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3 years ago ::
Dec 02, 2009 - 3:10PM
#1
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Date Joined:
Jul 16, 2003
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I've browsed the 5-1 or better Extended decks from the world, and came to these numbers. Edited by kedi: Common in all decks: 20 Lands 1 Academy Ruins 2 Chrome Mox 2 Engineered Explosives 3 Spell Snare 1 Sword of the Meek 2 Thopter Foundry 2 Tezzeret the Seeker 4 Thirst for Knowledge 1 Tormod's Crypt Common in three decks: 1 Tolaria West 2 Trinket Mage 1 Æther Spellbomb 3 Path to Exile 1 Chalice of the Void 2 Wrath of God / Day of Judgment (One of the decks ran 2 Wraths, the other ran a Wrath/DoJ split) 1 Vedalken Shackles 1 Muddle the Mixture 2 Cryptic Command Common in two decks: 23 Lands 3rd Engineered Explosives 4th Spell Snare 2 Mana Leak 1 Pithing Needle 3rd Chrome Mox 2nd Muddle the Mixture Only in one deck: 3 Blood Moon 3 Talisman of Progress 2 Gifts Ungiven 3rd Cryptic Command 4th Spell Snare 4th Path Sideboard: Academy Ruins Chalice of the Void* Meddling Mage* Relic of Progenitus* Vendilion Clique Wrath of God* Blood Moon Firespout Ghost Quarter* Ravenous Trap Path to Exile Sower of Temptation Baneslayer Angel* Muddle the Mixture Tormod's Crypt* Crucible of Worlds Glen Elendra Archmage Negate Pithing Needle *: Appears in other decks' sideboards as well. My conclusion is that LSV & Co has came up with a very well MD list that brings the best cards that were picked commonly in other decks. But except for very few choices, the sideboards of the decks differ drastically and there doesn't seem to be a concessus on what should belong to SB. Weird enough, these decks run a minimal amount of gy hate. Source: www.wizards.com/Magic/Magazine/Article.a...
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3 years ago ::
Dec 02, 2009 - 7:49PM
#2
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Date Joined:
Dec 16, 2008
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i dont think these decks need to run alot of graveyard hate. Tormod's Crypt + Academy Ruins is imo the best way to combat dredge, and with Trinket Mages and Tezzeret, Crypt is easy to find. and in case your opponent gets the Bridges needed for a lethal zombie horde, you have Engineered Explosives.
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3 years ago ::
Dec 03, 2009 - 2:41PM
#3
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Date Joined:
Jul 19, 2007
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Yeah, I think these decks have enough weapons against Dredge to not need a ton of grave hate.
Anyways, nice analysis. We threw the Thopter Foundry combo into Tezzerator months ago. It's nice to see that it worked out for LSV & Co.
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3 years ago ::
Dec 04, 2009 - 2:24PM
#4
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Date Joined:
Oct 26, 2007
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I've been playing this deck since foundry came out. Still love it, still winning with it  But yeah LSV & Co. have done really well with it.
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3 years ago ::
Dec 05, 2009 - 12:32AM
#5
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Date Joined:
Jul 16, 2003
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For reference, this is what I'm testing after having browsed these decks:
// Lands 1 [TSP] Academy Ruins 1 [MR] Ancient Den 3 [ZEN] Arid Mesa 1 [DIS] Ghost Quarter 2 [DIS] Hallowed Fountain 3 [UNH] Island 1 [ZEN] Misty Rainforest 1 [SHM] Mystic Gate 1 [UNH] Plains 2 [ZEN] Scalding Tarn 1 [MR] Seat of the Synod 3 [CS] Snow-Covered Island 1 [CS] Snow-Covered Plains 1 [GP] Steam Vents 1 [FUT] Tolaria West
// Creatures 2 [FD] Trinket Mage
// Spells 2 [CHK] Gifts Ungiven 4 [MR] Thirst for Knowledge
2 [ALA] Tezzeret the Seeker 1 [FUT] Sword of the Meek 2 [ARB] Thopter Foundry 1 [FNM] Tormod's Crypt 1 [MR] AEther Spellbomb 1 [MR] Chalice of the Void 3 [MR] Chrome Mox 3 [FD] Engineered Explosives
1 [ZEN] Day of Judgment 1 [7E] Wrath of God
3 [LRW] Cryptic Command 2 [8E] Mana Leak 3 [DIS] Spell Snare 1 [RAV] Muddle the Mixture
3 [CFX] Path to Exile 1 [FD] Vedalken Shackles
// Sideboard SB: 1 [FNM] Tormod's Crypt SB: 1 [CFX] Path to Exile SB: 1 [ALA] Relic of Progenitus SB: 1 [SOK] Pithing Needle SB: 2 [EVE] Glen Elendra Archmage SB: 2 [MOR] Negate SB: 3 [M10] Baneslayer Angel SB: 4 [ARB] Meddling Mage
I broke the deck down to logical parts. The only change I want to make is make room for a Pithing Needle in the deck, which I've often resolved a Trinket Mage just to find it, only unable to do so.
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3 years ago ::
Dec 05, 2009 - 7:27AM
#6
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Date Joined:
Oct 10, 2007
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For reference, this is what I'm testing after having browsed these decks:
// Lands 1 [TSP] Academy Ruins 1 [MR] Ancient Den 3 [ZEN] Arid Mesa 1 [DIS] Ghost Quarter 2 [DIS] Hallowed Fountain 3 [UNH] Island 1 [ZEN] Misty Rainforest 1 [SHM] Mystic Gate 1 [UNH] Plains 2 [ZEN] Scalding Tarn 1 [MR] Seat of the Synod 3 [CS] Snow-Covered Island 1 [CS] Snow-Covered Plains 1 [GP] Steam Vents 1 [FUT] Tolaria West
// Creatures 2 [FD] Trinket Mage
// Spells 2 [CHK] Gifts Ungiven 4 [MR] Thirst for Knowledge
2 [ALA] Tezzeret the Seeker 1 [FUT] Sword of the Meek 2 [ARB] Thopter Foundry 1 [FNM] Tormod's Crypt 1 [MR] AEther Spellbomb 1 [MR] Chalice of the Void 3 [MR] Chrome Mox 3 [FD] Engineered Explosives
1 [ZEN] Day of Judgment 1 [7E] Wrath of God
3 [LRW] Cryptic Command 2 [8E] Mana Leak 3 [DIS] Spell Snare 1 [RAV] Muddle the Mixture
3 [CFX] Path to Exile 1 [FD] Vedalken Shackles
// Sideboard SB: 1 [FNM] Tormod's Crypt SB: 1 [CFX] Path to Exile SB: 1 [ALA] Relic of Progenitus SB: 1 [SOK] Pithing Needle SB: 2 [EVE] Glen Elendra Archmage SB: 2 [MOR] Negate SB: 3 [M10] Baneslayer Angel SB: 4 [ARB] Meddling Mage
I broke the deck down to logical parts. The only change I want to make is make room for a Pithing Needle in the deck, which I've often resolved a Trinket Mage just to find it, only unable to do so.
I'm gonna test this, since I haven't been playing sword/thopter as much as I should and this looks like a good list. I'll let you know how it goes.
NO ONE EXPECTS THE QUAGSIRE INSURRECTION! My SUPER AWESOME GregtheEgg lightning bolt: http://i299.photobucket.com/albums/mm284/fengairen2/Scan.png
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3 years ago ::
Dec 05, 2009 - 8:56AM
#7
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Date Joined:
Jul 16, 2003
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Wait, take this instead:
I got rid of Ghost Quarters, which has been pretty uninteresting to me and screwed me up more than it benefit me. I also cut one island. I got rid of Muddle, since I was hardly ever tutoring up for combo wins. I got in a 2nd Academy Ruins, a Pithing Needle and a Courier's Capsule.
// Lands 2 [TSP] Academy Ruins 1 [MR] Ancient Den 3 [ZEN] Arid Mesa 2 [DIS] Hallowed Fountain 3 [UNH] Island 2 [ZEN] Misty Rainforest 1 [SHM] Mystic Gate 1 [UNH] Plains 1 [ZEN] Scalding Tarn 1 [MR] Seat of the Synod 2 [CS] Snow-Covered Island 1 [CS] Snow-Covered Plains 1 [FUT] Tolaria West 1 [DIS] Breeding Pool
// Creatures 2 [FD] Trinket Mage
// Spells 1 [MR] AEther Spellbomb 1 [MR] Chalice of the Void 3 [MR] Chrome Mox 3 [LRW] Cryptic Command 2 [8E] Mana Leak 3 [DIS] Spell Snare 1 [ZEN] Day of Judgment 1 [7E] Wrath of God 3 [FD] Engineered Explosives 1 [FD] Vedalken Shackles 2 [CHK] Gifts Ungiven 4 [MR] Thirst for Knowledge 2 [ALA] Tezzeret the Seeker 1 [FUT] Sword of the Meek 2 [ARB] Thopter Foundry 1 [FNM] Tormod's Crypt 3 [CFX] Path to Exile 1 [SOK] Pithing Needle 1 [ALA] Courier's Capsule
// Sideboard SB: 1 [FD] Vedalken Shackles SB: 1 [FNM] Tormod's Crypt SB: 1 [CFX] Path to Exile SB: 1 [ALA] Relic of Progenitus SB: 2 [EVE] Glen Elendra Archmage SB: 2 [MOR] Negate SB: 3 [M10] Baneslayer Angel SB: 4 [ARB] Meddling Mage
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3 years ago ::
Dec 05, 2009 - 9:01AM
#8
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Date Joined:
Oct 10, 2007
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Wait, take this instead:
I got rid of Ghost Quarters, which has been pretty uninteresting to me and screwed me up more than it benefit me. I also cut one island. I got rid of Muddle, since I was hardly ever tutoring up for combo wins. I got in a 2nd Academy Ruins, a Pithing Needle and a Courier's Capsule.
// Lands 2 [TSP] Academy Ruins 1 [MR] Ancient Den 3 [ZEN] Arid Mesa 2 [DIS] Hallowed Fountain 3 [UNH] Island 2 [ZEN] Misty Rainforest 1 [SHM] Mystic Gate 1 [UNH] Plains 1 [ZEN] Scalding Tarn 1 [MR] Seat of the Synod 2 [CS] Snow-Covered Island 1 [CS] Snow-Covered Plains 1 [FUT] Tolaria West 1 [DIS] Breeding Pool
// Creatures 2 [FD] Trinket Mage
// Spells 1 [MR] AEther Spellbomb 1 [MR] Chalice of the Void 3 [MR] Chrome Mox 3 [LRW] Cryptic Command 2 [8E] Mana Leak 3 [DIS] Spell Snare 1 [ZEN] Day of Judgment 1 [7E] Wrath of God 3 [FD] Engineered Explosives 1 [FD] Vedalken Shackles 2 [CHK] Gifts Ungiven 4 [MR] Thirst for Knowledge 2 [ALA] Tezzeret the Seeker 1 [FUT] Sword of the Meek 2 [ARB] Thopter Foundry 1 [FNM] Tormod's Crypt 3 [CFX] Path to Exile 1 [SOK] Pithing Needle 1 [ALA] Courier's Capsule
// Sideboard SB: 1 [FD] Vedalken Shackles SB: 1 [FNM] Tormod's Crypt SB: 1 [CFX] Path to Exile SB: 1 [ALA] Relic of Progenitus SB: 2 [EVE] Glen Elendra Archmage SB: 2 [MOR] Negate SB: 3 [M10] Baneslayer Angel SB: 4 [ARB] Meddling Mage
I'm not sure I like getting rid of ghost quarter. It's extremely good against dark depths.
NO ONE EXPECTS THE QUAGSIRE INSURRECTION! My SUPER AWESOME GregtheEgg lightning bolt: http://i299.photobucket.com/albums/mm284/fengairen2/Scan.png
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3 years ago ::
Dec 05, 2009 - 9:23AM
#9
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Date Joined:
Jul 16, 2003
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I can just Path Marit Lage, Counter spell Hexmage, chump block it all day... I played 8 games against Dark depths, I lost three games in total: One of them was Bob beatdown, one of them was me mana screwed at 2 mana, and another was the deck going off from disruption.
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3 years ago ::
Dec 05, 2009 - 9:30AM
#10
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Date Joined:
Nov 24, 2009
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Wait, take this instead:
I got rid of Ghost Quarters, which has been pretty uninteresting to me and screwed me up more than it benefit me. I also cut one island. I got rid of Muddle, since I was hardly ever tutoring up for combo wins. I got in a 2nd Academy Ruins, a Pithing Needle and a Courier's Capsule.
// Lands 2 [TSP] Academy Ruins 1 [MR] Ancient Den 3 [ZEN] Arid Mesa 2 [DIS] Hallowed Fountain 3 [UNH] Island 2 [ZEN] Misty Rainforest 1 [SHM] Mystic Gate 1 [UNH] Plains 1 [ZEN] Scalding Tarn 1 [MR] Seat of the Synod 2 [CS] Snow-Covered Island 1 [CS] Snow-Covered Plains 1 [FUT] Tolaria West 1 [DIS] Breeding Pool
// Creatures 2 [FD] Trinket Mage
// Spells 1 [MR] AEther Spellbomb 1 [MR] Chalice of the Void 3 [MR] Chrome Mox 3 [LRW] Cryptic Command 2 [8E] Mana Leak 3 [DIS] Spell Snare 1 [ZEN] Day of Judgment 1 [7E] Wrath of God 3 [FD] Engineered Explosives 1 [FD] Vedalken Shackles 2 [CHK] Gifts Ungiven 4 [MR] Thirst for Knowledge 2 [ALA] Tezzeret the Seeker 1 [FUT] Sword of the Meek 2 [ARB] Thopter Foundry 1 [FNM] Tormod's Crypt 3 [CFX] Path to Exile 1 [SOK] Pithing Needle 1 [ALA] Courier's Capsule
// Sideboard SB: 1 [FD] Vedalken Shackles SB: 1 [FNM] Tormod's Crypt SB: 1 [CFX] Path to Exile SB: 1 [ALA] Relic of Progenitus SB: 2 [EVE] Glen Elendra Archmage SB: 2 [MOR] Negate SB: 3 [M10] Baneslayer Angel SB: 4 [ARB] Meddling Mage
I'm not sure I like getting rid of ghost quarter. It's extremely good against dark depths.
'eh, dark depths is a dead deck
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