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3 years ago ::
Dec 19, 2009 - 8:45AM
#11
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Date Joined:
May 27, 2006
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The 5 Most Important Keywords a Creature Can Have In MP
5: Haste 4: Vigilance 3: Lifelink 2 Flying 1 Shroud
If a creature has more than two of those, its probably good, and the more of those the better. Always have ways to cast creatures with as many of those as possible/and or deal with as many of those as possible. You might be a little surprised at Haste charting over Trample and Regenerate but I have found Haste creatures to be totally underrated in Multiplayer. What good is a creature if you don't even get to attack with it? Keep your eyes opened for good Haste creatures. They're worth a thousand times their weight in Multiplayer wins.
Giant Solifuge beats players ingle handidly :P. Cairn Wanderer is usually overlooked despite being a powerhouse most of the time. Lightning Reaver is also tons of fun to use. Viashino Cutthroat is a real pain for MBC decks to fight.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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3 years ago ::
Dec 19, 2009 - 8:53AM
#12
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Thank you everybody for the great responses. I am very appreciative of it all. Please forgive me if I don't remember who made what comment when I'm discussing it (as the new forums won't let you scroll up and see the previous posts).
I believe in tutors a lot. Getting that one-of spell that can change the game drastically works wonders. The only thing is that not all colors have access to the tutors that let you search out any card. Black is the best staple for that (obviously), so Demonic and Diabolic are able to grab one whatever one needs.
I realize that certain colors can only tutor for certain things (Green mostly gets creature tutors for example). I guess the best way to take advantage of that is to put a creature with the ability that you want in your deck. This might be an obvious statement, but I threw it out there just to show my train of thought.
I think my biggest issue is that most of my decks I build with a mindset for single play, yet when a multiplayer threat comes down, it becomes a lot bigger challenge for me to play. I enjoy that though, as it forces me to be a better player and make better decisions. Has anybody else encountered this problem, or does everybody typically build decks just for multiplayer? Or do people just sideboard for multiplayer with their main decks?
Another statement that has been brought up multiple times is that Lightning Bolt is not an essential red card for multiplayer, and is usually not the best option there. Besides Earthquake , could anybody give me any good Red options for burn (besides things like Pyroclasm , Volcanic Spray , ect). I just want to see what everybody suggests/likes to run.
This discussion has really gone where I was hoping it would, as it has answered a lot of questions for me. The question I have regards the whole "group" thing on the forums. Has a Multiplayer Group been made yet?
Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock  I am Red/Green Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator.I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile. Check out my DnD blog! www.artificersintuition.blogspot.com
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3 years ago ::
Dec 19, 2009 - 9:08AM
#13
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Date Joined:
Aug 11, 2004
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For burn I think it should be massive or repeatable or serve more than one function. I have recently fell in love with Banefire . A bizarre spell I always liked was Flames of the Blood Hand . Instant speed damage, cannot be prevented, but the real great thing is the If that player would gain life this turn, that player gains no life instead. clause.
That will stop some pretty sick things. Massive Consume Spirit a guy was pinning recovery hopes on? Nope. 40 point Congregate? Nope. Life gain triggers off of things like Wall of Reverence ? Nope. Stacking life gain triggers on a creature for massive gains? Nope. Its a pet card of mine but its never let my red deck down. Lastly, I like to look to red creatures in the bargain rare bin that have repeatable sources of damage/damage exchanges. Kumano, Master Yamabushi and Ryusei, The Falling Star have been money for me. Tahngarth, Talruum Hero , with good enchantment and equipment choices can take over a whole board.
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3 years ago ::
Dec 19, 2009 - 9:49AM
#14
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Date Joined:
May 27, 2006
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I think my biggest issue is that most of my decks I build with a mindset for single play, yet when a multiplayer threat comes down, it becomes a lot bigger challenge for me to play. I enjoy that though, as it forces me to be a better player and make better decisions. Has anybody else encountered this problem, or does everybody typically build decks just for multiplayer? Or do people just sideboard for multiplayer with their main decks?
I don't think nearly enough people design their decks for multiplayer, and rather play "duel" style decks like you do. I'm not implying that people don't make good decks and don't know what they're doing, but I don't think people are aware of all the great mutiplayer cards out there. They're normally so bad compared to other cards, and they wind up being forgotten. Some of the members of this forum, myself included, made some attempts at writing color guides for multiplayer. They can be found in the Multiplayer Forum Faqs link at the top of the forum. Sadly, the forum changes have made them nigh unreadable : /. You could try reading them over and maybe linking them to your friends, but I doubt it would help much now.
As far as red burn goes, get burn with reach. Don't use Pyroclasm, use Volcanic Fallout because it hits players as well as creatures. I think you'll find it's too hard to burn everyone down otherwise. Flame Rift, Sizzle, Shivan Gorge, look for these kinds of cards. Killing creatures only slows people down, and only people with aggro decks. Combo and control won't be phased at all, so you need to make sure you're putting pressure on them too.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706
My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879
My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211
My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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3 years ago ::
Dec 19, 2009 - 3:34PM
#15
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Date Joined:
Aug 11, 2004
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With red decks you should be winning with creatures and strong game winning spells like Insurrection . Don't concern yourself overmuch with being a beatdown deck and slinging damage dealing spells at one player's head. Most of your burn will be going to creatures, NOT opponents. Burn is useful in that if it is multi purpose it can whack players. Also, if you do cast something like Earthquake people simply won't be as mad if you hit them for 4 damage or whatever because you are getting hit for 4 damage, and its not like you really want to hit people solely for the damage, you'd rather clear the board. Earthquake for 4 actually pisses people off less than a Sizzle for 3. Strange but true! Its happened to me a lot! But if you show up with Acidic Soil , Sizzle , Flame Rift All Singing All Dancing burn to everybody at the table deck, expect everyone you're burning to (i.e., the entire table) to gang up on you. Straight red, unless played very aggressively won't be able to withstand that usually.
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3 years ago ::
Dec 19, 2009 - 3:55PM
#16
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From what I've noticed from playing, I can agree about burn to the face making people mad. Unless somebody knows they've directly hit you, and you're seeking retribution, they will care. The same goes for milling, pinging, and just about anything that makes other players think that you're singling them out. If you have the defenses to stop them, it's not an issue. However, most players don't always have that.
From these discussions, I've drawn the following conclusion: watch your meta, and plan accordingly. I should've paid more attention to what shuts down my decks, and what is going to hose my plans. You can be the best political player, yet if both players don't have the answers they need, that political alliance means nothing. Such was what seemed to happen.
Since nobody in my playgroup plays Standard, I don't have to worry about us playing duels and having to face the dominant deck. We stick with the banned/restricted Vintage list, and we haven't had many problems at all. There is one guy with Gaea's Cradle , and another guy with Force of Will , but it's not as dominant as it would be in a duel because there are so many other players that will gang up on that player if they feel like they could become threatened. Such is the point of multiplayer, and the most important lesson to grasp. Right?
Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock  I am Red/Green Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator.I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile. Check out my DnD blog! www.artificersintuition.blogspot.com
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3 years ago ::
Dec 19, 2009 - 5:39PM
#17
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Date Joined:
Aug 11, 2004
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I very rarely play a mono colored deck in Multiplayer. The penalty for being off color isn't that bad since the game is a little slower and mana fixing is leaps and bounds better than what it used to be.
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3 years ago ::
Dec 19, 2009 - 6:37PM
#18
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Date Joined:
Mar 26, 2007
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I build most of my decks for multiplayer, though that hasn't always been the case.
A few years back, I was always lurking around at The Manadrain.com and reading all the latest game theory from online articles; I gained a fair knowledge of how to build a dueling deck. I played mostly one-on-one games, and while I didn't hate multiplayer, I didn't appreciate that it was it's own skill-testing format. When the dynamics of my living situation changed and I found myself playing 99% multiplayer, I thought my superior knowledge of building a mana curve and my pre-established opinion of "good" and "bad" cards would carry me to victory. I was wrong.
As time passed, I got my group hooked on EDH; we play it over half the time now. At first, my EDH decks would run cards like Llanowar Elves and Lightning Bolt. Though my decks had theme and synergy I just got smashed by someone running a Nicol Bolas deck that was a depository of random odds and ends. I eventuallylet myself learn the nature of EDH, started to build in accordance with the "rules", and win most games in that format.
Now, I've started to take a little of what I learned from playing that extreme format and am putting it towards 'normal' multiplayer (EDH is just another step further away from duels). I'm doing quite a bit better for it. I can also say that when I play a deck for multiplayer, it's built now for multiplayer.
As for burn spells of use, I generally prefer them in the form of creatures (such as Flametongue Kavu and Jiwari, the Earth Aflame), or to have added effects (Wildfire, Devastating Dreams, Lavaball Trap). I have to say that I like Fault Line a little better than Earthquake, too.
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3 years ago ::
Dec 27, 2009 - 12:19AM
#19
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Date Joined:
Jan 31, 2007
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3 years ago ::
Dec 28, 2009 - 3:58AM
#20
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Date Joined:
Apr 16, 2009
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There are cards that just scream "multiplayer" like:
Awakening / Seedborn Muse Insurrection Lhurgoyf Congregate Subversion / Agent of Masks Ancestral Mask Angry Mob , etc.
These cards are comparatively weak in a dual, but can be awesome in a multiplayer game.
Of these cards, only the Muse, Congregate, Insurrection and maybe Subversion are playable. Lhurgoyf, while better in multiplayer than in duels, is still a bad creature. Lhurgoyf doesn't have any abilities, so it doesn't really have an impact. It is just an expensive Scute Mob (it might get huge, but it barely is worth it, because it doesn't have any combat abilities. A single Drudge Skeletons can stop it all day long). Ancestral Mask still is an Aura, so it isn't that good. Better examples of cards that get better the more players are in a game: Multani, Maro-sorcerer , Blood Tyrant Sun Droplet Sypon Soul / Syphon Mind
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