I like the deck. Not because it's new for me but because it's not expensive ($$) and wins in Extendend enviroment, besides using a neat combo. Way to go Jacob!
For linking a card to Gatherer without writting the name of said card for readers, use the autocard brackets together with and equal sign and right the name of the real card. Then put the message you want inside the tags, like you would do with autocarding. Like this:
I like storm crow because I really like crows in real life, as an animal, and the card isn't terribly stupid, but packs a good deal of nostalgia and also a chunck of the game's history. So it's perhaps one of the cards I have most affection to, but not because "lol storm crow is bad hurr hurr durr".
Although I do assume you deliberately refer to them (DCI) as The Grand Imperial Convocation of Evil just for the purposes of making them sound like an ancient and terrible conspiracy.
Now, now. 1994 doesn't quite qualify as "ancient".
Oh, it's a brilliant plan. You see, Bolas was travelling through shadowmoor, causing trouble, when he saw a Wickerbough Elder with its stylin' dead scarecrow hat. Now, Bolas being Bolas took the awesome hat and he put it on his head, but even with all his titanic powers of magic he couldn't make it fit. He grabbed some more scarecrows, but then a little kithkin girl asked if he was trying to build a toupee. "BY ALL THE POWERS IN THE MULTIVERSE!" he roared, "I WILL HAVE A HAT WORTHY OF MY GLORY." and so he went through his Dark Lore of Doom (tm) looking for something he could make into a hat that would look as stylish on him as a scarecrow does on a treefolk. He thought about the Phyrexians, but they were covered in goopy oil that would make his nonexistant hair greasy. He Tried out angels for a while but they didn't sit quite right. Then, he looked under "e" (because in the Elder Draconic alphabet, "e" for Eldrazi is right next to "h" for Hat) in his Dark Lore of Doom and saw depictions of the Eldrazi, and all their forms. "THIS SHALL BE MY HAT!" he declared, poking a picture of Emrakul, "AND WITH IT I WILL USHER IN A NEW AGE OF DARKNESS -- ER, I MEAN A NEW AGE OF FASHION!"
And so Nicol Bolas masterminded the release of the Eldrazi.
The last couple days have been roughly every perverse fetish imaginable, but it only got "creepy" when speculation on Mother of Runes's mob affiliation came up?
I like to think up what I consider clever names for my decks, only later to be laughed at by my wife. It kills me a little on the inside, but thats what marriage is about.
Of course, the best use [of tolaria west ] is transmuting for the real Tolaria.
Absolutely. I used to loose to my buddy's Banding deck for ages, it was then that I found out about Tolaria , and I was finally able win my first game.
Browbeat is a card that is an appropriate deck choice when there's no better idea available. "No better idea available" was pretty much the running theme of Odyssey era.
Modern is like playing a new tournament every time : you build a deck, you win with it, don't bother keeping it. Just build another, its key pieces will get banned.
I always find it helpful when im angry to dress up in an owl costume and rub pennies all over my body in front of a full body mirror next to the window.
Dymecoar:
Playing Magic without Blue is like sleeping without any sheets or blankets. You can do it...but why?
Omega137:
Me: "I love the moment when a control deck stabilizes. It feels so... right." Omega137: "I like the life drop part until you get there, it's the MtG variant of bungee jumping"
Zigeif777:
Just do it like Yu-Gi-Oh or monkeys: throw all the crap you got at them and hope it works or else the by-standers (or opponents) just get dirty and pissed.
Normally it's difficult to pick up on your jokes/sarcasm. But this one's pretty much out there. Good progress. You have moved up to Humanoid. You'll be Human in no time.
Most definitely Chalice of the Void is not a problem combo-wise. A problem occurs however, when you try to protect your Hive Mind with Pact of Negation . Besides, Repeal is such a versatile card, that I would leave it in regardless.
How about using Gigadrowse to protect your combo? If by any chance they have the mana to pay for the pacts after you cast them, just tap them out with Gigadrowse before you end your turn.
This actually never came up, so I don't see why it should be there. The combo goes off so early, that none of the opponents had 5 mana on the ready (and we should mention that it also requires one red mana). If you ain't casting this on turn four or five, it's probably because you've already lost, so I don't see Gigadrowse helping here.
Article:..."Chalice of the Void for zero is game over if we don't play a card like this".
How exactly does this interaction work?
Q1: Does the Chalice trigger off of the hive mind copies, or do they not count as played? Q2: If not, and if the Hive Mind ability resolves when the spell to be copied is already countered, does it fizzle? Q3: If it fizzles, can you get around this by casting the pact on your opponent's turn instead of your own (your copy is countered so you don't have to pay, his isn't so he does on his next upkeep).
Q2: No, it doesn’t fizzle. It is true that if you cast the Pact on your turn, it will be countered by the Chalice before Hive Mind tries to copy it, but the copies will still be created. When it resolves, Hive Mind’s ability is unable to find the Pact on the stack, but then it just uses last known information about the Pact (how it looked like when it last was on the stack). “Fizzling” only happens when targets are chosen for a spell or ability, and then all of those targets become illegal with the spell or ability on the stack. There is no targeting involved here.
Q3 is therefore somewhat moot, although yes, casting the Pact on your opponent’s turn would work the way you describe.
So basically, Jacob's fear of Chalice is completely unwarranted. The only thing Chalice for 0 would achieve is prevent you from protecting the combo with Pact of Negation.
How about using Gigadrowse to protect your combo? If by any chance they have the mana to pay for the pacts after you cast them, just tap them out with Gigadrowse before you end your turn.
You cannot use Gigadrowse to prevent someone from paying for a Pact on their upkeep. The steps of the beginning phase are, in order, untap, upkeep and draw, and no one can cast spells during the untap step. If you cast Gigadrowse during your turn, your opponent will untap his permanents before having to pay for the Pact at the beginning of his upkeep, and the first time you can cast Gigadrowse during his turn is on his upkeep with the Pact trigger on the stack, which means he can just tap his lands for mana in response to Gigadrowse and float that mana for when he has to pay for the Pact.
Magic The Gathering DCI Rules Advisor Don't hesitate to post rules question in the Rules Q&A forum for me and other competent advisors to answer : http://community.wizards.com/go/forum/view/75842/134778/Rules_Q38A
As mentioned, chalice for 0 does nothing against you. An early chalice for 1 is worse as it turns off a lot of your spells, but repeal doesn't help here.
This actually seems like a fun deck to play and uses two cards I've always wanted to stick in a deck: Hive Mind and Pact of Negation.
I would only make a couple of changes (forgive me if these cards are not available on MTGO, as I do not play online):
I would drop the Shivan Reefs in favor of Gemstone Mines. They should be roughly equivalent in cost (keeping the deck "budget"), but will eliminate the pain that could cost you a win in tough matchups. The limited life of Gemstone Mine is hardly a drawback when the goal is to "go off" by turn 3.
I would also consider swapping Sleight of Hand in for Serum Visions. This is just a personal preference. I would rather give up Scrye for the ability choose from two cards for U.
This actually seems like a fun deck to play and uses two cards I've always wanted to stick in a deck: Hive Mind and Pact of Negation.
I would only make a couple of changes (forgive me if these cards are not available on MTGO, as I do not play online):
I would drop the Shivan Reefs in favor of Gemstone Mines. They should be roughly equivalent in cost (keeping the deck "budget"), but will eliminate the pain that could cost you a win in tough matchups. The limited life of Gemstone Mine is hardly a drawback when the goal is to "go off" by turn 3.
I would also consider swapping Sleight of Hand in for Serum Visions. This is just a personal preference. I would rather give up Scrye for the ability choose from two cards for U.
All of these cards are available on MTGO. Everything that's legal in Extended is.
I like the first suggestion a lot. I think I'd also play 2-3 Cascade Bluffs , which also aren't worth much of anything online, in addition to the Mines. It has the disadvantage of not being able to pay for a blue cantrip on turn one (To negate that drawback, I'd take out mountains for them, wich are seldom needed turn one) but other than that it's the best UR dual you can have on the cheap and that doesn't cause pain.
The second suggestion I like less. While you don't control what you draw with Serum Visions, you get to dig deeper to get what you need next turn, while Sleight of Hand only digs two cards deep and doesn't allow you to keep the second card if you'd want both.
Magic The Gathering DCI Rules Advisor Don't hesitate to post rules question in the Rules Q&A forum for me and other competent advisors to answer : http://community.wizards.com/go/forum/view/75842/134778/Rules_Q38A
Nice deck, but probably too late to use it in extended without a lot of luck. The combo's been broken already, and people know how to deal with it. Plus, it seems to have a bad matchup against Zoo.
Still, the Johnny/Spike in me really wants to take this to some local store and tear things apart.
Gemstone mines is a definite yes. You've already lost by the time it's dead, anyways. T4 seems to be the latest that this should go off, and you can always just play the caverns as your second or third land.
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gigadrowse or its equivalent might be necessary if your meta contains bant or faeries
when its mana leak versus your 3 rituals + hive mind and the mana leak is winning...
on the plus side your land isn't as awfully telling as hypergenesis' so an opponent might not know what you're playing game 1.
and a final caution I have 1 bird of paradise in my deck and he knows how to make red mana
1: How does Gigadrowse do anythying for this deck? If they have 4R available then they tap lands in response to Gigadrowse. 2: You run Pact of Negation to stop Mana Leak. Personally I would run 4 maindeck (partially because its a win condition). 3: Hopefully, if the opponent has 4R available, you play Pact of the Titan, copying it, and then Pact of Negation, countering your own Titan and forcing your opponent to pay 7UUR. You might also put some Pacts of other colors in the sideboard if they're playing red and can get 5 mana when you go off.
Might I just interject that making this a meme is the worst idea in magic in my opinion. It is too overpowered. It encourages cheating it in play. Essentially 99/100 times it is cheated in play instead of hardcast. Not only that, but you essentially win when it comes into play.
Make five-color hybrid tribal instant with buyback, kicker, cycling, card draw, token production, a steal effect, alternate casting cost and landfall that embodies the love that your mom and I share.
I think you just killed all chances of my card being elegant.
Ardency :1mana::symwu::symbr: Tribal Instant - Soldier You may have target opponent gain control of 3 permanents you control rather than pay ~'s mana cost. As an additional cost to cast ~, choose two creatures you control, and sacrifice the rest. If you control a soldier, you can't sacrifice permanents this turn. Landfall - If you had a land enter the battlefield under your control this turn, instead choose 4 creatures. Kicker You get an emblem with "As long as you control both chosen creatures, they have protection from everything." If ~ was kicked, creatures you control get +1/+1 for each creature card in your graveyard until end of turn. Cycling :2mana: When you cycle ~, put two 2/2 Soldier creatures onto the battlefield.
Would this EVER fit on a card?~
Aside from a few wording mishaps (should say "each chosen creature" because it's not necessarily two) this is nice. Very simple and elegant. I like the alternate cost a lot, and the kicker goes nicely with the sacrifice. However, the cycling seems a bit powerful (4 power and a card for 3? Cycling is supposed be ba d . 8/10
Vivisect Sorcery As an additional cost to cast Vivisect, sacrifice a creature. Draw three cards. "For the sake of humanity," the surgeon whispered. The knife had never felt heavier in his hand.
I don't think a world that sacrifices so much would want to stop the making of children .