Greetings all: I'm the rare breed of magic player...the kind who is female and introduced to the game of her own free will rather than by a boyfriend. I started playing casually in the late 90s when I went to a small shop to buy pokemon cards and found something FAR better. I played with friends at the lunch table in 7th grade. Our format was the most casual of the casual, and we played decks that were almost entirely made of one-ofs, contained as many as 200 cards, and were designed to pretty much zero specific strategy. However, this was 'the old days' of magic. 4 dark rituals was very normal for any black deck and 4 counterspells and brainstorms were expected in any blue. We encountered land tax, necropotence, and tons of other broken cards on a regular basis since ebay was selling them for 1.50 a pop, and we had NO idea how to wield such incredible power. After I went to high school, I got more interested in brooding over loves lost and wandering the streets in search of mischief, but I kept my cards out of sentimental attachment and returned after the release of M10. Since then, I've jumped head first into the competitive legacy and vintage communities. I now play both competitively and causually, but my focus is mostly on getting myself groomed for winning big eternal format events. Still, casual is where I started, and it will always be an MTG refuge when I get tired of pretending tarmogoyf is the only green creature ever printed and no deck is viable without moxen and black lotus (which I don't own...I go to non-sanctioned vintage...really wish I'd picked up those moxies at $30 each in '95...reallllly wish)
Current casual decks:

puppet
-
master
: Board locks, creature steals, and holds the game in check until I land a
tombstalker
for the win!


Norin combo! This deck operates the quintessential jank rare
norin the wary
and attempts to transform him into norin the mighty. Best damage in one turn was 135 to win against an unholy lifegain engine.

block-con landfall. This is zendikar only and was taken to a block constructed tournament a few months ago...it's pre worldwake, so it needs updating, but it's generally based around harrowing into HUGE creature beats with
adventuring gear
,
kor duelist
,
plated geopede
, and the rest of the usual suspects.


allies. It was UWG, but the green got cut when freeblade was printed as the service of oran rief survivalist is no longer required. Fun deck, but very very very generic. Mine is more controlly with lots of counters and removal, but it's not very interesting.
15 land sui vamps: This is my favorite casual deck to play because it's fast, it's smooth, and it's wicked. Some have said that 4 dark ritual, 4 hymn, and 2 lotus petal take the 'casual' out of this one, but I

it.
Edit: Current competitive decks...because I can:
Legacy


tezzeret stax: Classic stax deck that does what stax is known for: plays solitaire after a turn 5 stabalization at 10 or so life and wins after a long and excrutiating process of
smoking
the opponent to nothing while
recurring
my own cards to swing them to death with Tezzy creatures,
magus of the tabernacle
, or, in a pinch,
metalworker
. This deck is somewhat unique in that it uses tezzeret and, most recently, jace the mind sculptor as well as combat locks with
bottled cloister
and
ensnaring bridge
to generate unholy card advantage, pin the game, and create a situation where the opponent usually gives up due to time.
Legacy



tempo thresh: Generic legacy aggro control using
goofy
,
goosey
, 12 maindeck counters, and burns to pack graveyards with tasty goodies and swing for the win.
Vintage



oath: Again, a very generic deck which uses
oath of druids
to cheat for Iona and
hellkite overlord
and, because brokenness is tech in vintage,
vault
/key
comes out when I can't get the
orchard
dudes to stick.
Vintage



painter/reanimator: Unique take on a simplistic
painter
/stone
combo which uses a reanimated Iona to complete the lock and can
goblin weld
or
tinker
for
inkwell leviathan
. Basically, you look at your hand, see what you've got, and start digging for the easiest wincondition. If you get stopped along the way by a pesky
chalice of the void
or
pithing needle
, you go immediately to the next easiest option. The concept here is: NEVER run out of ways to win.