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4 years ago ::
Oct 22, 2009 - 1:33AM
#31
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Date Joined:
Jun 15, 2007
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Another is by your opponent in the control match up, he paths your leech on second turn which benefits you. He should of saved it for one of your recurring creatures like the specter or the lizard that a wrath cant handle effectively.
I think this is a very tough decision for a control based player to make. When the Leech is attacking, the opponent probably presumes you are playing a Jund deck (there is nothing really to hint at the Spcetre slant to this deck). Accordingly, the opponent has to consider his life total very carefully. In a standard Jund build the only card you get advantage of exiling is the Thrinax (there are no unearth shenanigans in normal Jund) and there is less than a 50% chance of you casting the Thrinax on Turn 3.
So your opponent is facing down a Leech which could knock him down to 16. There are 3 potential plays that your opponent is thinking you might make, Thrinax, Blightning or nothing/another leech etc. Only playing a Thrinax next makes not exiling the leech the right play. You are right that DOJ can deal with the Leech but your opponent might very easily be down to single figure life before he can cast it (Turn 3 - Leech (16) Blighting (13). Turn 4 just the leech sends you to 9, Bloodbraid flipped into a Blighting/Lightning Bolt puts you on 3!). So, in conclusion I think exiling the Leech was the right play by the opponent.
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4 years ago ::
Oct 22, 2009 - 1:44AM
#32
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...You are right that DOJ can deal with the Leech but your opponent might very easily be down to single figure life before he can cast it (Turn 3 - Leech (16) Blighting (13). Turn 4 just the leech sends you to 9, Bloodbraid flipped into a Blighting/Lightning Bolt puts you on 3!).
So, in conclusion I think exiling the Leech was the right play by the opponent.
Maybe you are right but if opponent was thinking about playing against Jund he'll be probably using PtE to exile Sprouting Thrinax or Broodmate thing =) I've changed some commons to Putrid Leeches yesterday after reading an article and stay happy bout that.
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4 years ago ::
Oct 22, 2009 - 3:42AM
#33
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Anyone have any idea which fetch lands would fit best into this deck's manabase?
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4 years ago ::
Oct 22, 2009 - 4:03AM
#34
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Date Joined:
Jun 15, 2007
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There are 3 potential fetches to play: RU, GU and BG. Blue is the colour you need least of and Red and Black the most. If I was building the mana base from scratch I probably wouldn't run Crumbling Necropolis or Ziggaurats but would have 25 land as follows: 4 Savage Gardens 4 Dragonskull Summits 4 Misty Rainforest 2 RU Fetches 2 BG Fetches 1 Island 2 Forests 3 Mountains 3 Swamps
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4 years ago ::
Oct 22, 2009 - 4:23AM
#35
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Guys!? You are reading Building on a BUDGET article it's not serious money fun article, Sorry. If you all want to spend a lot of money on fetches it's your choice. But it's not a budget choice. Even duals are not budget. Jacob creates budget decks with some addition of a bit expensive cards like Honor of the Pure, PtE or Bloodbraid. He is not Ben Bleiweiss who made serious decks for 20-30 tickets but it's still budget building - if you want some serious deck you'll can afford try Jund Aggro of the LAst ProTour or new Boros deck!
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4 years ago ::
Oct 22, 2009 - 4:42AM
#36
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Date Joined:
May 29, 2009
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I feel so lame for wanting Jacob to use Goblin Bushwacker, sign in blood, grim discovery, cruel ultimatium and soul manipulation in favor of cutting the green and replacing them with equvilant creatures. (Bushwacker for Mad Cyclopos as an example) I like recursion in the face of pleantiful removal. Plus lots of cheap card advantage.
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4 years ago ::
Oct 22, 2009 - 5:29AM
#37
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Date Joined:
Jun 15, 2007
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If you went UBR you'd almost certainly want Agony Warp. I'd also consider Swerve as tech against Blightning, Lightning Bolt, Maelstrom Pulse etc. In fact, thinking about it Swerve may actually be worth seriously considering. Certainly in the sideboard.
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4 years ago ::
Oct 22, 2009 - 6:56AM
#38
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Date Joined:
Oct 21, 2009
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Built this deck on MTGO lastnight and took it into the casual tourney practice room. It definitely felt the pain from Jund decks which is a major problem for the meta. As other's have mentioned the manabase is pretty shaking and moreoften than not the Zigg's kept me from casting vital spells like Blightning. What do you guys think about changing the base and including an extra mana? Besides manabase Jund would tend to win by using their more plentiful burn to get board position and their more plentiful cascade spells for card advantage. Madrush Cyclops never really presented an advantage and I'm wondering if that card can be replaced for an alternate (Resounding Thunder, Sign in Blood, ect.)... I came up with this build... Thoughts? 4 Putrid Leeches 3 Hellspark Elementals (could be 4 but I wanted to try the 25 mana base which is what most Jund run)
4 Sprouting Thranix 2 Hypnotic Specters 4 Sydraxis Specters
4 Bloodbraid Elves
4 Lightning Bolts 4 Blightnings 4 Terminates
2 Bituminous Blasts
(Mana Symbols= 31R 27S 12F 4U)
4 Savagelands 3 Terremorphic Expanses 1 Island 2 Crumbling Necropolises 5 Swamps 5 Mountains 5 Forest
(Mana Sources = 15M 15S 12F 6U) *This is counting the Expanses as a source of each mana* I'm having trouble working out the manabase... So any thoughts there would be nice.
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4 years ago ::
Oct 22, 2009 - 9:47AM
#39
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Enjoyed this deck. Set rotations are fun because you get to see new uses for underused cards. I'm dubious about the mana requirements here, but the idea definitely got the creative juices flowing. I'd love to see an Extended deck next.. it looks like there's some huge shake-ups there, and tons of innovation. I'd like to see Jacob's take on a budget way to approach the format.
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4 years ago ::
Oct 23, 2009 - 5:21AM
#40
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I'd love to see an Extended deck next.. it looks like there's some huge shake-ups there, and tons of innovation. I'd like to see Jacob's take on a budget way to approach the format.
Dito.
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