Community

 
Jump Menu:
Post Reply
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Switch to Forum Live View Your favorite MP deck.
3 years ago  ::  Jan 02, 2010 - 8:56AM #21
MadMaxNL
Date Joined: Apr 16, 2009
Posts: 683

Jan 2, 2010 -- 6:52AM, mellojoe wrote:

My most recent "pet" deck is my multiplayer Hostility deck.  Breath of Malfegor, Sizzle, Flame Rift.   Just keep piling on the tokens.  Its fun how red burn actually works in multiplayer.  And then if you add a Funace of Rath... each single-mana Lightning Bolt becomes like 18 power worth of damage.  



More like 36, the damage the tokens deal is doubled too:D And now I'm off building this deck too, I just traded for 3 Hostility (completing my set), and I already had Flame Rift and Sizzle. Now for some Furnaces... *goes away and checks box with playables*

Quick Reply
Cancel
3 years ago  ::  Jan 02, 2010 - 11:13AM #22
mellojoe
Date Joined: Jan 10, 2006
Posts: 3,972
yeah, forgot about that part.  it gets insane.

If you happen to have any Flamekin Harbinger, throw them in.  I don't have any, but I would definitely use them.  The only creature in my deck right now is Hostility.  The rest is all burn spells and a random Shivan Dragon... just for kicks.

I also have a Dogpile in there.  It basically reads "double the number of tokens on the field" which can get crazy.  That's the power of Hostility... it makes DOGPILE playable.  heh.
Quick Reply
Cancel
3 years ago  ::  Jan 02, 2010 - 11:35AM #23
Hoju29
Date Joined: Oct 9, 2009
Posts: 72
Thought I'd throw a deck down for you guys to check out:

(unfortunately, this is the best name we have for the deck) "The Artifact Deck":  (60 cards)

Okay, so before you get to the deck, I should give (for those interested anyways) a short explanation of our circle's metagame. In the decks we have, generally speaking there are 5 players in most of our games. Of them, 1 will always use a control deck (usually discard or permanent destruction), then there is a very well tuned rushdown token deck, a player with several infinite combo decks, and then usually 1 or 2 "chill decks." (basically, a chill deck is a deck that sits around chilling all game, waiting for one card to win it for them, though most often they're just fodder for the powerful decks).

Given that metagame, I tried to make my artifact deck as well rounded as I could. Though most decks work best with 4 of everything, I found the best approach (at least for our circle) was to have a deck that could do anything. So, I tried that, and it has so far been a fairly successful deck against most I've played.

This deck has proven very devastating in 1v1's, but is mostly a multiplayer deck. Lemme know what you think!!

creatures: (16)
darksteel colossus X4
myr retriever x4
ornithopter x3
master transmuter x2
master of etherium x1
disciple of the vault x1
platinum angel x1
Filigree sages x1

Well, it's pretty simple what the creature plan is here. Ornithopters for first turn drops, myr retrievers to get graveyard access, master of etherium for boosts, disciple of the vault to own (it should be noted that there was a unanimous decision in our play circle that Disciple of the Vault be restricted to one per deck), platinum angel to own harder, and then the colossus to win.
*Filigree Sages and Master Transmuter are the important creature here.
Master Transmuter gives me the ability to rush out any artifact I have for one blue mana.
Filigree Sages allows me to untap artifacts without tapping him. He's part of my combo, which I explain later.


instants: (2)
spelljack x1
twiddle x1

Spelljack replaced counter-spell, as I found the only things my deck ever needed to counter were spells I wanted to play myself, so spelljack worked out (as it turns out, mana is usually never an issue for me by turn 4 or 5). Twiddle is for the Tolarian Academy.

sorceries:  (11)
thoughtcast x4
fabricate x4
banefire x1
tinker x1
rite of replication x1

Tinker should be in every artifact deck ever, especially any one that has a Darksteel Colossus in it. Quite frankly, there are almost no decks that can deal with a 2nd turn darksteel colossus. Mana vault turn 1, sac the mana vault turn 2, you have an 11/11 indestructible trample on turn 2.
Rite of replication is for copying the darksteel colossus tokens, as blockers are often my weakness. But, having nine 11/11 tokens is always fun.

Thoughtcast and fabricate are for finding the artifacts I want, Banefire is a win condition, since it can't be prevented or countered.

enchantments:  (1)
Treasure trove x1

The only purpose of this card is another way to draw out my deck, specifically because this enchantment (While it costs 2UU to activate) doesn't require me tapping, which is always useful.

artifacts:  (18)
mana vault x1
sol ring x1
voltaic key x1
These 3 are for mana ramping
mycosynth lattice x1
darksteel forge x1
legacy weapon x1
mirror gallery x1
crucible of worlds x1
feldon's cane x1
whispersilk cloak X1
blinkmoth urn x1
cranial plating x1
vorrac battlehorns x1
sensei's divining top x1
expedition map x2
krark clan ironworks x2

I explain the combo usage of some of these cards a bit further on for those interested. Some of them aren't combo cards, but just have obvious uses. Darksteel Forge being the obvious, as it doesn't actually combo me out at all, but indestructible artifacts are pretty much unstoppable.

lands:  (12)
seat of the synod x4
vault of whispers x3
vesuva x2
great furnace x1
academy ruins x1
tolarian academy x1

Mirror Gallery lets me have multiple Tolarian Academies, since I vesuva my own academy. The Vesuva also let's me take advantage of any other lands that might be useful in play.

Important Combos:
-Mycosynth Lattice and Tolarian Academy : The lattice makes every permanent an artifact, as well as all mana colourless, and any colour can be paid for anything. Essentially, with this down, it makes Tolarian Academy an artifact I can tap for Xmana of any colour, X being my artifacts. With the Lattice, I can also voltaic key my academy, for MORE mana.
This is the most important combo in the deck, as all the others base off it.

-Mycosynth Lattice, Tolarian Academy, Filigree Sages :
The activated ability of Filigree Sages costs 2U. So long as you have 4 or more artifacts (which is almost impossible not to be the case in getting these 3 cards down) you have infinite mana. With the Academy now an artifact, you can untap it with filigree sages (at instant speed, not requiring him to tap or be untapped), and do that indefinitely for infinite mana. The most important of all this is that it is mana of any colour. Use this combo with Banefire to do infinite unpreventable, uncounterable damage. The card I really like is Legacy Weapon. With this combo I can pay one of every colour to remove a permanent from the game. What's that, you have 50 tokens? Uh oh, I remove your entire board from the game. Ooops.

Disciple of the Vault, 2x Myr Retriever, Krark Clan Ironworks : Pretty simple, it's the basest of artifact deck combos, and actually the basis of the first ever magic deck I played. (for those who don't know of this combo, I will explain it fast). Krark Clan Ironworks sacrifices a Myr Retriever, which gives you 2 colourless mana. Myr Retriever's ability triggers, and you can return an artifact from your graveyard to your hand. Take back a second Myr Retriever. And re-play. Repeat infinitely. Disciple of the Vault (imho, the most broken common ever printed) allows you to have target opponent lose 1 life every time an artifact goes into a graveyard from play. Since you're infinitely sacrificing your retrievers, you win. (I use whispersilk cloak to protect my disciple early game, Lattice/Forge late game).

SO essentially that's the deck. The focus is to win, obviously, but I tried to give myself lots of ways to do so. While from the outside this deck appears to have no focus, my plan was to use artifacts similarly to slivers, in the sense that I will use abilities from eachother for mass benefit. I'm ideally trying to win everygame with darksteel colossus, but I tried to allow myself some back-up plans.

**I find that my deck could go either very fast or very slow at the start, but it seems to be that within 2 turns of having a Tolarian Academy out I am easily winning the game, especially in 1v1's.


PS- thanks to anyone who actually read through this all!
Quick Reply
Cancel
3 years ago  ::  Jan 02, 2010 - 1:35PM #24
karnblack
Date Joined: Sep 23, 2003
Posts: 225
Where's Nevinyrral's Disk? With Lattice/Forge it gets you "destroy everything" for 1 and a tap.
Quick Reply
Cancel
3 years ago  ::  Jan 03, 2010 - 2:45AM #25
MadMaxNL
Date Joined: Apr 16, 2009
Posts: 683

Jan 2, 2010 -- 11:13AM, mellojoe wrote:

yeah, forgot about that part.  it gets insane.

If you happen to have any Flamekin Harbinger, throw them in.  I don't have any, but I would definitely use them.  The only creature in my deck right now is Hostility.  The rest is all burn spells and a random Shivan Dragon... just for kicks.

I also have a Dogpile in there.  It basically reads "double the number of tokens on the field" which can get crazy.  That's the power of Hostility... it makes DOGPILE playable.  heh.



I was thinking about Grinning Ignus for some acceleration. But some Harbingers will fit in nicely:D

Quick Reply
Cancel
3 years ago  ::  Jan 03, 2010 - 8:34AM #26
karnblack
Date Joined: Sep 23, 2003
Posts: 225
@Hoju29 Do you find that 12 lands are enough? Do you mulligan aggressively?
Quick Reply
Cancel
3 years ago  ::  Jan 03, 2010 - 1:16PM #27
Hoju29
Date Joined: Oct 9, 2009
Posts: 72
Actually, I don't mulligan THAT aggressively. I play in a circle where we're fairly relaxed about mulligans (usually we'll give one without a card penalty). I'm actually putting in another Vesuva into the deck to give me an extra land, but generally I find between Mana Vault, Sol Ring, and Expedition Map I'm never too mana-screwed.
I use Master Transmuter to rush out my high-cost artifacts, and expedition map for my tolarian academy, so it seems to work out alright.

That was the question I was going to pose to anyone who checked this out- I'm adding another Vesuva to the deck, but that requires me to take out one card. Any suggestions?

Quick Reply
Cancel
3 years ago  ::  Jan 03, 2010 - 3:15PM #28
karnblack
Date Joined: Sep 23, 2003
Posts: 225
I'd probably take out a Darksteel Colossus since you can copy him with Rite of Replication. I'd probably take out another Darksteel Colossus for a Mystical Tutor so you can have another way to find your Tinker. I'd also find a place for Sculpting Steel since it can be almost anything in your deck.

You can check out my Goblin Welder deck for some ideas. It has a lot of one ofs so it doesn't get really boring to play. It seems like I'm able to get a Colossus out on turn 2 or 3 very often. One game I was able to get a Colossus on turn 2 and copy him with a Sculpting Steel on turn 3. It made for a very short game.

You can also check out my Arcum Dagsson EDH deck for ideas since I've mashed up a few of my decks into this one. 
Quick Reply
Cancel
3 years ago  ::  Jan 05, 2010 - 10:40AM #29
bushd
Date Joined: May 16, 2008
Posts: 110
My all time favorite MP deck that I can play right now is my Obama (TM) deck that is all about change.  This deck is extremely versatile and can win with or without creatures.  It also plays on any other creature type based decks like slivers, which the local sliver guy hates.  The only thing I might add in the future is a Cryptic Command or three but thats a little expensive for my wallet right now.  The Door of Destiny never stays in play long enough so Cryptic/Counterspell would be a good replacement.

// Mana Sources
3 Crumbling Necropolis
6 Island
1 Reflecting Pool
6 Swamp
2 BU mana battery (can't remember name)
3 Sky Diamond
3 Charcoal Diamond

// Changelings
2 Amoeboid Changeling
3 Moonglove Changeling
3 Cairn Wanderer
3 Shapesharer

// Baddies
1 Dragon Tyrant (To graveyard for Cairn Wanderer)
1 Borderland Behemoth
2 Haakon, Stromgald Scourge
1 Kaervek the Merciless
1 Reaper King
2 Undead Warchief

// Spells
2 Attunement
3 of any: Beseech the Queen / Diabolic tutor / Demonic tutor (1 only)
2 Cryptic Gateway
2 Door of Destinies
3 Peer Pressure
1 Buried Alive
3 Nameless Inversion

I'm waiting on my new MP "Controlled Chaos" deck to arrive.  Hive Mind, Forced Fruition, EotS, Teferi, etc.
Quick Reply
Cancel
3 years ago  ::  Jan 06, 2010 - 2:41PM #30
MadMaxNL
Date Joined: Apr 16, 2009
Posts: 683

Jan 5, 2010 -- 10:40AM, bushd wrote:

My all time favorite MP deck that I can play right now is my Obama (TM) deck that is all about change.  This deck is extremely versatile and can win with or without creatures.  It also plays on any other creature type based decks like slivers, which the local sliver guy hates.  The only thing I might add in the future is a Cryptic Command or three but thats a little expensive for my wallet right now.  The Door of Destiny never stays in play long enough so Cryptic/Counterspell would be a good replacement.


// Mana Sources
3 Crumbling Necropolis
6 Island
1 Reflecting Pool
6 Swamp
2 BU mana battery (can't remember name)
3 Sky Diamond
3 Charcoal Diamond

// Changelings
2 Amoeboid Changeling
3 Moonglove Changeling
3 Cairn Wanderer
3 Shapesharer

// Baddies
1 Dragon Tyrant (To graveyard for Cairn Wanderer)
1 Borderland Behemoth
2 Haakon, Stromgald Scourge
1 Kaervek the Merciless
1 Reaper King
2 Undead Warchief

// Spells
2 Attunement
3 of any: Beseech the Queen / Diabolic tutor / Demonic tutor (1 only)
2 Cryptic Gateway
2 Door of Destinies
3 Peer Pressure
1 Buried Alive
3 Nameless Inversion

I'm waiting on my new MP "Controlled Chaos" deck to arrive.  Hive Mind, Forced Fruition, EotS, Teferi, etc.



How does that win without creatures? You have pretty much no other permanents. Oh and could you perhaps post a decklist of that controlled chaos deck? I would like some ideas of my own:D

Quick Reply
Cancel
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing