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Locked: Rules Q&A - The Main Rules FAQ
4 years ago  ::  Jul 13, 2009 - 12:28AM #231
zammm
Date Joined: Jul 3, 2003
Posts: 27,370
The Returning Player Rules Primer has been modified to use M10 terminology; I haven't populated the entry for M10 yet, though.
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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4 years ago  ::  Jul 13, 2009 - 2:29AM #232
Hardtrack
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Zammm, if you quit now and never look back you're already more awesome than most of us lurkers here . Infinite cookies for you!
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"That's what's so stupid about the whole magic thing, you know," Rincewind said. "You spend twenty years learning the spell that makes nude virgins appear in your bedroom, and then you're so poisoned by quicksilver fumes and half-blind from reading old grimoires that you can't remember what happens next."
- Terry Pratchett, The Colour Of Magic
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4 years ago  ::  Jul 13, 2009 - 6:06PM #233
jeff-heikkinen
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There is no infinity in Magic. He gets a finite number of cookies, though at this point, that number can be made arbitrarily large.
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4 years ago  ::  Jul 13, 2009 - 7:24PM #234
zammm
Date Joined: Jul 3, 2003
Posts: 27,370

Hardtrack wrote:

Zammm, if you quit now and never look back you're already more awesome than most of us lurkers here . Infinite cookies for you!


jeff-heikkinen wrote:

There is no infinity in Magic. He gets a finite number of cookies, though at this point, that number can be made arbitrarily large.


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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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4 years ago  ::  Jul 15, 2009 - 2:23PM #235
zammm
Date Joined: Jul 3, 2003
Posts: 27,370
The Keyword FAQ has been updated--there's no entry for Intimidate yet; I'm undecided on whether to add it now or wait until it actually appears. But in any case, the rest is done. A whole bunch of thanks goes to cyphern for that, who saved me a ton of effort by doing a good deal of the work for me.

So, now all that's left to do is the Specific Cards FAQ and the M10 entry in the Primer. I'll probably work on the latter first, since it's more important.
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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4 years ago  ::  Jul 15, 2009 - 2:28PM #236
Skibo_the_first
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Well Intimidate isn't needed now because there are 0 cards with it. It's unlikely that a new player (who has questions) would read through the Keyword section of the Comp. rulebook and then look here for a clarification.
… and then, the squirrels came.
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4 years ago  ::  Jul 15, 2009 - 2:32PM #237
Qmark
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zammm wrote:

However, note that removing a blocking creature from combat won't make the creatures it was blocking become unblocked,


Perhaps False Orders and Balduvian Warlord need a mention here?

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4 years ago  ::  Jul 15, 2009 - 3:14PM #238
Kedar
Date Joined: Sep 16, 2007
Posts: 6,457

Qmark wrote:

Perhaps False Orders and Balduvian Warlord need a mention here?


Perhaps the unwritten 'unless an effect says otherwise' needs a mention here?

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4 years ago  ::  Jul 16, 2009 - 11:09AM #239
zammm
Date Joined: Jul 3, 2003
Posts: 27,370
Note to self: Hive Mind could probably use a Specific Cards FAQ entry.

Qmark wrote:

Perhaps False Orders and Balduvian Warlord need a mention here?


Those specifically say otherwise, so it should be all right.

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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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4 years ago  ::  Jul 20, 2009 - 8:22AM #240
mantrixx
Date Joined: Jul 18, 2009
Posts: 6
Hello,

I have a question regarding the combination of redirection and prevention with planeswalkers.

This is the piece of rules q&a I don't really get:

* So, let's take an example. You control an Ajani Goldmane with five loyalty counters on it. Your opponent plays a Lava Axe targeting you. (He can't target your planeswalker with it, because a planeswalker is not a player.) In response, you play a Mending Hands targeting yourself. (You can't target your planeswalker either, for the same reason.) Mending Hands resolves, setting up a prevention "shield", and then the Axe resolves. You have two choices; either give your opponent the opportunity to redirect before applying the Hands' effect, or apply the Hands' effect, then give your opponent the opportunity to redirect.

If you do the former, your opponent can choose to redirect all 5 damage to Ajani, and then the Mending Hands won't do anything, because the Axe isn't trying to deal damage to you anymore. The Axe would deal 5 damage to Ajani, removing all the counters from it, and Ajani would die. (He could also choose not to redirect the damage, in which case the Hands would kick in and you would only be dealt 1 damage, but I think he'd probably want to go with the former.)

If you do the latter, however, you prevent 4 of the 5 damage first, before your opponent chooses whether or not to redirect the damage. Then your opponent gets the chance to either let the Axe deal its remaining 1 damage to you, or to your Ajani, which wouldn't be enough to kill it anyway.

(In most cases, you'll probably be wanting to prevent the damage first.) *

The part I made bold I don't really understand.
What that seems to tell is, if I apply the Mending Hands prevention first before the redirection, the opponent HAS TO deal damage with the Lava Axe to me, not even getting a choise to deal damage with the Axe to the planeswalker.
I can't believe that's true, so my question is: does he has to deal damage with the Axe to me if the prevention is up first?
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