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3 years ago ::
Jan 20, 2010 - 12:37PM
#1
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This thread is for discussion of this week's From the Lab, which goes live Thursday morning on magicthegathering.com.
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3 years ago ::
Jan 20, 2010 - 9:20PM
#2
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Date Joined:
Sep 18, 2009
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Love this card, it made me double-take.
It doesn't seem AMAZING OMGEEE but it seems like it has a good place in my decks with mostly zendikar refuge lands. *shrug*
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3 years ago ::
Jan 20, 2010 - 9:24PM
#3
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Date Joined:
Oct 29, 2007
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Thanks a lot, Wizards of the Coast, for making shocklands even more overpowered. Yeah, yeah, I know this card doesn't do anything on its own and any deck that wants lots of Ravnica duals probably wants better things to cast with them. That doesn't matter to the kind of player who is going to want to get "maximum value" from their copies of those overpriced abominations and annoy the hell out of me by prattling about how much awesomer they are than everything else that's ever been printed.
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3 years ago ::
Jan 20, 2010 - 9:39PM
#4
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Date Joined:
Jan 20, 2010
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This card is shouting for Stasis. One-mana card that breaks the symmetry of Root Maze/Orb of Dreams - lock! (Currently I run 4 Frozen AEther's)
-Fantasos-
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3 years ago ::
Jan 20, 2010 - 9:39PM
#5
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Date Joined:
May 18, 2002
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Uh... Combo with Time Vault?
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3 years ago ::
Jan 20, 2010 - 9:40PM
#6
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Date Joined:
Jul 12, 2009
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Isn't "comes into play tapped" supposed to be used to BALANCE card power? I actually really love the idea of this card, especially in multiples, but SERIOUSLY. I see this ending up one of three ways:
1. It turns out to be a nifty card, but mostly just Johnny goodness. 2. It flashes a sad panda face as the eternal formats whack it on the nose and make it sit in the the restricted/banned corner, but standard doesn't have the cards to abuse it overly. 3. The banned list returns to standard, and everyone goes GRRRRRR as their new decks go POOF.
Somehow though, I have a feeling that regardless of the outcome, people are going to be happy to see tri-lands rotate out in the autumn, because this suckers got potential to make absurd manabases feasible.
Also anyone who hasn't read the "Stock mana" theory being kicked around recently should check out Floreses podcast on top8magic. That system of evaluation says this card is DISGUSTING if left alone (not even bringing up multiples), because it gives you +1 mana for every CIPT land you play.
A man's actions are not the sum of his psychological parts...but his decks are.
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3 years ago ::
Jan 20, 2010 - 9:42PM
#7
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Oh man want.
Also, I'm not all that worried about power since it's card disadvantage when working only with CIPT (sorry, ETBT) lands.
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3 years ago ::
Jan 20, 2010 - 9:58PM
#8
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Has anybody else thought of using the Amulet of Vigor along with the Naya plane? Think of it, you can play any number of lands each turn, so you play one of the Ravnica bounce lands, such as Gruul Turf, it comes into play untapped, you tap it for one mana of two different colors before having it bounce itself back to your hand, rinse and repeat. The result: Infinite mana of not one, but TWO different colors!
Or even better yet, use that same combo with Fastbond and Life Gift. (Fastbond lets you play any number of lands each turn but you loose one life for every land after the first. Life Gift gives you one life everytime you play a land. Result: You end up gaining one life AND an infinite suply of two colors of mana.) Then you just use a Banefire to hit your oponent for infinite, unblockable, uncounterable, unpreventable damage! And the best part? Since Fastbond costs one you can do this entire combo on your second turn! (Turn one: Play a forest, tap it, play Amulet of Vigor. Turn two: Tap the forest to play Fastbond, drop a Gruul Turf, tap it then bounce it, repeat, play Life Gift, then play Gruul Turf and bounce it to your your hearts content, and follow it all up with the afore mentioned Banefire!) Granted you will loose one life overall, but if you have all the right cards in your hand, this is a game ender!
Gentlemen, I believe we have a broken combo on our hands!
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3 years ago ::
Jan 20, 2010 - 10:58PM
#9
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Date Joined:
Oct 30, 2008
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Or even better yet, use that same combo with Fastbond and Life Gift. (Fastbond lets you play any number of lands each turn but you loose one life for every land after the first. Life Gift gives you one life everytime you play a land. Result: You end up gaining one life AND an infinite suply of two colors of mana. Then you jusdt use a Banefire to hit your oponent for infinite, unblockable, uncounterable, unpreventable damage!)
Gentlemen, I believe we have a broken combo on our hands!
Nice combo! The god draw of, say, Simian Spirit Guide, Amulet of Vigor, Gruul Turf, Fastbond and Banefire is a five-card first-turn win. No need for Life Gift here, since your Banefire will be set to 20 with you at 10, though it would be a good card to have in there for later. Neat to see such a combo figured out so soon.
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3 years ago ::
Jan 20, 2010 - 11:56PM
#10
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Isn't "comes into play tapped" supposed to be used to BALANCE card power? I actually really love the idea of this card, especially in multiples, but SERIOUSLY. I see this ending up one of three ways:
1. It turns out to be a nifty card, but mostly just Johnny goodness. 2. It flashes a sad panda face as the eternal formats whack it on the nose and make it sit in the the restricted/banned corner, but standard doesn't have the cards to abuse it overly. 3. The banned list returns to standard, and everyone goes GRRRRRR as their new decks go POOF.
Somehow though, I have a feeling that regardless of the outcome, people are going to be happy to see tri-lands rotate out in the autumn, because this suckers got potential to make absurd manabases feasible.
Also anyone who hasn't read the "Stock mana" theory being kicked around recently should check out Floreses podcast on top8magic. That system of evaluation says this card is DISGUSTING if left alone (not even bringing up multiples), because it gives you +1 mana for every CIPT land you play.
I don't see that happening. While it looks nifty I'm inclined to think that players have better things to put in their decks than a card that let's them roll tri-lands/every-other-land-I-don't-memorize into play set to go. It's a fragile thing to focus on.
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