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Flag R.Pete.G October 4, 2011 7:52 AM PDT
That's a good way to think about him! A shame I don't have one - I'll probably end up running 1 Koth of the Hammer and 1 Chandra, the Firebrand as I can't see me being able to trade more than 1 of him any time soon.

I might split my red decks into "proper" Goblins and RDW then... Does Chandra's Phoenix have a place in RDW? I love the recursiveness of it.

As for moving into RDW and leaving Goblins in their own deck, Hero of Oxid Ridge and the Stormblood Beserker s seems a suitable replacement for the Goblin Wardriver s I was running.

Thanks for the advice! 
Flag MagicWhiz October 4, 2011 2:26 PM PDT
RDW is no longer cheap. Stromkirk Noble just quintupled, now at 15-16 average price. So glad I got mine at 2. 

And Pete, Chandra's Phoenix is a definite inclusion in RDW. Typically a 3 of.  
Flag tehbeast October 4, 2011 2:36 PM PDT
OH MY ****ING GOD.

Brb suicide.

Edit: Thinking just a little bit more rationally about this, how did Goblin Guide top out at $8, even before the event deck?
Flag DarkAvatar1018 October 4, 2011 2:46 PM PDT

Oct 4, 2011 -- 2:26PM, MagicWhiz wrote:

RDW is no longer cheap. Stromkirk Noble just quintupled, now at 15-16 average price. So glad I got mine at 2.



Where are you seeing these prices? There are multiple playsets available on ebay for ~$30 and singles for ~$8. Anymore than that and you're getting ripped off. But I agree, it was nice to pick them up for $2.

Flag MagicWhiz October 4, 2011 4:33 PM PDT
magic.tcgplayer.com/db/magic_single_card...

Stores are high. So many stores have been bought out though - there were probably twice as many stores with them when I bought mine.

Same with Lili, she's up at 60+. New JtMS!
Flag tehbeast October 4, 2011 4:38 PM PDT
Magiccards.info has Stromkirk at 9.18 low.  Gods, this is bollocks.
Flag Anon_Eon October 4, 2011 5:47 PM PDT
wow, so me preordering them off scg for 2.49 was a GOOD thing. First time ever I've pre ordered cards off a site.
Flag tehbeast October 4, 2011 5:54 PM PDT
He'll drop back down to $2 once Tempered Steel starts employing Celestial Purge and Galvanic Blast .
Flag MrIndigo October 4, 2011 8:37 PM PDT
Koth went for 60 on early spec prices. Don't set too much stock by them this early.
Flag tehbeast October 4, 2011 9:32 PM PDT
Koth has never been above $50.  The major difference here is that Stromkirk shot up after red aggro placed well in an unprepared meta, whereas Koth eventually went down once retailers had fooled everyone they could.
Flag R.Pete.G October 5, 2011 4:47 AM PDT
Well, last night went well - the fact that I've pulled 3 Snapcaster Mage s and don't play blue excited a certain local player quite a lot.

In return for my 3x Snapcasters, I got:

Koth of the Hammer
Chandra, the Firebrand (he only had 1 Koth)
Stromkirk Noble
Curse of Stalked Prey (foil! xD)
Hero of Oxid Ridge

and 2x Clifftop Retreat for my W/R Puresteel deck.

So my RDW is suddenly looking a lot more likely! Is the Curse definitely worth it for RDW? Quite tricky as I currently run Tempered Steel, a Vampire deck, and now RDW - all of which seem to want Curse of Stalked Prey !
Flag MagicWhiz October 5, 2011 5:52 AM PDT
Curse, at least at the moment, isn't optimal in RDW. I'm looking into a creature heavy build that uses it, but for right now, it's not your best card.
Flag R.Pete.G October 5, 2011 6:30 AM PDT
Well that simplifies things a little for me, thanks! I should now be able to put together a relatively effective build, hopefully for FNM this week.
Flag urban_darkblade October 5, 2011 2:12 PM PDT
This is my list that i'm trying for FNM it's gone 10-1 so far.

18Mountain
4 Rootbound Crag

4 Shrine
3 Chandra's Phoenix
3 Grim Lavamancer
4 Stormblood Beserker
4 Stromkirk Noble
2 Spikeshot Elder
2 Hero of Oxid Ridge

4 Brimstone Volley
4 Incinerate
2 Arc Trail
4 Galvanic Blast

2 Koth of the Hammer

Side Board (needs sorting really, but will get better once more decks are out)

2 Arc Trail
3 Vulshock Refugee
3 Nihil Spellbomb
3 Slagstorm
4 Ancient Grudge

I'm open to suggestions as Volt charge, Slinger, Kessig Wolf Run all look good in theory. One thing i've tested over and over and i do agree with Mr Cyrus is that Waif is Garbage after turn 1. Even then usually a ponder or creature stops it from transforming.

I much prefer this......

Turn 1 Stromkirk Noble

Turn 2 Shrine/Stormblood Beserker (Blood thirsted up)

Turn 3  Brimstone Volley for 5 or Chandra's Phoenix

Turn 4 Koth, another Phoenix or burn to the face.

You get the idea, it's just constant pressure and really does cause players to mis-play or panic as usually there down to about 9 life or less by turn 5 and with shrine in play or Lavamancer on the table it's GG. I'm going to test to see if fire slinger will be better than the noble as it'll probably get in more damage.

Also there's a couple of shops here in the UK that sell Noble for £2 and Koth for £14 so Red is still probably the cheapest deck around.
Flag Burninated October 5, 2011 6:40 PM PDT
urban, I'd definately throw in 4 Volt charges instead of those Incinerates, if you're having trouble deciding what to cut. Think of it as another colorless for +1 on your berserkers and shrines.

Anyway, I'm in the process of ordering the finishing touches for my deck now, but here it is as it stands-

4x Goblin Fireslinger
4x Furnace Scamp
4x Goblin Arsonist
2x Grim Lavamancer
2x Reckless Waif
4x Stormblood Berserker
1x Stromkirk (ordering more)
2x Chandra's Phoenix

4x Incinerate
1x Arc Trail
4x Shrine
4x Volt charge
4x Goblin Grenades

20x Mountain

Anyway, I'm kind of in the process of changing it from goblins to RDW, and I just picked up 4 Brimstone volleys and another arc trail from a local store. I know they should go in, but what should I cut? I'm really just trying to get this deck decent for FNM this week, because I'll have the Nobles and Koth in a few days.


Flag MagicWhiz October 5, 2011 7:33 PM PDT
4 Grenade with 8 goblins is unplayable. Drop the Grenades, the Fireslingers and most of the arsonists.

Also, Volley + Charge isn't great in the three drop slot, Incinerate is still very valid. 
Flag Burninated October 5, 2011 8:01 PM PDT

Oct 5, 2011 -- 7:33PM, MagicWhiz wrote:

4 Grenade with 8 goblins is unplayable. Drop the Grenades, the Fireslingers and most of the arsonists.

Also, Volley + Charge isn't great in the three drop slot, Incinerate is still very valid. 





Should I run 4x Galvantic over the 4 fireslingers?

Flag JordanGoodwin October 5, 2011 10:49 PM PDT

Anyone who doesN'T run 4 Arc trail is running a sup optimal card. Arc trail is the best burn spell inthe deck.

Grim lavamancer > lava spike if you know what i mean. (that 1/1 sac guy SUX)

Flag MagicWhiz October 6, 2011 5:39 AM PDT
Not necessarily. Arc Trail has the big drawback of being a sorcery, it also can't hit one target for three damage. It's good, but not a definite four of, at least to me.

Grim Lavamancer is also good, but it requires cards in your graveyard, which might not happen until T3 or T4. Until there are at least two, he's just a 1/1. That's why I'm only running two. 
Flag urban_darkblade October 6, 2011 12:00 PM PDT
Whizz - what's in your list??

What does everyone think of gut shot??
Flag DarkAvatar1018 October 6, 2011 1:23 PM PDT

Oct 6, 2011 -- 12:00PM, urban_darkblade wrote:

What does everyone think of gut shot??



I understand why people play Gut Shot. It allows you to kill your opponent's 1-drop and still play your own, and it trigger bloodthirst on Berserker turn 2 if you didn't have a 1-drop. I will probably test it over Galvanic Blast to see how much I like it, but the extra damage on G Blast has been relevant many many times, so I'm not sure.

Flag urban_darkblade October 6, 2011 2:43 PM PDT
Think it needs testing for sure and i think you would still need the blast as well.

Maybe a burn set up like this

4 brimstone
4 gut shot
3 incinerate
3 galvanic blast
2/3 arc trail
Flag MagicWhiz October 6, 2011 2:59 PM PDT

Oct 6, 2011 -- 12:00PM, urban_darkblade wrote:

Whizz - what's in your list??

What does everyone think of gut shot??




It's changing around right now, but I haven't really tested it too much, since I only got the cards to finish it on Monday. At the moment, I have:
4 x Stromkirk Noble
2 x Grim Lavamancer
3 x Reckless Waif
4 x Stormblood Berserker
3 x Chandra's Phoenix
3 x Hero of Oxid Ridge

2 x Koth of the Hammer

3 x Galvanic Blast
4 x Shrine of Burning Rage
3 x Incinerate
3 x Arc Trail
4 x Brimstone Volley

22 x Mountain


I'm going to try Gut Shot eventually, depending on what my local meta is looking like.

Flag MrIndigo October 6, 2011 4:25 PM PDT
I'm going back and forth on Gut Shot and Geistflame. Currently leaning with the latter.
Flag Anon_Eon October 6, 2011 5:19 PM PDT
I personally prefer gutshot. I understand gesitflame but turning on stormblood turn 2 and being able to target opposing 1/1's without mana open seems more flexable to me.
Flag MrIndigo October 6, 2011 5:58 PM PDT

Oct 6, 2011 -- 5:19PM, Anon_Eon wrote:

I personally prefer gutshot. I understand gesitflame but turning on stormblood turn 2 and being able to target opposing 1/1's without mana open seems more flexable to me.




That was my reasoning for it too, but since I almost never keep an opening hand without a one-drop anyway, it was never all that relevant. I might try it again, since it does have slightly better synergy with Arc Trail, but I liked Geistflame more against everything OTHER than the mirror, and in the mirror Vulshok Refugee is by far the most decisive factor.

Flag urban_darkblade October 6, 2011 7:56 PM PDT

Oct 6, 2011 -- 2:59PM, MagicWhiz wrote:

Oct 6, 2011 -- 12:00PM, urban_darkblade wrote:

Whizz - what's in your list??

What does everyone think of gut shot??




It's changing around right now, but I haven't really tested it too much, since I only got the cards to finish it on Monday. At the moment, I have:
4 x Stromkirk Noble
2 x Grim Lavamancer
3 x Reckless Waif
4 x Stormblood Berserker
3 x Chandra's Phoenix
3 x Hero of Oxid Ridge

2 x Koth of the Hammer

3 x Galvanic Blast
4 x Shrine of Burning Rage
3 x Incinerate
3 x Arc Trail
4 x Brimstone Volley

22 x Mountain


I'm going to try Gut Shot eventually, depending on what my local meta is looking like.




Looks pretty good. I'm just not sure on the waif it's been really hit or miss, basically if i don't get it in my opening hand then it's been rubbish.

Might have a look at running this and replacing the waif and  1 hero for 4x gut shot.

Flag MagicWhiz October 6, 2011 8:58 PM PDT
The waif is coming out - I made a list of what I know of my meta, and most decks are fast, and able to have a T1 play. Probably replace with Gut Shot.
Flag AlienFinger79 October 7, 2011 4:05 AM PDT
Now, I haven't been able to test this new meta - at all - but I'm surprised that Gut Shot and Geistflame are considered so playable... Are there really that many mana dorks? Or is it something else?
Flag MagicWhiz October 7, 2011 5:44 AM PDT
I have no idea if they're playable. I only know that the Waif isn't. I have an abundance of Puresteel and other aggro decks in my area, so they will typically have a t1 play.
Flag tehbeast October 7, 2011 9:59 AM PDT
RDW, mana dorks, bloodthirst.
Flag TheHeretic October 7, 2011 10:52 AM PDT
Geistflame is a good one for recurring phoenix also.
Flag CharmedKnight October 7, 2011 11:36 AM PDT
Oppenent on the play.

T1: Plain, Champion of the Parish

T2: Plain, Drop another champion, elite vanguard, gideon's lawkeeper, etc etc and suddenly you've got a T2 3/3 smacking you.

Gut Shot would be great here when your on the draw.
Flag tehbeast October 7, 2011 2:42 PM PDT
RDW lists with sufficient burn have no troubles playing control when necessary.
Flag MagicWhiz October 7, 2011 6:36 PM PDT
So, I'm not seeing the appeal of Geistflame. It's instant, it has flashback, but at four mana, I'd rather be dropping a Koth or a Hero, or better burn. Gut Shot has a lot going for it - it's instant, can trigger bloodthirst as necessary, and effectively requires no mana to cast. It takes out small creatures, charges Shrines and is an unexpected source of damage. My vote is for Gut Shot, not Geistflame. 

That would make my list:
4 x Stromkirk Noble
2 x Grim Lavamancer
4 x Stormblood Berserker
3 x Chandra's Phoenix
3 x Hero of Oxid Ridge

2 x Koth of the Hammer

4 x Gut Shot
4 x Shrine of Burning Rage
4 x Incinerate
3 x Arc Trail
4 x Brimstone Volley

23 x Mountain


I ended up dropping Galvanic Blast , for the moment at least, simply because I felt that 1 CMC burn wasn't overly necessary. Once I get some testing done tomorrow with this list, I may modify it some more.

Also, as to a new primer, I am more than willing to create one if Mono is ready for a new tournament center. SCG Open is done, which qualifies as a big tournament, so if someone lets me know..
Flag MrIndigo October 7, 2011 7:10 PM PDT
As I said before, Gut Shot v Geistflame is really a question of local metagaming.

Gut Shot is much stronger in the mirror, where the early game is defined by the success of your one-drop and Gut Shot eliminates theirs while simultaneously allowing you to get yours.

Geistflame is much better in Control matchups, where it represents more damage over all, multiple counterspells to stop it, and recurs Phoenixes more. 
Flag Burninated October 7, 2011 11:38 PM PDT
Just a few words on my FNM-

I got 5th out of 20 people with my unfinished deck posted earlier. I could tell the deck was needy as I played it, though. I went 4-2, losing to a very nice blue/white aggro, and only because of Timely Reinforcements triple-procing. I then lost to a mono black simply because I had to mulligan to 4 and still got nothing.

I must say, the only real problems I had were-

A) Having too many 3-drops in my hand at a time; Volt charge will be removed at least until I get some Koths, then it will be re-evaluated. Any ideas on replacements? Maybe 4x Geistflame
B) The Blue unblockable guy with shroud (forget the name); do we have any counters for this? 
C) No Koths!

I did manage to trade for a play set of Nobles though, so a new deck list!

-4x Furnace Scamps (I refuse to believe these aren't valuable, getting board control then dropping two is very nice)
-4x Stromkirk Nobles
-2x Lavamancer
-4x Stormblood Berserkers
-2x Reckless Waifs ( against control these guys easily netted me 6dmg per game if I dropped them on T1.
-2x Chandra's Phoenix
---------------
-4x Galvantic Blasts
-4x Incinerate
-4x Brimstone Volley
-2x Arc Trail
-4x Volt Charge
-4x Shrime of Burning Rage

SB-
-4x Ancient Grudge
-2x Reckless Waif
-4x Mental Misstep
-4x Crush
-1x Galvantic Juggernaut

Thoughts?





 
Flag MrIndigo October 8, 2011 4:46 AM PDT

Oct 7, 2011 -- 11:38PM, Burninated wrote:

Just a few words on my FNM-

I got 5th out of 20 people with my unfinished deck posted earlier. I could tell the deck was needy as I played it, though. I went 4-2, losing to a very nice blue/white aggro, and only because of Timely Reinforcements triple-procing. I then lost to a mono black simply because I had to mulligan to 4 and still got nothing.

I must say, the only real problems I had were-

A) Having too many 3-drops in my hand at a time; Volt charge will be removed at least until I get some Koths, then it will be re-evaluated. Any ideas on replacements? Maybe 4x Geistflame
B) The Blue unblockable guy with shroud (forget the name); do we have any counters for this? 
C) No Koths!

I did manage to trade for a play set of Nobles though, so a new deck list!

-4x Furnace Scamps (I refuse to believe these aren't valuable, getting board control then dropping two is very nice)
-4x Stromkirk Nobles
-2x Lavamancer
-4x Stormblood Berserkers
-2x Reckless Waifs ( against control these guys easily netted me 6dmg per game if I dropped them on T1.
-2x Chandra's Phoenix
---------------
-4x Galvantic Blasts
-4x Incinerate
-4x Brimstone Volley
-2x Arc Trail
-4x Volt Charge
-4x Shrime of Burning Rage

SB-
-4x Ancient Grudge
-2x Reckless Waif
-4x Mental Misstep
-4x Crush
-1x Galvantic Juggernaut

Thoughts?





 




Mental Misstep is worse than Gut Shot in your SB, and in fact is generally a pretty bad card in the metagame at the moment except for some very niche uses. Crush is unnecessary when you have Ancient Grudges, so I'd replace them.

Flag rippeddl October 8, 2011 5:32 AM PDT

Oct 8, 2011 -- 4:46AM, MrIndigo wrote:

Crush is unnecessary when you have Ancient Grudges, so I'd replace them.




Have to agree with this.  No lands were posted for your deck which makes me think you are running all Mountains.  Use some Rootbound Crag or even Copperline Gorge in your main deck.  They shouldn't slow you down and they will give you the chance to flashback Ancient Grudge.

Since you mentioned problems with U/W, you may want to consider Combust in the sideboard.

As for the Invisible Stalker ...no we don't really have a counter other than to use artifact removal on the equipment that makes him deadly.

Flag DarkAvatar1018 October 8, 2011 11:09 AM PDT
Got 1st place at last night's FNM with my list. I considered Gut Shot at the last minute but inevitably chose to keep the deck as it was. There were a couple of times when I would have liked to kill my opponent's BoP or Avacyn's Pilgrim and still play my 1-drop, but there were also times when I was happy to have that extra damage to take out bigger creatures or get in the last damage on my opponent. My favorite burn spells in the deck are definitely Arc Trail and Volt Charge. Arc Trail is simply the best burn spell in the format right now. Volt Charge deals so much damage it's insane. The only reason I won round 1 last night is because I had 2 Volt Charges in hand with 2 Shrines on the board. I was able to take my opponent from 20 to 0 in just a couple turns. Brimstone Volleys would have left me short by a lot. Here are all the matches I played:

Round 1: MonoGreen Midrange 2-1
Round 2: Tempered Steel 2-0
Round 3: BantPod 2-0
Round 4: Solar Flare 2-0
Round 5: MonoGreen Midrange 2-1
Round 6: NayaPod 1-2
Round 7: Bye into top 2, woot!

I got mana flooded in game 3 against the NayaPod deck, but the match is still quite difficult even with a good hand. He was playing a lot of creatures to clog up the board until he could simply overwhelm me with card advantage. He also played maindeck Arc Trails and Ancient Grudges which were very good against me. Good night overall though.
Flag tehbeast October 8, 2011 3:44 PM PDT
2 more Stromkirk Noble then I can start to play this deck again.
Re Invisible Stalker : Ratchet Bomb .  Or just outrace him.  Shouldn't be hard.
Flag Burninated October 8, 2011 6:56 PM PDT

Oct 8, 2011 -- 3:44PM, tehbeast wrote:

2 more Stromkirk Noble then I can start to play this deck again.
Re Invisible Stalker : Ratchet Bomb .  Or just outrace him.  Shouldn't be hard.




Yea, after re-thinking that matchup, all that really happened was I didnt draw any of my SB-ed cards. Ancient Grudge ftw

And dark, were you really able to use charge to boost alot? It seemed like every time I got a charge off, the other guy would destroy my shrine/o-ring my zerker before I could do anything.

Flag DarkAvatar1018 October 8, 2011 9:33 PM PDT

Oct 8, 2011 -- 6:56PM, Burninated wrote:

And dark, were you really able to use charge to boost alot? It seemed like every time I got a charge off, the other guy would destroy my shrine/o-ring my zerker before I could do anything.



You have to be able to judge when the best time to use them is. Volt Charges are usually the last burn spells I use because the extra utility/surprise factor they provide is invaluable. Occasionally your opponent might get to Ancient Grudge your Shrine in response to Charge, but those are the types of risks any deck has to take. You also shouldn't use Charge only to pump your Noble or Berserker. That Charge could be far more useful as a finisher or a combat trick, and holding onto them until later is almost always the correct play.

Flag Manjimaru October 8, 2011 11:54 PM PDT
Don't forget you can pop Koth ultimate on the turn after you play him with volt charge.
Flag Deepinblue October 9, 2011 3:29 AM PDT
Hello, i recently started building a RDW deck but, due to budget limitations, i can't afford yet Stromkirk Noble x 4. I noticed that my deck lacks 1 drop creatures, as i've only 6 of them (4x Goblin Arsonist 2x Grim Lavamancer )  . I wanted to add, while waiting for our fellow King of the pop, another 1 drop creature as i feel i've too many burn spells. My idea was adding Furnace scamp because i tried with the werewolf and it almost never flips, being a horrible top deck also, while the scamp seems slightly better (and its lavamancer food).

My current spells are:

4x Gut shot   (which i love)
4x Incinerate
4x Arc Trail
4x Volt Charge
4x Brimstone Volley

I feel like im running too many spells and i would like to swap 4 for 1 drop creatures. What should i swap? what 1 drop creature should i add?
Flag MagicWhiz October 9, 2011 5:58 AM PDT
Some combination of Charges and Volleys - I'd go to 3 Volleys, 2 Charges until you have the Nobles. Are you running Koth? If not, then cut the Charges altogether.
Flag Oroton October 9, 2011 7:40 AM PDT
So I used to play casually and have come back in the last month, this is my current RDW/WRR deck.
It's not super aggro, but it's still very aggro and consistent. At least in my Meta
budgets not really an issue but I don't want to over extend so far having already spent enough on standard and casual...
This was a traditional RDW the same as David Doberne's List but I dropped Stromkirk Noble for Furnace Scamp for the pure fact that it does more damage dropped turn one, and later if attacking with other creatures hello Hero, he's still a threat because if he goes unblocked he can deal min 4 damage, 

Main Deck:
3 Chandra's Phoenix
2 Goblin Arsonist
2 Grim Lavamancer
2 Hero of Oxid Ridge
1 Spikeshot Elder
4 Stormblood Berserker
4 Furnace Scamp

3 Koth of the Hammer

3 Arc Trail
4 Brimstone Volley
2 Incinerate
1 Volt Charge
2 Naturalize

4 Shrine of Burning Rage

16 Mountain
2 Kessig Wolf Run
4 Rootbound Crag
1 Copperline Gorge

Sideboard:
1 Red Sun Zenith
1 Hero of Oxid Ridge
1 Naturalize
1 Arc Trail
2 Mountain
2 Perilous Myr
1 Sword of War and Peace
2 Traitorous Blood
4 Vulshok Refugee


So I find that RDW, is really good, but control can just stop you straight out, and after turn 5, it's down hill. All the mana but I've slowed down to much to attack and do any great damage, thus the Wolf Run's are just really helpfull, Almost every control style deck is played with white, for Day of Judgement and Oblivion Ring and after play I've just found that splashing green for a mere Naturalize Is a great improvement, it helps with O-Ring and many other pesky Enchantments/Artifacts other decks use. I know Ancient Grudge Has better synergy but it cant get rid of O-Rings. And I've had someone O-Ring my Stromkirk, to use Vensers +1 to bounce O-Ring and then cast it on my Inferno Titan later in the game.

Anyways I find this to be quicker then WRR (Wolf Runs Red) and Slower then RDW. It's a fairly consistent Turn 5/6 win, although i've only been playing it this last week. (9-3-0)I really would like some help especially with the side board. 

Main deck help:
should I scrap the Naturalize 's for some direct damage to the face?
Should I take out the 1 spot spells, and Volt Charge for more consistency?
Also is Stromkirk really that good, I only have one so far, but I really only see him useful against some werewolf decks, and White Wheenies. He almost never gets in damage as he either gets 1 for 1 or O-Ringed by turn 3. (hence the furnace skamp)

Also I read Gut Shot is good for turn 2 Stormblood, but thats a two card combo

Side board:
I don't have Devil's Play But when I get it will side out the Zenith
I'm thinking of putting in Combust as well but don't know where or how much, Stone Horn Dignitary sucks >.> especially in the Venser trap.. either that or hit him with more face smacks.

 
The other problem I have is not always knowing what to cut out and put in from sideboard
I'm now realizing the Side boarded Games are where matches are won and loss.

What changes would you make to this current deck and why?
And against what decks would you make your sideboard changes?

Tempered Steel
Birthing Pods
U/B Control
Solar Flare and U/W
White Aggro
RDW/WRR



UPDATED
-1 Volt Charge
+1 Arc Trail 
Flag Deepinblue October 9, 2011 7:50 AM PDT

Oct 9, 2011 -- 5:58AM, MagicWhiz wrote:

Some combination of Charges and Volleys - I'd go to 3 Volleys, 2 Charges until you have the Nobles. Are you running Koth? If not, then cut the Charges altogether.




No, sadly nobles and koth are the only 2 kind of card that i miss so i guess i will cut the Volt charges and change them with the furnace scamp . Thanks for the advice

@Oroton: I've been trying this deck with Gut shot and im totaly in love with the ability because, beside the obvious combo (turn 2 berseker) can be extremly helpful in so many other situations where the opponent is not expecting it (like when you are full tapped or you need that extra bit of damage/shrine counter). Also in my opinion you should run 4 Arc Trail or at least put 1 more on the sideboard because they can have quite a huge impact on the game

Flag Oroton October 9, 2011 8:03 AM PDT
Took out the sideboarded Volt Charge for Arc Trail, I originally took out the Arc Trail from sideboard for the Sun's Zenith to be honest, but I'll give that ago... I'm up for any main board changes, but I wouldn't know what to drop to add in Gut shot or Arc Trail.. would you drop creatures? 
Would you drop Furnace scamp for Stromkirk if your running Gut Shot? 
Flag Deepinblue October 9, 2011 9:03 AM PDT

Oct 9, 2011 -- 8:03AM, Oroton wrote:

Took out the sideboarded Volt Charge for Arc Trail, I originally took out the Arc Trail from sideboard for the Sun's Zenith to be honest, but I'll give that ago... I'm up for any main board changes, but I wouldn't know what to drop to add in Gut shot or Arc Trail.. would you drop creatures? 
Would you drop Furnace scamp for Stromkirk if your running Gut Shot? 




One thing that i dont understand is why you sideboard 2 mountains when you have already a total of 23. I dont think you need that many anyway (actually i use 21 mountains for my deck, i dont know if its considered "low" but it does the trick). Also, I would always try to have about 10 1 drop creatures to be enough aggro, so i wouldnt touch them.

Also, i noticed that almost nobody sideboard some sweeper a la Slagstorm or Whipflare Any particular reason?

Flag tehbeast October 9, 2011 9:12 AM PDT
Hahahahahahahaha, ****.  starcitygames.com/events/coverage/top_16...

Red finished 3rd on top of a massive pile of Solar Flare in the top 8, Stromkirk's not gonna drop by as much as I was hoping.  Solar Flare still beat it out for second place, sadly.  A rogue deck placed first.  Excellent...
After reading the coverage of the semi-final match, it sounds like Red just hit a run of subpar luck, meaning that it's still very strong as the format's aggro deck.  Was sad to see a lack of Tempered Steel, though.  :<
Flag MagicWhiz October 9, 2011 10:38 AM PDT
I like that list that placed third. I'll probably change my list to look more like that. 

I'm also surprised that there's no Tempered Steel, or Puresteel. Especially since Puresteel was so hyped before the release.
 
Flag MrIndigo October 9, 2011 1:12 PM PDT
Puresteel died because it lost its too best matchups to rotation, and now it scoops to DoJ AND Grudge, and midrange is just not that good in this metagame with Flare and RDW polarising it.
Flag MrIndigo October 9, 2011 1:16 PM PDT
@Deepinblue Sweepers are generally subpar in Aggro decks because they hurt you as much as the opponent and are dead draws when you are ahead. Slagstorm is an exception, and I wouldn't begrudge someone running a couple, especially where GW tokens is popular in the local environment.
Flag Oroton October 9, 2011 2:31 PM PDT
The reasons I have two mountains in sideboard is not to add to the 23 I have but to take out one copperline and probably the other Kessig, especially if I'm siding out the Naturalizes, it's better to have 18 Mountains with Koth then 16, and If the Green is only for Kessig it usually means I don't even need it for that match up. I don't run sweepers because it basically kills all my creatures, If I need to be using something to hit his multitudes of creatures, then I'm playing the deck wrong. Usually I don't even attack plains walkers, unless is Garruk, Chandra or Venser, I still hit him for the dome, you win the game for taking their life not destroying their creatures that's how i figure it anyways
Flag AlienFinger79 October 9, 2011 2:34 PM PDT
As for sweepers, Slagstorm and Ratchet Bomb are good cards depending on your metagame. Arc Trail generally does a great sweeper impression, though, and is often a lot better in RDW.
Flag krazypunk1018 October 9, 2011 3:45 PM PDT
I too recommend a new primer or at least a change in the types of cards in the new standard for RDW

Btw My opinion on Furnace Scamp is that it's not really good right now. Before M12 it was good but since Timely came out it kinda hurts to be able to keep swinging in with it. I mean sure yea their could be situations were it's amazing.

Also If you notice most decks running white are running timely in the main, at least a few copies of it.

What's everyone opinions on the 1-drops of RDW, meaning creautes. 
Flag Deepinblue October 9, 2011 4:24 PM PDT

Oct 9, 2011 -- 3:45PM, krazypunk1018 wrote:

I too recommend a new primer or at least a change in the types of cards in the new standard for RDW

Btw My opinion on Furnace Scamp is that it's not really good right now. Before M12 it was good but since Timely came out it kinda hurts to be able to keep swinging in with it. I mean sure yea their could be situations were it's amazing.

Also If you notice most decks running white are running timely in the main, at least a few copies of it.

What's everyone opinions on the 1-drops of RDW, meaning creautes. 




Well i tried some matches with my new RDW deck and i really like goblin arsonist as it has potential of activating bloodthirst and be quite an annoyance at the start of the match and Grim lavamancer . Stromkirk Noble i heard is great too (although i didnt have the chance to try it). Avoid the Reckless Waif its too unpredictable and i rarely saw it flipping after the first 1-2 turns. Some people run also Spikeshot elder but personally im not so big fan of him.

Also it came to my mind this question, since im relatively new to the RDW a guy in my local shop told me that i should play Grim lavamancer right away if its in my opening hand. Is it a good advice? because personally i think its stupid. Usually it would die right away before i have 2 cards to use his ability so my general idea is to wait enough to summon him. Am i doing it wrong?

Flag tonykart34 October 9, 2011 4:33 PM PDT
Once the new Standard Format starts to develop, MonoRed will lose its luster.  If you have your hearts set on Nobles, either spend more now and play it while it is still ok, or wait and pick them up for cheap and hope you play against a bunch of scrubs at your local shop. 
Flag tonykart34 October 9, 2011 4:37 PM PDT

Oct 9, 2011 -- 4:24PM, Deepinblue wrote:

Oct 9, 2011 -- 3:45PM, krazypunk1018 wrote:

I too recommend a new primer or at least a change in the types of cards in the new standard for RDW

Btw My opinion on Furnace Scamp is that it's not really good right now. Before M12 it was good but since Timely came out it kinda hurts to be able to keep swinging in with it. I mean sure yea their could be situations were it's amazing.

Also If you notice most decks running white are running timely in the main, at least a few copies of it.

What's everyone opinions on the 1-drops of RDW, meaning creautes. 




Well i tried some matches with my new RDW deck and i really like goblin arsonist as it has potential of activating bloodthirst and be quite an annoyance at the start of the match and Grim lavamancer . Stromkirk Noble i heard is great too (although i didnt have the chance to try it). Avoid the Reckless Waif its too unpredictable and i rarely saw it flipping after the first 1-2 turns. Some people run also Spikeshot elder but personally im not so big fan of him.

Also it came to my mind this question, since im relatively new to the RDW a guy in my local shop told me that i should play Grim lavamancer right away if its in my opening hand. Is it a good advice? because personally i think its stupid. Usually it would die right away before i have 2 cards to use his ability so my general idea is to wait enough to summon him. Am i doing it wrong?




Furnace Scamp and Stromkirk Noble are much better 1-Drops than Waif, Lavamancer and Elder.  Think of Scamp as a retarded lightning bolt.  You have to wait an extra turn, but you still 4 dmg for 1 mana.  Noble builds and builds and is a solid early game play.  If you are using your burn to keep the early board clean your creatures will grow.  the only problem is that this deck lacks firepower and people are figuring out the better archetypes.

Flag krazypunk1018 October 9, 2011 5:50 PM PDT

Oct 9, 2011 -- 4:24PM, Deepinblue wrote:

Oct 9, 2011 -- 3:45PM, krazypunk1018 wrote:

I too recommend a new primer or at least a change in the types of cards in the new standard for RDW

Btw My opinion on Furnace Scamp is that it's not really good right now. Before M12 it was good but since Timely came out it kinda hurts to be able to keep swinging in with it. I mean sure yea their could be situations were it's amazing.

Also If you notice most decks running white are running timely in the main, at least a few copies of it.

What's everyone opinions on the 1-drops of RDW, meaning creautes. 




Well i tried some matches with my new RDW deck and i really like goblin arsonist as it has potential of activating bloodthirst and be quite an annoyance at the start of the match and Grim lavamancer . Stromkirk Noble i heard is great too (although i didnt have the chance to try it). Avoid the Reckless Waif its too unpredictable and i rarely saw it flipping after the first 1-2 turns. Some people run also Spikeshot elder but personally im not so big fan of him.

Also it came to my mind this question, since im relatively new to the RDW a guy in my local shop told me that i should play Grim lavamancer right away if its in my opening hand. Is it a good advice? because personally i think its stupid. Usually it would die right away before i have 2 cards to use his ability so my general idea is to wait enough to summon him. Am i doing it wrong?




I'm not going to lie but I too am a new RDW player. I've always loved aggro decks but mostly played vamps before.
Arsonist is really good for helping get thru for bloodthirst on turn 2 and really good in the mirror.

Also I think Brimstone Volley is nuts!!! I know I'm probably overhyping this card but when does something not die in a game with RDW? lol

Lavamancer is ok, not as good as before cause without fetches. But maybe as a 2-of, 3 would be cutting it. I like spikeshot elder too. Again with most people playing aggro and Solar Flare decks running Timely in the main, pinging the little guys is fine for me.

I'm assuming we can agree that deck runs 4x Shrine, 4x Berserker and 3x Phoenixes right? Or am I wrong?

Arc trail in the main also seems like a good idea. With aggro/midrange running around and again with Solar Flare running Timely in the main.

Thoughts? 

Flag Burninated October 9, 2011 6:19 PM PDT
Timely is really the ONLY problem I've got right now, and I'm still working on SB to deal with it. Stormblood is basically a built-in counter, and if you're running charge, you can pop it when they're not expecting it to keep the zerker alive.  The only problem I have is, by the time they've got enough mana to pop Timely, they've started to stabilize and the extra lifegain usually keeps them alive long enough to drop a fatty that I can't easily dispatch.

I must say though, I really love burning the faces off of control decks atm.

Another query, has anyone though of running a creature-less variant of this deck? We've got 4 possible 1 drop burns (Galantic, gut shot, geistflame, and shock) for board control, and to activate Brimstone volley. I may play-test a version, I'll let you guys know how it pans out.
Flag tehbeast October 9, 2011 6:49 PM PDT
Spoiler: Show
Creatures are spells.
Flag Burninated October 9, 2011 6:58 PM PDT
 Ugh, you know what I meant.
Flag tehbeast October 9, 2011 7:09 PM PDT
Spoiler: Show
4 Mox Opal
4 Memnite
4 Darksteel Relic

Seems like a fragile mana base.  Also playtest is a compound verb.
Flag krazypunk1018 October 9, 2011 8:24 PM PDT

Oct 9, 2011 -- 7:09PM, tehbeast wrote:

Spoiler: Show

4 Mox Opal
4 Memnite
4 Darksteel Relic

Seems like a fragile mana base.  Also playtest is a compound verb.




Umm ok? lol

Besides that, any ideas for sideboard? I was thinking of perilous myr, helps fight the mirror when they bring in vulshock refugee

Also think we need a few Traitorous Blood , I notice some list run 1 in the side but with the rise of solar flare maybe 2-3 will be appropiate? What's everyone opinion?

Also The deck that won the SCG tourny earlier today might become a little popular as well cause it beat solar flare and apparently it has a good match up against solar flare, the run primevals and ppl are saying it's the new valakut cause it searches for Kessig Wolf Run and dominates the field.

Thoughts? 

Flag touchdown October 9, 2011 9:02 PM PDT
I want to test something like this, but could use suggestions:

4x Goblin Arsonist
4x Goblin Fireslinger
4x Chandra's Phoenix

4x Incinerate
4x Arc Trail
3x Goblin Grenade
4x Brimstone Volley
3x Traitorous Blood
2x Act of Aggression
3x Fling (works with Phoenix, too?)
2x Reverberate (doubles sac spells without costing another creature, but still on the fence about it).

23x Mountain
Flag krazypunk1018 October 9, 2011 9:13 PM PDT

Oct 9, 2011 -- 9:02PM, touchdown wrote:

I want to test something like this, but could use suggestions:

4x Goblin Arsonist
4x Goblin Fireslinger
4x Chandra's Phoenix

4x Incinerate
4x Arc Trail
3x Goblin Grenade
4x Brimstone Volley
3x Traitorous Blood
2x Act of Aggression
3x Fling (works with Phoenix, too?)
2x Reverberate (doubles sac spells without costing another creature, but still on the fence about it).

23x Mountain




The problem I think is that there's not enough goblins to help with grenade, have you thought trying the non goblin route?


Flag tehbeast October 9, 2011 11:40 PM PDT
Fling's only good if you got something beefy to chuck at them.  Grenade's only good if you've got at least 12 Goblins.
Flag Deepinblue October 10, 2011 3:38 AM PDT
since im relatively new to the RDW a guy in my local shop told me that i should play Grim lavamancer right away if its in my opening hand. Is it a good advice? because  personally i think its stupid. Usually it would die right away before i  have 2 cards to use his ability so my general idea is to wait enough to  summon him. Am i doing it wrong?

also i miss the point why some people play Spikeshot Elder maybe it is better than grim lavamancer? maybe it can deal 1 point of damage right away before dying horribly? i think Goblin Arsonist is vastly superior...or am i missing some play?
Flag Oroton October 10, 2011 5:35 AM PDT
If you have spike shot elder 6 mountains and Koth's emblem how much damage can you do with a spikeshot elder? or if you use a list I had in a match
Spikeshot,
one Rootbound Crag
one Kessig Wolf Run
four Mountains
Koth's Emblem.

Kessig Wolf Run for 4, on spike shot, spikeshots ability for 5 damage, and then swing with spikeshot for 5/1
pretty good to me for a one drop in a late game...  
Flag R.Pete.G October 10, 2011 5:37 AM PDT
The main benefits of Spikeshot Elder that I see are:

- His ability doesn't cause him to tap. This means that you can use it even when he's already tapped, attack AND use his ability, and use his ability more than once per turn if you have the mana.

- He doesn't run out of juice when your graveyard is empty, like Grim Lavamancer does.

- His ability becomes more powerful with Battle Cry, as it's based on his power. Swing with Spikeshot Elder and Hero of Oxid Ridge (which RDW runs) or Goblin Wardriver (which Goblin decks run), and your same does 2 damage instead of 1 - deal some extra damage to your opponent, or kill / damage a potential blocker in advance.

 
Flag Suudsu2200 October 10, 2011 8:06 AM PDT
4x Chandra's Phoenix
4x Stromkirk Noble
4x Stormblood Berserker
3x Reckless Waif
2x Spikeshot Elder
2x Grim Lavamancer
2x Hero of Oxid Ridge

4x Brimstone Volley
3x Shrine of Burning Rage
3x Volt Charge
2x Koth of the Hammer  
2x Arc Trail
2x Incinerate

SB

4x Volshok Refugee
3x Manic Vandal
3x Traitorous Blood
1x Hero of Oxid Ridge
1x Arc Trail
1x Shrine of Burning Rage
2x Nihil Spellbomb

What do you think of this list I've been tinkering with? I'm been going for more high end burn spells than other decks, especially with volt charge which I think is pretty underplayed. Sideboard is still pretty rough.
Flag krazypunk1018 October 10, 2011 8:43 AM PDT

Oct 10, 2011 -- 8:06AM, Suudsu2200 wrote:

4x Chandra's Phoenix
4x Stromkirk Noble
4x Stormblood Berseker
3x Reckless Waif
2x Spikeshot Elder
2x Grim Lavamancer
2x Hero of Oxid Ridge

4x Brimstone Volley
3x Shrine of Burning Rage
3x Volt Charge
2x Koth of the Hammer  
2x Arc Trail
2x Incinerate

SB

4x Volshok Refugee
3x Manic Vandal
3x Traitorous Blood
1x Hero of Oxid Ridge
1x Arc Trail
1x Shrine of Burning Rage
2x Nihil Spellbomb

What do you think of this list I've been tinkering with? I'm been going for more high end burn spells than other decks, especially with volt charge which I think is pretty underplayed. Sideboard is still pretty rough.
 




I think you should have  Shrine of Burning Rage in the main for sure as a 4-of

For the side I the 3x  Traitorous Blood

What do you think of some Perilous Myr in the side? Obviously Vulshock helps in the mirror but how do you fight against a Vulshock? Perilous Myr maybe a good thing in the side for the mirror also. 

Flag Burninated October 10, 2011 9:07 AM PDT
Perilous is a good idea, I ran them when Kor Firewalkers were still in standard, but I'd prefer not to keep 6-8 cards in my SB just for mirror matches (Of course this depends on your local group).
Flag MagicWhiz October 10, 2011 2:10 PM PDT

Oct 10, 2011 -- 8:43AM, krazypunk1018 wrote:

Oct 10, 2011 -- 8:06AM, Suudsu2200 wrote:

4x Chandra's Phoenix
4x Stromkirk Noble
4x Stormblood Berseker
3x Reckless Waif
2x Spikeshot Elder
2x Grim Lavamancer
2x Hero of Oxid Ridge

4x Brimstone Volley
3x Shrine of Burning Rage
3x Volt Charge
2x Koth of the Hammer  
2x Arc Trail
2x Incinerate

SB

4x Volshok Refugee
3x Manic Vandal
3x Traitorous Blood
1x Hero of Oxid Ridge
1x Arc Trail
1x Shrine of Burning Rage
2x Nihil Spellbomb

What do you think of this list I've been tinkering with? I'm been going for more high end burn spells than other decks, especially with volt charge which I think is pretty underplayed. Sideboard is still pretty rough.
 




I think you should have  Shrine of Burning Rage in the main for sure as a 4-of

For the side I the 3x  Traitorous Blood

What do you think of some Perilous Myr in the side? Obviously Vulshock helps in the mirror but how do you fight against a Vulshock? Perilous Myr maybe a good thing in the side for the mirror also. 




7 3-cost burn spells along with 4 3-cost creatures is too much. Drop some Volleys. Also, if you want to utilize Charge, 3 Koth. 4 Shrine is a MUST, no matter what you're running.

Flag tehbeast October 10, 2011 2:15 PM PDT
3 x Chandra's Phoenix
2 x Grim Lavamancer
2 x Hero of Oxid Ridge
4 x Reckless Waif
3 x Spikeshot Elder
4 x Stormblood Berserker
2 x Stromkirk Noble
2 x Arc Trail
4 x Brimstone Volley
2 x Geistflame
3 x Incinerate
2 x Koth of the Hammer
1 x Red Sun's Zenith
4 x Shrine of Burning Rage
18 x Mountain
4 x Copperline Gorge
-
3 x Ancient Grudge
2 x Arc Trail
2 x Dismember
3 x Galvanic Blast
1 x Incinerate
1 x Koth of the Hammer
2 x Rootbound Crag

Before you go saying "ROLF NEEDS MORE STORMKIRKS NOOB!11" I'm working on it.  And if that was your first thought when you saw my list, kill yourself.  Price needs to drop to something reasonable first, I need to find suckers with them, or you can sell me two of them at the price at which you pre-ordered them.  Any of those scenarios work for me.  Why Copperline Gorge?  Because it comes in untapped early on, I'm not gonna have my turn 1 play disrupted by the statistically unlikely occurence of drawing 2-3 nonbasics in my opening hand with no basics (highly unlikely, but such things happen).  Can anyone tell me why the pros go with Rootbound over Copperline?  By the time I'm replaying Grudge, the land will be untapped.  Why Waif?  'Cuz fuxxorz u, that's why.  Geistflame because I have no Gut Shot.
Flag Oroton October 10, 2011 2:26 PM PDT
Stomkirk is a little overated imo, only an idiot would let him get past a 3/3 and even then thats turn 4, as if the opponent doesn't have Incinerate, Oblivion Ring and/or Day of Judgement  and Go for the Throat/Doom Blade the only reason id run a play set of them was if i was runing Volt Charge as well. Charge for the Shrine, Stormblood Berserker, Koth and Stromkirk = Good Synergy.

My opinion on Rootbound Crag/Rootbound Gorge. A turn 2 and onwards Rootbound Crag is a good play and when would you keep a hand with no mountains? And a Turn 4 and onwards Copperline is not good. That's how I look at it.

As for Waif, and the rest, I reckon it's totally up to you and your meta.. This is what I'm looking at so far, I'm just trying to find a way to tweek in Combust

Main Deck:

3 Chandra's Phoenix
2 Goblin Arsonist
2 Grim Lavamancer
2 Hero of Oxid Ridge
1 Spikeshot Elder
4 Stormblood Berserker
4 Furnace Scamp

3 Koth of the Hammer

3 Arc Trail
4 Brimstone Volley
2 Incinerate
1 Volt Charge
2 Naturalize

4 Shrine of Burning Rage

16 Mountain
2 Kessig Wolf Run
4 Rootbound Crag
1 Copperline Gorge

Sideboard:
1 Red Sun Zenith / Devil's Play
1 Hero of Oxid Ridge
1 Naturalize
1 Arc Trail
2 Mountain
2 Perilous Myr
1 Sword of War and Peace
2 Traitorous Blood
4 Vulshok Refugee

Probably side out the Naturalize/Arc Trail for two Combust.. helps with Stonehorn Dignitary I think
2 Mountains to side out copperline and a Kessig 
Flag Wizzkid October 10, 2011 4:34 PM PDT
Has anyone considered Geistflame as opposed to arc trail?  After all it puts 2 counters on your Shrine of Burning Rage and brings back Chandra's Phoenix twice for only one card, and it plays at instant speed.
Flag Nyktos October 10, 2011 7:55 PM PDT

Oct 10, 2011 -- 8:43AM, krazypunk1018 wrote:

What do you think of some Perilous Myr in the side? Obviously Vulshock helps in the mirror but how do you fight against a Vulshock? Perilous Myr maybe a good thing in the side for the mirror also. 



Garruk Relentless tokens are pretty good against Vulshok if you're splashing green, though of course he'll most likely eat burn in the red mirror after making one token.

Flag Oroton October 11, 2011 1:14 AM PDT
Geistflame pay five mana to do two damage, seems soft, 
I think I like the idea of playing a Gutshot over Geistflame, and Devil's Play if I need graveyard work, If your deck is to slow that you've run out of cards to cast a red spell to play return Chandra's Phoenix, i'd think about Tezzeret's Gambit, and if I'd run Volt Charge to put two counters on my Shrine.. I think there are so many better things to do with 4 mana, especially in a RED DECK, where you could be casting Koth of the Hammer, or Hero of Oxid Ridge and Arc Trail is way to good at getting rid of many chump blockers especially from Timely Reinforcements..
The amount of White Hate Decks that are about I'm thinking of sideboarding some Apostle's Blessing to make Stromkirk's and any other card unblockable... 
Flag Nyktos October 11, 2011 11:43 AM PDT
Geistflame is five mana to do two damage, recur Phoenix twice, and put two counters on Shrine. It's no Lava Dart , but it's still good. Obviously you don't flashback it when you've got Koth available, but you're a red deck. You're going to go into topdeck mode eventually, and that's when flashback shines.
Flag tehbeast October 11, 2011 12:01 PM PDT
Yeah, I miss Staggershock too.  Not as much as I miss Trogdor though.
Flag Zerokku October 11, 2011 2:52 PM PDT
How does this look as a decklist? Based on the one that took third at SCG.

Creatures:
x4 Stromkirk Noble
x4 Stormblood Berserker
x4 Chandra's Phoenix
x2 Grim Lavamancer
x2 Hero of Oxid Ridge
x2 Spikeshot Elder

Spells: 
x4 Brimstone Volley
x4 Incinerate
x3 Arc Trail
x2 Gut Shot

Artifacts:
x4 Shrine of Burning Rage

Planeswalkers:
x2 Koth of the Hammer

Land:
x4 Rootbound Crag
x19 Mountain

--------
Sideboard:
x4 Ancient Grudge
x4 Vulshok Refugee
x3 Traitorous Blood
x2 Perilous Myr
x1 Hero of Oxid Ridge
x1 Arc Trail

I know I have more/less of certain cards than is usual, but trying to plan within what I actually have/my budget.
Flag tehbeast October 11, 2011 3:20 PM PDT
That looks great, and very similar to what I would play if I had a set of Noble.  2 seems like the correct number of Koth.
Flag Zerokku October 11, 2011 3:31 PM PDT

Oct 11, 2011 -- 3:20PM, tehbeast wrote:

That looks great, and very similar to what I would play if I had a set of Noble.  2 seems like the correct number of Koth.




Lot of decks seem to be running 3 koth, but yah, already going to be dropping $40 on two of em, don't really want to be spending another $20 for a third :P

Flag tehbeast October 11, 2011 4:00 PM PDT
Understandable.  The price on Stromkirk is completely ****ing outrageous.
Flag Zerokku October 11, 2011 4:18 PM PDT

Oct 11, 2011 -- 4:00PM, tehbeast wrote:

Understandable.  The price on Stromkirk is completely ****ing outrageous.




Pretty much. $40 for a playset of Stromkirk and another $40 for 2 koth is over half the cost of the deck -_-

Flag tehbeast October 11, 2011 6:03 PM PDT
Going for about 9 on eBay.  Discouraging.
Flag Legatoblue October 11, 2011 7:02 PM PDT

Oct 11, 2011 -- 6:03PM, tehbeast wrote:

Going for about 9 on eBay.  Discouraging.



Noble is a rare and its price should be going down once more packs are cracked and people realize RDW is not the best deck in the meta.

Flag krazypunk1018 October 11, 2011 7:56 PM PDT
I agree with Blue, I'm sure it will go down, heck Hero is less than Noble and that's a mythic lol
Flag R.Pete.G October 12, 2011 4:19 AM PDT
Traded away my Liliana of the Veil last night for some cards including a second Koth of the Hammer - also have 3x Stromkirk Noble that I managed to trade for before the SSG price-boom, so the last spot will stay open for now.

Wondering whether to take this or my W/r Puresteel deck to FNM this week... Might need some more playtesting before I do. 
Flag krazypunk1018 October 12, 2011 9:16 AM PDT
Lets talk about Sideboard options, and what to bring in against certain decks. Anyone want to start?
Flag AlienFinger79 October 12, 2011 2:01 PM PDT
I've been cleared to start a new RDW thread in the Tier 1 TC. Apparently, the powers that be felt that this one was getting a bit old.

If anything is missing (or outright wrong), please state so in a PM and not in the OP. I would like to keep the thread about the subject at hand, rather than about me misspelling Stormkirk Noble. =)
Flag krazypunk1018 October 12, 2011 3:20 PM PDT

Oct 12, 2011 -- 2:01PM, AlienFinger79 wrote:

I've been cleared to start a new RDW thread in the Tier 1 TC. Apparently, the powers that be felt that this one was getting a bit old.

If anything is missing (or outright wrong), please state so in a PM and not in the OP. I would like to keep the thread about the subject at hand, rather than about me misspelling Stormkirk Noble. =)




Are you re doing this one or restarting a whole new thread?

Flag Anon_Eon October 12, 2011 4:02 PM PDT
he's not the First OP for this thread, and the first posts in this one are 2 years old. Its going to be a compleate redo since those early post have cards that are not relevant
Flag krazypunk1018 October 12, 2011 4:11 PM PDT

Oct 12, 2011 -- 4:02PM, Anon_Eon wrote:

he's not the First OP for this thread, and the first posts in this one are 2 years old. Its going to be a compleate redo since those early post have cards that are not relevant




ok just making sure, i don't know if they can give him access to change the OP or something, thank you though.

Flag AlienFinger79 October 12, 2011 4:25 PM PDT
The new thread is up. Please PM me with any changes you'd like. I'll try to get some winning decklists up soon. =)
Flag Anon_Eon October 12, 2011 4:34 PM PDT
nah its better to start over fresh, that and allowing other users acess to other folks fourm accounts seems iffy to me. 
Flag Mono789 October 13, 2011 3:57 PM PDT
This thread is being locked and moved out.  If you'd like to continue discussing Red Deck Wins, see AlienFinger's thread in this section.
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