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4 years ago ::
Oct 10, 2009 - 1:27PM
#11
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Date Joined:
Jan 18, 2007
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What about the rest of my arguments? Look at 2-drops as a whole. It meets efficiency requirements, is much more resilient than the Bears, and once you the opponent's life below 10 (easy to do in an aggressive deck) it can start attacking the turn you play the land.
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4 years ago ::
Oct 10, 2009 - 1:31PM
#12
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Date Joined:
Feb 17, 2009
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Unless you have an active sac outlet, Bloodghast is a really bad card. And I do mean sac outlet, not use.
Scarland Thrinax/Eldrazi Monument=Sac Outlet Quest for the Gravelord/Blade of the Bloodchief=Sac Use
Bloodghast is victim to the same fate as Dash Hopes.
2/1 attacks into a 2/3. What happens? The 2/1 dies and the 2/3 lives. Next turn, Bloodghast comes back, attacks into the same 2/3 and it dies... Again. It will probably keep going like this for a while.
But what if I have something like Quest for the Gravelord that benefits from things going to the graveyard? Well, then they let the 2 damage through and go on with life. In the meantime, you're stuck with an "unblockable" 2/1 and a now useless card.
And because I know that this won't get through 90% of your skulls due to this being the Standard forums, think of this. Every time you draw/play Bloodghast, name a card you'd rather it be without thinking. You should have no problem coming up with a name.
I play Esper Mill... I hate the bastard
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4 years ago ::
Oct 10, 2009 - 1:34PM
#13
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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Black Knight Disfigure Duress Gatekeeper of Malakir Quest for the Gravelord Sign in Blood Vampire Hexmage Vampire Lacerator There are 8 <=2cc cards that I would rather see on average over Bloodghast.
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4 years ago ::
Oct 10, 2009 - 1:35PM
#14
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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I play Esper Mill... I hate the bastard
That's like playing Tempting Wurm and being angry when your opponent gets the better deal.
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What's wrong with my formating?
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4 years ago ::
Oct 10, 2009 - 1:44PM
#15
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Date Joined:
Jan 18, 2007
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You'd put Hexmage above Bloodghast? It dies to any removal, and doesn't have that recursive ability. The Hexmages are decent, but not up to par with Bloodghast due to that lack of resiliency. I'll give you Gatekeeper, due to forcing that sacrifice, not so quick to agree on the Lacerator though. Yes it's bigger, and can block, and cheaper, but it also is causing you loss of life, and dies just as easily as the Bloodghast, but lacks that recursive nature. The fact that it's a 2/2 for 1 makes it an excellent card, no argument, I'm not attacking the Bloodghast, but I would put it around the same level. Duress and Disfigure are removal, and serve different purposes, not comparable with the Bloodghast as you are basically comparing apples to oranges here. Black Knight at least is pro white, making it harder to path, but plenty of other removal still gets rid of him, and the vast majority of that removal is useless against the Bloodghast.
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4 years ago ::
Oct 10, 2009 - 1:46PM
#16
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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He would probably be a lot happier if he played more resiliant or larger creatures, or if he drew more discard to protect his threats.
For 2 mana? What else would two mana get you?
Bloodghasts aren't the "all-star" creatures of the deck. They are a constant nuisance that draw kill spells and blocks. They make end-game useless land draws into a free creature or two or three. They scare people away from using Day of Judgement. They deal early, fast damage.
If you have 3xBloodghasts in the grave and your opponent is at 6 life? Well, for one thing, you could easily play much higher CC cards that late in the game. For another, you could build a better deck.
Mainboards shouldn't have that "lol :D" card. Every creature you draw should be one of those "all-star" creatures. The reason strict Vampire.decs are bad. Throwing in filler cards because you don't have enough decent ones with the word "vampire" on the typeline is a bad idea. And how does Bloodghast scare people away from using DoJ? It's one thing to say that it makes it useless, but another to say that it scares them away. And QftGL > Bloodghast in this department.
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4 years ago ::
Oct 10, 2009 - 1:46PM
#17
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Date Joined:
Nov 27, 2005
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He would probably be a lot happier if he played more resiliant or larger creatures, or if he drew more discard to protect his threats.
Yeah, like a creature that wouldn't stay dead and kept eating removal spells. Wait...
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Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
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4 years ago ::
Oct 10, 2009 - 1:48PM
#18
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Do you remember a little recursive black creature called Ichorid, waaaaay back from Torment? I think we can all draw a lot of comparisons from Ichorid to Bloodghast. Except Bloodghast is half of Ichorid's casting cost, and doesn't die at the end of your turn, in exchange for one less power and a slightly different recursive method. But Ichorid was still great, because it could come back repeatedly and beat your opponent, given you had dead guys to exile. Saying bloodghast is bad because it's for the most part a vanilla 2/1 for 2 mana is a silly argument. Yes, it's vanilla when it hits the field. Yes, there are situations where you'd rather be using something else. But that can be said of many good cards. The recursive factor means everything, and allows a player a certain edge when racing. It's also good for board-sweeper recovery, and if it's PtE'ed, you at least get a land and your bigger finishers can't be hit by that PtE now. The card isn't meant to have a mind-blowing effect; it's good in the way Tarmogoyf was good, by applying constant pressure to your opponent, who could ignore it and take a lot of damage, or remove it and be down one removal spell.
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4 years ago ::
Oct 10, 2009 - 1:58PM
#19
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If you have 3xBloodghasts in the grave and your opponent is at 6 life? Well, for one thing, you could easily play much higher CC cards that late in the game. For another, you could build a better deck.
Mainboards shouldn't have that "lol :D" card. Every creature you draw should be one of those "all-star" creatures. The reason strict Vampire.decs are bad. Throwing in filler cards because you don't have enough decent ones with the word "vampire" on the typeline is a bad idea.
And how does Bloodghast scare people away from using DoJ? It's one thing to say that it makes it useless, but another to say that it scares them away. And QftGL > Bloodghast in this department.
By "not an all-star creature", I meant he's not going to take the spotlight in any one area, but he does his job, and does it well.
And I guess I shouldn't have said "scared away from" DoJ either, but if the board is locked and you draw a DoJ with opponent having bloodghasts on the field, it probably won't end up in your favor. If it's late-game you can bet he's been saving some swamps in his hand for that exact situation.
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4 years ago ::
Oct 10, 2009 - 1:58PM
#20
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Date Joined:
Jun 18, 2003
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It's another 2-drop that contributes to the Vamp-deck Godhand ending in a 4th-turn Nocturnis kill. The fact that it's recursive and can go hasty just means you don't feel stupid for playing it; it's better than Grizzly Bears and fits the deck.
Saying it sucks because "you shouldn't be playing Vampire.dec in the first place" is a horrible counter-argument, by the way. :S
Resident Logic Cannon
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