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4 years ago  ::  Oct 21, 2009 - 6:52PM #1
AkaTora
Date Joined: Jul 20, 2009
Posts: 345

So I'm working on a R/G/W aggro deck (very original I know)  and it always works really well until I loose the card advantage.


When looking for green cards that could draw me cards I found these two:


Skullmulcher & Soul's Majesty (i already have elvish visionary)


Both cost 4G, and the number of cards I can draw off each is very situational.  Most of the time Majesty will get me many more cards, but skullmulcher draws me cards AND gets me a bigger creature turning my little guys into a big guy. Another weird thing is Majesty targets, so I can't target Kalonian Behemoth to draw 9 cards(how awesome would that be!!) However, if I've run empty and suffered a board wipe, neither are going to draw me any cards.


I only have one of each and before trying to track down 3 more, I wanted to see if anyone out there uses one or the other with much success. 


Thanks for any help or advise!

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4 years ago  ::  Oct 21, 2009 - 6:53PM #2
Myke_1576
Date Joined: Sep 15, 2007
Posts: 869

Harmonize is good

For decks that I would like help with:
I would like to have discussions about card choices so almost all the cards aren't final. Usually I want to stick to the original deck idea unless it really sucks or something else.
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4 years ago  ::  Oct 21, 2009 - 6:56PM #3
AkaTora
Date Joined: Jul 20, 2009
Posts: 345

Oops, sorry should have mentioned looking for standard.  I recently lost my beautiful Regal Force

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4 years ago  ::  Oct 21, 2009 - 10:21PM #4
Silly_Dragons
Date Joined: Aug 25, 2008
Posts: 8,054

Drumhunter. Messenger Falcons works, I guess. Other than that, nothing really. Standard doesn't have very good green card draw. If you want to draw cards, splash blue or move to nonstandard cards.

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4 years ago  ::  Oct 22, 2009 - 9:26PM #5
Xelopheris
Date Joined: Oct 8, 2009
Posts: 74

Soul's Majesty, Drumhunter. That's about it. 


Depending on how much Red you're going, Chandra Ablaze can also help with the card advantage problem -- her second ability (all players discard their hand, draw three cards) works wonders if you're down to none and they're sitting at 7.


Can also use Font of Mythos, and Howling Mines -- if your opponents are already running high, they might end up having to discard instead of play.

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