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Switch to Forum Live View Planeswalker Sorin Markov's 3 ability
4 years ago  ::  Oct 03, 2009 - 6:25PM #1
Aaron_Markov
Date Joined: Oct 3, 2009
Posts: 5

Ok so the Zendikar set just came out like last weekend and I just got the card Sorin Markov, and I was wondering if it would be possible if with his 3rd ability, "You control target player's next turn.", could you force your opponent to forfeit the game or not.


 


So if anyone could tell me that would be awsome.

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4 years ago  ::  Oct 10, 2009 - 5:54AM #2
An_Approximation
Date Joined: Oct 8, 2009
Posts: 492

No, I think you only control what your opponent would do concerning the cards. So, although you can't make your opponent forfeit, (Because that would be really cheap and uncool for Wizards to allow such a thing…) You CAN make them sacrifice everything they have on the field. Although, it'd make the game highly uninteresting especially if you did that well into the game.

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4 years ago  ::  Oct 10, 2009 - 3:22PM #3
SR06
Date Joined: Jun 17, 2008
Posts: 163

they need to sacrifice things for a reason. you cant just put their stuff into their gy for no reason.

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4 years ago  ::  Oct 14, 2009 - 9:22AM #4
Kahedron
Date Joined: Aug 20, 2007
Posts: 520

From the Comp rules October 09 vintage


 


710. Controlling Another Player's Turn


 


710.1. Two cards (Mindslaver and Sorin Markov) allow a player's turn to be controlled by another player. This effect applies to the next turn that the affected player actually takes. The entire turn is controlled; the effect doesn't end until the beginning of the next turn.


 


710.1a Multiple turn-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.


 


710.1b If a turn is skipped, any pending turn-controlling effects wait until the player who would be affected actually takes a turn.


 


710.1c Only the control of the turn changes. All objects are controlled by their normal controllers.


 


710.2. The player whose turn is being controlled is still the active player.


 


710.3. If information about an object would be visible to the player whose turn is controlled, it's visible to both that player and the controller of the turn.


Example: The controller of a player's turn can see that player's hand and the identity of any face-down creatures he or she controls.


 


710.4. The controller of another player's turn makes all choices and decisions that player is allowed to make or is told to make during that turn by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.


Example: The controller of the turn decides which spells the active player casts and what those spells target, and makes any required decisions when those spells resolve.


Example: The controller of the turn decides which of the active player's creatures attack, which player or planeswalker each one attacks, what the damage assignment order of the creatures that block them is (if any of the attacking creatures are blocked by multiple creatures), and how those attacking creatures assign their combat damage.


 


710.4a The controller of another player's turn can use only that player's resources (cards, mana, and so on) to pay costs for that player.


Example: If the controller of the turn decides that the active player will cast a spell with an additional cost of discarding cards, the cards are discarded from the active player's hand.


 


710.4b The controller of another player's turn can't make choices or decisions for that player that aren't called for by the rules or by any objects. The controller also can't make any choices or decisions for the player that would be called for by the tournament rules.


Example: The player whose turn is being controlled still chooses whether he or she leaves to visit the restroom, trades a card to someone else, takes an intentional draw, or calls a judge about an error or infraction.


 


710.5. The controller of another player's turn can't make that player concede. A player may concede the game at any time, even if his or her turn is controlled by another player. See rule 104.3a.


 


710.6. A player who controls another player's turn also continues to make his or her own choices and decisions.



 


What it boils down to is you get to make all decisions that, that player would make for his or her next turn apart form making them concede as laid out in 710.

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1 year ago  ::  Feb 10, 2012 - 8:37PM #5
panth_r@hotmail.com
Date Joined: Jun 4, 2011
Posts: 2
I don't know why it is so hard to understand, but according to all the rules you controll the player, not his/her cards.  You make decisions that can legaly be made.  You do not control other players that player is in controll of,(eg. planeswalkers) you just make decisions how they are used.  Priority of spells from the player being controled take priority on the stack in multiplayer games.
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1 year ago  ::  Feb 10, 2012 - 9:34PM #6
rudolf
Date Joined: Sep 17, 2005
Posts: 16,351

Feb 10, 2012 -- 8:37PM, panth_r@hotmail.com wrote:

I don't know why it is so hard to understand, but according to all the rules you controll the player, not his/her cards.  You make decisions that can legaly be made.  You do not control other players that player is in controll of,(eg. planeswalkers) you just make decisions how they are used.  Priority of spells from the player being controled take priority on the stack in multiplayer games.



Please don't bump old threads.  The thread you are replying to is more than 2 years old and the question has long since been answered.
 

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1 year ago  ::  Feb 11, 2012 - 12:46AM #7
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,972

Feb 10, 2012 -- 8:37PM, panth_r@hotmail.com wrote:

You do not control other players that player is in controll of,(eg. planeswalkers) ...



Planeswalkers aren't players. They are planeswalkers, which is a card type.

Feb 10, 2012 -- 8:37PM, panth_r@hotmail.com wrote:

Priority of spells from the player being controled take priority on the stack in multiplayer games.



What do you mean by that? No player's spells/abilities take priority over another's, multiplayer game or not, it's simply a matter of their order on the stack. The controlled player recieves priority just as normal, only the controlling player will make any decisions for him/her to pass or do something with it.

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