|
3 years ago ::
Feb 23, 2010 - 1:35PM
#21
|
Date Joined:
Oct 21, 2007
|
So i've been messing around with this deck... A LOT since i played this in standard and its really the only deck that really interest me in extended. This is my newest list....
Creatures - 3 1x Teferi 2x Baneslayer Angel
Spells - 26 3x Mystical Teachings 3x Esper Charm 1x Thirst for Knowledge 3x Cryptic Command 4x Spell Snare 3x Mana Leak 1x Logic Knot 1x Muddle the Mixture 1x Extirpate 1x Gifts Ungiven 4x Path to Exile 1x Tezzeret the Seeker
Artifacts - 7 3x Thopter Foundry 2x Sword of the Meek 2x Engineered Explosives
Lands - 24 1x Academy Ruins 4x Marsh Flats 2x Scalding tarn 1x Plains 1x Swamp 2x Tolaria West 1x Ghost Quarter 2x Snow-Covered Island 2x Hallowed Fountain 1x Watery Grave 2x Mystic Gate 1x Snow-Covered Plains 4x Island
Sideboard - 15 1x Faerie Trickery 3x Kitchen Finks 1x Pulse of the Field 1x Extirpate 1x Crovax 1x Celestial Purge 2x Aven Mindcensor 2x Ravenous Trap 2x Dispel 1x Fracturing Gust
The Faerie Trickery is really AMAZING against Thepths because they usually play 2 Thopter Foundry's and only 1 Sword of the Meek, which is your main target. Because once you make Thepths one sided (i.e. only being able to win with DD or Thopter) It makes the matchup thousand-fold easier.
The Finks and Pulse are obviously there for the Zoo matchup, which is surprisingly better than i thought it was. The rest of the board is for the other main matchups predicted, and even those who havent had a lot of showings, but are always something to prepare for.
Dispel is actually really good as a silver bullet in this deck, against tezz or other control decks, dispel is usually a lot better than spell snare.
|
|
|
|
3 years ago ::
Feb 27, 2010 - 3:02AM
#22
|
Date Joined:
Mar 20, 2007
|
// Lands 1 [DIS] Ghost Quarter 3 [M10] Glacial Fortress 3 [RAV] Watery Grave 2 [DIS] Hallowed Fountain 3 [SHM] Mystic Gate 4 [M10] Drowned Catacomb 4 [P3] Island (2) 1 [7E] Plains (3) 1 [TSP] Academy Ruins 2 [FUT] Tolaria West 1 [PT] Swamp (4)
// Creatures 2 [M10] Baneslayer Angel 3 [TSP] Teferi, Mage of Zhalfir 1 [PLC] Crovax, Ascendant Hero
// Spells 1 [ZEN] Into the Roil 1 [GP] Repeal 2 [ON] Smother 1 [PLC] Extirpate 2 [PLC] Damnation 4 [LRW] Cryptic Command 2 [FD] Engineered Explosives 4 [9E] Mana Leak 4 [DIS] Spell Snare 2 [CFX] Path to Exile 1 [HOP] Thirst for Knowledge 1 [FUT] Logic Knot 1 [DS] Pulse of the Fields 3 [TSP] Mystical Teachings
// Sideboard SB: 2 [M10] Celestial Purge SB: 3 [SHM] Kitchen Finks SB: 1 [RAV] Shadow of Doubt SB: 1 [DS] Echoing Truth SB: 1 [FUT] Aven Mindcensor SB: 2 [CHK] Night of Souls' Betrayal SB: 1 [ZEN] Ravenous Trap SB: 1 [TSB] Tormod's Crypt SB: 1 [PLC] Extirpate SB: 1 [PLC] Damnation SB: 1 [DS] Pulse of the Fields
I may add 4 fetches, but I won't add more. It requires too much on having big mana that fetches hurt after a few.
So when UR Delver came out to win a GP, did Christian Calcano email/call you and thank you personally, or was there just a mutual understanding?
Legitimately laughed at this...haha
No kidding. +1 internets for a hidden gem in the standard deck help.
|
|
|
|
3 years ago ::
Feb 27, 2010 - 5:20AM
#23
|
Date Joined:
Oct 21, 2007
|
Glad to see more people getting back into this thread, im not sure if with or without Thopter is the way to go with this deck. With Thopter. which is what im going with, once you play gifts you essentially win the game. If you know what cards to play around, being able to teachings for gifts, and then locking the game down with thopter-combo seems really good.
But, im no opposed to possibly going with this deck like standard control decks. Playing Thopter-Combo mainboard, and then bring in Baneslayers for game 2 and 3 depending on the matchup.
Newest List... btw, im going to the March 6th PTQ in Jersey with this deck
Creatures - 1 1x Teferi
Spells - 27 3x Mystical Teachings 3x Esper Charm 1x Thirst for Knowledge 3x Cryptic Command 4x Spell Snare 4x Mana Leak 1x Logic Knot 1x Muddle the Mixture 1x Extirpate 1x Pulse of the Forge 1x Gifts Ungiven 4x Path to Exile
Artifacts - 8 3x Thopter Foundry 2x Sword of the Meek 3x Engineered Explosives
Lands - 24 1x Academy Ruins 2x Marsh Flats 2x Tolaria West 1x Ghost Quarter 2x Hallowed Fountain 2x Watery Grave 2x Mystic Gate 3x Glacial Fortress 3x Drowned Catacombs 2x Island 2x Snow-Covered Island 1x Plains 1x Swamp
Sideboard - 15 2x Night of Soul's Betrayal 1x Echoing Truth 1x Shadow of Doubt 1x Extirpate 2x Baneslayer Angel 1x Aven Mindcensor 2x Celestial Purge 2x Ravenous Trap 3x Kitchen Finks
|
|
|
|
3 years ago ::
Mar 02, 2010 - 10:47PM
#24
|
Date Joined:
Mar 21, 2008
|
i don't like the thopter combo in this deck. in my limited testing resolving a teferi usually means you are in a good position. i tried ee but found it to be very lacking against most match ups. i found wrath/doj to be much more helpful. i really think that 3 teferi's is the rights amount. usually bsa or dralnu is seen as a good finisher with teferi. crovax is so good in this format right now too. i feel like you should have a maindeck bounce besides command. repeal or into the roil. also you put the wrong pulse down
|
|
|