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4 years ago ::
May 12, 2009 - 12:24PM
#31
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Date Joined:
May 18, 2002
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"never stop" should be read as "it won't find its own stop condition, and the process will stop when the game's rules tell it it has nothing left to do"
But really happens is that the universe implodes. Do not activate a HoO with LotV in play, or we'll all be reduced to elementary particles.
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4 years ago ::
May 12, 2009 - 12:29PM
#32
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Date Joined:
Oct 13, 2002
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am I?
then I'm not the only one doing so...
10/1/2008 If an effect like that of Leyline of the Void prevents cards from being put into your opponent's graveyard, the process described in the first sentence of Helm of Obedience's effect will never stop. Your opponent's entire library will be removed from the game, even if X is 1. this ruling isn't ancient either (not sure if it's date Jan 10, 2008 or Oct 1, 2008)
It explains what it means by "never stop" in the second sentence. If it meant that the game would be a draw, it would say so instead of just saying that "Your opponent's entire library will be removed from the game, even if X is 1."
All Generalizations are Bad
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4 years ago ::
May 12, 2009 - 12:36PM
#33
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Erm... what? This post and this post certainly think that the current wording also does damage when no land is revealed... (and this is why the 2-land-belcher decks work) Think first, post second. I've really got to try that sometime. :P
by your post, I'm figuring there has been an interpretation that if no land is found it doesn't deal damage, is that right? No, I'm just an idiot is all. Ignore my previous post. :embarrass
I'm just a Pigment of your imagination.
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4 years ago ::
May 12, 2009 - 12:45PM
#34
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Date Joined:
Oct 29, 2007
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That is wrong. I'm not sure how else to say it. There are many cards that work like this, and they have all been ruled to stop once the library is empty. Goblin Charbelcher , Proteus Staff , etc. This is not an open question, nor is it what the rest of the thread is about. with regard to Charbelcher, I think it needs to be rewritten (see prior post)
with respect to Proteus Staff (assuming no other creature cards in library) if the creature put on the bottom is a card, it will find that card - no issue if the creature put on the bottom is a token, it will continue until it reaches that token which is not a "creature card" so it will trudge on unto infinity never resolving
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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4 years ago ::
May 12, 2009 - 12:45PM
#35
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Date Joined:
Sep 16, 2007
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am I?
then I'm not the only one doing so...
this ruling isn't ancient either (not sure if it's dated Jan 10, 2008 or Oct 1, 2008) Helm of Obedience says to put cards from library into graveyard; if there are no cards in the library, this action is impossible even to attempt, so the action is ignored and the effect stops.
MTG Rules Advisor
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4 years ago ::
May 12, 2009 - 1:06PM
#36
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Date Joined:
Oct 29, 2007
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Helm of Obedience says to put cards from library into graveyard; if there are no cards in the library, this action is impossible even to attempt, so the action is ignored and the effect stops. not according to the ruling
the process never stops
here is the instruction 1 - Do action X 2 - Repeat until condition Y
let's walk through it 1 - impossible action (ignored see Rule 100.3) 2 - condition Y not met ->repeat (fine by the rules) 1 - impossible action (ignored see rule 100.3) 2 - condition Y not met -> repeat (fine by rules) and so on...
the loop isn't impossible, just the component action inside it is.
if it was Do X and Y until Z and one of X or Y became impossible you would just ignore that action not the whole loop, right?
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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4 years ago ::
May 12, 2009 - 1:12PM
#37
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Date Joined:
Oct 13, 2002
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not according to the ruling
the process never stops
here is the instruction 1 - Do action X 2 - Repeat until condition Y
let's walk through it 1 - impossible action (ignored see Rule 100.3) 2 - condition Y not met ->repeat (fine by the rules) 1 - impossible action (ignored see rule 100.3) 2 - condition Y not met -> repeat (fine by rules) and so on... No, that's not what the ruling means. (see my last post)
If we "walk through it," the game tries to mill the top card. It does so, and repeats doing so until the library is empty. Then it tries to repeat milling the top card again. It can't. The action is ignored. Now it's done with the loop.
All Generalizations are Bad
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4 years ago ::
May 12, 2009 - 1:40PM
#38
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Date Joined:
Oct 29, 2007
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It explains what it means by "never stop" in the second sentence. If it meant that the game would be a draw, it would say so instead of just saying that "Your opponent's entire library will be removed from the game, even if X is 1." will never stop is different than will stop once the library is empty
I'm not disputing your interpretation because the logical extension that isn't written is The game will end in a draw. and I don't see that in the ruling.
Either way the ruling is flawed.
If the process never stops then the game is a draw, though it doesn't say that. If the process stops once the library is empty, then it shouldn't say it never stops.
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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4 years ago ::
May 12, 2009 - 2:01PM
#39
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Date Joined:
Sep 16, 2007
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will never stop is different than will stop once the library is empty
I'm not disputing your interpretation because the logical extension that isn't written is The game will end in a draw. and I don't see that in the ruling.
Either way the ruling is flawed.
If the process never stops then the game is a draw, though it doesn't say that. If the process stops once the library is empty, then it shouldn't say it never stops. So you think Goblin Charbelcher will cause the game to draw, as it's worded right now, if no lands are in the library?
MTG Rules Advisor
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4 years ago ::
May 12, 2009 - 2:39PM
#40
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Date Joined:
Oct 29, 2007
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So you think Goblin Charbelcher will cause the game to draw, as it's worded right now, if no lands are in the library? I may be wrong, but by the RAW and the text on Charbelcher - yes I think it should.
My interpretation of 103.3 says to ignore the action.
the abilities on Charbelcher, Helm and Proteus are loops with nested actions.
literally, it seems to me that you should continue the loop until it ends, even if it only contains an action that is impossible. Is the loop impossible or just the action inside it?
103.3. If an instruction requires taking an impossible action, it’s ignored. (In many cases the card will specify consequences for this; if it doesn’t, there’s no effect.) 416.3. If an effect attempts to do something impossible, it does only as much as possible.
when I read the above 2 rules with Charbelcher in mind it means the following: Reveal card in library and repeat until land card found once I run out of cards, I can not reveal a card because there aren't any to reveal (ie. impossible action) but can I check the exit condition? yes, therefore I'm following 416.3 by doing as much as possible I think the loop continues on because there are 2 actions 1) revealing the card 2) checking the exit condition 1 is impossible but 2 is not
if I had a hypothetical ability that said
Choose a card in your graveyard and shuffle it into your library then put the top card of your library into your graveyard, repeat until you put a land card into your graveyard.
if you have no cards in your graveyard, the first and second actions are impossible so they are ignored but the loop continues along just fine.
what if there are no lands in the library? the loop will continue on without end how would you know if the whole loop instruction is impossible in your view?
the loop is not impossible, it is the actions within it that may be.
whether or not my interpretation is correct or not is irrelevant the rules should be more clear and the rulings should be more clear
I suggested a wording that would make Charbelcher consistent with the RAW by adding an extra out of the loop until you reveal a land or there are no cards to reveal
perhaps I'm in the minority for how 103.3 should be interpreted but this whole mess could be cleaned up by either giving loops a default out in extreme cases or by clarifying how loop abilities and 103.3 interact.
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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