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3 years ago ::
Feb 03, 2010 - 11:32AM
#1
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This thread is for discussion of this week's Top Decks, which goes live Thursday morning on magicthegathering.com.
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3 years ago ::
Feb 03, 2010 - 9:16PM
#2
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Date Joined:
Oct 10, 2007
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So, that Hybrid deck is not a new innovation. Lucas Siow piloted the deck with the Gifts/Depths/Foundry engine at PT Austin and they even did a deck check with him. Gary's innovations came in the rest of the deck, not in the fact that Muddle can tutor all the pieces. Siow knew that Muddle tutored for all the pieces, as he clearly pointed out in the video. Video here: www.youtube.com/watch?v=CyV-MqmXahc
Allons-y!
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3 years ago ::
Feb 03, 2010 - 9:32PM
#3
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Date Joined:
Feb 13, 2006
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Doesn't Smother kill tokens? According to rule 202.3a? 202.3a - The converted mana cost of an object with no mana cost is 0. [CompRules 2009/07/08]
Or have I missed something? It should kill manlands, too, since they technically have no mana cost. Help, Mike!
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3 years ago ::
Feb 03, 2010 - 9:49PM
#4
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Marit Lage is indestructible. Destroying it does not one bit of good.
The end is always nigh.
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3 years ago ::
Feb 03, 2010 - 10:17PM
#5
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Date Joined:
Jan 23, 2010
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I keep saying it but people are just not paying attention. Maybe now that the Mike Flores, a better player than 99% of us out here, has called treasure hunt the strongest worldwake card in extended will people start to listen. If you saw this played at the prerelease, you noticed no one felt bad about playing it, and a few were very pleased. Its effectiveness is even greater in constructed. Once you start talking about a deck that is maximizing the power this card has as a combo piece, it will be broken. This card will bring blue domination back after a too short stint in the sidelines. Hope you had fun playing with forests and mountains, but you should put them away now and pick up the islands.
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3 years ago ::
Feb 04, 2010 - 4:32AM
#6
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Date Joined:
May 25, 2006
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I keep saying it but people are just not paying attention. Maybe now that the Mike Flores, a better player than 99% of us out here, has called treasure hunt the strongest worldwake card in extended will people start to listen. If you saw this played at the prerelease, you noticed no one felt bad about playing it, and a few were very pleased. Its effectiveness is even greater in constructed. Once you start talking about a deck that is maximizing the power this card has as a combo piece, it will be broken. This card will bring blue domination back after a too short stint in the sidelines. Hope you had fun playing with forests and mountains, but you should put them away now and pick up the islands.
Treasure Hunt is the "strongest worldwake card in extended" because the set doesn´t offer very much constructed value in extended aside from a few cards. (Because neither Vampires/Allies nor any kind of landfall based deck is playable extended - and these are the benefiters from worldwake).
Treasure Hunt is like you mentioned a combo piece, nothing more. You need a certain deck/combo to abuse the card. Even in draft (in a format in which you really want an excessive amount of lands) the card is a filler, not a bad one but surely not a first pick. If you play it on its own in most cased it will replace itself (and sorcery speed cycling is horrible bad in the current metagame which is filled with hyper-efficent creatures!), sometimes its a worse Sign in Blood.
Don´t judge a card because of sealed - the format is a joke and it proves nothing.
The best combo so far with Treasure Hund in standard seems to be Ponder/ the new Jace. Which then takes at least 8 slots in your deck and will net you a card advantage of 2-3 cards at best, while not affecting the board at all - compare that to a card like Bloodbraid Elf/Bituminous Blast!
Yes, maybe another land-combo deck will show up, in which Treasure Hand will replace the Swans or another combo piece - but I doubt the card will have as much impact on the metagame as cascade (or the lack of any kind of efficent land destruction/ counterspells).
It seems ridiculous to me that a playworthy blue card with constructed potential shows up and you immediately make predictions about the coming dominance of blue in standard. Are you frightend that a less creature-heavy deck becomes available? Or, god-forbid, that blue could show up in constructed again?
Where are your complains about the new allies? Hara Freeblade is a 1 mana drop which is capable to attack for 2 in turn 2, and 3 in turn 3 just by playing more creatures and increasing the pressure on the opponent - now thats a good card and could make allies constructed worthy - aren´t you afraid they will dominate the metagame ?
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3 years ago ::
Feb 04, 2010 - 5:04AM
#7
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Flores didn't mention that Osyp acted like a huge jerk while he lost.
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3 years ago ::
Feb 04, 2010 - 10:01AM
#8
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Date Joined:
Jul 27, 2009
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I keep saying it but people are just not paying attention. Maybe now that the Mike Flores, a better player than 99% of us out here, has called treasure hunt the strongest worldwake card in extended will people start to listen. If you saw this played at the prerelease, you noticed no one felt bad about playing it, and a few were very pleased. Its effectiveness is even greater in constructed. Once you start talking about a deck that is maximizing the power this card has as a combo piece, it will be broken. This card will bring blue domination back after a too short stint in the sidelines. Hope you had fun playing with forests and mountains, but you should put them away now and pick up the islands.
Treasure Hunt is the "strongest worldwake card in extended" because the set doesn´t offer very much constructed value in extended aside from a few cards. (Because neither Vampires/Allies nor any kind of landfall based deck is playable extended - and these are the benefiters from worldwake).
Treasure Hunt is like you mentioned a combo piece, nothing more. You need a certain deck/combo to abuse the card. Even in draft (in a format in which you really want an excessive amount of lands) the card is a filler, not a bad one but surely not a first pick. If you play it on its own in most cased it will replace itself (and sorcery speed cycling is horrible bad in the current metagame which is filled with hyper-efficent creatures!), sometimes its a worse Sign in Blood.
Don´t judge a card because of sealed - the format is a joke and it proves nothing.
The best combo so far with Treasure Hund in standard seems to be Ponder/ the new Jace. Which then takes at least 8 slots in your deck and will net you a card advantage of 2-3 cards at best, while not affecting the board at all - compare that to a card like Bloodbraid Elf/Bituminous Blast!
Yes, maybe another land-combo deck will show up, in which Treasure Hand will replace the Swans or another combo piece - but I doubt the card will have as much impact on the metagame as cascade (or the lack of any kind of efficent land destruction/ counterspells).
It seems ridiculous to me that a playworthy blue card with constructed potential shows up and you immediately make predictions about the coming dominance of blue in standard. Are you frightend that a less creature-heavy deck becomes available? Or, god-forbid, that blue could show up in constructed again?
Where are your complains about the new allies? Hara Freeblade is a 1 mana drop which is capable to attack for 2 in turn 2, and 3 in turn 3 just by playing more creatures and increasing the pressure on the opponent - now thats a good card and could make allies constructed worthy - aren´t you afraid they will dominate the metagame ?
I'll grant you that the "put away your non-islands" comment is a bit of an exaggeration; even so, you're not much better. Let me explain: I'll grant you that Worldwake benefits Standard more than Extended, but isn't that the case with most sets? Playing Treasure Hunt "on its own" (not as a combo enabler) will likely average out to be better than Sign in Blood; it will draw you two cards more often than it draws you one, it's easier to cast, it costs you no life, and - this is important - you will ALWAYS draw a spell. By the time you need to refill your hand, you can cast it and still have counter mana open. There is land destruction in Standard. I'll hedge my bets and say it probably won't win a Pro Tour, but it does exist. Currently, in R/G, there are three 2-mana accelerators and three 4-mana land kills (followed then by Acidic Slime and Mold Shambler as you curve up). You can consistently destroy a land on turns 3-6, and by that time you've probably got the game (especially if you're also splashing white for Ajani Vengeant). To say there are no "efficient" counters in Standard is a bit imprecise. Standard's counters are actually very efficient; there are three 2-mana counters and two 1-mana counters. What you mean is that there are very few *versatile* counters. WotC doesn't want you to be able to counter ALL of your opponent's spells; if you're waiting for the return of the Counter Deck, I've got bad news for you. (Though you do have my sympathy; it's no fun to see a deck archetype you like go away.) The modern role of countermagic is to (a) disrupt your opponent's *key* spells, rather than all of them; and (b) protect your own key spells from your opponent's countermagic. For instance, if you're running something creature-heavy (like Allies), you can run Negates to protect them from sweepers. You can also run Flashfreeze/Negate to protect yourself from Blightning or Cruel Ultimatum, or use Dispel if you're the one casting those sorceries. Also, this: "Are you frightend that a less creature-heavy deck becomes available? Or, god-forbid, that blue could show up in constructed again?" is just as overreactionary as what you're (correctly) calling out in this: "It seems ridiculous to me that a playworthy blue card with constructed potential shows up and you immediately make predictions about the coming dominance of blue in standard." Please, don't become a hypocrite by over-compensating.
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3 years ago ::
Feb 04, 2010 - 10:11AM
#9
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Hive mind has a turn 1 kill in the format. That wasn't mentioned. That's talking about godhands. Godhands aside, Hive mind can kill on Turn 2 or 3 nearly as consistently as Elves, when talking about goldfishing.
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3 years ago ::
Feb 04, 2010 - 10:46AM
#10
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Date Joined:
Feb 13, 2006
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Marit Lage is indestructible. Destroying it does not one bit of good.
Ah, no, Smother and other destroy effects do nothing to indestructable creatures. I sometimes (like this one) need to stop and read the card. There is just so much good removal in Extended: Path to Exile, Bant Charm, Terminate, Smother, even Lightning Bolt and Punishing Fire. Seems to be a bad time to be a critter in Extended.
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