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3 years ago  ::  Feb 23, 2010 - 1:35PM #21
RobVaughan
Date Joined: Oct 21, 2007
Posts: 85
So i've been messing around with this deck... A LOT since i played this in standard and its really the only deck that really interest me in extended. This is my newest list....

Creatures - 3
1x Teferi
2x Baneslayer Angel

Spells - 26
3x Mystical Teachings
3x Esper Charm
1x Thirst for Knowledge
3x Cryptic Command
4x Spell Snare
3x Mana Leak
1x Logic Knot
1x Muddle the Mixture
1x Extirpate
1x Gifts Ungiven
4x Path to Exile
1x Tezzeret the Seeker

Artifacts - 7
3x Thopter Foundry
2x Sword of the Meek
2x Engineered Explosives

Lands - 24
1x Academy Ruins
4x Marsh Flats
2x Scalding tarn
1x Plains
1x Swamp
2x Tolaria West 
1x Ghost Quarter 
2x Snow-Covered Island
2x Hallowed Fountain
1x Watery Grave
2x Mystic Gate 
1x Snow-Covered Plains 
4x Island

Sideboard - 15
1x Faerie Trickery
3x Kitchen Finks
1x Pulse of the Field
1x Extirpate
1x Crovax
1x Celestial Purge
2x Aven Mindcensor
2x Ravenous Trap
2x Dispel 
1x Fracturing Gust


The Faerie Trickery is really AMAZING against Thepths because they usually play 2 Thopter Foundry's and only 1 Sword of the Meek, which is your main target. Because once you make Thepths one sided (i.e. only being able to win with DD or Thopter) It makes the matchup thousand-fold easier. 

The Finks and Pulse are obviously there for the Zoo matchup, which is surprisingly better than i thought it was. 
 
The rest of the board is for the other main matchups predicted, and even those who havent had a lot of showings, but are always something to prepare for. 

Dispel is actually really good as a silver bullet in this deck, against tezz or other control decks, dispel is usually a lot better than spell snare. 


 
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3 years ago  ::  Feb 27, 2010 - 3:02AM #22
Enigmata
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Date Joined: Mar 20, 2007
Posts: 1,178
// Lands
    1 [DIS] Ghost Quarter
    3 [M10] Glacial Fortress
    3 [RAV] Watery Grave
    2 [DIS] Hallowed Fountain
    3 [SHM] Mystic Gate
    4 [M10] Drowned Catacomb
    4 [P3] Island (2)
    1 [7E] Plains (3)
    1 [TSP] Academy Ruins
    2 [FUT] Tolaria West
    1 [PT] Swamp (4)

// Creatures
    2 [M10] Baneslayer Angel
    3 [TSP] Teferi, Mage of Zhalfir
    1 [PLC] Crovax, Ascendant Hero

// Spells
    1 [ZEN] Into the Roil
    1 [GP] Repeal
    2 [ON] Smother
    1 [PLC] Extirpate
    2 [PLC] Damnation
    4 [LRW] Cryptic Command
    2 [FD] Engineered Explosives
    4 [9E] Mana Leak
    4 [DIS] Spell Snare
    2 [CFX] Path to Exile
    1 [HOP] Thirst for Knowledge
    1 [FUT] Logic Knot
    1 [DS] Pulse of the Fields
    3 [TSP] Mystical Teachings

// Sideboard
SB: 2 [M10] Celestial Purge
SB: 3 [SHM] Kitchen Finks
SB: 1 [RAV] Shadow of Doubt
SB: 1 [DS] Echoing Truth
SB: 1 [FUT] Aven Mindcensor
SB: 2 [CHK] Night of Souls' Betrayal
SB: 1 [ZEN] Ravenous Trap
SB: 1 [TSB] Tormod's Crypt
SB: 1 [PLC] Extirpate
SB: 1 [PLC] Damnation
SB: 1 [DS] Pulse of the Fields

I may add 4 fetches, but I won't add more.  It requires too much on having big mana that fetches hurt after a few.

Aug 13, 2012 -- 1:40PM, Niche wrote:

Aug 13, 2012 -- 12:28PM, wbeard7 wrote:

Aug 12, 2012 -- 11:52AM, Enigmata wrote:

So when UR Delver came out to win a GP, did Christian Calcano email/call you and thank you personally, or was there just a mutual understanding?



Legitimately laughed at this...haha



No kidding. +1 internets for a hidden gem in the standard deck help.

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3 years ago  ::  Feb 27, 2010 - 5:20AM #23
RobVaughan
Date Joined: Oct 21, 2007
Posts: 85
Glad to see more people getting back into this thread, im not sure if with or without Thopter is the way to go with this deck. With Thopter. which is what im going with, once you play gifts you essentially win the game. If you know what cards to play around, being able to teachings for gifts, and then locking the game down with thopter-combo seems really good. 

But, im no opposed to possibly going with this deck like standard control decks. Playing Thopter-Combo mainboard, and then bring in Baneslayers for game 2 and 3 depending on the matchup.

Newest List... btw, im going to the March 6th PTQ in Jersey with this deck

Creatures - 1
1x Teferi

Spells - 27
3x Mystical Teachings
3x Esper Charm
1x Thirst for Knowledge
3x Cryptic Command
4x Spell Snare
4x Mana Leak
1x Logic Knot
1x Muddle the Mixture
1x Extirpate
1x Pulse of the Forge
1x Gifts Ungiven
4x Path to Exile

Artifacts - 8
3x Thopter Foundry
2x Sword of the Meek
3x Engineered Explosives

Lands - 24
1x Academy Ruins
2x Marsh Flats
2x Tolaria West 
1x Ghost Quarter 
2x Hallowed Fountain
2x Watery Grave
2x Mystic Gate 
3x Glacial Fortress
3x Drowned Catacombs
2x Island 
2x Snow-Covered Island
1x Plains
1x Swamp


Sideboard - 15
2x Night of Soul's Betrayal
1x Echoing Truth
1x Shadow of Doubt
1x Extirpate
2x Baneslayer Angel
1x Aven Mindcensor
2x Celestial Purge
2x Ravenous Trap
3x Kitchen Finks
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3 years ago  ::  Mar 02, 2010 - 10:47PM #24
PlumRugofDoom
Date Joined: Mar 21, 2008
Posts: 79
i don't like the thopter combo in this deck. in my limited testing resolving a teferi usually means you are in a good position. i tried ee but found it to be very lacking against most match ups. i found wrath/doj to be much more helpful. i really think that 3 teferi's is the rights amount. usually bsa or dralnu is seen as a good finisher with teferi. crovax is so good in this format right now too. i feel like you should have a maindeck bounce besides command. repeal or into the roil. also you put the wrong pulse down
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