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5 years ago ::
Oct 11, 2008 - 8:03AM
#1
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Date Joined:
Jun 28, 2006
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If anyone knows a page that has all the planeswalker rules on it let me know. I can find some things but not answers to all my questions. Specifically, can you target a planeswalker with a Boomerang ? Or any other spells that target a permanent?
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5 years ago ::
Oct 11, 2008 - 8:07AM
#2
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Date Joined:
Jul 22, 2003
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Planeswalkers are permanents, so you can target them with anything that just says "target permanent." Here's the Comprehensive Rulebook entry on Planeswalkers: 212.9. Planeswalkers
212.9a A player who has priority may play a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a planeswalker as a spell uses the stack. (See rule 409, "Playing Spells and Activated Abilities.")
212.9b When a planeswalker spell resolves, its controller puts it into play under his or her control.
212.9c Planeswalker subtypes are always a single word and are listed after a long dash: "Planeswalker -- Jace." Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. (You can find the complete list of planeswalker subtypes under "Planeswalker Types" in the glossary at the end of this document.) If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners' graveyards as a state-based effect. See rule 420.5.
212.9d Loyalty is a characteristic only planeswalkers have. The loyalty of a planeswalker not in play is equal to the number printed in its lower right corner. The loyalty of a planeswalker in play is equal to the number of loyalty counters on it. A planeswalker is treated as if its text box included, "This permanent comes into play with a number of loyalty counters on it equal to its printed loyalty number"; this ability creates a replacement effect (see rule 419.1). As a planeswalker gains or loses loyalty, loyalty counters are put on it or removed from it, respectively. Damage dealt to a planeswalker results in that many loyalty counters being removed from it. If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect. See rule 420.5.
212.9e Planeswalkers can be attacked. (See rule 308, "Declare Attackers Step.")
212.9f Each planeswalker has a number of activated abilities. A player may play an activated ability of a planeswalker only during a main phase of his or her turn, when he or she has priority and the stack is empty, and only if none of its activated abilities have been played that turn. The cost to play an activated ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability's cost. An ability with a negative loyalty cost can't be played unless the planeswalker has at least that many loyalty counters on it.
212.9g If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 419.6c) and is subject to the normal rules for ordering replacement effects (see rule 419.9). The opponent chooses whether to redirect the damage as the redirection effect is applied. Edit: for good measure, the glossary definition of "permanent" from the Comprehensive Rulebook: "A permanent is any card or token in the in-play zone. See rule 214, 'Permanents.'" Since a Planeswalker is in play, and it's a card, then it must be a permanent.
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5 years ago ::
Oct 11, 2008 - 8:08AM
#3
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Date Joined:
Jul 26, 2008
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Also see the less intimidating Planeswalker Rules and our Planeswalker FAQ. Planeswalkers in play are permanents, you can target them with Boomerang.
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5 years ago ::
Oct 11, 2008 - 8:09AM
#4
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Date Joined:
Mar 31, 2007
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If anyone knows a page that has all the planeswalker rules on it let me know. I can find some things but not answers to all my questions. Comprehensive Rules 212.9. Planeswalkers
Show
212.9a A player who has priority may play a planeswalker card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a planeswalker as a spell uses the stack. (See rule 409, "Playing Spells and Activated Abilities.")
212.9b When a planeswalker spell resolves, its controller puts it into play under his or her control.
212.9c Planeswalker subtypes are always a single word and are listed after a long dash: "Planeswalker -- Jace." Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. (You can find the complete list of planeswalker subtypes under "Planeswalker Types" in the glossary at the end of this document.) If two or more planeswalkers that share a planeswalker type are in play, all are put into their owners' graveyards as a state-based effect. See rule 420.5.
212.9d Loyalty is a characteristic only planeswalkers have. The loyalty of a planeswalker not in play is equal to the number printed in its lower right corner. The loyalty of a planeswalker in play is equal to the number of loyalty counters on it. A planeswalker is treated as if its text box included, "This permanent comes into play with a number of loyalty counters on it equal to its printed loyalty number"; this ability creates a replacement effect (see rule 419.1). As a planeswalker gains or loses loyalty, loyalty counters are put on it or removed from it, respectively. Damage dealt to a planeswalker results in that many loyalty counters being removed from it. If a planeswalker's loyalty is 0, it's put into its owner's graveyard as a state-based effect. See rule 420.5.
212.9e Planeswalkers can be attacked. (See rule 308, "Declare Attackers Step.")
212.9f Each planeswalker has a number of activated abilities. A player may play an activated ability of a planeswalker only during a main phase of his or her turn, when he or she has priority and the stack is empty, and only if none of its activated abilities have been played that turn. The cost to play an activated ability of a planeswalker is to put on or remove from that planeswalker a certain number of loyalty counters, as shown by the loyalty symbol in the ability's cost. An ability with a negative loyalty cost can't be played unless the planeswalker has at least that many loyalty counters on it.
212.9g If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 419.6c) and is subject to the normal rules for ordering replacement effects (see rule 419.9). The opponent chooses whether to redirect the damage as the redirection effect is applied. Specifically, can you target a planeswalker with a Boomerang ? Or any other spells that target a permanent? When it is In Play, it is a Permanent. Thus, it can be Targeted by anything that Targets a Permanent; Such as Boomerang .
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5 years ago ::
Oct 11, 2008 - 12:49PM
#5
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Does doubling season affect a planeswalker? For example, does it come into play with twice as many counters?
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5 years ago ::
Oct 11, 2008 - 12:58PM
#6
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- This CT Needs More Bethelmark and Azhorium
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Does doubling season affect a planeswalker? For example, does it come into play with twice as many counters? It does come into play with twice as many counters. Playing the ability of a planewalker which adds counters does not add double the counters because it is a cost and not an effect which is placing those counters.
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5 years ago ::
Nov 17, 2008 - 8:29PM
#7
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Date Joined:
Aug 10, 2003
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I'm still a bit confused about attacking a planeswalker.
If you attack with a 1/1, defending player controls a planeswalker and a 1/1. I read you can declare your attack on the planeswalker, can the defending player block the attacking creature with their 1/1 therefore preventing the damage dealt to the planeswalker? or does it not matter and the planeswalker takes the hit regardless?
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5 years ago ::
Nov 17, 2008 - 8:31PM
#8
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Are you sure you read that Planeswalker FAQ entry? This question is answered there... But anyway, yes, the defending player can block with the 1/1.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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5 years ago ::
Nov 17, 2008 - 8:35PM
#9
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Date Joined:
Aug 10, 2003
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oh I didn't see that, thanks. I was reading this other article and it said something about how blockers don't care what attacking creatures are attacking. and it said that after an attacking creatures deals damage to a planeswalker, it continues to attack? if it goes unblocked, then it deals no damage, but defending player can block? sorry that article is really confusing.
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5 years ago ::
Nov 17, 2008 - 9:42PM
#10
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Date Joined:
Sep 17, 2004
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if it goes unblocked, then it deals no damage, but defending player can block? If the article said that, then the article is wrong. Or discussing a game other than Magic: The Gathering.
No, I am not a judge. That's why I like to quote sources such as the rules that trump judges.
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