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Switch to Forum Live View 9/4/2009 LD: "Developing for Multiplayer"
4 years ago  ::  Sep 03, 2009 - 10:35AM #1
WotC_Monty
Date Joined: Nov 5, 2003
Posts: 1,652

This thread is for discussion of this week's Latest Developments, which goes live Friday morning on magicthegathering.com.

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4 years ago  ::  Sep 04, 2009 - 12:18AM #2
Bezman
Date Joined: Sep 26, 2007
Posts: 359

I was surprised how many folk were playing solo.


 


I assume they were 'goldfishing' - just practicing for 2p duels.

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4 years ago  ::  Sep 04, 2009 - 4:50AM #3
rasguy
Date Joined: Oct 31, 2002
Posts: 357

At my local game store "DreamWizards" we have an active Thursday night multi player community.  Our attendance for Thursdays is often larger than the attendance for FNM.  It was nice to see the poll confirm my experience at DreamWizards is more the norm.

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4 years ago  ::  Sep 04, 2009 - 5:54AM #4
scumbling1
Date Joined: Mar 26, 2007
Posts: 1,795

I was surprised that the second place number of opponents was 2; three player games suck.


 


I am most excited to see a cycle of cards players have been begging for as, well, I'm a player. Now what had I been waiting to see?

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4 years ago  ::  Sep 04, 2009 - 6:50AM #5
MadMageQc
Date Joined: Jun 14, 2006
Posts: 1,574

I voted "A cycle of cards that players have been begging us to print for years" and I expect it to be the most popular option by a wide margin. The only cycle I know players have been begging to be printed are the ennemy-colored fetchlands, so it looks like more and more plausible to me, despite the fact that I've laughed countless times at the people who expected them every single set. This time, I must admit that the conditions for them to play a major role seem well in place :

  • No ennemy-colored duals left in Standard post-rotation;
  • Onslaught fetchlands are leaving Extended;
  • The Landfall mechanic rewards land-fetching;
  • M10 duals want you to play lands with basic land types (or lands that fetch lands with basic land types) as the rest of your mana base in a 3+ color deck;

I had "A card with the reminder text 'The land continues to burn ....' " as a close second, as this looks like the reminder text of a very original, offbeat mechanic.


The rest of the choices are the kind of teasers that make players imagine powerful exciting cards, while they actually usually end up being cards that are overcosted and/or have huge drawbacks and are too hard to use to be worthwile on a competitive level. But we'll have to wait and see.


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Don't hesitate to post rules question in the Rules Q&A forum for me and other competent advisors to answer : http://community.wizards.com/go/forum/view/75842/134778/Rules_Q38A
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4 years ago  ::  Sep 04, 2009 - 7:51AM #6
OmegaM
Date Joined: Jun 14, 2006
Posts: 615

I voted for "the land continues to burn" because I have no idea what it could be referring to.  The cycle players have been begging for is also intriguing, but if it's a cycle that many players can deduce should exist it's probably not very innovative.  The other things aren't that interesting because they probably have drawbacks or cost a lot. 

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4 years ago  ::  Sep 04, 2009 - 7:55AM #7
quitequieter
Date Joined: Oct 6, 2008
Posts: 1,835

In the case of Divination, it makes no sense to me that a divination spell would allow someone other than its caster to gain knowledge. He might choose to share the knowledge that he gained from the spell with another wizard, but the knowledge goes to him first. "Target player draws two cards" moves the card away from this concept, and that hurts the flavor too much for me to think that adding a little bit of multiplayer potential is worth it.



then rename the card.


i agree with maro here, it should all be targeted. the original card draw targetted in the original "flavor" set.  if new players have trouble with targetting they're going to have a hard time with lightning bolt and doom blade, and they have to learn targetting eventually. it's kind of important.

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4 years ago  ::  Sep 04, 2009 - 8:28AM #8
GobalinKing
Date Joined: May 27, 2004
Posts: 133

When I first got into Magic, I had a love of "you win the game" cards because the idea of using them to actually win made me smile. I don't think I'll ever lose that feeling, so part of me wants to answer the "win the game" rules text...but...


...legendary Octopus...

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4 years ago  ::  Sep 04, 2009 - 9:14AM #9
Vaevictis_Asmadi
Date Joined: May 25, 2004
Posts: 65

I have been reading Latest Developments since Randy Buehler was at the helm (boy do  I miss him) and somewhere along the line the kind of responses the polls got made me think a huge amount, if not most, of the readers were causal players.


This one pretty much seals it, at least for now. I'm glad it's mostly not more than 50%.


Sorry for the off-topic but I outgrew multiplayer a long time ago xD.


I voted for "the cycle" if only to get the enemy fetchlands theory out of the way already. WoTC has been making many moneygrabs lately, but enemy fetchlands? Man, what a beating that would be.

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4 years ago  ::  Sep 04, 2009 - 11:43AM #10
Dugly
Date Joined: Aug 5, 2009
Posts: 5

Sep 4, 2009 -- 9:14AM, Vaevictis_Asmadi wrote:


Sorry for the off-topic but I outgrew multiplayer a long time ago xD.




Not offtopic at all given the poll.


For that matter, I grew into multiplayer a long time ago and outgrew standard.

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