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Switch to Forum Live View Analyzing Sword/Thopter Combo Decks
3 years ago  ::  Dec 02, 2009 - 3:10PM #1
kedi
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Date Joined: Jul 16, 2003
Posts: 2,169
I've browsed the 5-1 or better Extended decks from the world, and came to these numbers.

Edited by kedi:

Common in all decks:

20 Lands
1 Academy Ruins

2 Chrome Mox
2 Engineered Explosives
3 Spell Snare
1 Sword of the Meek
2 Thopter Foundry
2 Tezzeret the Seeker
4 Thirst for Knowledge
1 Tormod's Crypt

Common in three decks:

1 Tolaria West
2 Trinket Mage
1 Æther Spellbomb
3 Path to Exile
1 Chalice of the Void
2 Wrath of God / Day of Judgment (One of the decks ran 2 Wraths, the other ran a Wrath/DoJ split)
1 Vedalken Shackles
1 Muddle the Mixture
2 Cryptic Command

Common in two decks:

23 Lands
3rd Engineered Explosives
4th Spell Snare
2 Mana Leak
1 Pithing Needle
3rd Chrome Mox
2nd Muddle the Mixture

Only in one deck:

3 Blood Moon
3 Talisman of Progress
2 Gifts Ungiven
3rd Cryptic Command
4th Spell Snare
4th Path

Sideboard:

Academy Ruins
Chalice of the Void*
Meddling Mage*
Relic of Progenitus*
Vendilion Clique
Wrath of God*
Blood Moon
Firespout
Ghost Quarter*
Ravenous Trap
Path to Exile
Sower of Temptation
Baneslayer Angel*
Muddle the Mixture
Tormod's Crypt*
Crucible of Worlds
Glen Elendra Archmage
Negate
Pithing Needle

*: Appears in other decks' sideboards as well.

My conclusion is that LSV & Co has came up with a very well MD list that brings the best cards that were picked commonly in other decks. But except for very few choices, the sideboards of the decks differ drastically and there doesn't seem to be a concessus on what should belong to SB. Weird enough, these decks run a minimal amount of gy hate.


Source: www.wizards.com/Magic/Magazine/Article.a...
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3 years ago  ::  Dec 02, 2009 - 7:49PM #2
sacub13
Date Joined: Dec 16, 2008
Posts: 2,726
i dont think these decks need to run alot of graveyard hate. Tormod's Crypt + Academy Ruins is imo the best way to combat dredge, and with Trinket Mages and Tezzeret, Crypt is easy to find. and in case your opponent gets the Bridges needed for a lethal zombie horde, you have Engineered Explosives.
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3 years ago  ::  Dec 03, 2009 - 2:41PM #3
mntwinsfan
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Date Joined: Jul 19, 2007
Posts: 4,955
Yeah, I think these decks have enough weapons against Dredge to not need a ton of grave hate.

Anyways, nice analysis.  We threw the Thopter Foundry combo into Tezzerator months ago.  It's nice to see that it worked out for LSV & Co. 
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3 years ago  ::  Dec 04, 2009 - 2:24PM #4
DarkVisions
Date Joined: Oct 26, 2007
Posts: 328
I've been playing this deck since foundry came out. Still love it, still winning with it

But yeah LSV & Co. have done really well with it.
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3 years ago  ::  Dec 05, 2009 - 12:32AM #5
kedi
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Date Joined: Jul 16, 2003
Posts: 2,169
For reference, this is what I'm testing after having browsed these decks:

// Lands
    1 [TSP] Academy Ruins
    1 [MR] Ancient Den
    3 [ZEN] Arid Mesa
    1 [DIS] Ghost Quarter
    2 [DIS] Hallowed Fountain
    3 [UNH] Island
    1 [ZEN] Misty Rainforest
    1 [SHM] Mystic Gate
    1 [UNH] Plains
    2 [ZEN] Scalding Tarn
    1 [MR] Seat of the Synod
    3 [CS] Snow-Covered Island
    1 [CS] Snow-Covered Plains
    1 [GP] Steam Vents
    1 [FUT] Tolaria West

// Creatures
    2 [FD] Trinket Mage

// Spells
    2 [CHK] Gifts Ungiven
    4 [MR] Thirst for Knowledge

    2 [ALA] Tezzeret the Seeker
    1 [FUT] Sword of the Meek
    2 [ARB] Thopter Foundry
    1 [FNM] Tormod's Crypt
    1 [MR] AEther Spellbomb
    1 [MR] Chalice of the Void
    3 [MR] Chrome Mox
    3 [FD] Engineered Explosives

    1 [ZEN] Day of Judgment
    1 [7E] Wrath of God

    3 [LRW] Cryptic Command
    2 [8E] Mana Leak
    3 [DIS] Spell Snare
    1 [RAV] Muddle the Mixture

    3 [CFX] Path to Exile
    1 [FD] Vedalken Shackles

// Sideboard
SB: 1 [FNM] Tormod's Crypt
SB: 1 [CFX] Path to Exile
SB: 1 [ALA] Relic of Progenitus
SB: 1 [SOK] Pithing Needle
SB: 2 [EVE] Glen Elendra Archmage
SB: 2 [MOR] Negate
SB: 3 [M10] Baneslayer Angel
SB: 4 [ARB] Meddling Mage

I broke the deck down to logical parts. The only change I want to make is make room for a Pithing Needle in the deck, which I've often resolved a Trinket Mage just to find it, only unable to do so.
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3 years ago  ::  Dec 05, 2009 - 7:27AM #6
evilweevil666
Date Joined: Oct 10, 2007
Posts: 5,539

Dec 5, 2009 -- 12:32AM, kedi wrote:

For reference, this is what I'm testing after having browsed these decks:

// Lands
    1 [TSP] Academy Ruins
    1 [MR] Ancient Den
    3 [ZEN] Arid Mesa
    1 [DIS] Ghost Quarter
    2 [DIS] Hallowed Fountain
    3 [UNH] Island
    1 [ZEN] Misty Rainforest
    1 [SHM] Mystic Gate
    1 [UNH] Plains
    2 [ZEN] Scalding Tarn
    1 [MR] Seat of the Synod
    3 [CS] Snow-Covered Island
    1 [CS] Snow-Covered Plains
    1 [GP] Steam Vents
    1 [FUT] Tolaria West

// Creatures
    2 [FD] Trinket Mage

// Spells
    2 [CHK] Gifts Ungiven
    4 [MR] Thirst for Knowledge

    2 [ALA] Tezzeret the Seeker
    1 [FUT] Sword of the Meek
    2 [ARB] Thopter Foundry
    1 [FNM] Tormod's Crypt
    1 [MR] AEther Spellbomb
    1 [MR] Chalice of the Void
    3 [MR] Chrome Mox
    3 [FD] Engineered Explosives

    1 [ZEN] Day of Judgment
    1 [7E] Wrath of God

    3 [LRW] Cryptic Command
    2 [8E] Mana Leak
    3 [DIS] Spell Snare
    1 [RAV] Muddle the Mixture

    3 [CFX] Path to Exile
    1 [FD] Vedalken Shackles

// Sideboard
SB: 1 [FNM] Tormod's Crypt
SB: 1 [CFX] Path to Exile
SB: 1 [ALA] Relic of Progenitus
SB: 1 [SOK] Pithing Needle
SB: 2 [EVE] Glen Elendra Archmage
SB: 2 [MOR] Negate
SB: 3 [M10] Baneslayer Angel
SB: 4 [ARB] Meddling Mage

I broke the deck down to logical parts. The only change I want to make is make room for a Pithing Needle in the deck, which I've often resolved a Trinket Mage just to find it, only unable to do so.



I'm gonna test this, since I haven't been playing sword/thopter as much as I should and this looks like a good list.  I'll let you know how it goes.

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3 years ago  ::  Dec 05, 2009 - 8:56AM #7
kedi
  • Kiss me, kill me
Date Joined: Jul 16, 2003
Posts: 2,169
Wait, take this instead:

I got rid of Ghost Quarters, which has been pretty uninteresting to me and screwed me up more than it benefit me. I also cut one island. I got rid of Muddle, since I was hardly ever tutoring up for combo wins. I got in a 2nd Academy Ruins, a Pithing Needle and a Courier's Capsule.


// Lands
    2 [TSP] Academy Ruins
    1 [MR] Ancient Den
    3 [ZEN] Arid Mesa
    2 [DIS] Hallowed Fountain
    3 [UNH] Island
    2 [ZEN] Misty Rainforest
    1 [SHM] Mystic Gate
    1 [UNH] Plains
    1 [ZEN] Scalding Tarn
    1 [MR] Seat of the Synod
    2 [CS] Snow-Covered Island
    1 [CS] Snow-Covered Plains
    1 [FUT] Tolaria West
    1 [DIS] Breeding Pool

// Creatures
    2 [FD] Trinket Mage

// Spells
    1 [MR] AEther Spellbomb
    1 [MR] Chalice of the Void
    3 [MR] Chrome Mox
    3 [LRW] Cryptic Command
    2 [8E] Mana Leak
    3 [DIS] Spell Snare
    1 [ZEN] Day of Judgment
    1 [7E] Wrath of God
    3 [FD] Engineered Explosives
    1 [FD] Vedalken Shackles
    2 [CHK] Gifts Ungiven
    4 [MR] Thirst for Knowledge
    2 [ALA] Tezzeret the Seeker
    1 [FUT] Sword of the Meek
    2 [ARB] Thopter Foundry
    1 [FNM] Tormod's Crypt
    3 [CFX] Path to Exile
    1 [SOK] Pithing Needle
    1 [ALA] Courier's Capsule

// Sideboard
SB: 1 [FD] Vedalken Shackles
SB: 1 [FNM] Tormod's Crypt
SB: 1 [CFX] Path to Exile
SB: 1 [ALA] Relic of Progenitus
SB: 2 [EVE] Glen Elendra Archmage
SB: 2 [MOR] Negate
SB: 3 [M10] Baneslayer Angel
SB: 4 [ARB] Meddling Mage
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3 years ago  ::  Dec 05, 2009 - 9:01AM #8
evilweevil666
Date Joined: Oct 10, 2007
Posts: 5,539

Dec 5, 2009 -- 8:56AM, kedi wrote:

Wait, take this instead:

I got rid of Ghost Quarters, which has been pretty uninteresting to me and screwed me up more than it benefit me. I also cut one island. I got rid of Muddle, since I was hardly ever tutoring up for combo wins. I got in a 2nd Academy Ruins, a Pithing Needle and a Courier's Capsule.


// Lands
    2 [TSP] Academy Ruins
    1 [MR] Ancient Den
    3 [ZEN] Arid Mesa
    2 [DIS] Hallowed Fountain
    3 [UNH] Island
    2 [ZEN] Misty Rainforest
    1 [SHM] Mystic Gate
    1 [UNH] Plains
    1 [ZEN] Scalding Tarn
    1 [MR] Seat of the Synod
    2 [CS] Snow-Covered Island
    1 [CS] Snow-Covered Plains
    1 [FUT] Tolaria West
    1 [DIS] Breeding Pool

// Creatures
    2 [FD] Trinket Mage

// Spells
    1 [MR] AEther Spellbomb
    1 [MR] Chalice of the Void
    3 [MR] Chrome Mox
    3 [LRW] Cryptic Command
    2 [8E] Mana Leak
    3 [DIS] Spell Snare
    1 [ZEN] Day of Judgment
    1 [7E] Wrath of God
    3 [FD] Engineered Explosives
    1 [FD] Vedalken Shackles
    2 [CHK] Gifts Ungiven
    4 [MR] Thirst for Knowledge
    2 [ALA] Tezzeret the Seeker
    1 [FUT] Sword of the Meek
    2 [ARB] Thopter Foundry
    1 [FNM] Tormod's Crypt
    3 [CFX] Path to Exile
    1 [SOK] Pithing Needle
    1 [ALA] Courier's Capsule

// Sideboard
SB: 1 [FD] Vedalken Shackles
SB: 1 [FNM] Tormod's Crypt
SB: 1 [CFX] Path to Exile
SB: 1 [ALA] Relic of Progenitus
SB: 2 [EVE] Glen Elendra Archmage
SB: 2 [MOR] Negate
SB: 3 [M10] Baneslayer Angel
SB: 4 [ARB] Meddling Mage



I'm not sure I like getting rid of ghost quarter.  It's extremely good against dark depths.

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3 years ago  ::  Dec 05, 2009 - 9:23AM #9
kedi
  • Kiss me, kill me
Date Joined: Jul 16, 2003
Posts: 2,169
I can just Path Marit Lage, Counter spell Hexmage, chump block it all day... I played 8 games against Dark depths, I lost three games in total: One of them was Bob beatdown, one of them was me mana screwed at 2 mana, and another was the deck going off from disruption.
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3 years ago  ::  Dec 05, 2009 - 9:30AM #10
Ajani_is_da_man
Date Joined: Nov 24, 2009
Posts: 2,738

Dec 5, 2009 -- 9:01AM, evilweevil666 wrote:

Dec 5, 2009 -- 8:56AM, kedi wrote:

Wait, take this instead:

I got rid of Ghost Quarters, which has been pretty uninteresting to me and screwed me up more than it benefit me. I also cut one island. I got rid of Muddle, since I was hardly ever tutoring up for combo wins. I got in a 2nd Academy Ruins, a Pithing Needle and a Courier's Capsule.


// Lands
    2 [TSP] Academy Ruins
    1 [MR] Ancient Den
    3 [ZEN] Arid Mesa
    2 [DIS] Hallowed Fountain
    3 [UNH] Island
    2 [ZEN] Misty Rainforest
    1 [SHM] Mystic Gate
    1 [UNH] Plains
    1 [ZEN] Scalding Tarn
    1 [MR] Seat of the Synod
    2 [CS] Snow-Covered Island
    1 [CS] Snow-Covered Plains
    1 [FUT] Tolaria West
    1 [DIS] Breeding Pool

// Creatures
    2 [FD] Trinket Mage

// Spells
    1 [MR] AEther Spellbomb
    1 [MR] Chalice of the Void
    3 [MR] Chrome Mox
    3 [LRW] Cryptic Command
    2 [8E] Mana Leak
    3 [DIS] Spell Snare
    1 [ZEN] Day of Judgment
    1 [7E] Wrath of God
    3 [FD] Engineered Explosives
    1 [FD] Vedalken Shackles
    2 [CHK] Gifts Ungiven
    4 [MR] Thirst for Knowledge
    2 [ALA] Tezzeret the Seeker
    1 [FUT] Sword of the Meek
    2 [ARB] Thopter Foundry
    1 [FNM] Tormod's Crypt
    3 [CFX] Path to Exile
    1 [SOK] Pithing Needle
    1 [ALA] Courier's Capsule

// Sideboard
SB: 1 [FD] Vedalken Shackles
SB: 1 [FNM] Tormod's Crypt
SB: 1 [CFX] Path to Exile
SB: 1 [ALA] Relic of Progenitus
SB: 2 [EVE] Glen Elendra Archmage
SB: 2 [MOR] Negate
SB: 3 [M10] Baneslayer Angel
SB: 4 [ARB] Meddling Mage



I'm not sure I like getting rid of ghost quarter.  It's extremely good against dark depths.



'eh, dark depths is a dead deck

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