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3 years ago  ::  Jan 31, 2010 - 2:32PM #51
MadMaxNL
Date Joined: Apr 16, 2009
Posts: 683

Jan 31, 2010 -- 10:30AM, Alucard81 wrote:

One member of our group uses Plaque Boiler to his advantage to discourage others from attacking him. Pretty cheap and gives an element of control



Plague Boiler is just a poor man's Pernicious Deed . It might deserve a honorable mention as such, but nothing more.

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3 years ago  ::  Feb 01, 2010 - 2:36PM #52
Morrowner
Date Joined: Aug 11, 2004
Posts: 979
Plague Boiler kills everything for 9 mana in a black/green deck.

And when you say "poor man's" I believe you should point out just how dramatic the difference is. for instance, Pernicious Deed is from a block notorious for its difficulty to acquire and its expensiveness on MTGO.

If you could find Pernicious Deeds for sale or trade it will easily be in the 20 dollar/ticket range. On the other hand, Plague Boiler is a ten cent/bulk rare. For the cost of one Pernicious Deed you could have yourself 4 Plague Boilers and say, 4 Lord of Extinction.
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3 years ago  ::  Feb 02, 2010 - 2:50PM #53
MadMaxNL
Date Joined: Apr 16, 2009
Posts: 683

Feb 1, 2010 -- 2:36PM, Morrowner wrote:

Plague Boiler kills everything for 9 mana in a black/green deck.

And when you say "poor man's" I believe you should point out just how dramatic the difference is. for instance, Pernicious Deed is from a block notorious for its difficulty to acquire and its expensiveness on MTGO.

If you could find Pernicious Deeds for sale or trade it will easily be in the 20 dollar/ticket range. On the other hand, Plague Boiler is a ten cent/bulk rare. For the cost of one Pernicious Deed you could have yourself 4 Plague Boilers and say, 4 Lord of Extinction.



Really? I just started trading for them (green/black reanimator coming up), but I got 2 already, for about the same price as a sol ring. Which is around 8-10 euros. Maybe it's a Europe thing:P
And who wants Lord of Extinction ? It doesn't have evasion. Avatar of Woe for example is much better, and in the same priceclass.

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3 years ago  ::  Feb 10, 2010 - 2:53AM #54
nerdfinite
Date Joined: Feb 10, 2008
Posts: 21
Chaos multiplayer games are all about politics and having answers. The games will usually last longer because players have to think about the problems that will need to be dealt with in a few turns and there's just more damage that needs to be done. Most of the single player staples carry over but there are some cards that come into there own in multiplayer.

Cards with rattle snake effects are amazing and some of my favorites. All of the seal cards such as seal of cleansing , seal of primordium , seal of fire and similar cards such as parallax wave do a good job of making players reconsider what moves they're going to make with little investment.

A pair of seal of fire that have been sitting around plus some instant in your hand can easily move the game your way or even kill a player who is about to make a power play. The other thing its good for is making players afraid to play their important 1/1 and 2/2 creatures. In a 6+ player game you can have 2-3 players holding back, waiting for someone else to byte the bullet.

There are also cards that become much better in multiplayer like soul warden , essence warden , sun droplet , and rhystic study . Cards that are balanced in single player can become epic in a game with 4+ people.

Cards that can be cast as instants are also worth looking at. Never forget about fault line as a replacement for earthquake . There's no better response to an all out attack than nuking everything and blaming it on the other guy (don't laugh, sometimes it works).

As far as defencive instants go consider constant mists . It's a fog that can be used over and over late game.

Never forget to keep multiplayer politics in mind when choosing cards. Any cards that can make you a threat without making you look like a threat are awesome. Just remember, some cards can have the opposite effect too.

I've become a big fan clock of omens for its political potential. When its combined with cards like howling mine and Genesis chamber you can give you and maybe one or two other players an advantage, changing the balance of power. It also works as a piece in several combo's.

Overabundance is another card that can change a game's dynamic subtly and is fun to abuse with cards like tamanoa and sun droplet . It can even win you the game if you are willing to risk playing earthquake because your deck should have taken less damage than the others.
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3 years ago  ::  Feb 10, 2010 - 7:18AM #55
FearOfTheDark
Date Joined: Oct 2, 2006
Posts: 1,364
In my opinion, a lot of the Orzhov cards really shine in Mulitplayer.  Agent of Masks is one of those cards that instantly becomes a target, and can gain you some good life.  Benediction of Moons has seen the occasional play in my group too.  Ferret already talked about Urborg Syphon-Mage , but I figure it can be mentioned again.

I've used Plague Boiler before, mostly because nobody has the Deed.  It still does its job well.
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