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Switch to Forum Live View Cascade + Bond of Agony Interaction
4 years ago  ::  Jun 08, 2009 - 12:22AM #121
Fireball-Debate
Date Joined: Apr 1, 2009
Posts: 510

MagnusMtG wrote:

This hasn't changed. In the case of Spoils of War, the controller is required to decide that X = the number of appropriate cards in the specified graveyard because the card says so (i.e. Magic's Golden Rule).

The text printed on Bond of Agony does not restrict what the controller can decide on for a value of X.


There is only one x in the whole spell, not two x's. There is one single x. It starts off by paying the mana, then you pay the life based on what x is.

If x = 0 which cascade makes x. then the card looks at it's own x to see how much life you pay. You are NOT choosing for the life's x.

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4 years ago  ::  Jun 08, 2009 - 12:24AM #122
Aryslan
Date Joined: Sep 7, 2008
Posts: 31
Hi guys,

The only way I see for accepting the Cascade-Bond of agony is if you have a cascade at 5 manas, the top x will be 3 mana+1 black of the cost and you will need to pay the 3 lives when on stack for 3 Dam done.
That's the only way I will accept from my players in any game.

Aryslan
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4 years ago  ::  Jun 08, 2009 - 12:26AM #123
MagnusMtG
Date Joined: May 8, 2009
Posts: 442

Fireball-Debate wrote:

Until I get it? There is no wrong answer, because there is no real ruling.


Right, but there are real rules.

Look at the Faq discover it says the value of x=0. and so does the rules when x is undefined.


Quote that particular rule for me please.
(Click here for Magic: the Gathering Comprehensive Rules in MS-Word format)

X is undefined in bond. the only way to define the amount of life you pay is to define the value of x in the first place.


Right.

The Rules]104.3c The symbol {X} represents an unspecified amount of mana. When playing a spell or activated ability with {X} in its cost, its controller decides the value of that variable.[/quote wrote:

104.3c The symbol {X} represents an unspecified amount of mana. When playing a spell or activated ability with {X} in its cost, its controller decides the value of that variable.


Cascade makes x=0


The Rules]502.85. Cascade

502.85a Cascade is a triggered ability that functions only while the spell with cascade is on the stack. “ wrote:

502.85. Cascade

502.85a Cascade is a triggered ability that functions only while the spell with cascade is on the stack. “Cascade” means “When you play this spell, remove cards from the top of your library from the game until you remove a nonland card whose converted mana cost is less than this spell’s converted mana cost. You may play that card without paying its mana cost. Then put all cards removed from the game this way that weren’t played on the bottom of your library in a random order.”

502.85b If a spell has multiple instances of cascade, each triggers separately.


No instance of "X=0" in there.

I am really trying my hardest to make you understand where I am coming from. This is my opinion. I am not saying I am right or wrong. No one really can.


Yeah, that's cool. I think your opinion is great! It's just that I am not really interested in your opinion right now, I am interested in how the game of Magic is supposed to be played.

Acting like you think you're right won't get you anywhere, because in fact, no one is right.


All I am doing is quoting directly from the rulebook. How does that make me act like I am right?

If acting like a douche makes you feel good about yourself do it somewhere else.


Can we get a mod to look at that last sentence and determine if that is an appropriate thing to say here at this point?

Also look at the FAQ on cascade until you get it.


Okay, I'll do that.

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4 years ago  ::  Jun 08, 2009 - 12:26AM #124
Fireball-Debate
Date Joined: Apr 1, 2009
Posts: 510

HendrikHaese wrote:

Please do look at the FAQ yourself until you get that the sentence you keep quoting is a factual error. It states, unequivocally

You say that Spoils of War works, because the rules say so, okay. So you acknowledge the weight of the rules over some potentially incorrect entry in the FAQ. Good. The whole point that irks me is that you give all the weight of the world to that (demonstrably) false statement in the FAQ to back your opinion, that BoA does not give the player a possibility to set X > 0. Your opinion is valid, and I, too, am very interested in how this situation will be [o]-ruled, but your argument simply is not valid.


Tell me all about the x=0 in the rules and about determining the value of x and so and so.

The value of x for the life you pay is determined. The value of x to cast it is not.

The value of x=0 since it was cascaded out. thus the determined value of life you can pay must also be 0

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4 years ago  ::  Jun 08, 2009 - 12:30AM #125
HendrikHaese
Date Joined: Jun 19, 2008
Posts: 1,295

Fireball-Debate wrote:

There is only one x in the whole spell, not two x's. There is one single x. It starts off by paying the mana, then you pay the life based on what x is.

If x = 0 which cascade makes x. then the card looks at it's own x to see how much life you pay. You are NOT choosing for the life's x.


Please, please, please stop repeating false statements. Equip yourself with a rulebook, find rule 409.1b and read:
[INDENT]409.1b If the spell or ability is modal (uses the phrase “Choose one —,” “Choose two —,” “Choose one or both —,” or “[specified player] chooses one —”, the player announces the mode choice. If the player wishes to splice any cards onto the spell (see rule 502.40), he or she reveals those cards in his or her hand. If the spell or ability has a variable cost that will be paid as it’s being played (such as an {X} in its mana cost), the player announces the value of that variable at this time. If the spell or ability has alternative, additional, or other special costs that will be paid as it’s being played (such as buyback, kicker, or convoke costs), the player announces his or her intentions to pay any or all of those costs (see rule 409.1f). You can’t apply two alternative methods of playing or two alternative costs to a single spell or ability. If a cost that will be paid as the spell or ability is being played includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. Previously made choices (such as choosing to play a spell with flashback from his or her graveyard or choosing to play a creature with morph face down) may restrict the player’s options when making these choices.[/INDENT]
The player chooses the X. Not the spell. Not the mana. Not the life. THE PLAYER CHOOSES X.
The player may or may not be limited by something in his choice of X, and that is the whole point of this discussion. The one factual error you keep making is attributing to the cascade-mechanic an intrinsic restriction of (X=0) which just. isn't. there.

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"When nothing remains, everything is equally possible." - One With Nothing
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4 years ago  ::  Jun 08, 2009 - 12:33AM #126
HendrikHaese
Date Joined: Jun 19, 2008
Posts: 1,295

Fireball-Debate wrote:

The value of x for the life you pay is determined. The value of x to cast it is not.


This is nonsense. There isn't "one value for x to cast" and "one value for x to pay life". There is only one X. That X is chosen by the player shortly after announcing the spell. The X may be limited, but by cascade alone, it isn't.

DCI L2 Judge
"When nothing remains, everything is equally possible." - One With Nothing
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4 years ago  ::  Jun 08, 2009 - 12:33AM #127
Fireball-Debate
Date Joined: Apr 1, 2009
Posts: 510

HendrikHaese wrote:

Please, please, please stop repeating false statements. Equip yourself with a rulebook, find rule 409.1b and read:
[INDENT]409.1b If the spell or ability is modal (uses the phrase “Choose one —,” “Choose two —,” “Choose one or both —,” or “[specified player] chooses one —”, the player announces the mode choice. If the player wishes to splice any cards onto the spell (see rule 502.40), he or she reveals those cards in his or her hand. If the spell or ability has a variable cost that will be paid as it’s being played (such as an {X} in its mana cost), the player announces the value of that variable at this time. If the spell or ability has alternative, additional, or other special costs that will be paid as it’s being played (such as buyback, kicker, or convoke costs), the player announces his or her intentions to pay any or all of those costs (see rule 409.1f). You can’t apply two alternative methods of playing or two alternative costs to a single spell or ability. If a cost that will be paid as the spell or ability is being played includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. Previously made choices (such as choosing to play a spell with flashback from his or her graveyard or choosing to play a creature with morph face down) may restrict the player’s options when making these choices.[/INDENT]
The player chooses the X. Not the spell. Not the mana. Not the life. THE PLAYER CHOOSES X.
The player may or may not be limited by something in his choice of X, and that is the whole point of this discussion. The one factual error you keep making is attributing to the cascade-mechanic an intrinsic restriction of (X=0) which just. isn't. there.


so when you cascade a fireball you choose x?

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4 years ago  ::  Jun 08, 2009 - 12:35AM #128
Fireball-Debate
Date Joined: Apr 1, 2009
Posts: 510

HendrikHaese wrote:

This is nonsense. There isn't "one value for x to cast" and "one value for x to pay life". There is only one X. That X is chosen by the player shortly after announcing the spell. The X may be limited, but by cascade alone, it isn't.


I have said that before. Try keeping up if you want to chime in. Actually if you look at page 3 or 4 I have already mentioned there is only one value for x. Which helps prove my point. Cascade makes x=0 so the only value for x can be 0 right? right you just said it

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4 years ago  ::  Jun 08, 2009 - 12:41AM #129
MagnusMtG
Date Joined: May 8, 2009
Posts: 442

Fireball-Debate wrote:

There is only one x in the whole spell, not two x's. There is one single x. It starts off by paying the mana, then you pay the life based on what x is.


Yes, that is all correct. The rule (not the FAQ) states that the controller of the spell decides the value of X, then the mana cost is paid, then any additional costs are played.

It goes like this:
1) Announce Bond of Agony
2) Controller decides X=10
3) Mana cost is paid
3a) Alternative cost kicks in: Cascade says you may play the spell without paying its mana cost
4) Pay additional costs. X=10, so 10 life is spent.
5) Assuming no responses, priority passes and the spell resolves.

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4 years ago  ::  Jun 08, 2009 - 12:44AM #130
inori
Date Joined: Feb 28, 2005
Posts: 3,564

Fireball-Debate wrote:

so when you cascade a fireball you choose x?


Yes. However, in the case of Fireball , your only legal choice of X is zero. (The situation is analogous to playing Double Negative when there are no other spells on the stack. You still choose how many spells to target - but your only legal choice is zero targets, because there are no legal targets available.)

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