Community

 
Jump Menu:
Post Reply
Page 2 of 8  •  Prev 1 2 3 4 5 6 ... 8 Next
Switch to Forum Live View 3/15/2010 MM: "Fun-Off, Part 2"
3 years ago  ::  Mar 14, 2010 - 10:58PM #11
NeverendingDream
Date Joined: Jul 10, 2008
Posts: 644
I believe Warp World should have taken the finals since it is fun for each player, while Doubling Season is only fun for the guy Solitairing out a bunch of tokens.

Magic is ultimately a game of interaction among multiple players, and (in my opinion) effects that massively strengthen one player's gameplan are just less fun than those that create interesting moments or "subgames" for the whole table (even if they're not the Shahrazad variety).

Whenever I've seen Doubling Season played it has made everyone but the caster groan; the card has zero potential to interact with other players, except the "interaction" of them getting attacked to death by saprolings sooner than expected. 

On the other hand, whenever I've seen Warp World played (granted, this has only been in EDH, for what that's worth), it always prompts a few little subgames (which Maro says he enjoys). First everyone counts their permanents, comparing their numbers to their opponents'. Then it becomes a game of "kill your permanents, make more of my own" as players rush to Terror each other's guys and activate their Kher Keep s, Vitu-Ghazi s.

All of this before Warp World  even resolves.

Then take into account the adrenaline rush of flipping cards from your library (hoping for that Iona or even just some lands), followed by the intricate stacking of Oblivion Ring s, Shriekmaw s, and Terastodon s, and you have one fun card.


 EDIT: Using this same reasoning I chose Fact or Fiction , Gifts Ungiven , Fecundity , Thieves' Auction , and Goblin Game in their respective categories. I am most definitely a Spike in that I enjoy winning a game by making a series of decisions better than my opponent(s), so I like cards that allow for strategic, interactive decision-making rather than randomness or one-sidedness.

If I could have chosen a winner from all the candidates it would have been Thieves' Auction , since it is the only card that manages to test players' drafting abilities within the confines of a single game. How cool is that! Cool
Quick Reply
Cancel
3 years ago  ::  Mar 14, 2010 - 11:18PM #12
ToadYoshi
Date Joined: Jan 7, 2006
Posts: 52
One thing I realized during this article (and part 1) is that reading it was incredibly fun. Sometimes, through all the mechanical muddling that goes on during design and play of games, you can forget what you're doing or why you're even here in the first place. At times like those, you read an article like this and remember why you play the greatest game in the world. Maybe I just have bracket fever due to the NCAA bracket being released today, but going through the bracket and reading the matchups as they occured was very enjoyable; I had a rooting interest in the matches, I made predictions as to what would win, I remembered fun stories of most of the cards, and I got some design insight into what I believe to be the nuber one most important aspect of Magic. In fact, these two articles might be my favorite MaRo articles ever.

some thoughts on the fun-off results, spoilerized due to length Show
Kudos to MaRo for being willing to pick against Mindslaver. I know how much he loves that card and how hard he fought to get it printed. And it is one of the most fun cards in Magic, and I'm very glad he won the fight to get it printed. But it's not the most fun of all time, because though it generates awesome stories, they are generally only awesome for one player. Here's a design lesson from me: As a player, there is almost nothing less fun than not being having your choices taken away from you. If you get put into a situation where you have no choice in what occurs in the game, why are you even sitting here playing this game. That's the feeling that can happen when this card is played against you. (Side-rant: This is why counterspell shouldn't be hated on nearly as much as it is). It took great skill to design that card, and probably even greater to realize that it isn't the best ever.

About doubling season winning: It was a great pick. It's probably not the most fun card in Magic history, but chosing it as the winner out of these 32 is perfectly acceptable. There are a lot of cool things you an do with it, and everyone can have fun with it in their own way (except for Spike I guess, but he's notoriously difficult to please) so it's a good overall pick.

One card in particular I have to comment on a bit is Booster Tutor. In an ideal world, all of us have infinite money to buy infinite boosters and infinite singles to test every awesome deck and strategy we want. Unfortunately, we do not live in that world, which means that most (almost all) players are limited by logistics (in this case, cash to buy boosters). The lesson we learned from Gleemax is that cards are no fun if you can't play them, and most of the Magic players I know wouldn't be able to play this card more than once a week or so due to budget contraints. And this problem exists for (almost) all of us, even if it's not as severe. Maybe it could work in Magic: Online at no cost to consumer or producer, but in real life it would be ridiculously unfair to the poorer players to make this a black bordered card. As an extreme example, imagine a player was in the finals of a PTQ and lost because he or she couldn't Booster Tutor because all his or her boosters were used up in prior rounds. Obviously this is the absolute worst case scenario, but it illustrates a problem with the cncept that exists in smaller degrees at every level of play: nobody wants to chose between breaking the bank and winning at Magic. If it weren't for this problem, I would probably consider Booster Tutor the #1 most fun card in Magic; unfortunately, it's too big of a problem to ignore.


One final comment: as America's college hoops fans prove year after year, bracket-based tournaments are fun. Very fun. A few years back there was an awesome You Decide! torunament of legends, which Akroma won. I just have to say, tournaments like those are a gold mine of awesome. They would help newer players learn about cool older cards,  they would build community by providing us with some framework about what others enjoy about Magic, they would get everyone talking about card and deck ideas, and *drumroll* it would be fun! Gamefaqs.com hosts an annual tournament to determine the best video game character ever, and they consistently draw 125,000 votes per day for tournament matches. In addition, each year the site records 30,000+ entered brackets for an NCAA-style competition to predict the winners, proving that there is great potential in the power of brackets!
Quick Reply
Cancel
3 years ago  ::  Mar 14, 2010 - 11:20PM #13
Oporaca
Date Joined: Jan 20, 2002
Posts: 20
I'm not the type of person who thinks about adding Doubling Season to every deck I own, even the counter/token-based decks, but I appreciate his choice, because large numbers and rewarding unconventional deckbuilding choices are fun. This is probably helped by the fact that it's a part of my personal favorite combo, Doubling Season / Opalescence / Followed Footsteps . (Think about it...)
Quick Reply
Cancel
3 years ago  ::  Mar 14, 2010 - 11:25PM #14
PlagueWielder
Date Joined: Oct 26, 2009
Posts: 10

Mar 12, 2010 -- 1:52PM, Garmichael wrote:

This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.


I agree with almost all of the sentiments, but there's one that really bugs me. Booster Tutor is probably the most unfun card I could think of. It forces you to spend money. I would never play with Booster Tutor. It should have auto-lost to anything, even Chimney Imp.

Quick Reply
Cancel
3 years ago  ::  Mar 14, 2010 - 11:47PM #15
morticianjohn
Date Joined: Jun 14, 2006
Posts: 2,166
I don't understand people's love of endless whispers . It creates some of the most unfun games ever. Like shahrazad it is such an annoyance when it comes into play that it probably shouldn't have been on this list to begin with. I think warp world and doubling season are clearly the two most "fun" cards out of these 32. In fact it's not really close until you get to the final matchup. If you haven't played with doubling season do it some day and you'll find out why he ranks it so high.

He probably should have been more selective about his list. stuff like grizzly bears and stuff should have been replaced by stuff like polymorph , rite of replication , ghostway etc....
Don't be too smart to have fun
Quick Reply
Cancel
3 years ago  ::  Mar 14, 2010 - 11:58PM #16
Thebug
Date Joined: Mar 15, 2010
Posts: 1
I voted against Warp World every time.  Im not claiming that it cannot be fun.  Rather, whenever i see it played its in the context of a deck that seeks to take advantage of its features.  Typically it ends up being fun for the person who played it, who has built their deck around taking advantage of its features, rather than the person(s) its being played against. Perhaps this is a consequence of constructed play.
 
 I can see the argument that is it fun in certain multi player situations, but generally it just seems like a headache.  Im really not sure why this would be in a deck, or played at all, if the person playing it didnt think they would profit from it some how.  Sure, sometimes its a total flop for the person playing it and i guess that is fun for me if im one of that person's opponents.  More often though it just seems like a big casting cost blowout of some kind: ob nix and gladeheart (or whatever, these are just modern examples) come down and the game is over.

For me Doubling Season is the clear winner here. It does something other cards dont and doesnt just end games.  It may enable some otherwise unlikely scenarios, but i never feel like i got cheated out of the rest of my game because someone played it.
Quick Reply
Cancel
3 years ago  ::  Mar 15, 2010 - 12:16AM #17
LordLink
Date Joined: Sep 4, 2006
Posts: 203
Cytoshape was my clear winner (although I'd pick Mirrorweave over it anyday).  It will do something different each game, it will interact with everyone at the table and it will create many memorable stories.

Remember when I put doubling season in a token deck? yeah, yeah I do, you and everyone else on the planet.

Remember when I was being attacked for lethal so I played Shock on your morph and you flipped it up as an Ironfist Crusher to save it and then I Cytoshaped my creature into an Ironfist and chump blocked your army and then swung back for lethal?

I wonder which story is more 'fun'? tricks make for far cooler moments than random splashy effects.

Fact or Fiction is a similar story.  I have many great memories of that card digging into the 1-of out to save its owner from imminent death - and watching the other 4 cards go down the drain as we left them with a 1-4 split.  Or having to choose between the most powerful card in their deck vs 4 others.
Quick Reply
Cancel
3 years ago  ::  Mar 15, 2010 - 12:23AM #18
Kaxon
Date Joined: Aug 4, 2003
Posts: 336
Well, this article series has highlighted how different some of Maro's ideas of what's fun are from mine.  I'm a little disappointed that even after I posted about why I nominated Phantom Nishoba, you still just highlighted the hard to kill part again.  The large size, trample, and lifelink are more important.  Phantom Nishoba is fun because it does two of Timmy's favorite things at the same time: smacking your opponent hard, and gaining lots of life.
Quick Reply
Cancel
3 years ago  ::  Mar 15, 2010 - 12:26AM #19
fractal
Date Joined: Oct 23, 2003
Posts: 2,225

I played a game with Endless Whispers once.  Both I and the guy who had it were playing reanimation decks making heavy use of Kokusho.  Everyone else died in short order, and the two of us were left constantly readjusting our life totals as we passed Kokushos back and forth.  It wasn't much fun.


However, that still tops Warp World .  I understand how the card is fun to build around.  However, in practice, I feel like there are only two outcomes when it is cast.  The better of the two is that the caster goes through Bogardan Hellkite s and Siege-Gang Commander s and wins.  The worse outcome for Warp World is that it functions as one-sided mana-denial.  It gets cast a few times, and all of your lands (and creatures, artifacts, and enchantments) go away.  Why is this considered fun?  At least Obliterate affects everyone equally.


I'm a fan of both Cytoshape and Doubling Season , and I'm happy (and not surprised) to see that the latter won.   Doubling Season is a neat card with both Johnny and Timmy aspects, and the power level is in just the right place so that it is viable (at least in more casual games) without being broken.

Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

My Decks Show
These are the decks I have assembled at the moment:

Tournament Decks (4) Show
Kicker Aggro (Invasion Block)
Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
Dragonstorm Combo (Time Spiral/Lorwyn/Xth Standard)
Bant Midrange (Lorwyn/Shards/M10 Standard)

Casual Multiplayer Decks (50) Show
Angel Resurrection
Casual Soul Sisters
Sindbad 's Adventures with Djinn of Wishes
Sphinx-Bone Wand Buyback
Morph (No Instants or Sorceries)
Cabal Coffers Control
Zombie Aggro
Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
Rebels
Cairn Wanderer Knights
Only Gold and Spells
Captain Sisay Toolbox
Spellweaver Helix Combo
Merfolk Wizards
Izzet Guildmage / The Unspeakable Arcane Combo
Niv-Mizzet, the Firemind and his Wizards
Creatureless Wild Research / Reins of Power Madness
Creatureless Pyromancer Ascension
Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
Doubling Season Thallid s
Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
Experiment Kraj Combo
Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

EDH Decks (4) Show
Quick Reply
Cancel
3 years ago  ::  Mar 15, 2010 - 12:39AM #20
Necr0mancer
Date Joined: Nov 14, 2002
Posts: 613
I'm sorry, but the "Most fun card in Magic" can't be a card that doesn't do anything on its own. Doubling Season simply doesn't do anything if you don't have the right cards.

IMO Shahrazad needs to be the winner. If playing Magic is fun, playing more magic has to also be fun.

Either that or Warp World.
Quick Reply
Cancel
Page 2 of 8  •  Prev 1 2 3 4 5 6 ... 8 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing