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Sticky: YMTC Wording Clinic - No Appointment Necessary
1 year ago  ::  Jan 10, 2012 - 7:17PM #1691
Drab_Emordnilap
Date Joined: Apr 24, 2005
Posts: 191

Dec 28, 2011 -- 3:47PM, Nyktos wrote:

Only minor issues with that one:

Dec 28, 2011 -- 3:05PM, CommanderGreven wrote:

Batman
2WB
Legendary Creature - Human Rogue
Flash, first Strike, vigilance
When Batman enters the battlefield, you may have it fight with target creature.
4/4






There's precedent for gender-specific pronouns; what's wrong with 'him'?

Jul 1, 2011 -- 5:16PM, WotC_MattT wrote:

srs rls mgr is srs

Oct 25, 2012 -- 6:10AM, cats_and_me wrote:

"If you're having defense problems I feel bad for you son, I got 99 soldiers but they're just 1/1."

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1 year ago  ::  Jan 10, 2012 - 8:54PM #1692
dude1818
Date Joined: Apr 5, 2011
Posts: 45

Jan 10, 2012 -- 7:17PM, Drab_Emordnilap wrote:

Dec 28, 2011 -- 3:47PM, Nyktos wrote:

Only minor issues with that one:

Dec 28, 2011 -- 3:05PM, CommanderGreven wrote:

Batman
2WB
Legendary Creature - Human Rogue
Flash, first Strike, vigilance
When Batman enters the battlefield, you may have it fight with target creature.
4/4






There's precedent for gender-specific pronouns; what's wrong with 'him'?




Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.

Qurstion on a transform card: Day side: Honey Badger 1GG

Creature - Badger (rare)

If a source would deal damage to Honey Badger, instead transform Honey Badger and put a warp counter on it.

2/2

Night side: Furry Death (green)

Creature - Badger

Furry Death gets +1/+1 for each warp counter on it.

R, T: Furry Death fights target creature. If that creature is destroyed this way, put a warp counter on Furry Death.

2/2

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1 year ago  ::  Jan 10, 2012 - 10:59PM #1693
Ko_
Date Joined: Jun 13, 2008
Posts: 2,168

Jan 10, 2012 -- 8:54PM, dude1818 wrote:

Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.




gatherer.wizards.com/Pages/Search/Defaul...[%22his%20or%20her%22]
gatherer.wizards.com/Pages/Search/Defaul...[%22he%20or%20she%22]

not true

edit: oh boy, wizards can't code forums for shit. Do a search for "His or Her" in text and "He or She" in text. Both give 10 pages or replies.

It's "Ko"
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1 year ago  ::  Jan 11, 2012 - 1:49AM #1694
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608

Jan 10, 2012 -- 10:59PM, Ko_ wrote:

Jan 10, 2012 -- 8:54PM, dude1818 wrote:

Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.




gatherer.wizards.com/Pages/Search/Defaul...[%22his%20or%20her%22]
gatherer.wizards.com/Pages/Search/Defaul...[%22he%20or%20she%22]

not true

edit: oh boy, wizards can't code forums for shit. Do a search for "His or Her" in text and "He or She" in text. Both give 10 pages or replies.



That's in reference to PLAYERS; not creatures. There's a significant difference.

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1 year ago  ::  Jan 11, 2012 - 2:03AM #1695
Ko_
Date Joined: Jun 13, 2008
Posts: 2,168
Oh I misread. Yes, that is very odd.
It's "Ko"
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1 year ago  ::  Jan 11, 2012 - 1:36PM #1696
Nyktos
Date Joined: Oct 11, 2007
Posts: 3,336

Jan 10, 2012 -- 8:54PM, dude1818 wrote:

Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.



Legendary creatures still refer to themselves as "it". Only planeswalkers are referred to in text by gendered pronouns.

blah blah metal lyrics
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1 year ago  ::  Jan 12, 2012 - 4:09AM #1697
ParadOxymoron
Date Joined: Dec 10, 2005
Posts: 2,677
Flameheart Phoenix
Enchantment Creature – Phoenix
Flying, haste
Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may counter the Aura's enchant ability. If you do, return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality (+1/+0 for each in your mana pool) until end of turn.
Risen from ashes, brighter than the sun.
2/2

Does this work? I'm not sure if enchant abilities even work this way. Like, are they triggered, or do they just sort of happen? Because I thought they had to have the enchant ability to stay attached, too. Is that the case, or is it just the enchantment ability of equip in that it's a one-time thing, only triggered upon casting, not activated? When you cast Reflexes with this in yr graveyard and in yr mana pool, I want you to end up with a 5/2 first strike hastey flyer.
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1 year ago  ::  Jan 12, 2012 - 6:38AM #1698
dude1818
Date Joined: Apr 5, 2011
Posts: 45

Jan 12, 2012 -- 4:09AM, ParadOxymoron wrote:

Flameheart Phoenix
Enchantment Creature – Phoenix
Flying, haste
Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may counter the Aura's enchant ability. If you do, return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality (+1/+0 for each in your mana pool) until end of turn.
Risen from ashes, brighter than the sun.
2/2

Does this work? I'm not sure if enchant abilities even work this way. Like, are they triggered, or do they just sort of happen? Because I thought they had to have the enchant ability to stay attached, too. Is that the case, or is it just the enchantment ability of equip in that it's a one-time thing, only triggered upon casting, not activated? When you cast Reflexes with this in yr graveyard and in yr mana pool, I want you to end up with a 5/2 first strike hastey flyer.



I'm not sure what you're saying, sorry. However, the card works. Why is it any enchantment as well as a creature, though?

"Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality until end of turn. (It gets +1/+0 for each  in your mana pool.)

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1 year ago  ::  Jan 12, 2012 - 10:59AM #1699
4227
Date Joined: Oct 14, 2007
Posts: 2,058

Jan 12, 2012 -- 4:09AM, ParadOxymoron wrote:

Flameheart Phoenix
Enchantment Creature – Phoenix
Flying, haste
Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may counter the Aura's enchant ability. If you do, return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality (+1/+0 for each in your mana pool) until end of turn.
Risen from ashes, brighter than the sun.
2/2

Does this work? I'm not sure if enchant abilities even work this way. Like, are they triggered, or do they just sort of happen? Because I thought they had to have the enchant ability to stay attached, too. Is that the case, or is it just the enchantment ability of equip in that it's a one-time thing, only triggered upon casting, not activated? When you cast Reflexes with this in yr graveyard and in yr mana pool, I want you to end up with a 5/2 first strike hastey flyer.




Enchant abilities describe what the Aura spell targets as the spell is cast and restricts what the Aura permanent can be attached to without falling off. Enchant is a static ability (so it "just sort of happen[s]").

With your current template (and the revision suggested by dude1818), the Aura spell still needs a legal target on the battlefield to be cast in the first place, and the triggered ability will then put the Aura onto the Phoenix from the stack. It would be nice if the Aura could just be cast targeting the Phoenix like it was on the battlefield, evne though it isn't. It seems like (but is not necessarily your intention) you want the Phoenix to come back with the Aura, in which case the Aura's being countering should(?) prevent the Phoenix from returning at all.

With this in mind, here's a very different template that might be worth consideration:

As long as Flameheart Phoenix is in your graveyard, red Aura spells you control may target Flameheart Phoenix as though Flameheart Phoenix was on the battlefield. As an Aura spell targeting Flameheart Phoenix resolves, return Flameheart Phoenix from your graveyard to the battlefield. It gains brutality until end of turn. (It gets +1/+0 for each in your mana pool.)

I have too many irons in the fire.

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1 year ago  ::  Jan 12, 2012 - 11:16AM #1700
theatog
Date Joined: Oct 27, 2009
Posts: 9,882
one of my planeswalker ability i wanted it to be a mass winnow
wanted to be most concise if possible and i worded it like this:

+2: Destroy all duplicated nonland permanent but one of them.

I understand it's very unconventional. But is it understandable? is there a way to word it and NOT with much more words?

+2: For each duplicated nonland permanent, choose one and destroy the rest.

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