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6 months ago ::
Oct 04, 2009 - 7:40PM
#1
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I know, the title made a few of you groan but I'm interested in re-examining the deck idea. The megrim deck suffured from two things in the past: it was very very slow compared to the others in the format and once the person ran out of cards-in-hand the engine stops all together- you almost might as well play mill. But, from what I've heard the format has slowed down quite a bit. You no longer have a Preiminate Captain, a Captain of the Watch, and three Tokens baring down on you turn four. (though the argument for Goblin decks with Warrent Instigator and Ramp Decks with lotus cobra speeding-up the format again can be made - but that is a different discussion). Also the lack of cards-in-hand is still ever present. Do these two reasons curse the deck to not working? Is the dream of Burning Inquiry -ing for six out of the question? Anyways, with Gruul Specter coming out it made me start thinking about the deck again. Here you go: Creatures: 4 x Durdge Skeletons 4 x Hypnotic Specter 4 x Gruul Draz Specter Spells: 4 x Blightning 4 x Megrim 4 x Sign in Blood 4 x Burning Inquiry 4 x Howling Mine 4 x Veinfire Borderpost 4 x Terminate 4 x Bloodchief Ascension 16 for lands. I'll sort out the mana-base later. What I'm worrying about is if the deck idea even viable. Do you see something that my nub-ness didn't notice? Thanks for all the help. =]
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6 months ago ::
Oct 04, 2009 - 7:47PM
#2
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-4 bloodchief ascension. It just seems to be an add-on here. I suggest doomblade or volcanic fallout should take its place.
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6 months ago ::
Oct 04, 2009 - 7:51PM
#3
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And -4 drudge skeletons Distribute your desired sweeper/spot removal in these slots too. You're going to need it in case you get overrun by creatures that you won't be able to handle.
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6 months ago ::
Oct 04, 2009 - 7:52PM
#4
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true, and the condition is kinda hard to get. Seeing how if I get a Megrim out I'm having burn spells hit for six and seven. So by the time I "do that four times" they are close enough to dead for it not to matter. Volcanic Fallout to go anti-aggro maybe?
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6 months ago ::
Oct 04, 2009 - 7:57PM
#5
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Yes, you definitely need a sweeper. Volcanic fallout is probably your best in-color option, but if you can't get those then there is also infest and pyroclasm to consider.
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6 months ago ::
Oct 04, 2009 - 8:33PM
#6
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I've just come back to magic after a few years (mirrodin was the last set i played) and was surprised to see almost no one using megrim. I built a red/black deck around Megrim, Burning Inquiry and kederekt parasite. If you get a perfect hand it'd be: turn 1. swamp > kederekt parasite turn 2. veinfire borderpost (to make KP do its job) > swamp > kederekt parasite turn 3. mountain/swamp (pref mountain) > megrim turn 4. mountain/swamp (pref mountain) > megrim or KP if you have either, if not, burning inquiry. if you're lucky you'll pick up another burning inquiry and can do it again. With 2 KPs and a Megrim BI does 12 damage. That could be a turn 4 kill if you picked up 2 BIs. Even with 1 KP and a Megrim, that's 9 damage. I've killed people as fast as turn 5 so far. The problems i've run into so far are numerous. Guardian Seraph. He RUINS this deck. Megrim damage cut in half. KP does nothing. 4 toughness make him just out of lightning bolt's reach, unless you have 2 in hand to play at once. You kind of need terminate or doom blade. Second thing is getting that red permanent out into play for KP to work and then keeping it in play. Veinfire borderpost is fantastic, but you won't always have it, and a naturalize, shatter or oblivion ring (RAWR @ Oblivion Ring) will simply render your KPs useless. Right now, i also have Sanity Knawers, it works well with megrim and can really mess up their next play if you get lucky, but it is also easily killed off. Pyroclasm and Infest make me a sad panda as well.
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6 months ago ::
Oct 04, 2009 - 8:57PM
#7
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I would like to make a deck like this too. I'm just not sure how to do it efficientlly. I like the new hippie. Though the old one would probably do fine... Nyxathid should be in there regardless dunno how reliable the parasite would be, then again I haven't tested it so I wouldn't know would I.
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6 months ago ::
Oct 04, 2009 - 9:07PM
#8
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if you have enough mana, you could simply wait to play your parasites, drop them right before you play BI.
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6 months ago ::
Oct 04, 2009 - 9:45PM
#9
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I kind of want to make a Discard deck too.
This is pretty much what i was thinking.
4x Duress 4x Doom Blade 4x Mind Rot 2x Mind Shatter 2x haunting Echoes 4x Rise from the Grave
20 Spells
4x Hypnotic Spectre 3x Nyxathid 4x Vampire Nighthawk
11 Creatures
1x Lilliana Vess 1x Sorin Markov 2 PLaneswalker 2x Quest for the Gravelord 2x Grappling Hook 2x Explorers Scope (not too sure about this needs some mana accel)
6 Other
21 lands
60 cards
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6 months ago ::
Oct 04, 2009 - 9:50PM
#10
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I know, the title made a few of you groan but I'm interested in re-examining the deck idea.
The megrim deck suffured from two things in the past: it was very very slow compared to the others in the format and once the person ran out of cards-in-hand the engine stops all together- you almost might as well play mill. But, from what I've heard the format has slowed down quite a bit. You no longer have a Preiminate Captain, a Captain of the Watch, and three Tokens baring down on you turn four. (though the argument for Goblin decks with Warrent Instigator and Ramp Decks with lotus cobra speeding-up the format again can be made - but that is a different discussion). Also the lack of cards-in-hand is still ever present.
Do these two reasons curse the deck to not working? Is the dream of Burning Inquiry -ing for six out of the question? Anyways, with Gruul Specter coming out it made me start thinking about the deck again.
What are you talking about? Blightning for 7 has been awesome ever since they printed Inquiry. Do you not realize that Burning Inquiry means you hit them for 6 regardless of their handsize? They can't play instants while it resolves and if their hand is empty it means they draw 3 and discard three. The deck is good...the problem is that Enchant hate is better. Between Purge, O-Ring, and now Sanctifiers (not to mention Dispeller's Capsule) the Megrim deck must play around targetted removal to make sure their damage enchant sticks.
What is with these boards lately?
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