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Switch to Forum Live View 3/08/2010 MM: "Raiders of the Lost Cabinet"
3 years ago  ::  Mar 05, 2010 - 11:09AM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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3 years ago  ::  Mar 07, 2010 - 9:11PM #2
Seeker_after_Chaos
Date Joined: Aug 31, 2005
Posts: 394
I can't be the only one who was not aware the original Time Walk also made you sac an island.

(P.S. do you own that stash, MaRo, or is it WotC property? 'cause German Urza's + Homelands sounds like a sick draft format)
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3 years ago  ::  Mar 07, 2010 - 9:14PM #3
Guest1704299100
Date Joined: Sep 15, 2009
Posts: 1
I dont mean to be pedantic (I kinda do) but I think the Obliterate playtest card actually became Apocalypse, which a)rfged permanents, b)cost 6, c)made you discard your hand.
 
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3 years ago  ::  Mar 07, 2010 - 9:21PM #4
zubr
Date Joined: Apr 9, 2009
Posts: 53
I love seeing playtest cards that changed before seeing print.  This article was a blast.  As someone who has played for quite a few years there were a few moments when I thought "wait, that wasn't so long ago!"

Like the seventh edition part... 
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3 years ago  ::  Mar 07, 2010 - 9:29PM #5
coppro
  • Want Cheese With That Whine?
Date Joined: Apr 27, 2005
Posts: 734
Yeah, I'm pretty sure the Obliterate playtest card became Apocalypse . This was a really cool article, and I'd absolutely love to see Time Streams get printed at some point in the future.

EDIT: Also, Polly Wanna Crack Skulls became Loose Lips
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3 years ago  ::  Mar 07, 2010 - 9:31PM #6
willpell
Date Joined: Feb 26, 2004
Posts: 4,833
MaRo wanted to know what we think.  I think this article was cute, but a little content-light; he didn't really need to fill up the page with lavish pictures of booster boxes, especially not the ordinary ones (of course not everyone has been in Magic as long as I was so maybe the sight of a Mirage booster box was a revelation to some).  I'm okay with him doing an article like this every once in a while, but I find it a little light in "meat".
My New Phyrexia Writing Credits
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As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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3 years ago  ::  Mar 07, 2010 - 9:34PM #7
Missile_Penguin
Date Joined: Jan 16, 2008
Posts: 19
Ok, everyone seems to have caught the Obliterate/Apocalypse thing, so I'll let that slide this time, Rosewater!

My only comment on this whole article was this:

"Censorship Bear – ...It was decided along the way that the flavor of a Bear caring about word choice made no sense, so the card became Keeper of the Sacred Word."

Really?  In the set that is meant to be funny, a card called Censorship Bear is changed because "a Bear caring about word choice made no sense?"  That sounds hilarious to me.  Keeper of the Sacred Word never struck me as particularly funny, if he had been named Censorship Bear, I would have giggled to high heavens everytime i got to attack with him.  He's a large carnivorous land mammal that is concered with what people say.  Genius!
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3 years ago  ::  Mar 07, 2010 - 9:38PM #8
FineVintage
Date Joined: Apr 15, 2006
Posts: 59
The playtest Psionic Blast dealt 4 damage with no drawback? Nice card.

First, the mana cost works a little differently than it ended up. For   example, Wrath of God costs 4WW, which means that it costs four mana   total, two of which must be white.




Okay, but what does the "UU/UU" casting cost in the "Lord of Mu" (which  obviously eventually became Lord of Atlantis ) mean?

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3 years ago  ::  Mar 07, 2010 - 9:48PM #9
willpell
Date Joined: Feb 26, 2004
Posts: 4,833
What is interesting is the playtest cards, and here's an in-depth analysis of what I think about them.

1.  White sliver - I miss Banding.

2.  Divine Might - Dude, MaRo, you completely overlooked the most important fact about this card!  It turns all creatures into sheep!

3.  Nullify - I'm guessing Activator Preventer is the Split Second point, but the card doesn't actually say "This has Activator Preventer", it just says what Activator Preventer does.  I wonder if playtest cards are like this a lot.  It was a major head-scratcher to me, I was trying to figure out if maybe there was an artifact called Activator Preventer in the set which this card was designed to counteract.

4.  Time Stream - Nobody has ever explained to my satisfaction why they're calling them World Enchantment instead of "Enchantment - World" these days; I can think of no sensible reason for it.  This particular World, though, probably doesn't exactly need to see print; too much potential to be unfun.  At the very least it should be retemplated so that your opponent takes two turns after you play it, instead of you taking another turn; that would be way too broken in the late game, as your opponent would just never get the free turn and so this would just be a Time Warp, except you could keep Boomeranging and replaying it.

5.  Chameleon - no comment.

6.  Blue Lice - heheh, Lice.

7.  Life and Death - no comment.

8.  Genocide - good call on the name change.

9.  Etheric Captain - Very cool name, wish it had stayed.

10.  Obliterate - I'm glad they decided to give red some sweepers.

11.  Demolish - Interesting.  I've never wanted to see Shatter obsoleted (which it was as early as Exodus), but the power disparity between Shatter and Disenchant always bugged me.  The only way I could make sense of it was because of artifact creatures; "destroy target enchantment" was definitely weak enough to be one mana, but Shatter at one mana might have been a little strong in some circumstances.  My "everybody wins" idea was to give red a one-mana noncreatures-only Shatter, but it seems as though that idea's window of time has passed.

12.  Red Color Hoser - See, I hate this.  Designs starting with zero flavor suck.  Even goofy flavor is preferable.  Why didn't somebody call this card "White-Out" or "Redeye Removal" or something?  Actually I'm glad that color hosers have dropped off almost to nothing in recent sets, unless those sets encouraged color-matters play as with Shadowmoor and Alara.  The days of Alpha when Karma could kill black mages all by itself and Tsunami pwned any blue player who made the mistake of tapping out?  Ew.

13.  Chokwalla - no comment.

14.  Limited Options - Interesting that it originally made you discard down to 2 right away when you played it.  Considering that we eventually got Madness 0 spells, it's probably better that didn't happen.

15.  Crop Rotation - This card was obviously originally intended to fetch a full Urzatron; nothing else would justify spending four mana and two lands on this.  What degeneracy.  Little wonder that the name finally saw print in the Urza block.

16.  Letter Bomb -  ugh.  Maaaaaa-rooooo!

17.  Scroll Rack - no comment.

18.  Grindstone - I actually like how it just says "repeat"; it makes me think that you could make a set where such 'encoding' in activated abilities is common place, where some keyword-action like "recompile" makes a one-word substitute for the awkward "repeat this process" and just tells you to go back to a specific part of the activation; there's huge design space in this if you could figure it out right.

My New Phyrexia Writing Credits
My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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3 years ago  ::  Mar 07, 2010 - 9:50PM #10
willpell
Date Joined: Feb 26, 2004
Posts: 4,833
Who's that guy on the Starter box?  I can't recall having ever seen him before.

I find it amusing that the only piece of information regarding MaRo's mystery game that he's provided us with is the fact that it contains at least one Dwarf.

My New Phyrexia Writing Credits
My M12 Writing Credits

As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi

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