? They can't swing through their guys, their clock is nearly as fast, and they pack things like Momentus Fall MD, which basically read GG for the RDW player.

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3 years ago  ::  Apr 12, 2010 - 3:45AM #34
petercai
Date Joined: Jan 11, 2010
Posts: 835

Apr 12, 2010 -- 3:22AM, CyrusBales wrote:

Apr 11, 2010 -- 7:31PM, Razorgore wrote:

Green aggro is gonna be pretty powerful for the next 6 months, though RDW is actually getting a better matchup against them and Jund as well.






How is RDW supposed to beat Mono green aggro? They can't swing through their guys, their clock is nearly as fast, and they pack things like Momentus Fall MD, which basically read GG for the RDW player.




Pack more removal i guess, kill mana dorks with the rebound shock to prevent acceleration. I don't know how they deal with leatherback baloth once it's out though...splash black for quality removals? As long as RDW can keep them from accel->big dudes, momentus fall is not going to be a problem.

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3 years ago  ::  Apr 12, 2010 - 5:29AM #35
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,827

Apr 11, 2010 -- 5:07PM, petercai wrote:

Awakening Zone
Enchantment (R)

At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add  to your mana pool."


Will this card have any impact on the environment?




Sure, why not? It works with Polymorph, and at the worst it allows you to keep one non-flying creature w/out trample at bay.

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3 years ago  ::  Apr 12, 2010 - 10:42AM #36
FIRE_REIGN_2_02
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Date Joined: Aug 1, 2003
Posts: 1,378
Turn 3 Polymorph does seem intriguing. That and it comes out early enough to power out a Turn 3 Kazuul or SGC. Red acceleration is always good in my book.

Bleh, got the rarity and mana cost confused. In this case, at 2G, it won't have much of an effect as Green already has a massive amount of accel. And lands have less risk of being destroyed than Eldrazi tokens.
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3 years ago  ::  Apr 12, 2010 - 12:45PM #37
silentbobus
Date Joined: Jun 15, 2009
Posts: 7,827
I'm reading over the spoiler listing again, and I'm curious to see if Devastating Summons finds a home in RDW. If the current mockup is accurate, I'd say probably no, but if it were printed as an instant, or if the tokens got haste I think it could work.

Actually, I take that back, if the tokens got haste it wouldn't just work, it would be completely unfair, so it's unlikely that will be the case. If they were printed as an instant you could play them at the end of your opponent's turn, after they were tapped out, and that would probably be too good as well. I guess RDW doesn't need anymore help.
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3 years ago  ::  Apr 12, 2010 - 3:00PM #38
Razorgore
Date Joined: Sep 30, 2009
Posts: 3,998

Apr 12, 2010 -- 12:45PM, silentbobus wrote:

I'm reading over the spoiler listing again, and I'm curious to see if Devastating Summons finds a home in RDW. If the current mockup is accurate, I'd say probably no, but if it were printed as an instant, or if the tokens got haste I think it could work.

Actually, I take that back, if the tokens got haste it wouldn't just work, it would be completely unfair, so it's unlikely that will be the case. If they were printed as an instant you could play them at the end of your opponent's turn, after they were tapped out, and that would probably be too good as well. I guess RDW doesn't need anymore help.





It's still a dcent card to maindeck until you face a deck that runs counters.


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3 years ago  ::  Apr 12, 2010 - 7:28PM #39
Gilgiga
Date Joined: Dec 14, 2008
Posts: 1,242
The amount of people who are taking "dude recall" as a personal affront over in the ICD are hilarious.

As for me I'm surprised they printed it at common, after making Hatching Plans a rare, aside from the obvious, drop token maker, draw 3 in Tapout, any other ideas with it?
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3 years ago  ::  Apr 12, 2010 - 7:40PM #40
Razorgore
Date Joined: Sep 30, 2009
Posts: 3,998

Apr 12, 2010 -- 7:28PM, Gilgiga wrote:

The amount of people who are taking "dude recall" as a personal affront over in the ICD are hilarious.

As for me I'm surprised they printed it at common, after making Hatching Plans a rare, aside from the obvious, drop token maker, draw 3 in Tapout, any other ideas with it?




I'm sure there's a bant tokens list that could use it in standard. Other than that, interesting EDH card.


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