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6 months ago  ::  Dec 07, 2012 - 4:56PM #2301
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207
Thanks, you've given me a lot to work with here.
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6 months ago  ::  Dec 13, 2012 - 5:01PM #2302
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,207
I made this as a sort of targeted mass polymorph effect but I'm not sure if this is the best way to do it or even if it's rules legal.

Choose any number of permanents in any number of graveyards. Exile target permanent that shares a controller and a card type for each of the chosen permanents then put the chosen permanents onto the battlefield under their owners’ control.

Does this look alright to everyone?
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6 months ago  ::  Dec 13, 2012 - 8:49PM #2303
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Dec 13, 2012 -- 5:01PM, TPmanW wrote:

I made this as a sort of targeted mass polymorph effect but I'm not sure if this is the best way to do it or even if it's rules legal.

Choose any number of permanents in any number of graveyards. Exile target permanent that shares a controller and a card type for each of the chosen permanents then put the chosen permanents onto the battlefield under their owners’ control.

Does this look alright to everyone?




Choose any number of permanent cards in any number of graveyards. For each of the chosen cards, exile target permanent that shares a controller and a card type with it. If you do, put the chosen card onto the battlefield under it's owners control.

I think that's how it would be worded. Changes I made:
Permanent cards: Cards are cards when they are not on the battlefield.
For each of the chosen cards...: That way you can sigularize the ability, even though it's a mass effect.
If you do: I feel like without this, there would be a way to get out tons of your stuff without exiling the appropriate targets. I don't know exactly if this is necessary, but it feels like it should be.

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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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6 months ago  ::  Dec 13, 2012 - 10:13PM #2304
altimis
Date Joined: Jan 20, 2011
Posts: 4,934
Is there a better way of wording this concept?

With one ability you:

Draw a card. Discard a card. Gain 1 life
OR
Draw a card. Lose 1 life.
(not in that order)
What I have so far:

Discard a card then draw a card. If you discarded a card this way, gain 1 life, otherwise lose 1 life.
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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6 months ago  ::  Dec 13, 2012 - 10:36PM #2305
3-7-15-1-292
Date Joined: Jan 23, 2012
Posts: 583
Draw a card. You may discard a card. If you do, gain 1 life. Otherwise, lose 1 life.

If you want it to be optional.

If you want the draw only option to only be allowed when you have an empty hand, you've got it.
Won a TPmanW contest with Demonic Arbitrator. (see below)

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Æther Rider
Creatuere - Spirit (U)
Vanishing 0 (This permanent enters the battlefield with zero time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Flying
: Put a time counter on ~. Any player may activate this ability.
It comes on the wind, from realms unknown.
2/2

Kaldurian Behemoth
Creature - Beast (R)
Mana produced by lands may not be used to pay ~'s mana cost.
Trample
On Kalduria, the beasts are too good to eat common grass.
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Demonic Arbitrator
Sorcery
Starting with you, each player may pay any amount of life. If any player paid life, repeat this process.
If a player paid more life in total than any other, that player searches his or her library for a card and puts that card into his or her hand. Then that player shuffles his or her library.
"Your sacrifice has been judged worthy. What power do you require?"
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6 months ago  ::  Dec 13, 2012 - 11:08PM #2306
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Dec 13, 2012 -- 10:36PM, 3-7-15-1-292 wrote:

Draw a card. You may discard a card. If you do, gain 1 life. Otherwise, lose 1 life.

If you want it to be optional.

If you want the draw only option to only be allowed when you have an empty hand, you've got it.




I wanted it to be optional... to an extent.
I started with
Draw 1, discard 1, gain 1. But that felt too dull for me (hehe lacking elegance is my weakness). Then I wanted it to be you will draw a card, but you could either discard a card to gain a life, or you could keep it and lose one life. But that felt too methodical/logical for the colors I was going, so I changed it to the discard first. but then the ability became more messy than I had anticipated. And then I found twenty dollars.

In short.
Thanks, but as long as it's correct I prefer the first ability, because it works with the colors better.

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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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6 months ago  ::  Dec 14, 2012 - 8:30AM #2307
FirstTurnKill
Date Joined: Jul 2, 2011
Posts: 2,790
Draw a card.
Choose one -- Discard a card and gain 1 life; or lose 1 life.

Somnia, the Evanescent Plane -- A 3-set Block Show

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Planeswalker's Guide to Somnia


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A weekly MTG Cards and Combos forum game.
Build Around This #1 - Sage's Starfish Wish Show

BAT #1 was built using the Legacy format with Spiny Starfish , Sage's Knowledge , and Make a Wish .

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Runner-Up: JBTM
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5 months ago  ::  Dec 20, 2012 - 3:41PM #2308
Matt_Holck
Date Joined: Nov 15, 2012
Posts: 3,578
vex

loss one life: draw a card
TLDR
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5 months ago  ::  Dec 22, 2012 - 10:32AM #2309
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,399
This one is complicated, so I might end up taking it to the Rules Theory forum, but I figured I'd try here first. Basically, I want an activated ability that lets a creature fight another creature like it has double strike.

First version
, : ~ deals damage equal to its power to target creature. Then, ~ fights that creature. (They only fight if both are still on the battlefield.)

This one doesn't work as intended, because the creature would never actually die in between the "first strike" and the fighting.

Second version
, : ~ deals damage equal to its power to target creature.
Whenever ~ deals noncombat damage to another creature, ~ fights that creature. (They only fight if both are still on the battlefield.)

I thought this one worked the way I wanted it to, until I realized that the triggered ability triggers itself. This is especially problematic if the creature somehow ended up fighting something like a Darksteel Myr .

Third Version
, : ~ fights target creature. (They only fight if both are still on the battlefield.)
Whenever you activate an ability of ~'s that targets a creature, ~ deals damage equal to its power to that creature.

This is where I'm at currently. It's ugly, but it works (I think). I took aspects from Ceaseless Searblades and Reparations and sort of combined them together. So now I'll ask, can anyone come up with anything better?
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5 months ago  ::  Dec 22, 2012 - 10:38AM #2310
cats_and_me
Date Joined: May 29, 2007
Posts: 11,475
I don't have much of a problem with the last version, and that ability wouldn't feel as tacked on as it's now if you had your creature share that ability with other creatures, for example creatures with the same creature type.. "Whenever you activate an ability of a behemoth (?) that targets another creature, that behemoth (?) deals damage equal to its power to that creature."
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