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3 years ago ::
Jan 08, 2010 - 10:59PM
#31
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- UnCon Prizewinner 2008
- Banner Banneret
- BCP5 Design & Development Lead
Date Joined:
Jul 24, 2008
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How would you survive with 0 life after you cast the spell and before it resolves?
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3 years ago ::
Jan 09, 2010 - 12:08PM
#32
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Date Joined:
Aug 25, 2008
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How would you survive with 0 life after you cast the spell and before it resolves?
Poop. Forgot about that.
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3 years ago ::
Jan 09, 2010 - 12:31PM
#33
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Date Joined:
Jun 19, 2004
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Flamesaber Marauder Creature - Human Berserker - Uncommon Haste Archive    - You control four or more attacking creatures. ( Any time you could cast a sorcery, you may exile this card from your hand facedown. As long as this card is archived and You control four or more attacking creatures, you may cast this card any time you could cast an instant by paying    .) If Flamesaber Marauder did not enter the battlefield from your hand, it gains +4/+4 and trample until the end of turn. Edit: Any time you could play an instant added. Spoiler:
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Currently working on making a Dex based defender. Check it out hereSpoiler:
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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3 years ago ::
Jan 09, 2010 - 12:37PM
#34
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It needs to enter the battlefield tapped and attacking for its ability to be relevant.
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3 years ago ::
Jan 09, 2010 - 2:10PM
#35
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That is not a human, that is a Tiefling, and it's not a berserker it's a warlock.
I can't explain myself, I'm afraid, Sir, because I'm not myself you see. -Alice
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3 years ago ::
Jan 09, 2010 - 2:31PM
#36
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Date Joined:
Jun 19, 2004
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It needs to enter the battlefield tapped and attacking for its ability to be relevant.
wouldn't that be really funky if you reanimated it from the graveyard though?
Edit: And how would you word it on the card?
Currently working on making a Dex based defender. Check it out hereSpoiler:
Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
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3 years ago ::
Jan 09, 2010 - 3:14PM
#37
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Possibly like this: Flamesaber Marauder  Creature - Human BerserkerHaste Archive    - You control four or more attacking creatures. ( Any time you could cast a sorcery, you may exile this card from your hand facedown. As long as this card is archived and You control four or more attacking creatures, you may cast this card any time you could cast an instant by paying    .) If it is your combat phase, Flamesaber Marauder enters the battlefield tapped and attacking. When Flamesaber Marauder enters the battlefield, if you did not cast it from your hand, it gets +4/+4 and gains trample until end of turn. 1/1 The haste is unnecessary, but it does make casting it for  a bit better.
Saviour of the YMtC Mushroom Kingdom (A Kavu Overlord™ contest)! Avatars (yes, both of them) are Justin from El Goonish Shive. Check it out at www.egscomics.com
"I think you just wrote my epitaph" -Detektor
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3 years ago ::
Jan 10, 2010 - 5:43PM
#38
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Suppressed Anger 1R Enchantment C Whenever an attacking creature you control is blocked by a creature with higher toughness than attacking creature’s power, put a quest counter on Suppressed Anger. Remove three quest counters from Suppressed Anger and sacrifice it: Suppressed Anger deals 5 damage to target creature. The clause I'm wondering about is obviously the first. Is there any way to phrase that more cleanly? html_removed html_removed html_removed html_removed Suppressed Anger 1R Enchantment C Whenever an attacking creature you control is blocked by a creature with higher toughness than the attacking creature’s power, put a quest counter on Suppressed Anger. Remove three quest counters from Suppressed Anger and sacrifice it: Suppressed Anger deals 5 damage to target creature.
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3 years ago ::
Jan 10, 2010 - 5:47PM
#39
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Date Joined:
Oct 14, 2006
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Suppressed Anger -  Enchantment {C} Whenever a creature you control attacks and does not deal combat damage to a player, put a quest counter on Suppressed Anger. Remove three quest counters from Suppressed Anger and sacrifice it: Suppressed Anger deals 5 damage to target creature. I dunno, just an idea. I know it's functionally different..... but kinda still holds true. ~ Squinty
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3 years ago ::
Jan 10, 2010 - 5:54PM
#40
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I want it so that the third time, or if multiple creatures get blocked in one combat phase, you can use it immediately to burn a blocking creature. Thanks for the suggestion, though.
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