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1 year ago ::
Jan 10, 2012 - 7:17PM
#1691
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Date Joined:
Apr 24, 2005
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Only minor issues with that one:
Batman 2WB Legendary Creature - Human Rogue Flash, first Strike, vigilance When Batman enters the battlefield, you may have it fight with target creature. 4/4
There's precedent for gender-specific pronouns; what's wrong with 'him'?
srs rls mgr is srs
"If you're having defense problems I feel bad for you son, I got 99 soldiers but they're just 1/1."
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1 year ago ::
Jan 10, 2012 - 8:54PM
#1692
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Only minor issues with that one:
Batman 2WB Legendary Creature - Human Rogue Flash, first Strike, vigilance When Batman enters the battlefield, you may have it fight with target creature. 4/4
There's precedent for gender-specific pronouns; what's wrong with 'him'?
Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.
Qurstion on a transform card: Day side: Honey Badger 1GG
Creature - Badger (rare)
If a source would deal damage to Honey Badger, instead transform Honey Badger and put a warp counter on it.
2/2
Night side: Furry Death (green)
Creature - Badger
Furry Death gets +1/+1 for each warp counter on it.
R, T: Furry Death fights target creature. If that creature is destroyed this way, put a warp counter on Furry Death.
2/2
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1 year ago ::
Jan 10, 2012 - 10:59PM
#1693
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Date Joined:
Jun 13, 2008
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Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.
gatherer.wizards.com/Pages/Search/Defaul...[%22his%20or%20her%22] gatherer.wizards.com/Pages/Search/Defaul...[%22he%20or%20she%22]
not true
edit: oh boy, wizards can't code forums for shit. Do a search for "His or Her" in text and "He or She" in text. Both give 10 pages or replies.
It's "Ko"
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1 year ago ::
Jan 11, 2012 - 1:49AM
#1694
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Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.
gatherer.wizards.com/Pages/Search/Defaul...[%22his%20or%20her%22] gatherer.wizards.com/Pages/Search/Defaul...[%22he%20or%20she%22]
not true
edit: oh boy, wizards can't code forums for shit. Do a search for "His or Her" in text and "He or She" in text. Both give 10 pages or replies.
That's in reference to PLAYERS; not creatures. There's a significant difference.
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1 year ago ::
Jan 11, 2012 - 2:03AM
#1695
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Date Joined:
Jun 13, 2008
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Oh I misread. Yes, that is very odd.
It's "Ko"
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1 year ago ::
Jan 11, 2012 - 1:36PM
#1696
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Date Joined:
Oct 11, 2007
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Gender-specific pronouns are rarely used, and only in legendary creature and planeswalkers. However, Batman is one of those, so it's okay.
Legendary creatures still refer to themselves as "it". Only planeswalkers are referred to in text by gendered pronouns.
blah blah metal lyrics
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1 year ago ::
Jan 12, 2012 - 4:09AM
#1697
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Date Joined:
Dec 10, 2005
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Flameheart Phoenix –    Enchantment Creature – Phoenix Flying, haste Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may counter the Aura's enchant ability. If you do, return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality (+1/+0 for each in your mana pool) until end of turn. Risen from ashes, brighter than the sun.2/2 Does this work? I'm not sure if enchant abilities even work this way. Like, are they triggered, or do they just sort of happen? Because I thought they had to have the enchant ability to stay attached, too. Is that the case, or is it just the enchantment ability of equip in that it's a one-time thing, only triggered upon casting, not activated? When you cast Reflexes with this in yr graveyard and     in yr mana pool, I want you to end up with a 5/2 first strike hastey flyer.
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1 year ago ::
Jan 12, 2012 - 6:38AM
#1698
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Flameheart Phoenix –    Enchantment Creature – Phoenix Flying, haste Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may counter the Aura's enchant ability. If you do, return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality (+1/+0 for each in your mana pool) until end of turn. Risen from ashes, brighter than the sun. 2/2
Does this work? I'm not sure if enchant abilities even work this way. Like, are they triggered, or do they just sort of happen? Because I thought they had to have the enchant ability to stay attached, too. Is that the case, or is it just the enchantment ability of equip in that it's a one-time thing, only triggered upon casting, not activated? When you cast Reflexes with this in yr graveyard and    in yr mana pool, I want you to end up with a 5/2 first strike hastey flyer.
I'm not sure what you're saying, sorry. However, the card works. Why is it any enchantment as well as a creature, though?
"Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality until end of turn. (It gets +1/+0 for each in your mana pool.)
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1 year ago ::
Jan 12, 2012 - 10:59AM
#1699
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Date Joined:
Oct 14, 2007
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Flameheart Phoenix –    Enchantment Creature – Phoenix Flying, haste Whenever you cast a red Aura that could enchant Flameheart Phoenix, if Flameheart Phoenix is in your graveyard, you may counter the Aura's enchant ability. If you do, return Flameheart Phoenix from your graveyard to the battlefield and attach the Aura to it. It gains brutality (+1/+0 for each in your mana pool) until end of turn. Risen from ashes, brighter than the sun. 2/2
Does this work? I'm not sure if enchant abilities even work this way. Like, are they triggered, or do they just sort of happen? Because I thought they had to have the enchant ability to stay attached, too. Is that the case, or is it just the enchantment ability of equip in that it's a one-time thing, only triggered upon casting, not activated? When you cast Reflexes with this in yr graveyard and    in yr mana pool, I want you to end up with a 5/2 first strike hastey flyer.
Enchant abilities describe what the Aura spell targets as the spell is cast and restricts what the Aura permanent can be attached to without falling off. Enchant is a static ability (so it "just sort of happen[s]").
With your current template (and the revision suggested by dude1818), the Aura spell still needs a legal target on the battlefield to be cast in the first place, and the triggered ability will then put the Aura onto the Phoenix from the stack. It would be nice if the Aura could just be cast targeting the Phoenix like it was on the battlefield, evne though it isn't. It seems like (but is not necessarily your intention) you want the Phoenix to come back with the Aura, in which case the Aura's being countering should(?) prevent the Phoenix from returning at all.
With this in mind, here's a very different template that might be worth consideration:
As long as Flameheart Phoenix is in your graveyard, red Aura spells you control may target Flameheart Phoenix as though Flameheart Phoenix was on the battlefield. As an Aura spell targeting Flameheart Phoenix resolves, return Flameheart Phoenix from your graveyard to the battlefield. It gains brutality until end of turn. (It gets +1/+0 for each in your mana pool.)
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1 year ago ::
Jan 12, 2012 - 11:16AM
#1700
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Date Joined:
Oct 27, 2009
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one of my planeswalker ability i wanted it to be a mass winnow wanted to be most concise if possible and i worded it like this: +2: Destroy all duplicated nonland permanent but one of them. I understand it's very unconventional. But is it understandable? is there a way to word it and NOT with much more words? +2: For each duplicated nonland permanent, choose one and destroy the rest.
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