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3 years ago ::
Dec 12, 2009 - 3:14PM
#1
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I thought it might be interesting, since the multiplayer forum is basically the same group of people commenting in each topic, to have everyone that wants to participate post, here, their favorite decklist, how it works, and why it appeals to them.
What do you yall think?
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3 years ago ::
Dec 12, 2009 - 7:55PM
#2
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Date Joined:
Mar 26, 2007
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Why, it might actually start feeling like a community around here!  Sounds like a good idea to me; I'm going to be putting up a new decklist thread anyway, and I'll edit in a link and a little spiel about the details into this post.
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3 years ago ::
Dec 12, 2009 - 8:49PM
#3
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I'll be heading to work in an hour or so, later tonight I'll make my addition.
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3 years ago ::
Dec 12, 2009 - 10:28PM
#4
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Date Joined:
Apr 11, 2009
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This is just for my meta, at my tourney there is a lot of small, overrunning decks
Explode and Hunt Creatures 7: 2x Avatar of Fury - Killing, can easily be cheap 1x Akroma, Angel of Fury - Amazing, almost untouchable 2x Flameblast Dragon - Great and can also cast blaze whenever it attacks 2x Stalking Vengeance - Great whith board wipe
Spells 23: 4x Pyrohemia - Amazing reusable board wipe. 4x Volcanic Fallout - Classic. 4x Lightning Bolt - Classic. 4x Earthquake - Great board wipe. 3x Shattering Spree - Perfect against the artifact deck. 4x Banefire - Makes a great finisher.
Artifact 8: 3x Mind's Eye - Card draw engine. 1x That Which was Taken - Great with Pyrohemia, and makes my creatures resist board wipe, also just plain good. 4x Sun Droplet - I WILL SURVIVE!
Lands 22: 19x Mountain - Does mountain stuff... 3x Valakut, the Molten Pinnacle - A lightning bolt whenever I play a land.
Hurt everyone by blowing up the field, then getting fatties/banefire for the kills. Simple, evil, risky, exactly how magic should be.
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3 years ago ::
Dec 13, 2009 - 4:47AM
#5
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Date Joined:
Nov 23, 2009
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Nicol Bolas, Planeswalker Emporer deck.... I use it for 1v1, 2v2, 3v3, etc. I love it. I'm linking it from my personal site. Sorry I cheated. lol I play big decks when palying casual. Just my style. But this is a 5 color deck built around Nicol Bolas and the 5 Shard Monster Mobs. (Hellkite Overlord, Godsire, Sphinx Sovereign, Empyrial Archangel, and Prince of Thralls) I added Progenitus, Thraximundar, and Dakkon Blackblade for mass power. There are several little combos going off each turn during a simple, average game. Its fun to play, its infamous for taking up a whole table when laid out late game, and it took a while to single out the best cards for what I wanted. My average sideboard would have Platinum Angel, Darksteel Colossus, Meteor Crater, and a few timeless classics. (If you want a list of my actual sideboard, feel free to ask...) Nicol Bolas, Planeswalker v3 (Somewhere around 109 cards I think.) Creatures- 38 Spells-26 Lands-45
Call me DZ. Or Lord. Either or.
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3 years ago ::
Dec 13, 2009 - 8:56AM
#6
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Date Joined:
Apr 16, 2009
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My favourite MP deck is probably MBC. Perhaps not because it is the most fun to play (that would be my Ghostway deck), but because I own it the longest, and I spent the most time testing it. I consider it my strongest deck, and it is the most feared deck, despite a pretty low win ratio. The list is on another thread on this site, and this link will bring you to it.
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3 years ago ::
Dec 14, 2009 - 12:08PM
#7
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Date Joined:
Mar 26, 2007
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Here's my current favorite deck: Highlander Steambath. Why is it my favorite? It's the deck that I allowed myself to have some fun with. I'm pretty anal about having four-ofs in my deck, and this is where I opted to go the complete opposite route. It's a lot of fun to have a large toolkit at my disposal, and it feels pretty easy to pull up any instant or sorcery in the deck. And in the end, it's refreshing to challenge myself to against my friends' streamlined decks they've been working on for ages. They all chuckle when I pull this deck out; they don't get it. And I love it. Also, the deck has some pretty cards in it: Jaya is foiled with the five mana symbols in her text box (some prerelease or promo, I guess). Jiwari is foiled. The two "storage" lands are foiled. Nucklavee, Oona's Grace, and Call the Skybreaker are all Korean. The Forbid is altered (by myself), to make an insider joke regarding our playgroup. I simply like the over all aethetics of the cards themselves; good decks have a particular feel to them.
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3 years ago ::
Dec 14, 2009 - 2:51PM
#8
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Date Joined:
Dec 12, 2009
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An original deck idea by me. Took a couple days to think of it, which I thought of it a few years ago.
Rude Combo
Creatures: 4 x Eternal Witness 4 x Fyndhorn Elves 4 x Elvish Visionary
Artifacts: 4 x Skullclamp 1 x Mana Vault 1 x Sol Ring 1 x Grim Monolith
Spells: 4 x Summer's Bloom 3 x Brainstorm 4 x Rude Awakening 4 x Skyscribing 2 x Neumonic Nexus
Lands: 4 x Tropical Island 4 x Yavimaya Coast 4 x Breeding Pool 6 x Forest 6 x Island
Rather than having 1 combo like most "combo" decks have to win, the whole deck is a combo. You use a combination of draw from Brainstorm, Skyscribing and Elvish Visionary to draw a few cards quick and play a few extra lands with Summers Bloom real fast. Once you get a few lands ahead you can start untapping your lands multiple times so you can draw more cards with Skullclamp over and over and get your untappers back with Eternal Witness. When you can get enough mana (10 or so) you can reshuffle your graveyard and keep on going until you play every single land in your deck. You draw your deck like this
e.g. 1 Rude Awakening, 1 Skyscribing, 1 Neumonic Nexus, and whatever else, in hand. With various creatues and other cards in your graveyard you play the Nexus to reshuffle everything. You can untap your lands with Rude Awakening and then pretty much draw your deck with Skyscribing and leave at least 5 to play Rude Awakening. It's easier done than said to be honest. Just by playing the deck you win. If you don't see the win condition then you're blind! Just so you know yes the lands will have summoning sickness if you make them creatures the same turn you play them so it's not possible to attack with all your lands the same turn you play them. This deck can beat an infinite amount of players. Don't call it lame because I guarantee you no one will expect it ahaha
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3 years ago ::
Dec 14, 2009 - 3:51PM
#9
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Date Joined:
Oct 25, 2005
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This is one of my favorites. It seems to do fairly well in 4-6 player games, provided that you don't get overwhelmed by direct damage and/or indestructible creatures. It's also fantastic in games with other control decks since you can overwhelm them with card drawing and conserve your board control effects more readily. Fast combo is really difficult to beat though. In an ideal game you protect yourself with fog effects and damnation, then intuition for three demigods and slap 15 points of flying doom onto the table to finish people off before they can rebuild. More often than not, however, you play control and do your best to keep the table from killing you, while you slowly overwhelm your opponents with card advantage. Creatures4x Demigod of Revenge 4x Mulldrifter 3x Eternal Witness Mulldrifter provides critical card-drawing so that you don't run out of gas or miss land-drops (this deck never wants an empty hand and missing land-drops can severely set you back). Eternal witness provides a potent recursion engine and handy chump blockers. Demigod of revenge is the finisher, typically called into play in groups of three when tutored up with intuition. I've probably won a quarter of my games with mulldrifter and witness beats, so they are (in fact) capable of getting the job done on their own, but demigod saves turns, and helps to seal the deal quickly after a board sweeper. Instants4x Mystical Tutor 4x Accumulated Knowledge 4x Moment's Peace 3x Intuition 1x Fracturing Gust Mystical tutor helps to ensure that you draw the right cards at the right times; it's most often used to fetch intuition, damnation, fracturing gust, or primal command. Accumulated knowledge is a secondary card drawing engine, that happens to be particularly powerful when tutored up in groups of three with intuition. Moment's peace is your instant speed defense; it provides two fog effects for the investment of a single card, and is particularly annoying when summoned three at a time with intuition. Fracturing gust is a failsafe against artifacts and enchantments and a nice life buffer at times.
Intuition is one of the most important cards in the deck. Aside from the three previously mentioned uses, it can also be used to fetch three lands (when trying to build up your mana) or even a single specific card (if you pair it with a couple witnesses). Sorceries4x Damnation 3x Primal Command 1x Cruel Ultimatum Damnation is used to keep the board clear of creatures, and paired with moment's peace often has the ability to stall for turn after turn. Primal command is a general utility card. I'll use it to gain life and tutor up threats by default, but it can also be used as graveyard hate, an anti-milling effect, a mini plow under effect, or even removal. Sometimes you can do nasty things with by tutoring up witnesses and using the witnesses to replay the primal commands. Primal command is also a failsafe against drawing too many cards, since in a pinch you can use it to recycle your whole graveyard back into your library. Cruel ultimatum is absolutely brutal against a single opponent, and it makes a fine finisher if only one player remains at the table; one copy seems to be enough, since you really don't need it until most of the players have already been eliminated. Planeswalkers1x Nicol Bolas, Planeswalker Bolas helps to deal with random problematic permanents, indestructible creatures, or players that have simply gained too much life. I only pack a single copy, and have no effective means tutoring him up without spending copious amounts of mana, but given his converted mana cost and the amount of card draw in the deck, by the time you can actually play him, he often turns up. Land4x Reflecting Pool 4x Exotic Orchard 3x Vivid Creek 3x Vivid Grove 3x Vivid Marsh 1x Vivid Crag 1x Fire-Lit Thicket 1x Graven Cairns 1x Cascade Bluffs 1x Flooded Grove 1x Sunken Ruins 1x Twilight Mire The mana-base is extremely consistent, and sometimes doesn't even require the vivid counters to function, but it folds to cards like back to basics or blood moon. If you expect either card to make an appearance, intuition for three demigods ASAP. You'll just have to cross your fingers that 15 hasty flying damage can get the job done, and free you from the nonbasic land hate.
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3 years ago ::
Dec 16, 2009 - 2:36PM
#10
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Wow. Surprise surgery and 5 desperate finals later, I am here with my favorite multiplayer deck. Its kind of a dirtbag deck, and gets a groan or two occasionally when I play it, but its just so fun. Its one of the very few decks where I have 1-ofs, and a handful of 2-ofs. 2 Purity 3 Swords to Plowshares 4 Tidehollow Sculler 1 Sol Ring 2 Dread 2 Subversion 3 Batwing Brume 4 Ghosts of the Innocent 2 Vindicate 4 Souls of the Faultless 2 Faith's Fetters 4 Agent of Masks 2 Ghostly Prison 3 Oblivion Ring 1 Debtor's Knell 1 Ghost Council of Orzhova 1 Maze of Ith 1 Emeria, the Sky Ruin Basically it just makes it so no one in the game can do any damage, while I slowly wring life from everyone. Honestly, the deck needs some tuning, and could perform much better, but I still like it.
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