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Switch to Forum Live View ---**M10 Rules Changes Summary**---
4 years ago  ::  Oct 07, 2009 - 9:45AM #111
DocControl
Date Joined: Jul 19, 2009
Posts: 3

ok been looking all over for this answer and either im not looking hard enuf (very likely) or it hasnt been asked. (i only got through like page 8 in this tread so if i missed it im sorry)


 


i have never thought about this because normally i would do my creature saving durring the damage step. however, that has changed so i have to find out when i can save my creatures.


 


yea that was confusing im sure, here is an egsample: (i know i misspelled it and dont care yay!)


 


ok i have a palace guard in play, my opponent has 2 raging goblins and 2 soul wardens in play, i have a "into the roil" in my hand. my opponent attacks with all of his creatures.


is there any way i can block all the creatures with my palace guard, then return him to my hand and still have the creatures considered blocked? or did they just screw us in that aspect?

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4 years ago  ::  Oct 07, 2009 - 10:47AM #112
cyphern
Date Joined: Jan 19, 2003
Posts: 17,752

Oct 7, 2009 -- 9:45AM, DocControl wrote:

is there any way i can block all the creatures with my palace guard, then return him to my hand and still have the creatures considered blocked? or did they just screw us in that aspect?


Yes, you can still do that. You declare the guard as a blocker as the declare blockers step starts, and then you cast Into the Roil in the declare blockers step. As has always been the case, the blocked creatures remain blocked.


What you can no longer do is return the Palace guard to your hand while also having him kill one of the attacking creatures. It's now one or the other, not both.

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4 years ago  ::  Oct 07, 2009 - 1:45PM #113
DocControl
Date Joined: Jul 19, 2009
Posts: 3

thats what i thought but like i said i always did the later (let the guard kill one of them).  thank you


 

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3 years ago  ::  Jan 03, 2010 - 12:53AM #114
ArthurianKnight
Date Joined: Jan 3, 2010
Posts: 5
Funny how they suddently decided to go back on the old combat rules after 10 years !

before 5th edition where everything changed, the combat damage were always dealt and you couldn'T do anything between the time where damage was dealt and damage killing your creature. the declare blocker step was pretty much the farthest you could get, then after 5th edition they changed it to damage getting on the stack...

now you're telling me, 10 years later they decide to go back to that same formula ?
wow, this is awesome.

also thanks wiz for having killed my WARP WORLD deck !
i needed those lands and dragons to win.
you know, that land who gives a token to opponent and the red dragon giving them 3 creatures, now i'll have to change my deck all around just to find as good sources. thanks for ruinning a good deck !



also i dont quite understand the mana pool emptying each step now, you mean the pool is emptying withing the phase ? as in, i store 3 white mana during the declare attacker step, and will lose it when we change to the declare blocker step ? if so then that change is truly unnecessary and simply shouldn'T be.

also, one question can we still tap creatures before the attackers step is done ?
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3 years ago  ::  Jan 03, 2010 - 2:07AM #115
zammm
Date Joined: Jul 3, 2003
Posts: 27,371

Jan 3, 2010 -- 12:53AM, ArthurianKnight wrote:

also i dont quite understand the mana pool emptying each step now, you mean the pool is emptying withing the phase ? as in, i store 3 white mana during the declare attacker step, and will lose it when we change to the declare blocker step ?


Yes.

Jan 3, 2010 -- 12:53AM, ArthurianKnight wrote:

if so then that change is truly unnecessary and simply shouldn'T be.


Your argument is an appeal to tradition--it assumes that keeping something the same is a virtue in and of itself--that change should only happen when it is necessary. However, that is not the case. While there are benefits to keeping something the same, the fact that it is being kept the same is not among them.

Would you care to explain why mana only emptying after each phase is better than it doing so after each step?

Jan 3, 2010 -- 12:53AM, ArthurianKnight wrote:

also, one question can we still tap creatures before the attackers step is done ?


Yes. The only thing that changed about when you can do things in combat is that you can no longer do anything in between damage being assigned and damage being dealt. Other than that, if you could do it before you can do it now.

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3 years ago  ::  Jan 09, 2010 - 10:14PM #116
zammm
Date Joined: Jul 3, 2003
Posts: 27,371
Now that it's been a good six months since the M10 changes, and the Returning Player Rules Primer has been updated to include this information, I think this thread could probably be destickied.

If you disagree and would like this thread to remain stickied for the time being, please say so.
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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3 years ago  ::  Jan 13, 2010 - 3:07PM #117
zammm
Date Joined: Jul 3, 2003
Posts: 27,371
All right, so with no posts in favor of keeping this up after several days, I'll be destickying this thread now.
Level 2 Magic Judge
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
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3 years ago  ::  Jan 13, 2010 - 3:08PM #118
Mage24365
Date Joined: Jun 23, 2009
Posts: 7,599
Should be destickied; I agree.
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Anyone who wants to text duel me through either PM or chat can just PM me with a format (and a time if playing through chat). I don't play standard.

# Card Blind Hall of Fame Show
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Sep 5, 2010 -- 9:26AM, Argus_Panoptes wrote:

So, how would I use a card that has a large in the top half and "sui?l? -- pu?? ?is?q" across the middle?

Dec 28, 2010 -- 11:36AM, razorborne wrote:

Dec 28, 2010 -- 10:46AM, signofzeta wrote:

Winning is not important if:

1.  You win by a blowout.

2.  You pay billions of dollars in cards to win.   If you like wasting money just to win one game, while you could have saved it to lose a few and end up winning more in the future, then it is fine by me.


what?

do you ceremonially light your deck on fire after a win?


Jan 26, 2011 -- 2:25PM, Gerdef wrote:

Or did no one notice Transmogrifying Licid before.  (And by not notice, I mean covered their ears and shouted LA LA LA LA )


Mar 2, 2011 -- 4:14PM, WotC_MattT wrote:

Mar 2, 2011 -- 12:53PM, Gerdef wrote:

Hmmm...

I think the most awkward situation at the moment is simply the Myr Welder / Equipment / Licid / Aura craziness, but I'm pretty sure he's aware of it.



If the most awkward thing going on right now involves Licids, I declare victory.



Feb 28, 2011 -- 9:50PM, zammm wrote:

We regret to inform you of Trevor Kidd's untimely demise in an unfortunate accident involving a mysteriously blown breaker box and a photophobic creature of unknown origin at his home near Renton, Washington. We at the Wizards Community apologize for any inconvenience or delay, and assure you we'll be preparing a replacement to assume his duties as soon as we finish warming up the cloning vats.


[02:47:46] It doesn't merely "come out of suspend" - you take the last time counter off, and then suspend triggers and say "now cast that! CAST IT NOOOOOW!"
[02:47:49] Because suspend has no indoors voice


[10:11:33] !opalescence
[10:11:33] Opalescence {2WW} |Enchantment| Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. · Reserved,UD-R,Vin,Leg,Cla,USBC
[10:11:51] *sigh*
[10:12:10] Otecko: Do you have a question about Opalescence?
[10:12:17] sure
[10:12:23] $10 on humility interaction
[10:12:25] :P
[10:12:29] :D
[10:12:47] humility + opalescence put into play by replenish



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Dec 14, 2010 -- 5:59PM, Niklor wrote:

Mage is awesome, BTW.

Jan 22, 2011 -- 4:44PM, MisterFour wrote:

Dear Mage24365,

You are totally awesome. Thank you so much. I hope you are able to dine in Paradise without kicking the bucket to actually get there, and that every dollar you ever make magically becomes two more.


Jun 13, 2011 -- 7:05AM, Mage24365 wrote:

Jun 13, 2011 -- 7:02AM, RootBreaker wrote:

I don't think there are any cards like that.

There are things that prevent you from activating activated abilities, things that increase their cost, and things that counter them, but I don't think anything triggers from them specifically.

There are things that trigger from targeting, so that might be relevant, but I can't think of anything that triggers from targeting a player.

I'm almost positive there's nothing that triggers from damage being prevented.


Rings of Brighthearth ; Dormant Gomazoa ; Samite Ministration .


Jun 13, 2011 -- 7:08AM, RootBreaker wrote:

Well played.




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