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Sticky: YMTC Wording Clinic - No Appointment Necessary
10 months ago  ::  Aug 06, 2012 - 1:08PM #2001
Freyjann
Date Joined: Mar 22, 2010
Posts: 2,031

Aug 6, 2012 -- 12:10PM, PirateAmmo wrote:


Costs cannot have targets.


Aug 6, 2012 -- 6:09AM, Freyjann wrote:

Gorge of Forlorn Souls
Land (R)
Deathtouch
: Gorge of Forlorn Souls deals 1 damage to target creature you control. Add to your mana pool.


Gorge of Forlorn Souls
Land
Deathtouch
, Have Gorge of Forlorn Souls deal 1 damage to a creature you control: Add to your mana pool.


Aug 6, 2012 -- 11:36AM, altimis wrote:

To me it seems like unnecessary words. To me it just seems like people will understand it either way; thus I chose the less wordy of the two versions. Is there a reason or rule that I'm missing, where it should be the method?


That is just the way every card like that is templated. There are no cards with the text "for every", "for each 2", or "for each two".



Altimis you and I are on the same page, lol.  Costs can't have targets?  If that's the case, doesn't your wording still not work like I want?  You don't have it targeting anything, so wouldn't that mean I could activate its ability without controlling a creature?  Because I don't want that to be allowed.

What about templating it like the painlands combined with stuff like Moonring Island , where it has a clause.

Some Land Card
Land
Deathtouch
: Add to your mana pool.
: Add to your mana pool.  Gorge of the Forsaken does 1 damage to a creature you control.  Activate this ability only if you control a creature.

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10 months ago  ::  Aug 06, 2012 - 1:35PM #2002
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,142

Aug 6, 2012 -- 1:08PM, Freyjann wrote:

Altimis you and I are on the same page, lol. Costs can't have targets? If that's the case, doesn't your wording still not work like I want? You don't have it targeting anything, so wouldn't that mean I could activate its ability without controlling a creature? Because I don't want that to be allowed.


You need to deal damage to a creature to pay the cost. If you do not control a creature, you cannot pay the cost. Just like Carrion Feeder , you cannot activate the ability if you do not control a creature.

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10 months ago  ::  Aug 06, 2012 - 1:48PM #2003
altimis
Date Joined: Jan 20, 2011
Posts: 4,932
I've never noticed that before, but why does the word target make a difference in the cost?
Moorland Haunt practically targets... I'm not saying you're wrong, I just don't understand why. Is there a rule that states it, or is it purely a lack of precedence?
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

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10 months ago  ::  Aug 06, 2012 - 2:08PM #2004
FZero
Date Joined: Aug 13, 2011
Posts: 85

Aug 4, 2012 -- 6:37PM, Imidazoline wrote:

Realistically that's what split cards are. 


How would that work for permanents, though? The card in question is an enchantment.

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10 months ago  ::  Aug 06, 2012 - 2:19PM #2005
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,142

Aug 5, 2012 -- 12:51PM, 3-7-15-1-292 wrote:

Whenever an activated ability of an Atog creature resolves that temporarily alters its power and/or toughness, all other Atog creatures you control get +X/+Y until end of turn, where X and Y are the amounts that the creature's power and toughness were altered by, respectively.


Whenever an activated ability from an Atog creature you control causes it to gain power and/or toughness, each other Atog creature you control gets +X/+Y until end of turn, where X is the amount of power it gained and Y is the amount of toughness.

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10 months ago  ::  Aug 06, 2012 - 2:54PM #2006
chronego
Date Joined: Jul 6, 2011
Posts: 1,274

Aug 6, 2012 -- 1:48PM, altimis wrote:

I've never noticed that before, but why does the word target make a difference in the cost?
Moorland Haunt practically targets... I'm not saying you're wrong, I just don't understand why. Is there a rule that states it, or is it purely a lack of precedence?


Because anything that targets has to use the stack... and you can't resolve a COST on the stack. It's a payment, not an effect.

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10 months ago  ::  Aug 06, 2012 - 5:25PM #2007
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,142

Aug 6, 2012 -- 2:08PM, FZero wrote:

Aug 4, 2012 -- 6:37PM, Imidazoline wrote:

Realistically that's what split cards are.


How would that work for permanents, though? The card in question is an enchantment.


Split cards do not work at all for what you want.

You could use a double-faced card like Delver of Secrets and create a new keyword for an alternate cost that you can pay if you want the card to enter the battlefield transformed.

Blessing

Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Shift (You may cast this spell transformed.)
----
Curse

Enchantment — Aura
Enchant creature
Enchanted creature gets -3/-3.

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10 months ago  ::  Aug 06, 2012 - 6:15PM #2008
Nyktos
Date Joined: Oct 11, 2007
Posts: 3,334

Aug 6, 2012 -- 1:00PM, altimis wrote:

Why can't costs have targets?


The same reason mana abilities can't: because the entire point of targets is that your opponent can react after seeing what you've targeted. Since costs, like mana abilities, don't use the stack, that's not there.

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10 months ago  ::  Aug 06, 2012 - 6:53PM #2009
altimis
Date Joined: Jan 20, 2011
Posts: 4,932
But that's my point... you 'technically' can, it's just an immensely dangerous and/or unfun concept that WotC doesn't even want to touch. It's like Extreme Banding, or Better Affinity.
All joking aside, that was my confusion. I can understand why now, I still think they are cheating , but I can see why.
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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10 months ago  ::  Aug 06, 2012 - 8:09PM #2010
Imidazoline
Date Joined: Mar 9, 2004
Posts: 6,873
No, you actually can't do it within the rules:

112.4. Some activated abilities and some triggered abilities are mana abilities. Mana abilities follow special rules: They don’t use the stack, and, under certain circumstances, a player can activate mana abilities even if he or she doesn’t have priority. See rule 605, “Mana Abilities.”

116.2e Resolving spells and abilities may instruct players to make choices or take actions, or may allow players to activate mana abilities. Even if a player is doing so, no player has priority while a spell or ability is resolving. See rule 608, “Resolving Spells and Abilities.”

Even without actually going into 605, because mana abilities don't use the stack, they can be activated even if you don't have priority. To target something, you have to use the stack, or the whole system falls apart.

Even Morph (which I seriously dislike) gets around this by making the morph cost a special action and having any relative abilities trigger when the card is turned face up.

I also don't quite understand your reference to Moorland Haunt ?
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