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Switch to Forum Live View 9/18/2009 LD: "This Land Is Your Land"
4 years ago  ::  Sep 17, 2009 - 1:53PM #1
WotC_Monty
Date Joined: Nov 5, 2003
Posts: 1,652

This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.

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4 years ago  ::  Sep 17, 2009 - 9:28PM #2
Frelance
Date Joined: Jul 22, 2004
Posts: 415

Emeria, the Sky Ruin (given as a choice in "what's your favorite land?") isn't in the visual spoiler Frown

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4 years ago  ::  Sep 17, 2009 - 9:34PM #3
PhoenixLAU
  • Aww it's a cute OH MY GOD
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Date Joined: Jul 28, 2003
Posts: 973

Sep 17, 2009 -- 9:28PM, Frelance wrote:


Emeria, the Sky Ruin (given as a choice in "what's your favorite land?") isn't in the visual spoiler



CTRL-F "reveal" scroll up

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4 years ago  ::  Sep 17, 2009 - 10:15PM #4
Amarsir
Date Joined: Oct 28, 2006
Posts: 2,727

55% either like or love the current Standard?  Well shut me up.


When the return of last year's Merfolk deck is seen as "rogue", when Faeries and 5cc (now with Baneslayer!) still consistently T8, and Vivid-fueled Jund Mannequin is the only thing that qualifies as new, that to me is a stangnant environment.  But I can't argue with a majority who like it.

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4 years ago  ::  Sep 17, 2009 - 10:20PM #5
Titanium_Dragon
Date Joined: Sep 26, 2005
Posts: 7,765

I don't really like Emeria much, mostly because I already have visions of obnoxious endgames revolving around a land (something which is a pain to get rid of). I much prefer the red one; it makes your mountains into lightning bolts, which is powerful, but once it is done, it is done; sure, there are ways to exploit it, but they're interesting. Emeria is boring in its straightforwardness, and you don't have to do anything to exploit it; you just plya a mono-white deck, then on turn 8 (well, probably a bit later than that) once you hit the requisite number of plains it turns into Debtor's Knell. That's why I don't like it as much; there's really not as much interesting stuff to do with it, and a lot of the time it is not going to be played as part of a combo but just a "I win if I hit 7 plains" card. Its not even legendary, so there's no question of running them.


The only real question is "Will my deck be monowhite?" And I DO like that it supports monocolor play. However, I like the red one better for the aforementioned reasons.


Not that the Sky Ruins are a bad card, but more it just seems like an annoying card in some games. I'm also a bit disappointed the green rare land doesn't seem to encourage you to play mono-green.

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4 years ago  ::  Sep 17, 2009 - 10:53PM #6
fractal
Date Joined: Oct 23, 2003
Posts: 2,225

I agree.  I think Crypt of Agadeem is the most interesting of the cards.  It has build-around potential, not just "go a little slower in exchange for big payoffs later".


The Sky Ruin that brings creatures back probably isn't broken in constructed for its mono-whiteness, but I can see it being pretty annoying in casual.  LD isn't something you usually want to have in casual multiplayer (because most likely all it will do is shut someone who is already losing out of the game, not solve an actual threatening problem).  However, this card really punishes you for not having it.


At least these lands come into play tapped and aren't strictly better than basics!  Would be more flavorful if they were Legendary, though.

Thanks to everyone who helped with the design of the plane of Golamo in the Great Designer Search 2!

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These are the decks I have assembled at the moment:

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Sunforger / Izzet Guildmage Midrange (Ravnica/Time Spiral/Xth Standard)
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Angel Resurrection
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Sindbad 's Adventures with Djinn of Wishes
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Morph (No Instants or Sorceries)
Cabal Coffers Control
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Hungry, Hungry Greater Gargadon / War Elemental
Flashfires / Boil / Ruination - Boom!
Call of the Wild
Teysa, Orzhov Scion with Twilight Drover , Sun Titan , and Hivestone Slivers
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Only Gold and Spells
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Merfolk Wizards
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Creatureless Wild Research / Reins of Power Madness
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Anarchist Living Death
Anvil of Bogardan Madness
Shamen with Goblin Game / Wound Reflection Combo
Mass damage Quest for Pure Flame
Valakut, the Molten Pinnacle / Clear the Land with 40+ Lands
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Juniper Order Ranger Graft/Tokens
Elf Archer Druids
Equilibrium / Aluren Combo
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Reap Combo
False Cure / Kavu Predator Combo
Savra, Queen of the Golgari Sacrifice/Dredge
Elf Warriors
Eight-Post
Sneak Attack Where Ancients Tread
Zur the Enchanter with Opal creatures
Tamanoa / Kavu Predator / Collapsing Borders
Esper Aggro
Mishra, Artificer Prodigy and his Darksteel Reactor
Theft and Control
Unearth Aggro
Soul's Fire Vampires
Devour Tokens
Phytohydra with Powerstone Minefield
Treefolk
Friendly? Questing Phelddagrif
Slivers
Dragon Arch Fun

I'm probably forgetting a few...

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4 years ago  ::  Sep 17, 2009 - 11:34PM #7
yumeno
Date Joined: Sep 19, 2007
Posts: 66

Whatever the Blue one is going to be, it is my favourite simply for being a rare blue land.

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4 years ago  ::  Sep 18, 2009 - 12:08AM #8
Qilong
Date Joined: Nov 18, 2004
Posts: 2,226

I take it Tom is focusing on the "good" and fished for the "bad" in some nod to the critics who've voiced their disaproval of the way things were going. I am guessing that the rules changes, not the design of M10, is responsible for the fact that over 1/5th of poll respondents said they aren't playing after it. this is nearly a quarter of respondents, while only a bit over half said that they at least liked M10 in Standard. I find it most amazing that Tom, in need to focus on that good that I mentioned, did not mention the negative showing in his poll. Is he surprised? Is WotC surprised that almost a quarter of the polled players stopped playing? Note that it doesn't just cover people who didn't play at all, but stopped (which is why precise wording is king, Tom, not your slipshod "whatever seems closest" philosophy).

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4 years ago  ::  Sep 18, 2009 - 5:08AM #9
lathspel
  • Jawsome UnCon Prizewinner
Date Joined: Sep 22, 2003
Posts: 882

Bah, "Hide Signatures" is no longer working .

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4 years ago  ::  Sep 18, 2009 - 5:26AM #10
Raemon
  • BCP5 Worldbuilding Lead
Date Joined: Jan 7, 2004
Posts: 3,160

Sep 18, 2009 -- 12:08AM, Qilong wrote:


I take it Tom is focusing on the "good" and fished for the "bad" in some nod to the critics who've voiced their disaproval of the way things were going. I am guessing that the rules changes, not the design of M10, is responsible for the fact that over 1/5th of poll respondents said they aren't playing after it. this is nearly a quarter of respondents, while only a bit over half said that they at least liked M10 in Standard. I find it most amazing that Tom, in need to focus on that good that I mentioned, did not mention the negative showing in his poll. Is he surprised? Is WotC surprised that almost a quarter of the polled players stopped playing? Note that it doesn't just cover people who didn't play at all, but stopped (which is why precise wording is king, Tom, not your slipshod "whatever seems closest" philosophy).





I think you're projecting a bit here. Only 2ish% say they hate it and 4ish% say they don't like it. Don't play is not the same as don't like/unhappy. I'm not playing Standard, and it's not for any special anti-rules reason. I just don't play Standard. Is it any surprise that 1/5 of people who play Magic in some fashion have been playing draft or vintage or casual instead? 


It may have been better to include an "I stopped playing" vs "I don't play Standard" option, but I think that may have been hard to phrase without translating into a "I hate the new rules and I'm mad about it" option, and people may have selected that instead of "It's not great" when they've actually been playing and like it okay, because they're still upset about the rules.


I think the recent push of utility and decidedly non-epic mythic rares is worth criticizing them over, but the rules changes have barely come up in any of the games I play. Removing one area of decisionmaking in an area that comes up 1% of the time does not ruin the game.

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