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Switch to Forum Live View 3/30/2010 LI: "A Whole New World"
3 years ago  ::  Mar 29, 2010 - 4:53PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
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3 years ago  ::  Mar 29, 2010 - 9:09PM #2
DragonMudd
Date Joined: Feb 5, 2003
Posts: 336
I am excited for a slower format.  More importantly, I am excited at the prospect that it might be less bomb/nut-draw dependent and more dependent on gaining incremental advantage, which is the type of environment that I love the most.  Of course, I recognize I'm severely in the minority, but I can dream...
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3 years ago  ::  Mar 29, 2010 - 9:45PM #3
Rush_Clasic
Date Joined: Mar 10, 2003
Posts: 12,330
Defenders matter... lol, awesome subtheme.

Reprint Wall of Blossoms , even if you have to make it blue. K, thanx.
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3 years ago  ::  Mar 29, 2010 - 9:46PM #4
funkyfritter
Date Joined: Oct 19, 2007
Posts: 197

Mar 29, 2010 -- 9:09PM, DragonMudd wrote:

I am excited for a slower format.  More importantly, I am excited at the prospect that it might be less bomb/nut-draw dependent and more dependent on gaining incremental advantage, which is the type of environment that I love the most.  Of course, I recognize I'm severely in the minority, but I can dream...




How exactly does slowing the format down make it less draw dependent? If anything it has the opposite effect as small common creatures will get outclassed more often and you are given more time to draw into your bombs. Drafting a good defender deck and losing because your oppoent first picked the butcher of truth and drafts a few mana accelerants seems pretty lame to me.

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3 years ago  ::  Mar 29, 2010 - 9:56PM #5
DragonMudd
Date Joined: Feb 5, 2003
Posts: 336

Mar 29, 2010 -- 9:46PM, funkyfritter wrote:


How exactly does slowing the format down make it less draw dependent?




It doesn't.  My second sentence wasn't meant to mean that it was implied by the first, only that the first made the second a better possibility, so the optimist in me was hoping for the latter.

What a slow environment does do is reduce the number of blowouts due to one player stumbling on mana at the beginning, or due to one player having a sick hand that puts any average hand way on their heals by turn 4.  Swingy games are uninteresting to me.

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3 years ago  ::  Mar 29, 2010 - 11:51PM #6
quadibloc
Date Joined: Aug 20, 2008
Posts: 4,183

Mar 29, 2010 -- 9:45PM, Rush_Clasic wrote:

Defenders matter... lol, awesome subtheme.


Yes. It was lands matter, now it's walls matter. And perhaps everything matters.

Coming up with weird ideas to make everyone happy since 2008!

I have now started a blog as an appropriate place to put my crazy ideas.
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3 years ago  ::  Mar 30, 2010 - 1:26AM #7
Newbunkle
Date Joined: Oct 11, 2007
Posts: 1,965

So far the 1/7 P/T switching dude is the only one that interests me in this set, and its in my 4th favourite colour. Gawd damn it!

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3 years ago  ::  Mar 30, 2010 - 2:40AM #8
alextfish
Date Joined: Mar 16, 2004
Posts: 1,466

Mar 29, 2010 -- 9:56PM, DragonMudd wrote:

What a slow environment does do is reduce the number of blowouts due to one player stumbling on mana at the beginning, or due to one player having a sick hand that puts any average hand way on their heals by turn 4.  Swingy games are uninteresting to me.



This. I don't draft much, and one of the reasons is that too many games (20-30% among players of reasonably matched skill?) are decided by mana flood or mana screw. When you're playing single elimination, that's too high a chance of being knocked out by things completely outside of your control.

Additionally, I love playing control. Not usually countermagic, mind you, but control in the form of defenders, tappers, bouncing attackers, making myself and my dudes untargetable, burning or destroying key threats, and so on, until I can buy the time to do whatever my deck's about - which might be turning all your creatures into sheep, or making you draw 18 cards then killing you for it . I'm the kind of Johnny whose decks are all about controlling the early game so that I have time to do my silly tricks later on.

So putting these things together, I think I may enjoy RoE a bit more than most sets.

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3 years ago  ::  Mar 30, 2010 - 2:55AM #9
Kingbry
Date Joined: Mar 3, 2004
Posts: 616
Yeah, I love slow decks, and have a natural inclination to build decks that turn out to be slower than average, so the metagame slowing down is relevant to my interests.  In other news, the beginning of a red/green standard deck is slowly falling into place for me with these two guys, Onmath, Locus of Mana, obviously a bunch of other Defenders and maybe some crazy Eldrazi big bad as a finisher.
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3 years ago  ::  Mar 30, 2010 - 3:13AM #10
benbenbenben
Date Joined: Dec 12, 2007
Posts: 58
This set is looking really interesting as a contrast to what has come before.  I'd be a bit worried that a block where mana acceleration to massive bombs is the way to win would get old pretty quickly - but maybe they knew that and that's why we have it for just 5 months before the Fall set.  So basically I think it works out because it'll be fun while it lasts.  Looking forward to a slow board-control block - I'm done with beats and blowouts.

Will we see alternative win conditions?  The Cthulu aspect of Eldrazi could go with a milling sub-theme ie wizards going mad (Sarkhan for example)?  I can't see poison coming back here.  Maybe this could be a block for say a five card cycle of "You win the game" cards like Felidar Sovereign based on some obscure color-dependent win condition...
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