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Switch to Forum Live View ---**M10 Rules Changes Summary**---
4 years ago  ::  Jul 04, 2009 - 5:10PM #21
FencePost
Date Joined: Nov 24, 2002
Posts: 133
That's why I did. DoP doesn't use the proper rules for deathtouch either, so I thought quoting you and asking directly was the best option. And it was. Hooray for quick answers!
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4 years ago  ::  Jul 05, 2009 - 6:44AM #22
LMTRK
Date Joined: Mar 22, 2009
Posts: 7,094
How about noting that cards that currently have errata which make them have Deathtouch or Lifelink are going to have this errata removed (leaving the original wording), which means that the changes wont apply to them?
(I have seen confusion over this already)

Cheers

~ Tim
I am Blue/White
Reached DCI Rating 1800 on 28/10/11. :D
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May 23, 2013 -- 10:32AM, zammm wrote:

May 23, 2013 -- 10:06AM, Adroitmind@gmail.com wrote:

Not bad. But what happens flavor wise when one kamahl kills the other one?

Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]


Jan 5, 2013 -- 9:32PM, RPJesus wrote:

Jan 4, 2013 -- 5:20AM, LMTRK wrote:

That makes no sense to me.

If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed?

~ Tim   


Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch . YAY COLOR IDENTITY


Oct 26, 2012 -- 9:56PM, zammm wrote:

Oct 26, 2012 -- 12:24AM, Raeoran wrote:

Is algebra really that difficult?

Survey says yes.


Jul 7, 2011 -- 12:59AM, Novacat wrote:

Jul 7, 2011 -- 12:36AM, LMTRK wrote:

You want to make a milky drink. You squeeze a cow.


I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.

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4 years ago  ::  Jul 05, 2009 - 1:51PM #23
Kedar
Date Joined: Sep 16, 2007
Posts: 6,466

LMTRK wrote:

How about noting that cards that currently have errata which make them have Deathtouch or Lifelink are going to have this errata removed (leaving the original wording), which means that the changes wont apply to them?
(I have seen confusion over this already)

Cheers

~ Tim


Good idea, thanks.

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4 years ago  ::  Jul 06, 2009 - 12:18AM #24
MagnusMtG
Date Joined: May 8, 2009
Posts: 442

adeyke wrote:

You'll be able to play spells during the first strike combat damage step, after the first strike damage has been dealt.


Is there a reference for this? I came here looking for clarification after reading this:

Prerelease Primer

It mentions a couple times that the Declare Blockers Step is the last chance to play any tricks.

T. Willoughby]5. Combat!

. . .

C. Declare Blockers – wrote:

5. Combat!

. . .

C. Declare Blockers – Combat Tricks

This isn't exactly a step as such, but during the declare blockers step after blockers have been declared is the last time to use any effects to that are going to affect combat, making it a good time for effects. If both players pass at this point then damage will just resolve, and that will be the end of that.

. . .

D. Combat Damage

All creatures still in combat will deal combat damage at this point. First strike will go first, potentially killing off some creatures, then everyone else gets their hits in. The opportunity to do clever things was covered in part C, and with the cleverness out of the way, creatures get to bash on one another.

. . .

All the damage is dealt at once (barring first strike or double strike).


[Emphasis added]

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4 years ago  ::  Jul 06, 2009 - 12:41AM #25
HendrikHaese
Date Joined: Jun 19, 2008
Posts: 1,295

MagnusMtG wrote:

Is there a reference for this?


Yes. The only thing changing in the combat damage step(s) is that the combat damage object itself won't use the stack anymore. NOTHING ELSE in the combat damage step(s) is changing. That means in particular that players will still receive priority during the combat damage step(s), once damage has been dealt.
The PDF that is linked in the article you read also implies this behavior:
[INDENT]If any creatures have first strike or double strike, there are two combat damage steps as normal.[/INDENT]

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"When nothing remains, everything is equally possible." - One With Nothing
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4 years ago  ::  Jul 06, 2009 - 1:07AM #26
zammm
Date Joined: Jul 3, 2003
Posts: 27,371

MagnusMtG wrote:

Is there a reference for this? I came here looking for clarification after reading this:

Prerelease Primer

It mentions a couple times that the Declare Blockers Step is the last chance to play any tricks.


If no creatures with first or double strike are involved in combat, there is no first strike combat damage step. In such cases, the Declare Blockers step would indeed be the last opportunity to play spells and abilities before regular combat damage is dealt.

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4 years ago  ::  Jul 06, 2009 - 2:22AM #27
jeff-heikkinen
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Date Joined: Aug 13, 2001
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The PDF explicitly says First Strike is still its own step (in case there was any doubt; really, there was never any reason to think otherwise). Players get priority in every phase and step, with only a couple of exceptions; First Strike damage dealing has never been one of these exceptions, and there is no reason to think it will become one now.

As for the "last chance for tricks" wording, that will normally be true, and even when there are First Strike creatures involved, there is still a sense in which it is true. The Declare Blockers step is indeed the last chance to play anything before any creatures have dealt their combat damage. If First Strike damage has been dealt, then it is no longer before damage is dealt, is it?
Jeff Heikkinen
DCI Rules Advisor since Dec 25, 2011
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4 years ago  ::  Jul 06, 2009 - 4:56PM #28
celebrist20
Date Joined: Dec 16, 2007
Posts: 175
I wish they had left mana burn in, it feels "dummed down" now that you can just tap everything whenever (it also neutered some decks)
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4 years ago  ::  Jul 06, 2009 - 5:03PM #29
CarstenHaese
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Date Joined: Oct 18, 2007
Posts: 4,046

celebrist20 wrote:

I wish they had left mana burn in, it feels "dummed down" now that you can just tap everything whenever (it also neutered some decks)


This thread is for describing the changes. Griping about the changes belongs elsewhere.

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Please use autocard when you ask a question about specific cards: [c]Serra Angel[/c] -> Serra Angel
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4 years ago  ::  Jul 06, 2009 - 5:17PM #30
Kedar
Date Joined: Sep 16, 2007
Posts: 6,466

celebrist20 wrote:

I wish they had left mana burn in, it feels "dummed down" now that you can just tap everything whenever (it also neutered some decks)


While opinions are fine, please keep them the appropriate thread in the appropriate forum (should be one in Magic General); this is a thread solely to summarize the rules, not discuss the opinions of them.

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