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4 years ago ::
Oct 30, 2009 - 3:51PM
#1
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Date Joined:
Oct 16, 2007
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In Construction Jund is a powerful aggressive deck that aims to overwhelm the opponent with a plethora of powerful creatures and spells on every turn. All of their threats are either far above the curve in terms of P/T to CMC ratio or absurd card advantage machines that laugh at traditional removal. Jund isn't simply dumb aggro, however, it employs disruptive spells that can catch an opponent by surprise from its signature mechanic, Cascade, such as Blightning or Maelstrom Pulse. A typical Jund game will lead with a tapland, which explains the lack of one mana spells in the deck, (not to mention there simply aren't very many in Standard to use) but playing 4/4s on turn two usually recoup the lack of a beater on turn one. At the moment, Jund is the undisputed Best Deck in Standard and it plans to stay that way, remaining the most played deck in Tournaments all over the world. If someone wants to win a tournament, the options are simple: play Jund, or play a deck that beats Jund (good luck with option two, there aren't many). As Jund hasn't missed a single top8 so far in Standard, there are dozens of decklists to choose from. In order to not stretch out the first post, I'll post links to them: Jack Wang's SGC 5k 1st Place list: magic.tcgplayer.com/db/deck.asp?deck_id=... PT Austin's LCQ Decklists (Jund was 3 out of the top4): www.wizards.com/Magic/Magazine/Article.a... The core of the deck is as follows: 3 Dragonskull Summit 4 Forest 2 Mountain 4 Rootbound Crag 4 Savage Lands 4 Swamp 4 Verdant Catacombs 4 Putrid Leech 4 Blightning 4 Sprouting Thrinax 4 Bloodbraid Elf 4 Lightning Bolt 3+ Maelstrom Pulse 2+ Broodmate Dragon Besides that, there is some flexibility to the list. Some choose to run maindeck Great Sable Stags, others maindeck Terminates or Garruk Wildspeaker. As long as you've got the cards I've listed above, though, you're in good shape to win. The sideboard almost always is going to contain the following: 4 Jund Charm 4 Goblin Ruinblaster x Great Sable Stag (if not maindeck) Again, other than that, there's flexibility. Duress was a popular choice, Deathmark has popped up in a few lists, and Thought Hemorrhage has been seen as well. If you have any other questions about the deck, feel free to post in this thread and I'll answer 'em.
UPDATE: Worlds came and went, and Jund managed to take 50% of the top Standard field, more than Affinity or Faeries ever did. With Worlds came some new technology utilized in Jund lists. Here are a couple notable examples:
www.deckcheck.net/deck.php?id=30043 - David Reitbauer's 2nd place list, using 2 Master of the Wild Hunt and 2 Oran Rief in the maindeck, with a fairly predictable sideboard
www.deckcheck.net/deck.php?id=30046 - Saito's Rampant Jund list using, of course, Rampant Growth at the expense of Putrid Leech to ramp into a full set of Broodmates and some Siege-Gang Commanders.
www.deckcheck.net/deck.php?id=30044 - Marijn Lybaert's Jund with a Borderland Ranger main, a card that some American players were using multiples of maindeck.
So basically, post Worlds, we have Master of the Wild Hunt, Rampant Growth, Borderland Ranger, and Siege-Gang Commander as cards to try out. Happy testing, people.
UPDATE2: Well, another PT, another dominating performance by Jund. Jund took first and second at PT San Diego, and here are the decklists:
PTSD lists
Show
1st Simon Gortzen
2 Rampant Growth 4 Lightning Bolt 4 Sprouting Thrinax 3 Siege-Gang Commander 4 Putrid Leech 3 Broodmate Dragon 4 Bloodbraid Elf 4 Verdant Catacombs 3 Swamp 4 Savage Lands 1 Rootbound Crag 3 Mountain 2 Lavaclaw Reaches 4 Forest 3 Maelstrom Pulse 2 Garruk Wildspeaker 4 Blightning 4 Raging Ravine 2 Dragonskull Summit
Sideboard:
4 Great Sable Stag 4 Deathmark 1 Maelstrom Pulse 3 Master of the Wild Hunt 1 Pithing Needle 2 Terminate
2nd Kyle Boggemes
2 Terminate 4 Lightning Bolt 3 Garruk Wildspeaker 2 Explore 4 Blightning 4 Sprouting Thrinax 4 Putrid Leech 2 Broodmate Dragon 4 Bloodbraid Elf 4 Verdant Catacombs 4 Savage Lands 2 Rootbound Crag 4 Raging Ravine 3 Mountain 3 Forest 3 Maelstrom Pulse 2 Siege-Gang Commander 3 Swamp 3 Dragonskull Summit
Sideboard:
4 Goblin Ruinblaster 3 Duress 2 Deathmark 1 Bituminous Blast 2 Great Sable Stag 1 Malakir Bloodwitch 1 Mind Rot 1 Terminate
Team GFG - Glux's Fine Gents
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4 years ago ::
Oct 30, 2009 - 9:33PM
#2
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- Volunteer Community Lead
- Gleemax RP Justicar
- Banned from naming
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Its a work in progress but so far. VCL stamp of approval.
VCL (Volunteer Community Lead - Deck Critique (MTG)) Volunteer Community Nutritionist - (I am watching you diet, even when you think I am not.) What my sig is based off of.
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4 years ago ::
Nov 01, 2009 - 6:34AM
#3
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Date Joined:
Jul 16, 2003
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Amalgation of T8 Jund Decks from $5k: Bloodbraid Elf: 4/4/4/4/4 Ave: 4 Broodmate Dragon: 3/3/2/3/3 Ave: 2.8 Putrid Leech: 4/4/4/4/4 Ave: 4 Sprouting Thrinax: 4/4/4/4/4 Ave: 4 Great Sable Stag: 0/0/4/0/1 Ave: 1 Bituminous Blast: 3/3/3/3/3 Ave: 3 Lightning Bolt: 4/4/4/4/4 Ave: 4 Resounding Thunder: 2/0/3/0/3 Ave: 1.6 Terminate: 2/3/0/4/0 Ave 1.8 Garruk Wildspeaker: 2/3/0/3/2 Ave: 2 Blightning: 4/4/4/4/4 Ave: 4 Maelstrom Pulse: 3/4/3/3/3 Ave: 3.2 Forest: 4/4/4/4/3 Ave: 3.8 Mountain: 2/2/2/2/4 Ave 2.4 Swamp: 4/3/4/4/3 Ave: 3.6 Dragonskull Summit: 3/4/3/3/3 Ave: 3.2 Rootbound Crag: 4/3/4/4/4 Ave: 3.8 Savage Lands: 4/4/4/4/4 Ave: 4 Verdant Catacombs: 4/4/4/4/4 Ave: 4 (Total Land): 25/24/25/25/25 Ave: 24.8 Sideboard: Jund Charm: 3.8 Anathemancer: 2.8 Great Sable Stag: 2.2 Thought Hemorrhage: 1.8 Duress: 1.4 Terminate: 1.0 Goblin Ruinblaster: 0.8 Bituminous Blast: 0.4 Deathmark: 0.4 Pyroclasm: 0.2 Maelstrom Pulse: 0.2 (Every deck who didn't play Terminate in MD SBed 4 of it)
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4 years ago ::
Nov 01, 2009 - 11:39AM
#4
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Date Joined:
Oct 16, 2007
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Awesome, thanks kedi. Once we get sblocks that's going in the first post.
Team GFG - Glux's Fine Gents
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4 years ago ::
Nov 01, 2009 - 2:43PM
#5
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Date Joined:
Jun 11, 2009
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4 years ago ::
Nov 01, 2009 - 2:49PM
#6
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Date Joined:
Oct 16, 2007
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How do I beat this deck?
If you can contain it's aggressive draws, usually with Walls of Denial or War Monks, and then play cards that can out attrition them or wipe their hand, you have a good shot at victory.
Another path is just straight up playing way faster than they do. Red Aggro is a tough matchup, and Boros is pretty even.
Team GFG - Glux's Fine Gents
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4 years ago ::
Nov 01, 2009 - 10:55PM
#7
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Date Joined:
Dec 14, 2008
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If you can contain it's aggressive draws, usually with Walls of Denial or War Monks, and then play cards that can out attrition them or wipe their hand, you have a good shot at victory.
Another path is just straight up playing way faster than they do. Red Aggro is a tough matchup, and Boros is pretty even.
Personally I don't have issues controlling the agro, it's the Blightning/Pulse/Duress (game 2-3) "oh look I'm an angro/controll deck now" that I have issues with. Unlike a standard agro deck, Jund's ablity to generate Temo and CA at the same time is fierce.
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4 years ago ::
Nov 02, 2009 - 12:40AM
#8
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Date Joined:
Jul 16, 2003
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Personally I don't have issues controlling the agro, it's the Blightning/Pulse/Duress (game 2-3) "oh look I'm an angro/controll deck now" that I have issues with. Unlike a standard agro deck, Jund's ablity to generate Temo and CA at the same time is fierce.
You can't play the attrition against Jund without early threat and tempo, it just doesn't happen.
They run a total of 4 creatures; BBelf dies to everything, Broodmate dies to Wrath effects and Angel, Thrinax dies to Path and Leech dies to spot removal/wrath. Basically, last three is the reason you should have a dedicated removal suite. Best way to play control against them, would be an UWr control deck, with Esper Charm and Jace Beleren, Wrath and Path and Celestial purges, Double Negative for counterspell of choice and Sphinx as the finisher.
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4 years ago ::
Nov 02, 2009 - 6:53AM
#9
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Date Joined:
Jun 14, 2009
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Blightning is back in now... for a while, nobody was playing it. I need to look at some lists to update my version.
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4 years ago ::
Nov 02, 2009 - 9:33AM
#10
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Date Joined:
Dec 14, 2008
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Blightning is back in now... for a while, nobody was playing it. I need to look at some lists to update my version.
When were people not playing Blightning? The only time it was really considered bad was before cascade when people we're trying for straight R/B agro goblins. As for the U/W/r controll, I'm looking into that myself, I'm especally liking Swerve as it hits everything negate does but duress and Garruk.
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