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3 years ago  ::  Mar 23, 2010 - 11:42PM #1
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
Allrighty, I decided to add all my current decks to the Decklist Compendium that niheloim beat me to creating

I don't want to clog up the forum with one thread for every deck as that's a waste of threads, and takes attention away from other threads. Not to mention some of my decks aren't likely to get any comments.

I'd also like to add that I use what I own, often I don't own the best version of a card, so I use a less efficient version, and sometimes I just don't have enough of a specific card to have one in all my EDH Decks that can use it, and still have the cards I want for our local weekly Vintage tournaments, and FNM tounaments. So I am welcome to advice of what cards I can add to some of these decks, but may not be able to include them if I don't have enough. (I only own 1 sol ring, and 2 eternal witness's for example.)

Sometimes cards fall under multiple categories, I usually put them under the heading of their primary purpose even if they can go under multiple headings.

As for when/if you'd like to comment, I'd appreciate it if you don't quote the deck, just reference the general, saves a lot of space. Thanks.

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3 years ago  ::  Mar 23, 2010 - 11:42PM #2
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Uril, the Miststalker

Land:
Forest x11
Mountain x2
Plains x6
Brushland
Krosan Verge
Scabland
Vivid Meadow
Vitu-Ghazi, the City-Tree
Vivid Grove
Terramorphic Expanse
Reliquary Tower
Naya Panorama
Reflecting Pool
Savannah
Temple Garden
Sacred Foundry
Plateau
Urza's Factory
Stomping Ground

Mana Ramp, Accel etc:
Sakura-Tribe Elder
Sprouting Vines
Journey of Discovery
Darksteel Ingot
Obelisk of Naya
Mirari's Wake
Mana Relection
Sol Ring
Cloud Key

Card Draw, Tutoring, etc:
Argothian Enchantress
Mesa Enchantress
Verduran Enchantress
Kor Spiritdancer
Enchantress's Presence
Drumhunter
Three Dreams
Totem-Guide Hartebeest

Misc Creatures:
Yavimaya Enchantress
Troll Ascetic
Saffi Eriksdotter
Vexing Shusher
Umbra Mystic

Creature, enchantment, Artifact Removal:
Desert Twister
Molder
Condemn
Wing Shards
Swords to Plowshares
Path to Exile
Cage of Hands
Prison Term
Seal of Primordium
Oblivion Ring
Mold Shambler
Faith's Fetters
Seal of Cleansing

Graveyard Recovery:
Restock
Elven Cache
Recollect
Replenish
Retether
Skull of Orm
Dowsing Shaman
Nomad Mythmaker

Auras:
Armadillo Cloak
Indestructibility
Flickerform
Gaea's Embrace
Verdant Embrace
Unquestioned Authority
Ancestral Mask
Scourge of the Nobilis
Serra's Embrace
Shield of the Oversoul
Rancor
Runes of the Deus
Boar Umbra
Bear Umbra
Hyena Umbra
Snake Umbra
Eldrazi Conscription

Misc Enchantments:
Sterling Grove
Privileged Position
Sigil of the Empty Throne
Aggrevated Assualt

Comments:
- Has done extremely well, just made a couple more changes with ROE stuff. Still need to get a couple specific auras that return to hand when put into GY from play.
- Creature lite, but it's main goal is to get Uril into play some aura's on it and kill via general damage.
- Designed with Multiplayer in mind, but dominates duels.
- Lands: 35, Spells: 49, Crt: 15

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3 years ago  ::  Mar 23, 2010 - 11:47PM #3
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Lim-Dûl the Necromancer

Land:
Swamp x32
Urborg, Tomb of Yawgmoth
Crypt of Agadeem
Cabal Coffers

Mana Ramp, Accel etc:
Magus of the Coffers
Extraplanar Lens
Jet Medallion
Twisted Abomination
Everflowing Chalice
Black Market
Expedition Map

Card Draw, Tutoring, etc:
Graveborn Muse
Demonic Tutor
Diabolic Tutor
Night Dealings
Infernal Tribute
Demonic Collusion

Creature Kill, spell and creature variety:
Silent Assassin
Notorious Assassin
Gloomdrifter
Butcher of Malakir
Anowon, the Ruin Sage
Bane of the Living
Fleshbag Marauder
Phyrexian Plaguelord
Seize the Soul
Assassinate
Befoul
Innocent Blood
Sever Soul
Smother
Brainspoil - love it for transmute as well
Terror
Hideous End
Betrayal of Flesh
Barter in Blood
Murderous Spoils
Disembowel
Do or Die
Dark Banishing
Snuff Out
Ghastly Demise

Life Manipulation:
Deathgreeter
Gutless Ghoul
Demon's Horn
Sorin Markov
Death Cloud
Consume Spirit
Drain Life
Bloodchief Ascension
Polluted Bonds
Plunge into Darkness

Equipment:
Lightning Greaves
Grappling Hook
Whispersilk Cloak

Creature Reanimation/Recovery:
Coffin Queen
Gravedigger
Stitch Together
Haunted Crossroads
Disturbed Burial
Beacon of Unrest
Ashen Powder
Scion of Darkness

Misc Creatures:
Mortivore
Withered Wretch
Bloodghast

Misc:
Sins of the Past
Spawning Pit

Comments:
- Lots of fun, I often forget my general's reanimation ability, as opponents tend to make sure I don't keep it in play long enough to make good use of it, but it's all fun.
- I tend to use my tutors early game to grab Black Market or Cabal Coffers, Late game if someone has annoyed me I pull out Sorin and put them to 10 life,
- I like using my opponents creatures whenever possible to kill them, just feels like something an evil deck should do to it's opponents.
- Designed with Multiplayer in mind
- Lands: 35, Spells: 45, Crt: 19
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3 years ago  ::  Mar 23, 2010 - 11:48PM #4
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Kamahl, Fist of Krosa

Land:
Forest x35
Oran-Rief, the Vastwood

Mana Ramp, Accel etc:
Llanowar Elves
Heart Warden
Wirewood Elf
Fyndhorn Elves
Fyndhorn Elder
Priest of Titania
Veteran Explorer
Sakura-Tribe Elder
Yavimaya Elder
Diligent Farmhand
Khalni Heart Expedition
Harrow
Journey of Discovery
Untamed Wilds
Rampant Growth
Skyshroud Claim
Oracle of Mul Daya
Heartbeat of Spring
Gauntlet of Power
Keeper of Progenitus
Vernal Bloom
Extraplanar Lens
Mana Reflection

Card Draw, Tutoring, etc:
Planar Portal
Tower of Fortunes
Staff of Domination
Slate of Ancestry
Skullclamp

Creature, enchantment, Artifact Removal:
Acidic Slime
Creeping Mold
Seal of Primordium
Naturalize
Desert Twister
Sundering Vitae

Graveyard Recovery:
Restock
Recollect
Eternal Witness
Elven Cache
Regrowth
Loaming Shaman

Token Related cards:
Mycoloth
Ant Queen
Verdant Force
Saproling Symbiosis
Beacon of Creation
Doubling Season
Verdant Embrace
Sprout Swarm
Parallel Evolution
Centaur Glade

Token Abusing cards:
Stag Beetle
Life and Limb
Garruk Wildspeaker
Earthcraft
Decree of Savagery

Misc Creatures:
Forgotten Ancient
Seedborn Muse
Timber Protector
Grazing Gladehart

Misc:
Spidersilk Armor
Nature's Will
Quest for Renewal
Tower of Eons

Comments:
- My first EDH deck, it keeps evolving, but it's main focus has been the same since it was built.
- Mana mana mana, this deck just wants to pump out a bunch of tokens or lands then Kamahl, use kamahls abilities then smash opponent.
- Only creature kill is Desert Twister, that has caused an issue once in the past.
- Spidersilk Armor is the only anti-flying tech, most people leave it alone as I have bigger threats for them to deal with usually.
- Couple infinite combos in the deck, but doesn't rely on them to win.
- Lands: 36, Spells: 40, Crt: 23

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3 years ago  ::  Mar 23, 2010 - 11:52PM #5
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Balthor the Defiled

Land:
Swamp x33
Cabal Coffers
Crypt of Agadeem
Urborg, Tomb of Yawgmoth

Mana Ramp, Accel etc:
Magus of the Coffers
Extraplanar Lens
Jet Medallion
Twisted Abomination
Everflowing Chalice
Black Market
Expedition Map
Solemn Simulacrum
Ashnod's Altar
Gauntlet of Power
Phyrexian Altar

Card Draw, Tutoring, etc:
Demonic Collusion
Demonic Tutor
Diabolic Intent
Diabolic Tutor
Insidious Dreams
Liliana Vess
Greed

Sacrifice Outlets:
Attrition
Carrion Feeder
Phyrexian Plaguelord
Blasting Station
Plunge into Darkness
Spawning Pit
Gutless Ghoul

Discard Outlets: (for getting any creatures in my hand into the GY before Balthor does his thing)
Grotesque Hybrid
Putrid Imp

Enters Battlefield effect creatures:
Big Game Hunter
Bone Shredder
Corpse Connoisseur
Dakmor Ghoul
Dakmor Lancer
Dark Hatchling
Faceless Butcher
Fleshbag Marauder
Gloomdrifter
Highway Robber
Keening Banshee
Malakir Bloodwitch
Marsh Flitter
Nekrataal
Netherborn Phalanx
Sengir Autocrat
Shriekmaw
Skeletal Vampire

Misc Creatures:
Blood Seeker
Kuon, Ogre Ascendant
Mephidross Vampire + Bloodwitch =
Withered Wretch

Primary combo:
Morality Shift + General
Feldon's Cane - gets everything else back into the deck

Non Creature kill cards:
Decree of Pain
Forced March
Grave Pact
Mutilate

Misc:
Bloodchief Ascension
Buried Alive
Cloudstone Curio
Consume Spirit
Gate to Phyrexia
Leyline of the Void
Lightning Greaves
No Mercy

Comments:
- Initially designed to combo Morality Shift with Balthor the Defiled , Mephidross Vampire and Malakir Bloodwitch
- Lots of fun to play even if you purposely don't try to combo out.
- Designed with Multiplayer in mind
- Lands: 37, Spells: 32, Crt: 30
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3 years ago  ::  Mar 23, 2010 - 11:53PM #6
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Budoka Gardener

Land:
Forest x47
Reliquary Tower
Strip Mine

Mana Ramp, Accel etc:
Azusa, Lost but Seeking
Oracle of Mul Daya
Exploration
Gaea's Touch
Manabond
Rites of Flourishing
Garruk Wildspeaker

Card Draw, Tutoring, etc:
Font of Mythos
Horn of Greed
Mind's Eye
Recycle - Play Spellbook, Library, or Relinquary tower after to remove hand size limit
Rowen
Seer's Sundial
Tower of Fortunes

Creature, enchantment, Artifact Removal:
Acidic Slime
Creeping Mold
Desert Twister
Molder
Naturalize
Seal of Primordium
Relic Crush

Graveyard Recovery:
Eternal Witness
Elven Cache
Life from the Loam
Recollect
Woodland Guidance

Lifegain:
Grazing Gladehart
Lifegift
Eternity Vessel
Zuran Orb

Trample Giving effects: (Cause I like my big Beasts, Wurms and Elementals)
Baru, Fist of Krosa
Brawn
Akroma's Memorial
Primal Rage

Misc Creatures:
Molimo, Maro-Sorcerer
Orochi Eggwatcher
Rampaging Baloths
Seedborn Muse
Thicket Elemental
Timber Protector

Random 2 card combo to stop creatures until they pull out an answer:
Constant Mists
Crucible of Worlds

Misc:
Library of Leng
Quest for Renewal
Sensei's Divining Top
Spellbook
Steely Resolve - usually name elementals
Lightning Greaves
Whispersilk Cloak
Wurmcalling

Comments:
- I got approval from my playgroups to use the Gardener as a general.
- Fair bit of fun, doesn't always find enough lands though, when first built I had 57 Forests, I keep adding cards and removing lands though and am happy with the current mix of lands to non lands, but would love more card draw.
- Lands: 49, Spells: 37, Crt: 13

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3 years ago  ::  Mar 23, 2010 - 11:58PM #7
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Ith, High Arcanist

Land:
Island x17
Plains x15
Emeria, the Sky Ruin
Adarkar Wastes

Mana Ramp, Accel etc:
Expedition Map
Solemn Simulacrum
Everflowing Chalice
Talisman of Progress
Pearl Medallion
Fieldmist Borderpost

Card Draw, Tutoring, etc:
Walking Archive
Mind Spring
Braingeyser

Scepter and related cards:
Isochron Scepter
Swords to Plowshares
Echoing Truth
Into the Roil
Disenchant
Boomerang

Clone Effects
Sakashima the Impostor
Clone
Copy Artifact
Copy Enchantment
Rite of Replication
Soul Foundry

Theft Effects
Thada Adel, Acquisitor
Sower of Temptation
Persuasion
Dream Leash
Mind Control
Confiscate
Govern the Guildless
Blatant Thievery
Take Possession
Commandeer

Wrath Effects:
Wrath of God
Day of Judgment
Hallowed Burial
Planar Cleansing
Catastrophe
Solar Tide
Akroma's Vengeance

Misc Creatures:
Azorius Guildmage
Mistmeadow Witch
Vedalken Mastermind
Pride of the Clouds
Fatespinner
Grand Arbiter Augustin IV - Former General, used to get ganged up on by all other players because of it....
Magus of the Moat
Glen Elendra Archmage
Michiko Konda, Truth Seeker
Dawn Elemental
Spelltithe Enforcer
Archon of Justice
Twilight Shepherd
Reya Dawnbringer
Blazing Archon
Tomorrow, Azami's Familiar

Misc:
Soothsaying
Island Sanctuary
Runed Halo
Arenson's Aura
Whispersilk Cloak
Unbender Tine
Ivory Mask
Future Sight
Parallel Thoughts
Teferi's Moat
Time Stop

Comments:
- Likes to clone or steal whatever it needs
- Used to run Grand Arbiter Augustin IV as the general, loved to see sol ring turn 1 arbiter turn 2, kept my opponents from doing anything early game, but I got ganged up on in almost every game, so I switched to Ith for the time being.
- Designed with Multiplayer in mind
- Lands: 34, Spells: 43, Crt: 22
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3 years ago  ::  Mar 23, 2010 - 11:58PM #8
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Jaya Ballard, Task Mage

Land:
Mountain x42
Valakut, the Molten Pinnacle

Mana Ramp, Accel etc:
Everflowing Chalice
Foriysian Totem
Heart of Ramos
Braid of Fire - yay no more mana burn
Ruby Medallion
Mana Flare
Extraplanar Lens
Gauntlet of Power

Card Draw, Tutoring, etc:
Wheel of Fate
Winds of Change
Staff of Domination
Font of Mythos
Tower of Fortunes
Mind's Eye

Damage spells etc:
Comet Storm
Rolling Thunder
Volcanic Geyser
Fanning the Flames
Lava Burst
Ghitu Fire
Lightning Surge
Chandra Nalaar
Beacon of Destruction
Inferno
Chain Reaction
Flowstone Slide

Creatures:
Dragonmaster Outcast
Stigma Lasher
Taurean Mauler
War Elemental
Siege-Gang Commander
Torchling
Fortune Thief
Shard Phoenix
Mordant Dragon
Hostility
Hellkite Charger
Homura, Human Ascendant
Shivan Hellkite
Ashen Firebeast
Scourge of Kher Ridges
Bloodfire Colossus
Viashino Heretic

Equipment:
Lightning Greaves
Scythe of the Wretched
Whispersilk Cloak
Grappling Hook
Basilisk Collar

Misc:
Shattering Pulse
Quest for Pure Flame
Sarpadian Empires, Vol. VII
Tower of Eons
Gratuitous Violence
Word of Seizing
Myr Matrix
Vicious Shadows

Comments:
- Typical red deck, likes to blow things up, this one likes to do it en-masse
- particularly enjoys throwing the scythe onto the general or one of the other creatures that can kill en-masse.
- Designed with Multiplayer in mind
- Lands: 44, Spells: 38, Crt: 17
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3 years ago  ::  Mar 24, 2010 - 12:03AM #9
Wolfpack
  • Magic Puzzles, Fun, & Games!
  • MPFG Seasons X, XI, and XII Champion
Date Joined: Sep 5, 2004
Posts: 3,663
General:
Jenara, Asura of War

Land:
Forest x15
Plains x3
Island x6
Selesnya Sanctuary
Simic Growth Chamber
Seaside Citadel
Reflecting Pool
Krosan Verge
Wirewood Lodge
Brushland
Bant Panorama
Savannah
Temple Garden

Mana Ramp, Accel, Color fixing etc:
Llanowar Mentor
Rofellos, Llanowar Emissary
Priest of Titania
Elvish Archdruid
Viridian Joiner
Wirewood Channeler
Argothian Elder
Obelisk of Bant
Darksteel Ingot
Solemn Simulacrum
Veteran Explorer
Frontier Guide
Civic Wayfinder
Wood Elves
Orochi Leafcaller
Nomadic Elf
Joiner Adept
Gemstone Array
Heartbeat of Spring
Keeper of Progenitus
Mirari's Wake
Mana Reflection

Card Draw, Tutoring, etc:
Worldly Tutor
Mystical Tutor
Enlightened Tutor
Fabricate
Hibernation's End
Walking Archive
Chord of Calling
Wargate

Untap Effects:
Seeker of Skybreak
Pemmin's Aura
Freed from the Real
Intruder Alarm
Umbral Mantle
Staff of Domination
Sword of the Paruns

Token Related:
Rhys the Redeemed
Selesnya Guildmage
Imperious Perfect
Ant Queen
Sprout Swarm
Centaur Glade
Myr Matrix
Doubling Season

Creature, enchantment, Artifact Removal:
Viridian Shaman
Swords to Plowshares
Path to Exile
Nullmage Shepherd
Acidic Slime
Faith's Fetters
Oblivion Ring

Misc:
Coiling Oracle
Forgotten Ancient
Palinchron
Memnarch
Viridian Longbow
Quest for Renewal
Lightning Greaves
Capsize
Blasting Station
Whispersilk Cloak
Evolution Vat
Glare of Subdual
Marshal's Anthem

Comments:
- Lots of combos in this deck, broken up into pods you can see the list below
- Most of my fellow players fear me when I pull this deck out, it wins roughly 85% of the time.
- Designed with Duels or Multiplayer in mind
- Lands: 34, Spells: 36, Crt: 29

Take 1 card (with associated situation where listed) from any pod listed in the combo breakdown further down

Combo Pod 1: Staff of Domination / Sword of the Paruns / Umbral Mantle / Freed from the Real / Pemmin's Aura

Combo Pod 2: ( Priest of Titania / Elvish Archdruid / Wirewood Channeler + sufficient Elves in play)/( Rofellos, Llanowar Emissary + sufficient Forests)/( Viridian Joiner + sufficient Power)

Combo Pod 3: Myr Matrix / Centaur Glade / Sprout Swarm / Ant Queen / Imperious Perfect / Selesnya Guildmage / Rhys the Redeemed

Combo Pod 4: Orochi Leafcaller / Nomadic Elf / Gemstone Array

Mana Combos: - add pod 4 anytime only Green mana is obtained.
Pod 1 + Pod 2 = infinite mana
Pod 2 + Pod 3 + Intruder Alarm = Infinite mana + Tokens
Argothian Elder + Wirewood Lodge + any land that produces 2+ mana one of which being Green
Palinchron + Any 7 lands that add + mana
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