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3 years ago ::
Mar 17, 2010 - 5:10PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Top Decks, which goes live Thursday morning on magicthegathering.com.
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3 years ago ::
Mar 17, 2010 - 9:16PM
#2
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Date Joined:
Oct 21, 2007
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Why is your Deadguy Red decklist actually a UG control deck?
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3 years ago ::
Mar 17, 2010 - 9:24PM
#3
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Deadguy Red: You'd be on 18 at the beginning of the Red Deck's turn three, at which point it would produce a Ball Lightning and attack you for, say, 11. Even with resistance you'd usually be dead at this point because there was this card Fireblast in the format, and the Red Deck played four copies A lot of players will argue that Rishadan Port (as played in the aforementioned Fires of Yavimaya deck) is the most reviled single card in the history of Magic, but I think that the height of the Deadguy Red deck in Standard—in particular the Mogg Flunkies decks—marked the low point of skill vs. reward in tournament Magic, simply because of the speed of the cards the Red Deck could play crossed with the sometimes-inconsistency of a card like Mogg Flunkies. Say your third land was a Wasteland (or you didn't have a third land, which could happen), and the opponent Shocked your Jackal Pup. Not only would you, yourself, take 2, but your Mogg Flunkies would be stuck at home. Basically a Time Walk in favor of the opponent; it was never clear that there was a good reason to subject yourself to this potential draw disadvantage. Some players look down on the skill level of Jund card choices for the same reason, every time they witness an aborted cascade attempt (but the two are not at all similar).
Decklist: 7 Forest 9 Island 3 Reflecting Pool 4 Skyshroud Forest 3 Spike Weaver 3 Spike Feeder 4 Tradewind Rider 4 Wall of Blossoms 3 Awakening 3 Capsize 3 Counterspell 4 Forbid 4 Legacy's Allure 4 Propaganda 3 Whispers of the Muse Sideboard: 4 Chill 1 Counterspell 2 Silver Wyvern 2 Thalakos Deciever 3 Torture chamber 3 Tranquility
If that's "Deadguy RED, with Wasteland, Rishidan Port, Jackal Pup, Mogg Flunkies, and Ball Lightning, I'll eat a hat.
Fight for the Cookie! Spoiler:
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click for a secret message! Spoiler:
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click (again) for a secret message! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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and again! Spoiler:
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Here: http://www.youtube.com/watch?v=nNoi_wwzbtQ Spoiler:
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WHAT DID YOU THINK WAS GOING TO HAPPEN?
Creator of: Spoiler:
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Standard: Spoiler:
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Soul Stealer Angeltap Bloodchief Ascension Black Knights Infect Knights Mono-Green Control Turbo Bant The Solution
Extended: Spoiler:
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Tight Sight 2010 Dralnu Fog Extended Knights Kor Dad Bolas Ramp
Legacy: Spoiler:
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DragonForce Tight Sight 2011 Hulk-Tooth All-in-Black Wake
Wins I have Witnessed Spoiler:
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Even metallix is gone now.
I'm right here.
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3 years ago ::
Mar 17, 2010 - 9:29PM
#4
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Yeah... thats a pretty large mistake though it would probably be easy for it to happen. Randomly click on the wrong deck file to load. But I do really like that list
Grow old or die trying.
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3 years ago ::
Mar 17, 2010 - 9:39PM
#5
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Date Joined:
Mar 26, 2007
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This article must be a joke.
Where's the real article, guys?
Waiting on the non-absurd version of the article.
Any minute now...
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3 years ago ::
Mar 17, 2010 - 9:47PM
#6
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Date Joined:
Sep 10, 2005
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*hugs article*
I love a good villain, esp when other ppl love them too!
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3 years ago ::
Mar 17, 2010 - 10:10PM
#7
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Date Joined:
Oct 19, 2007
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I agree that jund is perfectly beatable but I wouldn't call it harder to play than faries.
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3 years ago ::
Mar 17, 2010 - 10:18PM
#8
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Date Joined:
Jan 13, 2010
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Jund is fair. It's really good, and allows for some wiggle room in play quality, but it is fair. Like any other deck worth playing, it rewards play skill. It's just that this point is more subtle because of all the flashy goodness of Jund. I know people are bored with it, but it could be worse. My FNM had 8 arguably tier-1 decks tonight (its not actually FNM, we play standard wed and draft Fri) and a couple randoms. 8 playable decks that players with access to whatever they need felt were worth playing. That's not a terrible meta. Also, to be fair, I win a lot and I play Jund.
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3 years ago ::
Mar 17, 2010 - 10:30PM
#9
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Date Joined:
Dec 24, 2009
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I think the problem isn't so much that Jund is amazing. In my personal opinion, it is just that anything else that is interesting to play, loses to Jund. I usually am a concept player, almost theme. I like tribal stuff, or stuff that sits along a mechanic. So I'm not always 'tier 1' focused. But even when I try to think of things that should fight Jund off. The decks just sound boring to play. There are also decks that people KNOW have a good match up against Jund, but they tend to be equally boring, but those are the ones that manage to make it to the top 8s alongside Jund.
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3 years ago ::
Mar 17, 2010 - 10:44PM
#10
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Date Joined:
Mar 12, 2006
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Here's my issue with this article: I didn't start playing until Odyssey, so the only two boogeymans I saw were Affinity and Faeries, so I can only say things about these decks. Now, lets look at those two decks. One had its entire core BANNED in standard, whereas the other was only good because of really only three or four cards (Cryptic, Mistbind, Bitterblossom are really the only ones that make a huge deal) Jund on the other hand, is incredibly cheap, there are only two or three cards in Jund that ARE NOT star cards, and those are often swapped out among the decks, and I personally feel that Jund could beat faeries (not sure though) Oh, and as for reactions to the decks? When Darksteel came out and Affinity became popular, I stopped playing standard and buying any magic cards until Guildpact came out. As for Faeries, the deck only had a few months of serious popularity where I play until 5cc entered its hayday. Thankfully, not many people where I play use Jund, because of the reasons that people don't like it. Its a stupidly simple deck that anybody can play decently just because the cards scream "Hey, play us in numerical order!" Sure, there are times where you can't do that, but that is what divides playing it decently and playing it well. The trick is though, even if you don't play it well, Jund still has the chance to win a majority of its games. The first time I played Jund was with a friend's suboptimal version a while back, and I was able to go pretty much unstopped even though I had no clue how to play half the cards (for example, using malestrom pulse to kill creatures because I thought it could only hit creatures >.>)
There's no need to defend Jund, and I don't understand why there's been so much of it going on recently on behalf of the dailymtg.com crew. Its getting old.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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