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1 year ago ::
Mar 16, 2012 - 10:06PM
#1771
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"When CARDNAME kills a creature put a +1/+1 counter on it" OR "When CARDNAME kills a creature during combat put a +1/+1 counter on it"
How are these worded? I can't think of any instances of cards that use effects like this, but i'm sure they must exist.
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1 year ago ::
Mar 16, 2012 - 10:11PM
#1772
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Date Joined:
Oct 11, 2007
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"Kills" is not a Magic term. There are lots of cards with that ability, most famously Sengir Vampire . "Whenever a creature dealt [combat] damage by ~ this turn dies, put a +1/+1 counter on ~."
blah blah metal lyrics
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1 year ago ::
Mar 16, 2012 - 10:49PM
#1773
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thank you, i know kills isn't a term (although it should be), that's why i needed to know how it's worded. I wish that there was a less wordy version of it but thanks alot anyway.
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1 year ago ::
Mar 22, 2012 - 11:12PM
#1774
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Date Joined:
Jan 29, 2012
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I'm looking at something like this
As long as CARDNAME is in play, whenever a creature's activated ability is activated, its controller may use that ability twice.
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1 year ago ::
Mar 22, 2012 - 11:31PM
#1775
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Card Permanent - Type Whenever you activate an ability of a creature, you may copy that ability. You may choose new targets for the copy.
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1 year ago ::
Mar 27, 2012 - 2:54AM
#1776
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Date Joined:
Jul 16, 2007
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I based this wording off Time Vault but I'm not sure if it could be simpler? One-Track Mind - pp Enchantment If you would begin your turn, you may skip that turn instead. If you do, draw two cards.
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1 year ago ::
Mar 27, 2012 - 3:38AM
#1777
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I based this wording off Time Vault but I'm not sure if it could be simpler?
One-Track Mind - pp Enchantment If you would begin your turn, you may skip that turn instead. If you do, draw two cards.
That is pretty much the only way to do it.
What is "pp"?
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1 year ago ::
Mar 27, 2012 - 8:42AM
#1778
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Date Joined:
Jul 28, 2011
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I've been mulling this ability word about for a while now, trying to make its wording as concise as possible while also enabling it to be put on both creatures and spells. I think this may work, but I thought I'd run it by here to see if there are any problems with wording or anything. If anyone can think of a shorter way to phrase it (I really want to save on card space) then that'd be great. Unity -- As long as you control a permanent that shares a color with this, [effect] Example cards: Champion of the Murk |   Creature - Human AssassinDeathtouch Unity -- As long as you control a permanent that shares a color with this, you may cast Champion of the Murk from your graveyard. Champion of the Murk costs  less to cast in this way. 2/2Resistance Surge |   InstantCounter target spell. Unity -- As long as you control a permanent that shares a color with this, Resistance Surge costs  less to cast. The above is a shameless ripoff of Stoic Rebuttal , but it illustrates what I'm trying to do with the keyword for these purposes, anyway.
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1 year ago ::
Mar 27, 2012 - 5:06PM
#1779
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I can make it longer.  As an ability word, it forms 'real' rules text, so 'this' becomes CARDNAME. If you keyword it, stays about the same, as reminder text is more flexible. You could keyword it as long as your effect (costs 2 less) is always the same. Such as: Resistance Surge |    Instant Unity (This costs less to cast if you control a permanent with which it shares a color.)
Counter target spell. It's weird, because your first card then becomes the exception rather than the rule - you spell it out without the keyword because it only has it at a time when it normally isn't relevant (like that cycle of 'cycle from the battlefield' creatures from whatever block first had cycling). But yes, clearly if your 'Unity' effect is flexible, or if there's a lot of 'conditional' common triggers, then you're pretty much there.
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1 year ago ::
Mar 28, 2012 - 3:18PM
#1780
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Resistance Surge should be Unity -- Resistance Surge costs less to cast if you control a permanent that shares a color with it. Like Stoic Rebuttal , it should use "if," because it is not constantly checking. It only checks once as the spell is being cast. Also, abilities that modify the cost of the spell usually appear first.
Champion can be a little shorter if you word it like this: Unity -- You may cast Champion of the Murk from your graveyard as long as you control a permanent that shares a color with it. If you do, it costs less to cast.
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