Community

 
Jump Menu:
Page 6 of 180  •  Prev 1 ... 4 5 6 7 8 ... 180 Next
Switch to Forum Live View
Locked: Red Deck Wins
3 years ago  ::  Dec 07, 2009 - 6:28PM #51
Glux
Date Joined: Oct 16, 2007
Posts: 6,250


// Lands

    4 [M10] Terramorphic Expanse

    1 [ZEN] Plains (1)

    7 [ZEN] Mountain (1)

    4 [ZEN] Scalding Tarn

    4 [ALA] Naya Panorama

    4 [ZEN] Arid Mesa


// Creatures

    4 [ALA] Hell's Thunder

    4 [CFX] Hellspark Elemental

    4 [ZEN] Plated Geopede

    4 [ZEN] Goblin Guide


// Spells

    3 [ALA] Ajani Vengeant

    3 [CFX] Path to Exile

    2 [M10] Earthquake

    4 [ZEN] Burst Lightning

    4 [ZEN] Zektar Shrine Expedition

    4 [M10] Lightning Bolt


// Sideboard

SB: 1 [ZEN] Plains (1)

SB: 1 [ALA] Ajani Vengeant

SB: 1 [CFX] Path to Exile

SB: 2 [M10] Earthquake

SB: 2 [M10] Celestial Purge

SB: 4 [M10] Baneslayer Angel

SB: 4 [ZEN] Goblin Ruinblaster

Photobucket
Team GFG - Glux's Fine Gents
Quick Reply
Cancel
3 years ago  ::  Dec 07, 2009 - 6:31PM #52
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
Out of curiousity, what makes Hell's Thunder better than Ball Lightning?
Quick Reply
Cancel
3 years ago  ::  Dec 07, 2009 - 7:03PM #53
Glux
Date Joined: Oct 16, 2007
Posts: 6,250

Dec 7, 2009 -- 6:31PM, TheBanshee wrote:

Out of curiousity, what makes Hell's Thunder better than Ball Lightning?



flying, manacost, unearth.

Photobucket
Team GFG - Glux's Fine Gents
Quick Reply
Cancel
3 years ago  ::  Dec 07, 2009 - 9:46PM #54
Theiz
Date Joined: Dec 31, 2006
Posts: 5,690

Dec 7, 2009 -- 6:28PM, Glux wrote:




// Lands

    4 [M10] Terramorphic Expanse

    1 [ZEN] Plains (1)

    7 [ZEN] Mountain (1)

    4 [ZEN] Scalding Tarn

    4 [ALA] Naya Panorama

    4 [ZEN] Arid Mesa


// Creatures

    4 [ALA] Hell's Thunder

    4 [CFX] Hellspark Elemental

    4 [ZEN] Plated Geopede

    4 [ZEN] Goblin Guide


// Spells

    3 [ALA] Ajani Vengeant

    3 [CFX] Path to Exile

    2 [M10] Earthquake

    4 [ZEN] Burst Lightning

    4 [ZEN] Zektar Shrine Expedition

    4 [M10] Lightning Bolt


// Sideboard

SB: 1 [ZEN] Plains (1)

SB: 1 [ALA] Ajani Vengeant

SB: 1 [CFX] Path to Exile

SB: 2 [M10] Earthquake

SB: 2 [M10] Celestial Purge

SB: 4 [M10] Baneslayer Angel

SB: 4 [ZEN] Goblin Ruinblaster




I actually love mana barbs in the board, I'd suggest trying it.

But you were deceived.
Quick Reply
Cancel
3 years ago  ::  Dec 07, 2009 - 10:40PM #55
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689

Dec 7, 2009 -- 7:03PM, Glux wrote:

Dec 7, 2009 -- 6:31PM, TheBanshee wrote:

Out of curiousity, what makes Hell's Thunder better than Ball Lightning?



flying, manacost, unearth.




is flying better than more power+trample? Is this because of the fequent first strikers?

mana cost? In mono-red? Perhaps in Barely Boros, Hell's Thunder is better in this respect...

How often do you find yourself unearthing?

Quick Reply
Cancel
3 years ago  ::  Dec 07, 2009 - 11:06PM #56
Glux
Date Joined: Oct 16, 2007
Posts: 6,250

Dec 7, 2009 -- 10:40PM, TheBanshee wrote:

Dec 7, 2009 -- 7:03PM, Glux wrote:

Dec 7, 2009 -- 6:31PM, TheBanshee wrote:

Out of curiousity, what makes Hell's Thunder better than Ball Lightning?



flying, manacost, unearth.




is flying better than more power+trample? Is this because of the fequent first strikers?

mana cost? In mono-red? Perhaps in Barely Boros, Hell's Thunder is better in this respect...

How often do you find yourself unearthing?



Flying > Trample

4 > 1 (bolt, FSers, burst, etc)

With 24 land I unearth all the time. 

Photobucket
Team GFG - Glux's Fine Gents
Quick Reply
Cancel
3 years ago  ::  Dec 07, 2009 - 11:37PM #57
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
interesting...
Quick Reply
Cancel
3 years ago  ::  Dec 12, 2009 - 8:33AM #58
The_Moxious_One
Date Joined: Sep 7, 2009
Posts: 11
Please don't consider me a heretic, but I consistantly go x-1 with this build in my area. I go for more of a landfall-esque synergy, and main deck Manabarbs. Why you ask? this deck is always dealing more damage then it's paying in mana, and that's almost never the case with the opponents. And you pocket the manabarbs until you get them to 7 or less, which is fairly easy by turn 4 or 5. Just check it out and give me some initial thoughts/feedback:

[Main Deck]
4 Plated Geopede
4 Hellspark Elemental
4 Zektar Shrine Expedition
4 Ball Lightning
4 Burst Lightning
4 Lightning Bolt
4 Manabarbs
4 Firewild Borderpost
3 Pyroclasm
4 Valakut, the Molten Pinnacle
3 Arid Mesa
3 Scalding Tarn
15 Mountain

[Sideboard]
4 Pithing Needle
4 Act of Treason
3 Unstable Footing
3 Chandra Nalaar
1 Pyroclasm
Quick Reply
Cancel
3 years ago  ::  Dec 12, 2009 - 9:22AM #59
TheBanshee
Date Joined: Aug 8, 2006
Posts: 3,689
I had a feeling Shrine Expedition would pick up after a while. I looked at that card, and thought ...hmm... how very interesting.

Feels like is does best with Grim Discovery (Ball Lightning, too) because that adds to the chances of late-game land drops without losing CA to manaflood. It also prevents mana screw early on, if that's ever an issue...


4 Plated Geopede
4 Ball Lightning
4 Hellspark Elemental
4 Goblin Guide

4 Lightning Bolt
4 Burst Lightning
4 Blightning
4 Zekdar Shrine Expedition
3 Soul Stair Expedition
3 Grim Discovery

22 lands (probably 7 fetches, all red, and 8-10 duals. Probably doesn't need a swamp)

sideboard includes strong black removal for BSA's, and Anathemancers (good with GD etc), and such and such...
Quick Reply
Cancel
3 years ago  ::  Dec 12, 2009 - 12:22PM #60
Anon_Eon
Date Joined: Jul 29, 2006
Posts: 975
Ive thought about a list like that Banshee and I came to the realization that adding black really slows the deck down while adding not as many threats/responses that I'd like. We really have to keep up a fast pace with jund being the dominate deck type out there, and unless you add duress instead of the soul stairs, to keep tempo with them would be very hard. I'll probably reconsider when we find out what new dual land/creature comes out in worldwake, since the loss of tempo could be justified by the size of the body the land may give us, and would also make grim discovery even more worth it.
Quick Reply
Cancel
Page 6 of 180  •  Prev 1 ... 4 5 6 7 8 ... 180 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing