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Switch to Forum Live View Cradle of Vitality and New Lifelink Rules
4 years ago  ::  Aug 17, 2009 - 4:43PM #81
NikoDarius
Date Joined: Jul 18, 2009
Posts: 69

2goth4U wrote:

the logic is faulty
the life gain does happen during a single event but rule 603.2c does indicate that a single trigger can fire multiple times from the actions of a single event
if it was possible to have multiple separate life gains during a single event, it would be possible that there is a trigger condition that could fire multiple times for each of those life gains.

I'm not advocating this view, merely pointing out that one could argue a counter view arguing that each life gain from each source of damage with lifelink, although part of the same event, could trigger a triggered ability watching for lifegain multiple times.


Rules simply negate that view. All the damage is done at once and consequential life gains must be seen as a single, indivisible occurence, which triggers the ability once.

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4 years ago  ::  Aug 17, 2009 - 4:49PM #82
2goth4U
Date Joined: Oct 29, 2007
Posts: 9,416

NikoDarius wrote:

Rules simply negate that view. All the damage is done at once and consequential life gains must be seen as a single, indivisible occurence, which triggers the ability once.


While I agree with you, it is not readily apparent and it wouldn't hurt if the rules were a bit more explicit on this matter.

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4 years ago  ::  Aug 17, 2009 - 4:51PM #83
NikoDarius
Date Joined: Jul 18, 2009
Posts: 69

2goth4U wrote:

it wouldn't hurt if the rules were a bit more explicit on this matter.


I agree with your view. Some rules could be written in a better, more explicit way

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4 years ago  ::  Aug 17, 2009 - 4:55PM #84
JoePagano
Date Joined: Feb 22, 2009
Posts: 3

2goth4U wrote:

While I agree with you, it is not readily apparent and it wouldn't hurt if the rules were a bit more explicit on this matter.


The rules are pretty explicit, and the relevant rules have been quoted multiple times in the thread. Just don't pick and choose which rules you pay attention to.

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4 years ago  ::  Aug 17, 2009 - 7:48PM #85
rmsgrey
Date Joined: Jul 30, 2004
Posts: 1,547

NikoDarius wrote:

Rules simply negate that view. All the damage is done at once and consequential life gains must be seen as a single, indivisible occurence, which triggers the ability once.


Not necessarily. A hypothetical card with the (rather clumsy) ability "whenever you gain life from a creature with lifelink dealing damage to a creature, player or planeswalker, draw a card" would trigger 5 times on 5 unblocked 2/2s with lifelink, or up to 10 times if those same 5 creatures were each blocked by multiple 1-toughness creatures, despite all the damage (and consequent lifegain) happening at once.

The lifegain happens as a single occurrence, but there is nothing in the rules that makes it inherently indivisible - it's only the awkwardness of dividing the life gain event into subsidiary events based on some criterion that is rarely relevant that keeps it from happening in practice...

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4 years ago  ::  Aug 18, 2009 - 7:56AM #86
Condor
Date Joined: Mar 22, 2001
Posts: 822

2goth4U wrote:

Triggered abilities can trigger multiple times from multiple occurences during the same event (603.2c).


While this statement does express a correct outcome, it does so using some slightly faulty reasoning. It is a usually a very minor point, but in this case it is the fundamental flaw that has led some to conclude that Cradle triggers five times.

The point is that the expression “the same event” or “game event” really has no meaning to Magic in general, even though the rules seem to use it without defining it.  “Event” only has a meaning to the individual triggered abilities and/or prevention-replacement effects that look for events happening. It is the text in those abilities, and that text alone, that define an event. So to see if some set of occurrences is “one event,” you have to work backwards from the text to what happened in the last set of simultaneous actions. Not forward from the set of actions to the text.

In fact, you might notice that what you called “the same event” and the rules calle a “game event,” I called a “set of occurrences.” You can’t call the result of any resolution or game action an “event” unless you are using an ability’s text to define it. So there can be “Cradle of Vitality events,” but there are no “Magic events.” I’m even going to edit your quotes to stop using “event” that way.

If the life gain was separate within the same [set of occurrences], an ability that triggered from life gain could be interpreted to trigger multiple times, however, the rules do seem to indicate that the life gain resulting from the dealt damage is one action.


Actually, the rules do not indicate that at all. They don’t need to. It is Cradle’s trigger that defines “one event” within the set of actions, whether or not they are one action or many. And if you look at the examples in rules 603.X and 509.4, you will see what I mean.

[color=”blue”]Originally Posted by NikoDarius 
A single rise of your life means a single [set of occurrences which comprise a single Cradle of Vitality] event which triggers the Cradle once.[/color]
the logic is faulty


No, it is correct, because it is Cradle that defines “the event” here.

I'm not advocating this view, merely pointing out that one could argue a counter view arguing that each life gain from each source of damage with lifelink, although part of the same event, could trigger a triggered ability watching for lifegain multiple times.


Not really. The rules actually are as explicit as they need to be. The problem is when people make up definitions of a “game event” with no rules support, and try to use that to separate the “multiple triggered-ability events” that 603.2c talks about.

rmsgrey wrote:

Not necessarily. A hypothetical card with the (rather clumsy) ability "whenever you gain life from a creature with lifelink dealing damage to a creature, player or planeswalker, draw a card" would trigger 5 times on 5 unblocked 2/2s with lifelink, or up to 10 times if those same 5 creatures were each blocked by multiple 1-toughness creatures, despite all the damage (and consequent lifegain) happening at once.


Probably not. “Gain life from….” Is not defined. The rules do define damage as having a source, but not life gain. You are trying to use that missing definition here. That’s why I said it couldn’t be done – there is no definition that allows this wording to work.

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