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3 years ago  ::  Jan 08, 2010 - 4:54AM #41
ong312
Date Joined: Aug 28, 2009
Posts: 5,808

Jan 8, 2010 -- 3:45AM, CyrusBales wrote:


Anyone read todays article about how weak blue is? That guy clearly doesn't know what he's talking about, it's one of the worst articles I've seen on MTG.com for a while.




I read the article, and while I disagree with parts of it, he made his case well. Though, if you have feedback on the article there was indeed a link to comment.

I actually have said because, control is not weak. PERMISSION is weak. He did speak to the interesting design dilemma. How do you build a game and keep it fun for everyone?

There are blue inclusive control decks, but they had to adjust for the meta, and actually don't run anywhere near the blue content or quality that 5-color control (with it's 8 GOOD main deck permission spells) had.

old quotes from the Worldwake talk:
Mike Turian: While Mark Rosewater made Tarmogoyf, I made Tarmogoyf what he is today
Mark Rosewater: Would we ever reprint Tarmogoyf? Maybe.

I am Blue/Green


whatcolor_isblue.jpg



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3 years ago  ::  Jan 08, 2010 - 7:54AM #42
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394
i want to play a control deck again where my permission isn't biased (flashfreeze... i mean flashfreeze)

it is a little sad that we blue players have to maindeck flashfreeze
Blue is the best color ever.  How do you deal?

Team GFG - "gulf, foxtrot, gulf"   Twitter: Burning_Forest

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3 years ago  ::  Jan 08, 2010 - 7:57AM #43
ong312
Date Joined: Aug 28, 2009
Posts: 5,808

Jan 8, 2010 -- 7:54AM, Burning_Forest wrote:

i want to play a control deck again where my permission isn't biased (flashfreeze... i mean flashfreeze)

it is a little sad that we blue players have to maindeck flashfreeze




I concur, but at least it's very rarely a dead draw.... now, if only it could counter Baneslayer!

old quotes from the Worldwake talk:
Mike Turian: While Mark Rosewater made Tarmogoyf, I made Tarmogoyf what he is today
Mark Rosewater: Would we ever reprint Tarmogoyf? Maybe.

I am Blue/Green


whatcolor_isblue.jpg



174
How many of your friendships have lasted more than ten years? Which of your current friendships do you still feel will be important to you ten years from now?
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3 years ago  ::  Jan 08, 2010 - 8:38AM #44
Razorgore
Date Joined: Sep 30, 2009
Posts: 3,998
Blue players would prefer card draw over stronger countermagic, I'm sure. The new Jace will help with that, and a larger card pool will help as well.

I'm also a fan of these minor spells that you play for zero card loss, like elvish visionary or spreading seas. I really hope they simply tack more "when X comes into play, draw a card" effects onto control-ish cards.

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3 years ago  ::  Jan 08, 2010 - 9:14AM #45
Destinatus
Date Joined: Aug 14, 2009
Posts: 518
Blue is my favorite color and I can honestly say that the lack of counter magic isn't a huge deal, as long as they print other cards, and probably other mechanics that are just as capable of controlling the game as counter magic was.

The fact that people hate counter spells really is reason enough to do away with them in my opinion because the game should be fun, but it should be balanced as well. Take away counter magic and give us back our control. Effective means of tapping permanents, bouncing permanents, drawing cards, answering threats, etc. etc. is what we really need. I don't care about counters as long as I can still control the game with the color blue.

To anyone who says that control is viable right now, I would say how about blue control? As of right now every single color in the game that is not blue is more effective at controlling the game. Blue doesn't have effective counters, well black, red, white and green all have some of the most effective removal in the history of the game. Path to exile, maelstrom pulse, lightning bolt, terminate, etc. etc..
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3 years ago  ::  Jan 08, 2010 - 12:53PM #46
JustTerrorIt
Date Joined: Dec 16, 2008
Posts: 9,141

Jan 7, 2010 -- 4:12PM, dedlam wrote:



wizards is not printing teh counterspellz because it makes timmy sad when he can't  cast his creatures. when that same creature dies to path, timmy get's a consolation land. 



That's another thing about Counterspell that makes me not understand why people think it's so broken. Especially in the absense of Isochron Scepter, and maybe Nucklavee, one can only run 4 Counterspells.
All "Timmy" has to do is run at least 8 creatures.

Orzhova Witness

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May 29, 2012 -- 9:20AM, Mata_Hari wrote:

May 29, 2012 -- 9:13AM, febbstalicious42 wrote:

Disregard women acquire chase rares.

There are a lot of dudes for whom this is not optional.


Jun 9, 2012 -- 1:54PM, bay_falconer wrote:

Jun 7, 2012 -- 11:54AM, Bubasti wrote:

How;s a 2 drop 1/2, Flying broken? What am I missing?



You're missing it because *turns Storm Crows sideways* all your base are belong to Chuck Norris and every other overused meme ever.


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3 years ago  ::  Jan 08, 2010 - 12:55PM #47
S1AL
  • Bothan Spy
Date Joined: Oct 14, 2007
Posts: 5,371
I would be perfectly happy with just Mana Leak being reprinted.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/

"Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K

DISCLAIMER: I'm not a nice person.

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3 years ago  ::  Jan 08, 2010 - 1:50PM #48
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394

Jan 8, 2010 -- 9:14AM, Destinatus wrote:



The fact that people hate counter spells really is reason enough to do away with them in my opinion because the game should be fun, but it should be balanced as well. Take away counter magic and give us back our control. Effective means of tapping permanents, bouncing permanents, drawing cards, answering threats, etc. etc. is what we really need. I don't care about counters as long as I can still control the game with the color blue.





do away with counterspells eh?  no thank you.  counterspells are very healthy for magic.  people should just get to resolve whatever they feel like.  counterspells are more unfair than any of the removal right now.  because removal can be done whenever, but blue plays MUST keep mana open.  this is how if balances.  good players can play around countermagic.  i know if would quit if they stop printing counterspells... not even joking, it would quit.  (i've been very close many times in the last few months, but since worldwake is supposedly bring back the control archetype, i'll wait it out)

but even more than counterspells, i would like to see better card draw.  like inspiration, or concentrate, or whatever.  i love countering spells, but love drawing many cards even more.

Blue is the best color ever.  How do you deal?

Team GFG - "gulf, foxtrot, gulf"   Twitter: Burning_Forest

------------------------------------------------------

I started making some Dubstep and Electronica. 
Check me out here:

http://www.youtube.com/watch?v=yXLxlHeE1rg

My Channel:

http://www.youtube.com/user/whitefender69?feature=mhee


It is a little bit chill. Let me know what you think.


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3 years ago  ::  Jan 08, 2010 - 3:02PM #49
ong312
Date Joined: Aug 28, 2009
Posts: 5,808

Jan 8, 2010 -- 1:50PM, Burning_Forest wrote:

Jan 8, 2010 -- 9:14AM, Destinatus wrote:



The fact that people hate counter spells really is reason enough to do away with them in my opinion because the game should be fun, but it should be balanced as well. Take away counter magic and give us back our control. Effective means of tapping permanents, bouncing permanents, drawing cards, answering threats, etc. etc. is what we really need. I don't care about counters as long as I can still control the game with the color blue.





do away with counterspells eh?  no thank you.  counterspells are very healthy for magic.  people should just get to resolve whatever they feel like.  counterspells are more unfair than any of the removal right now.  because removal can be done whenever, but blue plays MUST keep mana open.  this is how if balances.  good players can play around countermagic.  i know if would quit if they stop printing counterspells... not even joking, it would quit.  (i've been very close many times in the last few months, but since worldwake is supposedly bring back the control archetype, i'll wait it out)

but even more than counterspells, i would like to see better card draw.  like inspiration, or concentrate, or whatever.  i love countering spells, but love drawing many cards even more.




What if they gave you Treasure Trove and Stroke Of Genius?

old quotes from the Worldwake talk:
Mike Turian: While Mark Rosewater made Tarmogoyf, I made Tarmogoyf what he is today
Mark Rosewater: Would we ever reprint Tarmogoyf? Maybe.

I am Blue/Green


whatcolor_isblue.jpg



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3 years ago  ::  Jan 08, 2010 - 3:35PM #50
Destinatus
Date Joined: Aug 14, 2009
Posts: 518

Jan 8, 2010 -- 1:50PM, Burning_Forest wrote:

Jan 8, 2010 -- 9:14AM, Destinatus wrote:



The fact that people hate counter spells really is reason enough to do away with them in my opinion because the game should be fun, but it should be balanced as well. Take away counter magic and give us back our control. Effective means of tapping permanents, bouncing permanents, drawing cards, answering threats, etc. etc. is what we really need. I don't care about counters as long as I can still control the game with the color blue.





do away with counterspells eh?  no thank you.  counterspells are very healthy for magic.  people should just get to resolve whatever they feel like.  counterspells are more unfair than any of the removal right now.  because removal can be done whenever, but blue plays MUST keep mana open.  this is how if balances.  good players can play around countermagic.  i know if would quit if they stop printing counterspells... not even joking, it would quit.  (i've been very close many times in the last few months, but since worldwake is supposedly bring back the control archetype, i'll wait it out)

but even more than counterspells, i would like to see better card draw.  like inspiration, or concentrate, or whatever.  i love countering spells, but love drawing many cards even more.




First and foremost the game needs to be fun. It really is retarded that other players feel so strongly when their spells get countered but that's just the way it is. If it really is as bad as they make it seem then I would rather they come up with a new mechanic for blue that controls just as effectively, but doesn't piss everyone off so bad. And by "do away" I honestly mean just leaving them in the dismal state they're in right now.

This is coming from a die hard blue player as well. The current counter spells suck, but I wouldn't mind if instead of giving us better counter magic, they gave us different, yet powerful controlling spells. 

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