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3 years ago ::
Sep 04, 2010 - 6:48PM
#521
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Date Joined:
Jun 30, 2009
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Forked bolts over burst lightnings? I've been playing a RG version of this (Can't afford Jaces!) on MTGO and Forked bolt has been excellent for me so far. Killing a hierarch and a cobra on turn 1 on the draw is just amazing, it sets Mythic/Naya back so far. Also excellent vs. that Soul Sisters crap that everyone loves.
Slightly worse against monogreen Eldrazi with treespeakers, cause you can't get them at instant speed on level up, but most of them expect and play around bolt when they see 1 red mana open anyway. Not being able to kick it is also an issue very occasionally, but I think the early tempo plays are worth it considering it's really what this deck is all about.
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3 years ago ::
Sep 06, 2010 - 4:18AM
#522
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Date Joined:
Aug 30, 2007
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Forked bolts are a fine option, although losing the ability to occaisionally hit for four with it is a big deal. And the decks where they run lots of 1 power guys tend to fold to our SB sparky's anyway. Having the burst for instant speed feels better.
As for Soul sisters, that deck is terrible anyway. Board in the sparky's and and head into the winning bracket.
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3 years ago ::
Sep 06, 2010 - 4:58AM
#523
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Date Joined:
Jun 30, 2009
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The last couple of Soul Sisters decks I've played against have had Honor of the Pure in the sideboard against red. Sparkys are really not doing the job against them -- and with the Leyline of Vitality a potential sideboard option for the manadork decks (like Brad Nelson ran in Dredgevine at nats) I've been considering switching them out for more forked bolts, since the bolts take 2 guys if they don't have the honor/leyline, but can still kill one if they do. Also kill Fauna shamans which is nice. Here's what I'm playing atm: 4x Nest Invader 3x Ruinblaster 4x BBE 4x Acidic Slime 3x Inferno Titan 3x Garruk 4x Roilling Terrain 4x Rampant Growth 4x Lightning Bolt 2x Forked Bolt 4x Raging Ravine 4x Rootbound Crag 4x Tec Edge (Benefit of running 2 colours) 2x Kazandu Refuge 5x Mountain 8x Forest --- 3x Pyroclasm 3x Sparkmage 4x Spellbreaker Behemoth 2x Kazuul 3x Lavaball Trap Obviously just a major budget version of Horse Feathers, with no Jaces, no Cobras, and no Fetches  RG Land Destruction/Tempo. It's been performing pretty well. Seems to have similar matchups to the URG version, but Jund is worse without spreading seas, and UW is a lot worse without Jace. Naya might be a little bit better -- Inferno Titan has been insane there. And my RDW matchup feels a little better, because Rampant Growth is stronger than Lotus Cobra there imo. I'm not too happy with the 'board, though. The spellbreakers are awesome, and pyroclasm is awesome. The sparkmages are really nice when they work, but I have had them blown out by honor of the pure twice now. Kazuul won me a couple of games and seems ok. I've never even seen Lava Ball trap, despite boarding it in multiple times, but I don't really think it will do what I want it to. The games I win vs. Valakut and Monogreen Eldrazi are the ones where I manage to beat them down, and wrathing my board really doesn't help that. Also does nothing about their Primeval Titan if they land him. I'm thinking of replacing the sparkmages and traps for 2x Forked bolt and Mark of Mutiny, which seems like my best option to deal with Primeval Titan. Any thoughts? Btw feel free to not respond if you dont care about this budget version, or because the whole format is about to change :P
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3 years ago ::
Sep 06, 2010 - 5:11AM
#524
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Date Joined:
Aug 30, 2007
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You don't have collars in the sideboard. This is why your Sparky's are doing less. Having 4 Sparky and 3 Collar in the SB, along with 6 one drop burns in the MD gives you the win for most creature match ups.
Pyroclasm is bad, as it wraths your board too.
Lavaball trap is expensive and wraths your board too.
I won't lie, you are losing alot of power by not running blue, Seas, Frost Titan and JAce do make a huge difference. The blue lets you deal with big threats by tapping them down, or boucing them.
But since you are budgetted, I think you will be fine, you're not planning to play in major events, so you can get by alright at FNM's.
Your MD is fine, but I would run some basilisk collar, since the only way you can remove big threats is to double up with spells, having the collar gives you favourable trades, makes Inferno Titan a one sided wrath, and then once you baord in the sparky's they'll actually do something. Swap a slime for a collar perhaps.
Chandra Nalaar would be another removal option for you.
SIDEBOARD WISE:
-3 Pyroclasm -3 Lavaball Trap -1 Spellbreaker Behemoth +1 Sparky +3 Collar +3 Master of the Wild hunt
(the problem with master, is that it's rotating soon, so I understand if you don't want to get hold of it. Instead, you could run Obsintate Baloths perhaps.
This goes for every, againstnt Valakut decks, BLOW UP THEIR GREEN SOURCES. If you take out their green source, it makes their ramping harder. In your RG build, this is difficult, but with Spreading seas, you take out green early on, and it can stall them sometimes for some time, and then they must tutor up green mana, which slows their win down, and if you blow it up again, they really feel the hurt. Without GG, they can't win the game agaisnt you. Without G at all, they can't win against any deck.
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3 years ago ::
Sep 06, 2010 - 6:07AM
#525
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Date Joined:
Jun 30, 2009
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Collar does make sense, yea. And having them maindeck would definitely be awesome with inferno titan. Probably have 1 main for the slime and 2 in the board. Chandra is much better option than mark, nice one. At worst she fireballs a primeval titan for 5cc.
And yea, obviously taking out their green is the gameplan vs. valakut, but like you said, it's difficult without spreading seas. Roilling Terrain is all I've got. I could potentially splash black for Contaminated Ground and Pulse, or I could just splash blue for Spreading Seas but both of those seem weak (Contaminated Ground is seas w/o a cantrip, which sucks, and splashing blue just for seas is not great at all). Or I have a couple of Demolish in the board as roilling terrains 5-6.
My budget isn't that strict -- I can play practically anything besides Jaces, VVs and Cobras. Just playing this for fun really, I have a Jund deck I've been competing with but I'm kinda sick of it so I figured I'd muck around with this until rotation.
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3 years ago ::
Sep 06, 2010 - 6:17AM
#526
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Date Joined:
Aug 30, 2007
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Collar does make sense, yea. And having them maindeck would definitely be awesome with inferno titan. Probably have 1 main for the slime and 2 in the board. Chandra is much better option than mark, nice one. At worst she fireballs a primeval titan for 5cc.
And yea, obviously taking out their green is the gameplan vs. valakut, but like you said, it's difficult without spreading seas. Roilling Terrain is all I've got. I could potentially splash black for Contaminated Ground and Pulse, or I could just splash blue for Spreading Seas but both of those seem weak (Contaminated Ground is seas w/o a cantrip, which sucks, and splashing blue just for seas is not great at all). Or I have a couple of Demolish in the board as roilling terrains 5-6.
My budget isn't that strict -- I can play practically anything besides Jaces, VVs and Cobras. Just playing this for fun really, I have a Jund deck I've been competing with but I'm kinda sick of it so I figured I'd muck around with this until rotation.
In that case, you could play blue for Jace.1(still good, and pisses off people with Jace.2), as well as giving yourself a three drop! Frost Titan could give you MD answers to big stuff more easily. And then you get hold of seas, which is relevant indeed.
Before Frosty came along, I used Mind Control instead, which did a similar thing in terms of taking out something scary, but obviously frosty is harder to kill(sort of), and has more utility in terms of land tapping.
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3 years ago ::
Sep 06, 2010 - 6:24PM
#527
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Date Joined:
Apr 24, 2006
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How do you sideboard against R/G Valakut decks?
Here is my sideboard:
4x Obstinate Baloth 3x Relic of Prog 3x Sparky 2x Collar 3x Spreading Seas
I've been bringing in the Seas but also want to bring in the Sparky + Collar but never know what to take out. Do I take out LD and hope they don't hit their Valakuts? The first thing I always take out are the Ruinblasters. What else should I do?
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3 years ago ::
Sep 06, 2010 - 11:03PM
#528
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Date Joined:
Jun 30, 2009
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I thought about playing Blue for Seas/Baby Jace/Frosty, but decided that without Cobras and Mind Sculptors it really wasn't worth it. Jace1 is great vs. opposing Jaces but isn't amazing otherwise -- he will never be a three drop in a deck that wants to play nest invader/rampant growth turn 2 and roilling terrain/bloodbraid elf turn 3.
Not having cobra just makes the mana too awkward, and not having Mindsculptor makes the power of the blue not worth it. I'll definitely be adding the collars and chandras to the deck though.
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3 years ago ::
Sep 07, 2010 - 10:19AM
#529
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Date Joined:
Aug 30, 2007
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How do you sideboard against R/G Valakut decks?
Here is my sideboard:
4x Obstinate Baloth 3x Relic of Prog 3x Sparky 2x Collar 3x Spreading Seas
I've been bringing in the Seas but also want to bring in the Sparky + Collar but never know what to take out. Do I take out LD and hope they don't hit their Valakuts? The first thing I always take out are the Ruinblasters. What else should I do?
Keep LD in against valakut. Always. Burn spells are good to remove for the sparky combo, since the only relevant target for a burn spell is a siege gang, and sparky does the same sort of job, but can kill others with the combo. Obviously all 4 seas is important, and you can remove nest invaders/cobra's to squeeze them in.
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3 years ago ::
Sep 07, 2010 - 11:12AM
#530
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Date Joined:
Apr 26, 2010
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Sorry for my absence. On vacation with my fiance.
I did upload a new video so you can all check out another instance of how this deck crushes jund.
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