|
4 years ago ::
Sep 18, 2009 - 12:35PM
#1
|
|
|
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
|
|
|
|
4 years ago ::
Sep 18, 2009 - 1:26PM
#2
|
Date Joined:
Dec 14, 2008
|
In before: THAT'S IT I'M QUITTING MAGIC FOR EVER MARO YOU HAVE LIED FOR THE LAST TIME! *drops 3 paychecks on cards, melts them down, injects straight into tear ducts* Serious note, what exactly did they do that made Branding so happy? Any speculation? *30 replies of "MYTHIC UTILITY CARDS"* Personally I'm hoping for alternate art, but you'd think the ever popular big art basic lands would be enough. Maybie, seeing as they've highlighted a few overlaps in theme between Zen and D&D, we'll see Players Guide and Campaign Guide to Zendakr, even if it's DDI or simply published via Magicthegathering.com. That would so make up for the lack of an artbook.
|
|
|
|
4 years ago ::
Sep 20, 2009 - 9:18PM
#3
|
Date Joined:
Sep 22, 2006
|
So... You make rare duals for Brand?
|
|
|
|
4 years ago ::
Sep 20, 2009 - 9:48PM
#4
|
Date Joined:
Feb 26, 2004
|
It's pretty clear to me from this article that the Brand team is responsible for Magic's dumbing down. They're Hasbro's bean-counter drones, putting pressure on the designers to make Magic more saleable, no matter what the cost to the game's design integrity. Killing those awesome spell-lands because they made stupid players feel bad is almost certainly the result of Brand's interference. And isn't it interesting how Magic is hiring more Brand people, with two openings in the past month, but hasn't hired a new designer since the GDS? Obviously the only employees Hasbro wants to spend money on are the ones who will tell MaRo to stop designing clever sets that small numbers of smart people will enjoy, and start designing another Pokemon to put cash in Hasbro's coffers. I think we can safely assume that Mark and the other designers will continue keeping Magic alive for as long as possible; Brand is choking the life out of it, but it isn't dead yet. That said, we can expect to keep seeing more and more evidence of design quality being sacrificed for marketing flash. Mythic utility today, ultra-chase double mythic utility tomorrow. The end is coming, folks, we just don't know how fast. Let us put our trust in MaRo and company to keep the game fun for as long as they can manage, before the Vampires of Brand finish their grisly work once and for all.
My New Phyrexia Writing CreditsMy M12 Writing CreditsAs far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing. --Aaron Forsythe's Random Card Comment on Kei Takahashi
|
|
|
|
4 years ago ::
Sep 20, 2009 - 10:21PM
#5
|
Date Joined:
Dec 14, 2008
|
Kind of a copout article, I was hoping for some sort of reveal, not things we already knew and a "PLAY THE DAMN SET BEFORE YOU JUDGE IT." Sadly there's a lot they could do with Branding that doesn't even touch the game, the webcomic, and selling them in stores is a brilliant move, as was probably knocking the book line, seeing as while it had some diehard fans (myself included) it probably wasn't worth the cost especally when they kinda get lost in the Franchise Fantasy section. Kinda lame on the spell lands though, I think they were only tripping people up becuase they were new, not becuase they're that complicated taticaly, maybie they'll sneak in somehow now that the concept is proven. Doesn't help that for the past year, magic's primary demograpghic has had no spare cash to throw around, and it doesn't look like they'll be back in a posistion to do so for another year or so.
|
|
|
|
4 years ago ::
Sep 20, 2009 - 10:40PM
#6
|
Date Joined:
Mar 10, 2008
|
Wow, Mark Purvis! The only person at WotC I know that goes to greater lengths to bling out his decks than I do. In this article, Rosewater implies that "we saved some stuff for Worldwake." However, Tom LaPille pointed out last Friday that ORAN-RIEF THE VASTWOOD WAS STOLEN FROM MY SET. I guess everyone in R&D loved it so darn much that it got printed 3 months early. :D
Kenneth Nagle Game Designer Wizards of the Coast
|
|
|
|
4 years ago ::
Sep 20, 2009 - 10:55PM
#7
|
Date Joined:
Jun 23, 2009
|
True to form, Nagle. You're always getting in there and addressing the contraversial stuff, instead of going off on some inconsequential self-involved tangent. Never change.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." —Gwendlyn Di Corci
|
|
|
|
4 years ago ::
Sep 20, 2009 - 11:13PM
#8
|
Date Joined:
Oct 23, 2003
|
Aren't the spell lands basically exactly the same thing as kicker? Do people also get unhappy when they can't play their kicker spells because they can't afford the kicker costs yet? Or are they smart enough to play the cheap versions of those cards, but not to play the lands without the extra costs?
|
|
|
|
4 years ago ::
Sep 20, 2009 - 11:40PM
#9
|
Date Joined:
Sep 22, 2008
|
Aren't the spell lands basically exactly the same thing as kicker? Do people also get unhappy when they can't play their kicker spells because they can't afford the kicker costs yet? Or are they smart enough to play the cheap versions of those cards, but not to play the lands without the extra costs?
Yeah, I thought about this too. Why didn't they just do it as Kicker? Not only is a land with Kicker amazingly cute in so many ways, but I think it would have done even more to bring the set together as a real cohesive entity, and would have cut back on the "Man, I can't believe I just played a ETB tapped swamp." feeling. After all, we're all very much acustomed to playing weaker spells with kicker when we need something THEN. I think flavoring it as kicker would have been just the ticket. Hopefully R&D hit upon the same logic and just decided to move it off to Worldwake. Hopefully =/ Mew.
|
|
|
|
4 years ago ::
Sep 21, 2009 - 12:08AM
#10
|
Date Joined:
Jun 23, 2009
|
Aren't the spell lands basically exactly the same thing as kicker? Do people also get unhappy when they can't play their kicker spells because they can't afford the kicker costs yet? Or are they smart enough to play the cheap versions of those cards, but not to play the lands without the extra costs?
Yep. Or "mega"-cycling, or entwine, or landcycling, or splice, or hellbent, or any of the many, many other mechanics which can be played early on as a lesser effect or later on for a more impressive effect. In fact, I *really* don't see how the proposed lands were any different from landcycling. In any way at all. I am, in fact, baffled at their reasoning here. Mark, you *CANNOT* design Magic by appealing to the lowest common denominator of your market research groups. If that had been Garfield and Atkinson's strategy, Magic would never have been made. I suppose it's inevitable that Magic has to get dumber if it must continually grow unsustainably. Which was, of course, inevitable the moment it was sold to a publicly traded corporation.
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." —Gwendlyn Di Corci
|
|
|