Once again I want to point out that Fantasy Flight Games' videos are so much better. Wizard's videos are almost insulting to watch. I don't need a drone acting like RoE is the "best set evar!!1". I'll decide that for myself.
Check out FFG's videos to see how they should be done: (Scroll down a little to the Tutorial section. Clicking the image opens the flash version, or the Quicktime versions are to the right).
Once again I want to point out that Fantasy Flight Games' videos are so much better. Wizard's videos are almost insulting to watch. I don't need a drone acting like RoE is the "best set evar!!1". I'll decide that for myself. Check out FFG's vide
but before the Eldrazi, large creatures have been a powerful force (pun intended) throughout Magic's history.
......Yeah. Back in the days when Wizards thought they were so powerful that they should have drawbacks if they were big. Cosmic Horror and Leviathan .
I dunno, it's just an insulting line or something (because in articles you do admit it, why not here)
......Yeah. Back in the days when Wizards thought they were so powerful that they should have drawbacks if they were big. [c]Cosmic Horror[/c] and [c]Leviathan[/c]. Actually, [c]Autumn Willow[/c] and [c]Icatian Town[/c] were powerful tournament force
it's actually astounding how bad those decks are. i have absolutely no interest in purchasing any of them, and i'm usually pretty forgiving about this kind of thing.
oh, and...these boards are still so awful that it constantly convinces me not to post on them or read the website. i log in, it sucks, i log off and don't come back for awhile. i don't understand how they can still be so awful this long after they debuted. it's offensive to me that wotc doesn't care about us enough to give us halfway decent boards. or, uh, good boards. which is what we used to have.
it's actually astounding how bad those decks are. i have absolutely no interest in purchasing any of them, and i'm usually pretty forgiving about this kind of thing.oh, and...these boards are still so awful that it constantly convinces me not to post
Two small errors in todays arcana. First, the art of the Bloodchief's Blade is miscredited. Second, it is not the same blade because the equipment cuts on two sides whereas the blade the vampire is wielding only cuts on the front side.
Two small errors in todays arcana. First, the art of the Bloodchief's Blade is miscredited. Second, it is not the same blade because the equipment cuts on two sides whereas the blade the vampire is wielding only cuts on the front side.
The link to "..."OpenTip(event, "Nirkana Revenant")" href="...:autoCardWindow('Nirkana_Revenant')">Nirkana Revenant," in CotD is broken. I genuinely was curious about the card but neither Nirkana nor revenant turn up anything likely-looking in gatherer.
The link to "..."OpenTip(event, "Nirkana Revenant")" href="...:autoCardWindow('Nirkana_Revenant')">Nirkana Revenant," in CotD is broken. I genuinely was curious about the card but neither Nirkana nor revenant turn up anything likely-looking in gather
Of all the cards that could receive a functional reprint, along the lines of Runeclaw Bears, Glory Seeker has to be near the top. Why reuse the name? It doesn't fit the setting. The people of Zendikar are fighting for their very survival, not for glory.
Of all the cards that could receive a functional reprint, along the lines of Runeclaw Bears, Glory Seeker has to be near the top. Why reuse the name? It doesn't fit the setting. The people of Zendikar are fighting for their very survival, not f
Two small errors in todays arcana. First, the art of the Bloodchief's Blade is miscredited. Second, it is not the same blade because the equipment cuts on two sides whereas the blade the vampire is wielding only cuts on the front side.
Yeah, came in here to post this. It's a good thing they said "a version of" cause aside from the fact they're dualblades those two swords are nothings alike.
Yeah, came in here to post this. It's a good thing they said "a version of" cause aside from the fact they're dualblades those two swords are nothings alike.
Of course there is better art in the set than the planeswalkers however, they've gotta get the planeswalkers out of the way first. Give them a couple of weeks.
Of course there is better art in the set than the planeswalkers however, they've gotta get the planeswalkers out of the way first. Give them a couple of weeks.
Did anybody notice that it looks like Gideon Jura was painted on canvas? I think that's pretty cool. I've never really been able to notice the medium except for some of the newer ones like Sorin Markov where it's obvious that it was done digitally.
Did anybody notice that it looks like [c]Gideon Jura[/c] was painted on canvas? I think that's pretty cool. I've never really been able to notice the medium except for some of the newer ones like [c]Sorin Markov[/c] where it's obvious that it was
If anyone hasn't checked out Wizard's awful RoE primer videos on Youtube yet, I recommend that you do, and do it with closed captions on. The Eldrazi one has references to drugs and calls the set "Rise of Bill Cosby" LMAO.
If anyone hasn't checked out Wizard's awful RoE primer videos on Youtube yet, I recommend that you do, and do it with closed captions on. The Eldrazi one has references to drugs and calls the set "Rise of Bill Cosby" LMAO.
just what about todays Deck is White Weenie? I count exactly seven creatures that are remotely weenieish, and Day is not a good idea in a weenie build. also, the curve sucks.
just what about todays Deck is White Weenie? I count exactly seven creatures that are remotely weenieish, and Day is not a good idea in a weenie build. also, the curve sucks.
just what about todays Deck is White Weenie? I count exactly seven creatures that are remotely weenieish, and Day is not a good idea in a weenie build. also, the curve sucks.
IM confused as to why a white weenie deck is supposed to be cheap....
Perhaps jtp73 was complaining about both the price of the deck and the mis-classification of the deck. Fully optimized White Weenie used to be inexpensive, but it hasn't been for a while.
IM confused as to why a white weenie deck is supposed to be cheap....Perhaps jtp73 was complaining about both the price of the deck and the mis-classification of the deck. Fully optimized White Weenie used to be inexpensive, but it hasn't been fo
IM confused as to why a white weenie deck is supposed to be cheap....
Perhaps jtp73 was complaining about both the price of the deck and the mis-classification of the deck. Fully optimized White Weenie used to be inexpensive, but it hasn't been for a while.
It wasn't so long ago. Kithkin was generally a cheap deck (until eventide released figure of destiny ) with wizened cenn and most of the other good kithkin at uncommon as well. In TSP the most expensive cards were serra avenger and that pro red shadow cleric dude.
I think the reason white weenie has been traditionally seen as an inexpensive deck is that it frequently runs commons in both removal and creatures coordinated barrage , blade of the sixth pride . Add to that the fact that it doesn't use dual lands and you've got yourself a budget deck most of the time. What changes that is cards like honor the pure , figure of destiny , and jitte. So no it's not always going to be budget nor should we expect it to always be a budget deck however, it will probably escape the cost of fetchlands, and expensive mana bases that 2 color decks have to deal with so in most formats it will be cheaper than the other archetypes. This just isn't one of them with many of the cards getting played in other decks like gideon jura , path to exile and baneslayer angel .
I also agree with those posters who say that this is no weenie deck. The deck literally starts out with a 2 drop at best and half of the time that will be a wall.
I really love lord of shatterskull pass . He was an all star in my sealed deck and if I get a chance to go this weekend I look forward to getting another.
IM confused as to why a white weenie deck is supposed to be cheap....Perhaps jtp73 was complaining about both the price of the deck and the mis-classification of the deck. Fully optimized White Weenie used to be inexpensive, but it hasn't been for
Of course, Archenemies 2 needs to have decks named "I'm the bad guy?", "You Have Failed me for the Last Time, Admiral", "It's Over 9000!", and "Ludicrous Speed. NOW!".
Assuming there ever is an Archenemies 2.
Of course, Archenemies 2 needs to have decks named "I'm the bad guy?", "You Have Failed me for the Last Time, Admiral", "It's Over 9000!", and "Ludicrous Speed. NOW!".Assuming there ever is an Archenemies 2.
The ideas for the decks they presented definitely seem cool. I guess we'll see about the Archenemy format itself. The name definitely reminds me of Duel Decks.
The ideas for the decks they presented definitely seem cool. I guess we'll see about the Archenemy format itself. The name definitely reminds me of Duel Decks.
The ideas for the decks they presented definitely seem cool. I guess we'll see about the Archenemy format itself. The name definitely reminds me of Duel Decks.
when the format was reveled
There will be four different game packs, each one with a 60-card Magic deck featuring eight rares, and a 20-card oversized deck.
Everyone thought of WoW's Raid decks....
when the format was reveled Everyone thought of WoW's Raid decks....
I was thinking of using MTG for a diceless role playing game. Free form, players draft out of x packs and only get a set amount of lands. As they adventure and progress in story they can aquire new spells, creatures, and most importantly land.
At low levels threats are just single cards they need to defeat, later its a deck from another planeswalker or a "dungeon" or just an encounter of npc's. Like the PCs anger the elven community and they have to fight an elf deck, lots of elves attaing RUN!
As the PCs succeed they can open a pack and draft or get a choice at other stuff. When they fail they lose an Ante or thier favorite creature is "captured" oh no!
I was thinking of using MTG for a diceless role playing game. Free form, players draft out of x packs and only get a set amount of lands. As they adventure and progress in story they can aquire new spells, creatures, and most importantly land.A
I was thinking of using MTG for a diceless role playing game. Free form, players draft out of x packs and only get a set amount of lands. As they adventure and progress in story they can aquire new spells, creatures, and most importantly land.
At low levels threats are just single cards they need to defeat, later its a deck from another planeswalker or a "dungeon" or just an encounter of npc's. Like the PCs anger the elven community and they have to fight an elf deck, lots of elves attaing RUN!
As the PCs succeed they can open a pack and draft or get a choice at other stuff. When they fail they lose an Ante or thier favorite creature is "captured" oh no!
Wow thats actually a pretty sweet idea. Might be pretty hard to balance the spells and creatures allowed though, unless you made spells one use and creatures one use and stay in the game until destroyed. Any more info on your idea, or is it just a random thought you had? Since im really interested lol
Wow thats actually a pretty sweet idea. Might be pretty hard to balance the spells and creatures allowed though, unless you made spells one use and creatures one use and stay in the game until destroyed. Any more info on your idea, or is it just a ra
I was thinking of using MTG for a diceless role playing game. Free form, players draft out of x packs and only get a set amount of lands. As they adventure and progress in story they can aquire new spells, creatures, and most importantly land.
At low levels threats are just single cards they need to defeat, later its a deck from another planeswalker or a "dungeon" or just an encounter of npc's. Like the PCs anger the elven community and they have to fight an elf deck, lots of elves attaing RUN!
As the PCs succeed they can open a pack and draft or get a choice at other stuff. When they fail they lose an Ante or thier favorite creature is "captured" oh no!
Wow thats actually a pretty sweet idea. Might be pretty hard to balance the spells and creatures allowed though, unless you made spells one use and creatures one use and stay in the game until destroyed. Any more info on your idea, or is it just a random thought you had? Since im really interested lol
So far this is an idea after seeing the Archenemies decks. I played "this other game that is based off an mmorpg that wont be named" and thought it stunk but kinda liked what it was trying to do.
I really like the MTG lore but its not the main focus, its cool and all, but there isn't much to creating and being the planeswalker. Not to mention all of your enemies are Other planeswalkers. Dueling all the time... At some point a group of planeswalkers need to get together to do something and YOU are one of them.
A while back there was a pc game that was mtg that was simmilar attempt. I think as a Referee or DM or Storyteller you would arbitrate what could or could not be used. But as long as its all in fun. I've noticed that RPGs are more about the players and the troupe as a whole... A bunch of good players can play anything really and have a fun time and tell a good story.
But I was thinking getting 2 boosters per player, they draft. They come up with a story for each of the cards... like if they pull some Kor soldiers and a battlemaster welll, they have Kor Friends or family or served in an Army or something... You have Goblins, well tell me about the goblins and why they obey you.
Each player gets 5 lands. They make rediculously small decks. Every spell counts! As they progress they get more lands so, they can use bigger casting cost cards or more spells. Just keep the cards used at game seperate from everyone's sets.
Wow thats actually a pretty sweet idea. Might be pretty hard to balance the spells and creatures allowed though, unless you made spells one use and creatures one use and stay in the game until destroyed. Any more info on your idea, or is it just a ra
I was thinking of using MTG for a diceless role playing game. Free form, players draft out of x packs and only get a set amount of lands. As they adventure and progress in story they can aquire new spells, creatures, and most importantly land.
At low levels threats are just single cards they need to defeat, later its a deck from another planeswalker or a "dungeon" or just an encounter of npc's. Like the PCs anger the elven community and they have to fight an elf deck, lots of elves attaing RUN!
As the PCs succeed they can open a pack and draft or get a choice at other stuff. When they fail they lose an Ante or thier favorite creature is "captured" oh no!
Wow thats actually a pretty sweet idea. Might be pretty hard to balance the spells and creatures allowed though, unless you made spells one use and creatures one use and stay in the game until destroyed. Any more info on your idea, or is it just a random thought you had? Since im really interested lol
So far this is an idea after seeing the Archenemies decks. I played "this other game that is based off an mmorpg that wont be named" and thought it stunk but kinda liked what it was trying to do.
I really like the MTG lore but its not the main focus, its cool and all, but there isn't much to creating and being the planeswalker.
A while back there was a pc game that was mtg that was simmilar. I think as a Referee or DM or Storyteller you would armitrate what could or could not be used. But as long as its all in fun. I've noticed that RPGs are more about the players and the troupe as a whole... A bunch of good players can play anything really and have a fun time and tell a good story.
But I was thinking getting 2 boosters per player, they draft. They come up with a story for each of the cards... like if they pull some Kor soldiers and a battlemaster welll, they have Kor Friends or family or served in an Army or something... You have Goblins, well tell me about the goblins and why they obey you.
Each player gets 5 lands. They make rediculously small decks. Every spell counts! As they progress they get more lands so, they can use bigger casting cost cards or more spells. Just keep the cards used at game seperate from everyone's sets.
yeah that is a good idea. I may try this at some point.
Wow thats actually a pretty sweet idea. Might be pretty hard to balance the spells and creatures allowed though, unless you made spells one use and creatures one use and stay in the game until destroyed. Any more info on your idea, or is it just a ra
I bet this will be great for my friend's kid who's six. He loves to play but what he likes most is playing pretend like he summoned the Baneslayer and she is going to whoop you because she's his Angel... he'll also make up stories why certain creatures are fighting together.
That and we need some way to bring back the Ante!
Thanks :)Now I'm jazzed to try it out!I bet this will be great for my friend's kid who's six. He loves to play but what he likes most is playing pretend like he summoned the Baneslayer and she is going to whoop you because she's his Angel... he'll
the entire idea seems solid, besides my brother has already build the Zombie deck, you really have to be quick to get rid of that thing, even with a large group of people. no matter what, its going to be fun!
the entire idea seems solid, besides my brother has already build the Zombie deck, you really have to be quick to get rid of that thing, even with a large group of people. no matter what, its going to be fun!
It seems funny how these 4 decks share too many similarities with the Planechase Decks in terms of theme:
Bring About the Undead Apocalypse=Zombie Empire Assemble the Doomsday Machine=Metallic Dreams Trample Civilization Underfoot=Elemental Thunder Scorch the World with Dragonfire=Strike Force
The first two seem obvious, as they blatantly make use of similar tactics and the last two are most because of certain flavor aspects (Elementals being Primal Forces of nature who would at times want to smash civilization and that playing with fire in Strike Force was a bit of a theme).
Now what I'm REALLY wondering is what the decks will look like. Hope they arent running the same color schemes and we see some enemy-colored decks in that bunch.
It seems funny how these 4 decks share too many similarities with the Planechase Decks in terms of theme:Bring About the Undead Apocalypse=Zombie EmpireAssemble the Doomsday Machine=Metallic DreamsTrample Civilization Underfoot=Elemental ThunderScorc
I'm excited by Archenemy, but kinda wish they could have gone to five on this one. Doomsday Machine might not actually contain a colored card (unlikely, but conceivable in the wake of ROE and the anticipation of SOM probably being an artifact set - they may well do the preview card thing again as with Planechase), but in general concept, the idea is very clearly blue, so we have an Archenemy each for four single colors, no indication of multicolor, and no trace of white. Don't tell me that white isn't an appropriate color for Archenemy - it's the most arrogant color there is, not megalomaniacal and selfish like black, but self-righteous and hypocritical enough to think it has the right to dictate terms to the entire world, holding everyone to an abstract ideal that it permits itself to only sort of live up to, because naturally the responsibility of punishing everyone else who transgresses even slightly against it takes a toll on its own sanity and it can be forgiven for a lapse here and there. A Konda-esque world-perfecter is just as valid an Archenemy as anyone else, and if these decks contain something similar to Planes that can be used independently, building a mono-white Archenemy deck will be my top priority (followed by something nicely gold-centric, and something colorless if Doomsday Machine doesn't go that far).
In other news, the name "Lost Conscription" may actually refer to Sovereigns of Lost Alara, but my first guess was another card that is similarly fitting and better in a few circumstances - Lost Auramancers! With Dust of Moments to shave off the remaining two time counters immediately after it loses one in upkeep, the Auramancers can turn into a Conscription on turn 5, one turn sooner than you'll have the Sovereigns (mana accel can take a turn off the clock in either case - turn-2 Knight of the White doesn't step on either half of the combo). Throw in haste from a Mass Hysteria, Concordant Crossroads, Anger, or in a pinch Fervor, and you're attacking with the Conscripted Knight on turn 4 instead of turn 6, although this requires you to use a red-white dual land that doesn't CIPT (er, ETBT). The best part is that you get your Annihilator on that first attack - how backbreaking is that going to be, forcing the opponent to sack two permanents before his fourth or fifth turn, and then try to defend himself against a 12/12 trampler?
I'm excited by Archenemy, but kinda wish they could have gone to five on this one. Doomsday Machine might not actually contain a colored card (unlikely, but conceivable in the wake of ROE and the anticipation of SOM probably being an artifact set -
Here, I've made up a few neat deck ideas of my own for Archenemy:
Subjugate the Unclean Masses Only you have the purity of vision necessary to save the peoples of the world - save them from themselves. The wickedness that has tainted their souls must be burned out; they must be forced to live in harmony by imposing an order so absolute that they cannot even think of behaving in selfish or corrupt fashions. Only in this way can you glorify the creation of the Divine by preserving it forever in a state of perfect grace, in which every individual is simply a single strand in the great web of creation - a web that you will weave, and trap the enemies of the Ideal within.
Immerse the World in Darkness Too long have the vampire bloodlines skulked in the shadows of the world, preying on the weak and unworthy while fearing the touch of the sun. It is time now for your kindred to rise and conquer a world cloaked in eternal night, so that they may at last slake their unending thirst. The ultimate predators shall take up their cruel weapons and dark sorceries to strike terror into the hearts of the human beasts on which they feed - and you shall be the one who leads them to their ultimate destiny as rulers of a lightless realm.
Scourge the Earth of Life The world was doing just fine until living beings came along; you plan to rectify the error that Nature committed in permitting humanoid life to rise. Animating the ground itself to fight in your cause, and slaughtering en masse the armies of ravenous animals (including humans) who defile the pristine earth, you prepare to purge the world of the pestilence that is organic life, and when at last there is only stillness and pristine rock, your blood will be the last filth to stain the ground as you complete the work of extinction.
Warp Reality to Your Design As the master of the greatest sorceries ever devised, you will no longer bow to the mundane truths of existence; you possess the wisdom and the power to rewrite the laws of physics on a whim, so what do petty human concepts of morality mean to you? Sling spells which shatter mortal minds, destroy crude matter, and banish foes beyond the borders of the universe you have seized as your own. Wielding these majestic sorceries, you shall illuminate the truth of your ascension with the light of a bonfire made from the entire world, and write your name among those of the gods as you shape a new creation to your perverse designs.
Here, I've made up a few neat deck ideas of my own for Archenemy:Subjugate the Unclean MassesOnly you have the purity of vision necessary to save the peoples of the world - save them from themselves. The wickedness that has tainted their souls must
Trickster and Psychogenic Probe both care about opponents shuffling. This means that they'd be ideal in a deck featuring the forgotten Alliances card Soldier of Fortune, which has been waiting for years to finally do something useful.
I do hope I'm misreading, but doesn't this sentence kind of say Soldier of Fortune has never been useful? Shouldn't it say "finally do somthing usefull again" ?
I'm getting more and more annoyed by this site's blatant ignorance of the game's past.
I do hope I'm misreading, but doesn't this sentence kind of say Soldier of Fortune has never been useful? Shouldn't it say "finally do somthing usefull again" ? I'm getting more and more annoyed by this site's blatant ignorance of the game's past.
Yeah, you could probably already tell that I liked the nomenclature. Although I'm interested now to notice the part about the 20-card oversized decks - that's twice as many as Planechase planes!
Yeah, you could probably already tell that I liked the nomenclature. Although I'm interested now to notice the part about the 20-card oversized decks - that's twice as many as Planechase planes!
Ew, yeah. I remember when I used to buy precons. When it's a 30-card deck once you filter out the M10 and unutterably awful cards? Not so likely.
I mean, I understand, we're not the target audience, they're aimed at bad new players, and so on. But still... I've been playing since Invasion, but I bought precons from Mirrodin, Ravblock, even the suspend precon from Time Spiral. They were a nice way to start off with some cards from the new set. I just cannot imagine any circumstance when I'd buy a "intro pack", and certainly not if I were teaching a new player (as I do every few months). Blech.
Belated kibbitz - I remember a time when I thought the best way to keep up with Magic on a non-insane budget (well okay, for the first few years) was to buy all the precons. They were usually pretty different, though once in a while there would be a random burn or weenie deck that didn't really interact with the block theme at all; they neatly encapsulated the experience of the set, and I enjoyed having them ready to pick up and play but still offering the option to customize.
Let's just say Shards of Alara changed all that. I debated buying the Eventide precons even though I was done spending money on Magic at the time, just to memorialize the idea of playable prebuilt decks (by my thoroughly un-spikish standards of "playable"). Instead I ended up building a couple fun budget decks for Shards and eventually did give in and buy the Shards IPs...but after that, I only picked up one from Conflux, one from Zendikar, and none since. The days of me *wanting* to own all of them, let alone being willing to pay for the privilege, are long gone.
PS - BIG FAT BOO at the designers of these decks for making two Leveler decks and not providing a Rebound deck. Surrakar Spellblade *should* have headlined a deck which is all about how many spells you can cast how many times. Also, I like how they no longer tell you *anything* about how to pilot the decks. Apparently giving away the deck's strategies to anyone not holding the physical insert was too much of a disincentive to actually buying them. Gotta love the lesson here.
Belated kibbitz - I remember a time when I thought the best way to keep up with Magic on a non-insane budget (well okay, for the first few years) was to buy all the precons. They were usually pretty different, though once in a while there would be
Okay, I don't think any of these decks look very impressive - but in particular, do NOT touch the UB one. I mean, Telepathy?!?!? WTF? Not one card in the deck suggests that you have any reason for wanting to know what's in the opponent's hand; a Peek cantrip would be useless enough, but wasting card advantage on this effect is just criminal.
Okay, I don't think any of these decks look very impressive - but in particular, do NOT touch the UB one. I mean, Telepathy?!?!? WTF? Not one card in the deck suggests that you have any reason for wanting to know what's in the opponent's hand;
Is that the same deck Matt used at the FNM Rise of Eldrazi sneak peek event in Las Vegas? Looks familiar
Nope. The deck you are mentioning was posted in "Daily Decks" the same day BoaB was published. Here is the link for it, where they say these are similar but different versions.
Nope. The deck you are mentioning was posted in "Daily Decks" the same day BoaB was published. Here is the link for it, where they say these are similar but different versions. :)
In today's Riding the Felidar:Frustration divides the group as Vin is compared to a Vastwood Zendikon: "Cut down on the stomper meat there brotha' ". Vastwood Zendikon | Art by Steven Belledin
While its possible to work out from the daily deck list how the deck should be played, it would save effort and be alot more fun to read if this was already explained.
While its possible to work out from the daily deck list how the deck should be played, it would save effort and be alot more fun to read if this was already explained.
Is that the same deck Matt used at the FNM Rise of Eldrazi sneak peek event in Las Vegas? Looks familiar
It's close. From my experience in Vegas, I learned three things about the deck:
1. I wanted to better defend myself against fast 3-power attackers before I could get my heavy hitters out. 2. I wanted more mana acceleration. 3. I wanted Mul Daya Channelers be 5/5 more often.
Overgrown Battlement helped on all three fronts, and took the place of Explore. There were some other tweaks as well, mostly with numbers.
Also, I was in Orlando for the Prerelease, not Seattle. A booming, tubular shout-out to Phoenix Games!
It's close. From my experience in Vegas, I learned three things about the deck:1. I wanted to better defend myself against fast 3-power attackers before I could get my heavy hitters out.2. I wanted more mana acceleration.3. I wanted Mul Daya Channele
I had not noticed the felidar on Kabira Vindicator , but they tried way too hard to be funny in today's Arcana. This is a common complaint of mine.
I had not noticed the felidar on [c]Kabira Vindicator[/c], but they tried way too hard to be funny in today's Arcana. This is a common complaint of mine.
Soooo... if I put a knight on the back of my Mythic Lifelink creature that can win the game on it's own it gets less powerful? Okay so maybe only the "Sovereign" is awesometastic and that's just some other felidar chump but still...
Soooo... if I put a knight on the back of my Mythic Lifelink creature that can win the game on it's own it gets less powerful? Okay so maybe only the "Sovereign" is awesometastic and that's just some other felidar chump but still...
Soooo... if I put a knight on the back of my Mythic Lifelink creature that can win the game on it's own it gets less powerful? Okay so maybe only the "Sovereign" is awesometastic and that's just some other felidar chump but still...
The Felidar in the art is a simple creature, a standard one. The mythic one is greater, more powerfull and such, hence the denomination"Sovereign"
The Felidar in the art is a simple creature, a standard one. The mythic one is greater, more powerfull and such, hence the denomination"Sovereign"
@Willpell: Just because the decks naming seems to sway to mono-color doesn't necessarily mean that it will be mono-color. If anything, it will probably be similar to Planechase in terms of coloring (Although FOR ALL GOODNESS SAKES PLEASE do something to make the Zombie Archenemy different from the Planechase deck. If they don't add another color, at least make it play differently a bit!)
@Willpell: Just because the decks naming seems to sway to mono-color doesn't necessarily mean that it will be mono-color. If anything, it will probably be similar to Planechase in terms of coloring (Although FOR ALL GOODNESS SAKES PLEASE do something
Poor Minotaurs and Drakes. Always at the abused side of the Wizards flavor department/art department. Can we have a set where its all about them taking vengeance?
Poor Minotaurs and Drakes. Always at the abused side of the Wizards flavor department/art department. Can we have a set where its all about them taking vengeance?
For the record, Takara was never mind-controlled. She was imprisoned on Rath while Volrath (who is a shapeshifter) ran around Mercadia disguised as her.
For the record, Takara was never mind-controlled. She was imprisoned on Rath while Volrath (who is a shapeshifter) ran around Mercadia disguised as her.
Can we have a set where its all about them taking vengeance?
We did. Unfortunately, that set was Homelands.
I had to look - there were no drakes in Homelands. But I definitely do remember the minotaur subtheme. Ah, Didgeridoo . (NOTE: Minotaurs top out at 4 mana. Think about it.)
..and the Dwarf subtheme, which led to the absolute worst rares of the set, including Apocalypse Chime and Didgeridoo .
Man, looking at some of these cards now, just w. t. f. I don't mean bad cards, just w. t. f. When Prophecy resolves, no one will know that top of the target player's library. Mammoth Harness causes the creature to lose flying, but Roots does not. I can't imagine what a Giant Albatross does to earn that triggered ability. Maybe if you kill one and eat it, you get food poisoning and die or lose 2 life? Retribution just straight up hits two of your opponent's guys - not two attacking cratures - and not a creature that dealt damage to you this turn. And what was the card concept behind Winter Sky ? So many things are "ungrokkable". Such random combinations of name + art + effect all over.
We did.Unfortunately, that set was Homelands.I had to look - there were no drakes in Homelands. But I definitely do remember the minotaur subtheme. Ah, [c]Didgeridoo[/c]. (NOTE: Minotaurs top out at 4 mana. Think about it.)..and the Dwarf subtheme, w
The question about what from RoE could improve the R/W deck seems a bit strange as RoE doesn't provide much for this deck.
flame slash could be necessary for dealing with wall of omens but I don't really know. It seems like Rise of Eldrazi it doesn't really fit into what the deck does with all of the equipment and landfall in that deck. Since it's a multicolored deck I can't even say that student of warfare or kargan dragonlord are a good fit.
The question about what from RoE could improve the R/W deck seems a bit strange as RoE doesn't provide much for this deck. [c]flame slash[/c] could be necessary for dealing with [c]wall of omens[/c] but I don't really know. It seems like Rise of Eldr
(Although FOR ALL GOODNESS SAKES PLEASE do something to make the Zombie Archenemy different from the Planechase deck. If they don't add another color, at least make it play differently a bit!)
Seconded. Black has possibly more options for how to play out than any other single color...it should avoid repeating itself. Fortunately the Duel Decks have been pretty good about that, so let's hope the "multiplayer formats we can charge $80 for" team follows suit. (And I hope you're right on the multicolor, but I wouldn't count on it. I still plan on doing those builds.)
PS - on the Vendetta thing, anyone remember back to Champions of Kamigawa, where the assassin Kiku Night's Flower marked (and often murdered) her victims with a camellia flower? I'm guessing the artist here, or whoever wrote the art description they were working from, may have been familiar with her. (To the best of my knowledge, Kiku has the distinction of being the most recent Magic character to engage in sexual intercourse, albeiit in the novel rather than on the cards. If anybody has gotten laid since her and {SPOILER DELETED}, I haven't heard about it. The creative team doesn't seem to make it a high priority to keep us apprised on when their storyline characters are getting some.)
Seconded. Black has possibly more options for how to play out than any other single color...it should avoid repeating itself. Fortunately the Duel Decks have been pretty good about that, so let's hope the "multiplayer formats we can charge $80 for"
Man, looking at some of these cards now, just w. t. f. I don't mean bad cards, just w. t. f. When Prophecy resolves, no one will know that top of the target player's library. Mammoth Harness causes the creature to lose flying, but Roots does not. I can't imagine what a Giant Albatross does to earn that triggered ability. Maybe if you kill one and eat it, you get food poisoning and die or lose 2 life? Retribution just straight up hits two of your opponent's guys - not two attacking cratures - and not a creature that dealt damage to you this turn. And what was the card concept behind Winter Sky ? So many things are "ungrokkable". Such random combinations of name + art + effect all over.
Yeah, Homelands was bizarre. The entire Sengir family other than the Baron was just "How are these Legends outside of Hicksville, Tennessee?" And yeah, Winter Sky is just inexplicable. But on the plus side, a few of these bizarre concepts really work. My favorite? Broken Visage ! Still weird from a flavor perspective, but I loved the concept so hard. (It even has an homage in Worldwake's Nemesis Trap , for which I will forgive Kevin Nagle for Mindless Null ...this time.) I liked Black Carriage too, and the banter among Joven, Chandler and Aaron, and the Autumn Willow (not so much her pudgy Daughter and clique of Eye-for-the-Straight-Guy admirers), and the fact that Red was a highly defensive color thanks to Ambush and Aliban's Tower.
Oh, and I can clear one of the mysteries up for you - the Albatross thing was a reference to the old nautical legend that shooting an albatross out of the sky would bring disastrous luck on your voyage. This is referenced in the Rime of the Ancient Mariner, with the line "With my crossbow I shot the Albatross"...we all know how well things turned out for him!
Yeah, Homelands was bizarre. The entire Sengir family other than the Baron was just "How are these Legends outside of Hicksville, Tennessee?" And yeah, Winter Sky is just inexplicable. But on the plus side, a few of these bizarre concepts reall
I'd say that the winter sky shown in the background of the card art can sometimes give you (and your opponent) a cold slash of wind in the face (1 damage) or whisper some forgotten secret in your ear or whatever. Either way, the concept of winds and learning something (drawing a card) isn't exclusive to this card.
I'd say that the winter sky shown in the background of the card art can sometimes give you (and your opponent) a cold slash of wind in the face (1 damage) or whisper some forgotten secret in your ear or whatever. Either way, the concept of winds and
@Rise Lands: Why oh why are they not full, or mostly full, art? Here's an idea. Full art on foil lands if not on all.
Was quite dissapointed seeing that first land in a pack.
@Rise Lands: Why oh why are they not full, or mostly full, art?Here's an idea. Full art on foil lands if not on all.Was quite dissapointed seeing that first land in a pack.
I'd just as soon not have all the lands be full-art. Call me old-fashioned, but I still miss having lands that spell out that they tap for mana. Also, I hold out a thin hope that someday basic lands will have flavor text, so a little more of the generic worldbuilding can get done on them instead of on spells which can then have more detailed and specific flavor. (Alara would have been a perfect place to debut flavor-text lands, since you could have a quatrain describing the basic structure of each world spread across the same four lands as its art. For instance, Naya could get a word about Nacatl on the mountain, since they live up there; humans would be described on the Plains since they mostly stick to the forest floor; the two Forests would have one paragraph about elves and one about gargantuans.)
I'd just as soon not have all the lands be full-art. Call me old-fashioned, but I still miss having lands that spell out that they tap for mana. Also, I hold out a thin hope that someday basic lands will have flavor text, so a little more of the
Also, I hold out a thin hope that someday basic lands will have flavor text, so a little more of the generic worldbuilding can get done on them instead of on spells which can then have more detailed and specific flavor. (Alara would have been a perfect place to debut flavor-text lands, since you could have a quatrain describing the basic structure of each world spread across the same four lands as its art. For instance, Naya could get a word about Nacatl on the mountain, since they live up there; humans would be described on the Plains since they mostly stick to the forest floor; the two Forests would have one paragraph about elves and one about gargantuans.)
So, I'm playing Kamigawa Block Constructed, and all the flavor texts fits. I'm at a tourney, I lose one of my cards, and it's replaced with a basic land from Shards.
So, as I'm playing my cards and reading all the flavor text and it all fits the Kamigawa atmosphere, then all of a sudden I get to a basic mountain with "a word about Nacatl on the mountain", everything then falls apart, and then I rage-quit, because all is ruined. What the heck is a Nacatl doing in Kamigawa?
That example was extreme, but I think they leave flavor text off of basic lands since they are universal to Magic, not unique to some world. All worlds have Mountains, Forests, Plains, Islands, and Swamps. But not all worlds would have Wanderwine Hub , or Gemstone Mine s.
So, I'm playing Kamigawa Block Constructed, and all the flavor texts fits. I'm at a tourney, I lose one of my cards, and it's replaced with a basic land from Shards.So, as I'm playing my cards and reading all the flavor text and it all fits the Kamig
RoE improvements to this vampires deck:Probably none. I suppose the [c]bloodthrone vampire[/c] is the most likely because it seems pretty decent with [c]bloodghast[/c] and [c]kalastria highborn[/c]. I'm not sure what it would replace though. [c]In
Nice to see all basics lined up. I wanted them as a wallpaper, if possible. Like you did with the Shadowmoor ones. But since there are 4 lands in there, some serious editing would be needed, I think.
Nice to see all basics lined up. I wanted them as a wallpaper, if possible. Like you did with the Shadowmoor ones. But since there are 4 lands in there, some serious editing would be needed, I think.
So, I'm playing Kamigawa Block Constructed, and all the flavor texts fits. I'm at a tourney, I lose one of my cards, and it's replaced with a basic land from Shards.
So, as I'm playing my cards and reading all the flavor text and it all fits the Kamigawa atmosphere, then all of a sudden I get to a basic mountain with "a word about Nacatl on the mountain", everything then falls apart, and then I rage-quit, because all is ruined. What the heck is a Nacatl doing in Kamigawa?
That example was extreme, but I think they leave flavor text off of basic lands since they are universal to Magic, not unique to some world. All worlds have Mountains, Forests, Plains, Islands, and Swamps. But not all worlds would have Wanderwine Hub , or Gemstone Mine s.
That's kinda silly, seeing as the lands already have different art. They help create the feel of the set more then most things, might was well put that wasted space to work somehow.
On one hand I can appreciate the big MANA SYMBOL on the lands spelling out that they're important for doing that, but I'd love some lands that don't have any symbol (it's not needed rules wise) and just big blocks of flavor text explaining the world.
That's kinda silly, seeing as the lands already have different art. They help create the feel of the set more then most things, might was well put that wasted space to work somehow.On one hand I can appreciate the big MANA SYMBOL on the lands spe
Okay. Playing DoP against someone, decks without having to cough up $50 for XBL Gold, is a pretty neat. Is there going to be some asinine rule against taking cards out of these decks in real life, as well?
Okay. Playing DoP against someone, decks without having to cough up $50 for XBL Gold, is a pretty neat. Is there going to be some asinine rule against taking cards out of these decks in real life, as well?
Garruks Decklist: Not a single copy of Garruk? Really? Wah? What exactley is the point of these decks supposed to be? They didnt really explain much.
Garruk wasnt in his deck, he was using it (you dont have a card of yourself in the decks you build, do you? :P).
These decks are (apparantly) copies of the decks in the Duels of the Planeswalkers XBOX game.
What I want to know is whether they will have new expansion symbols/wording, or whether they will be straight up reprints of the original cards.
~ Tim
Garruk wasnt in his deck, he was using it (you dont have a card of yourself in the decks you build, do you? :P). These decks are (apparantly) copies of the decks in the Duels of the Planeswalkers XBOX game. What I want to know is whether they will ha
Anyone who's played online already has these decklists and will know they're all begginer stuff, won't include planeswalkers.
And anyone simply buying these off the shelf will be mentally thinking they'll get at least one "Garruk" card and will be in for a rude surprise when they open the package.
Was there a price point released for these? I usually like to get products like this (Duel Decks, etc), but I may have to pass on these if they're all like this.
And anyone simply buying these off the shelf will be mentally thinking they'll get at least one "Garruk" card and will be in for a rude surprise when they open the package. Was there a price point released for these? I usually like to get products l
$14.99, includes a 60-card deck and a booster of M10
Blarg. Weren't the regular intro decks going to 60 cards plus a booster, but the price was only going up to $12.99?
$14.99, includes a 60-card deck and a booster of M10Blarg. Weren't the regular intro decks going to 60 cards plus a booster, but the price was only going up to $12.99?
$14.99, includes a 60-card deck and a booster of M10
Blarg. Weren't the regular intro decks going to 60 cards plus a booster, but the price was only going up to $12.99?
And there's NO Garruk?!?! What a rip.
I don't understand why there is no Garruk. I mean, if there was a Magic card with me on it, I would put me in the deck. I just makes sense.
$14.99, includes a 60-card deck and a booster of M10Blarg. Weren't the regular intro decks going to 60 cards plus a booster, but the price was only going up to $12.99? And there's NO Garruk?!?! What a rip.I don't understand why there is no Garruk. I
I like that it includes both [c]Troll Ascetic[/c] and [c]Loxodon Warhammer[/c], but the surprising lack of Garruk and the presence of two [c=wall of wood]Walls of Wood[/c] make it much less appealing.
I liked loxodon warhammer better when it was uncommon. If they had put it in the deck as an uncommon they could have put another awesome green rare in the deck like, chameleon colossus . This deck is hurt mostly because I own or don't want to own pretty much all of the cards. If there were a lot of cards that I don't own but would like to have (like most of the duel decks) then I would be more likely to buy this kind of product.
I like that it includes both [c]Troll Ascetic[/c] and [c]Loxodon Warhammer[/c], but the surprising lack of Garruk and the presence of two [c=wall of wood]Walls of Wood[/c] make it much less appealing.I liked [c]loxodon warhammer[/c] better when it wa
I'd like to express some concern over the "Duels of the Planeswalkers" decks; as a preface, I love the Duel Decks because they provide a nice balanced casual play experience, but I've seen a lot of new players show up and try to play one at FNM; they get a few turns in, play a card that's not Standard-legal, a judge comes over and explains to them that 95% of their deck (and therefore collection) is not legal in Standard; they've spent $20 (plus entry fee) and gotten kicked out of an event, they don't fully grasp why, but the whole experience is so upsetting and humiliating that they just give it up right there and then; Wizards has made $20, but lost a potential future customer. Now, the Duel Decks have pretty unique packaging, a unique name, and they come in pairs, so a lot of the time, that's enough of an indication to customers in our local game store that this is not a run-of-the-mill product, that there is some sort of special purpose for it, and they ask an experienced player or the store owner about it and quickly learn that it's not a Standard-Legal product. The packaging (and contents) of the Duels of the Planeswalkers decks look very similar to the Standard-legal intro packs, and to the casual player, the name could just as easily be a set name (Shards of Alara, Rise of the Eldrazi... Duels of the Planeswalkers); my fear is that if these are not more clearly-marked as casual products, new players will mistake them for Standard-legal decks, try to run them at an FNM, and the same scenario outlined above will repeat itself much more often.
Maybe I'm wrong, but that's my two cents, based on what I've seen in a metagame that frequently attracts new players; I hope someone at WotC will read this and take this into consideration when designing future products.
I'd like to express some concern over the "Duels of the Planeswalkers" decks; as a preface, I love the Duel Decks because they provide a nice balanced casual play experience, but I've seen a lot of new players show up and try to play one at FNM; they
Garruks Decklist: Not a single copy of Garruk? Really? Wah? What exactley is the point of these decks supposed to be? They didnt really explain much.
Garruk wasnt in his deck, he was using it (you dont have a card of yourself in the decks you build, do you? :P).
These decks are (apparantly) copies of the decks in the Duels of the Planeswalkers XBOX game.
What I want to know is whether they will have new expansion symbols/wording, or whether they will be straight up reprints of the original cards.
~ Tim
Ahh, that makes more sense, thanks. I never bothered with the Xbox game. I prefer to build my own decks, and play against friends. Yes, I'm the old school type that enjoy the social aspect of the game, wierd hey? If I wanted to play a video game, I would trun on my PC and play Diablo 2.
Garruk wasnt in his deck, he was using it (you dont have a card of yourself in the decks you build, do you? :P). These decks are (apparantly) copies of the decks in the Duels of the Planeswalkers XBOX game. What I want to know is whether they will ha
I'd like to express some concern over the "Duels of the Planeswalkers" decks; as a preface, I love the Duel Decks because they provide a nice balanced casual play experience, but I've seen a lot of new players show up and try to play one at FNM; they get a few turns in, play a card that's not Standard-legal, a judge comes over and explains to them that 95% of their deck (and therefore collection) is not legal in Standard; they've spent $20 (plus entry fee) and gotten kicked out of an event, they don't fully grasp why, but the whole experience is so upsetting and humiliating that they just give it up right there and then; Wizards has made $20, but lost a potential future customer. Now, the Duel Decks have pretty unique packaging, a unique name, and they come in pairs, so a lot of the time, that's enough of an indication to customers in our local game store that this is not a run-of-the-mill product, that there is some sort of special purpose for it, and they ask an experienced player or the store owner about it and quickly learn that it's not a Standard-Legal product. The packaging (and contents) of the Duels of the Planeswalkers decks look very similar to the Standard-legal intro packs, and to the casual player, the name could just as easily be a set name (Shards of Alara, Rise of the Eldrazi... Duels of the Planeswalkers); my fear is that if these are not more clearly-marked as casual products, new players will mistake them for Standard-legal decks, try to run them at an FNM, and the same scenario outlined above will repeat itself much more often.
Maybe I'm wrong, but that's my two cents, based on what I've seen in a metagame that frequently attracts new players; I hope someone at WotC will read this and take this into consideration when designing future products.
I would have to agree on that point. In the few tournaments I've played I've seen that too. Some poor 12 or 13 year old with whatever was on the shelf at Target or Walmart... usually out-of-date. The trouble with Dual Decks was that they were not even Extended legal.
I do think a "premium deck" league would be fun to run at FNM. The Planechase intro was great fun, because the decks were well balanced and everybody was just seeing the cards. It would be fun to do a 5 color Dual Deck or do rounds where you have to swap the deck each game. That would only work if it was something you could buy right there. It would also work as a format because players with boxes of cards could throw them together quickly. Remember too, Archenemy is coming up. It looks like it's going to be like "Raid" decks in WoW. So maybe the Planeswalker decks are to pair up against the Archenemy decks, they should be on the shelves about the same time.
I do agree there should be a FNM Standard+ league that includes all products RELEASED in between Octobers. That wouldn't be that dramatic but it would include two pairs of Dual Decks, Slivers, Planechase, these new decks... so anything "on the shelf" would be legal.
If they're not too expensive I'll probably pick them up. I didn't buy much between Weatherlight and Ravinica so reprints of useful cards are neat. My kids are also just getting into the game and having pre-made decks to teach with is nice.
I would have to agree on that point. In the few tournaments I've played I've seen that too. Some poor 12 or 13 year old with whatever was on the shelf at Target or Walmart... usually out-of-date. The trouble with Dual Decks was that they were not eve
About the wallpaper of the week: I'm still waiting for that Linvala, Keeper of Silence wallpaper. THAT will look hot on my desktop, instead of this tentacled monster. Please?
About the wallpaper of the week: I'm still waiting for that Linvala, Keeper of Silence wallpaper. THAT will look hot on my desktop, instead of this tentacled monster. Please?
About the wallpaper of the week: I'm still waiting for that Linvala, Keeper of Silence wallpaper. THAT will look hot on my desktop, instead of this tentacled monster. Please?
About the wallpaper of the week: I'm still waiting for that Linvala, Keeper of Silence wallpaper. THAT will look hot on my desktop, instead of this tentacled monster. Please?
I like the tentacled monster on my desktop.
Enough about your hot co-workers, what about the wallpaper?
And yeah, not sure what they could put on the packaging, but there really needs to be some way to identify products like the Duel Decks as being special products. Just like there needs to be a large banner on every page of the official site listing the standard legal sets. Why do they hide this information?
I like the tentacled monster on my desktop.Enough about your hot co-workers, what about the wallpaper?And yeah, not sure what they could put on the packaging, but there really needs to be some way to identify products like the Duel Decks as being spe
You know, I liked the art for vendetta a lot more when I thought the flower was actually growing out of the elf's chest. Now it just strikes me as kinda boring.
You know, I liked the art for [c]vendetta[/c] a lot more when I thought the flower was actually growing out of the elf's chest. Now it just strikes me as kinda boring.